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Prepare for high rollers and higher stakes when Fallout 76 embarks players on an all-new Expedition to Atlantic City – coming soon for all players! With so many ways to play, you too can answer the call of 76.fallout.bethesda.net (archived)
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Expeditions: Atlantic City, also known simply as Fallout 76: Atlantic City, is a series of updates for Fallout 76. It was preceded by Once in a Blue Moon. It was released in two waves of updates, the first of which, Boardwalk Paradise, released on December 5, 2023. The second update, America's Playground, released on March 26, 2024.[1][2][3] America's Playground will be followed by Skyline Valley.[4]

It features the eponymous Atlantic City in the second Expedition for the game.[5] Boardwalk Paradise (patch 48) introduced Atlantic City via two new Expedition missions. America's Playground (patch 50) implemented open exploration of Atlantic City and three new main quests within it.[6][3]

This page serves as an overview of both updates, Boardwalk Paradise and America's Playground, even as they were released at different intervals, providing a combined look at the Atlantic City content added from December 2023 - March 2024. Update-specific overviews can be found at the respective pages for Boardwalk Paradise and America's Playground.

Features[]

Boardwalk Paradise[]

America's Playground[]

Characters[]

This section is transcluded from Fallout 76 characters. To change it, please edit the transcluded page.

Boardwalk Paradise[]

Appalachia[]

Name Dialogue file Dead Spawned Essential Doctor Merchant Form ID Ref ID Location
Ashley Ortega Dialogue 0072FCBE 0072FCC0 Settler's Ridge
Dicer Dialogue 0072FCBF 0072FCC1 The Coop
Initiate Gaines Dialogue 007316AA 007316AA Forward Station Tango
Jeremiah Hopkins Dialogue 006C1CF6 006C1CF8 Whitespring Refuge
Johnny Bills Dialogue 0072CB00 0073268B Blue Ridge Bunkhouse
June Seaver Dialogue 00717DFB 00717DFD Gilman lumber mill
Lane Platte Dialogue 006FD088 006FD08A Gilman lumber mill
Marty No 006FA17F 006FA19D Settler's Ridge

Atlantic City[]

Name Dialogue file Dead Spawned Essential Doctor Merchant Form ID Ref ID Location
Billy Beltbuckles Dialogue 006BCA70 006BCA71 Casino Quarter
Quentino's Night Club
Buttercup Dialogue 006DD921 006DD92A Quentino's Night Club
Civilian escortee Dialogue ???????? ???????? Aquarium of the Atlantic
Juchi Batsuuri Dialogue 006B2362 006B2364 Atlantic City Boardwalk
Jullian Batsuuri Dialogue 006B2363 006B2365 Atlantic City Boardwalk
Mother Charlotte Dialogue 006B2940 006B2946 Aquarium of the Atlantic
Sal 'Sticky Fingers' Dialogue 006C35C5 006C3604 The Neapolitan Casino
Veracio Cruz Dialogue 006B2331 006B233C Atlantic City Boardwalk
Aquarium of the Atlantic
Walter No 006DB939 006DB93C Quentino's Night Club

America's Playground[]

Appalachia[]

Name Dialogue file Dead Spawned Essential Doctor Merchant Form ID Ref ID Location
Abbie Russo Dialogue 006C2DAB 006C2DB0 The Rose Room
Adelaide Dialogue 0073E948 C.A.M.P.
Antonio Russo Dialogue 006C2DAC 006F9A11 The Rose Room
Del Lawson Dialogue 0075C1F1 C.A.M.P.
Evelyn Russo Dialogue 006C2D2D 006C2D3A The Rose Room
Little Rob Dialogue 0073CB5C 0073CB63 Deserted mine
Jack Hunter Dialogue 0073BE80 0073BE83 Deserted mine
Musician 006C2D30 006C2D40 The Rose Room
Oscar Gonzalez Dialogue 0073BB1A 0075F6DE The Crater Core
Superstitious refugee Dialogue 006F236A 006F236E Whitespring Refugee
Surly Dialogue 0073BB1B 0074B716 Surly's shack
Vin Russo Dialogue 006C2D2F 006C2D3D The Rose Room

Atlantic City[]

Name Dialogue file Dead Spawned Essential Doctor Merchant Form ID Ref ID Location
Anna Barone Dialogue 006DE230 006DE233 City hall
Carmen Dialogue 0072EBCD 0072FC1B Showman's Pier
Client Dialogue 0072A606 0072A614 Atlantic City Boardwalk
Clown Dialogue 006F457E
006F457D
Showman's Pier
Concerta Lombardi Dialogue 006FCFDF 006FCFFD The Neapolitan Casino
Dimples the Clown Dialogue 006F58C3 006F58CF Showman's Pier
Doorman Dialogue 006F28EE 006F28F6 The Neapolitan Casino
Fabio Mondadori Dialogue 006FCFE2 006FCFEE Quentino's Night Club
Fast Nicky Dialogue 0072EBCF 0072FC1C Quentino's Night Club
Frieda Lane Dialogue 006E070B 006E070E City hall
Gene Dialogue 006F99FA 006F9A0F Flooded city center
Jordy Dialogue 006FCFE1 006FCFED Casino Quarter
Mob believer Dialogue 00733320 007345F8 Flooded city center
Mob denier Dialogue 00733321 007345F9 Flooded city center
Pete Rutledge Dialogue 0072EBCE 0072FC1D City hall
Quentino Lombardi 00726DE4 00726DE8 The Neapolitan Casino
Saltwater Sam Dialogue 00729CC7 0072A612 Atlantic City Boardwalk
Sloane Cao Dialogue 00732A74 0076A39A Flooded city center
Stanley Soriano Dialogue 006F28ED 006F58C6 Atlantic City Boardwalk
Stratton Dialogue 0072A607 0072A617 Atlantic City Boardwalk
Ticket clerk Dialogue 006F45CE Atlantic City Boardwalk
Timothy Lane Dialogue 006DBBC9 006DBBDE Flooded city center
Zayde Dialogue 006F45CF 006F45D6 Showman's Pier

Creatures[]

Locations[]

Items[]

Armor and clothing[]

Consumables[]

Plans and recipes[]

Junk[]

Notes[]

Boardwalk Paradise[]

Name Quest Editor ID Form ID
Text A distraction XPD_AC01_Note_HeistNoteADistraction 0073C3B6
Text A life without Keith NPE_POIRaider_KeithDeath1 00739AEC
Text Advance payment XPD_AC01_Note_DeanCarlsenAdvancePayment 0073C3B9
Text An offer XPD_AC01_Note_AnOffer 0073C3B4
Text Apology note XPD_AC01_ApologyNote 006D00A2
Text Blood case XPD_AC01_Note_HeistNoteBloodCase 0073C3B7
Text Camouflaged bastard XPDAC02_AquariumNote05 006DE688
Text Come back soon AC_MQ_IngramMansionRenovations_Note 006C20BA
Text Comrades in arms NPE_ComradesInArms_Note 0073DBE5
Text Concerta Lombardi XPD_AC01_Note_HeistNoteConcerta 0073C3BD
Text Dean Carlsen XPD_AC01_Note_HeistNoteDeanCarlsen 0073C3B8
Text Do You Want to Feel Alive? XPD_AC02_Note_FeelAlive 00748F49
Text Doomed NPE_POIRaider_KeithDeath2 00739AED
Text Forgive me XPD_AC03_DrunkNote01 006CDC2B
Text Front desk note XPD_AC01_Note_FrontDeskNote 0073C3BC
Text Gene's invoice XPD_AC01_LetterToBilly 006D00A6
Text Geologist's note NPE_OrganCave_Note_GeologistNote 0073E3C7
Text Imposter! AC_MQ02_Stage_Imposter 00729C0E
Text Interrogation report XPD_AC01_Note_Names 0073C3BB
Text Kit Ryder XPD_AC01_Note_HeistNoteKitRyder 0073C3BE
Text Letter to Billy XPD_AC01_LetterToBilly 006D00A6
Text The lone vulture XPD_AC02_Note_LoneVulture 00748F4C
Text Letter to Charlotte XPD_AC01_LetterToCharlotte 006D00A7
Text Missing funds XPD_AC01_Note_MissingFunds 0073A9A6
Text The Mouse and the Bull The Most Sensational Game XPD_AC02_Note_MouseAndBull 00748F4D
Text My babies XPDAC02_RooftopNote01 006E8435
Text Nathan Broadhurst's autobiogrophy NPE_NoteNathanRedSox 0072BC30
Text Necessary repairs XPD_AC01_NecessaryRepairs 006D00A4
Text North wing implosion XPDAC02_AquariumNote04 006DE687
Text Not enough AC_MQ02_Stage_NotEnough 00729C0C
Text Old coot XPDAC02_SniperNote01 006E1C43
Text One last bet XPD_AC02_Note_OneLastBet 00ASTBET
Text Out of order XPD_AC01_OutofOrder 006D00A3
Text Power consumption report XPDAC01_Note_PowerConsumptionReport 0073C3C0
Text Quartermaster's report NPE_QuartermastersReport_Note 0073DBE3
Text Ryder journal page XPD_AC01_Note_RyderJournalPage 0073C3B5
Text Scatterbrained AC_SQ05_BillyNoteToConcerta 006FCFBB
Text Setting up camp NPE_BoSNote 0072B570
Text Showmen approved acts XPDAC01_Note_ApprovedActs 0073C3BF
Text Still trapped XPDAC02_AquariumNote02 006DE685
Text Thank you for your order! XPD_AC01_Note_Haberdashery 0073A9A7
Text Supreme Gourmet XPDAC02_CastVote01 006DE1D9
Text The strategy NPE_TheStrategy_Note 0073DBE4
Text Tim's letter XPD_AC01_TimsLetter 006D00A5
Text To Addie NPE_ToAddie_Note 0073DBE2
Text To Sal XPD_AC01_FromConcertaToSal 006D00A1
Text Trapped XPDAC02_AquariumNote0 006DE686
Text The Ultimate Challenge XPD_AC02_Note_UltimateChallenge 00748F4B
Text Unaccounted blood XPD_AC01_Note_UnaccountedBlood 0073C3BA
Text Vitality jelly XPDAC02_JellyNote01 006DE1D8
Text Worry XPDAC02_AquariumNote03 006DE684
Text Your mission NPE_YourMission_Note 0073DBE6

America's Playground[]

Name Quest Editor ID Form ID
Text A new world XPD_AC_CityHall_Note_ANewWorld 0076D091
Text Adelaide reminder S16_Adelaide_Note01 0074F553
Text Adelaide's autograph S16_Adelaide_Note_Autograph 007521DC
Text Big, dumb nuisance AC_SQ03_Custodial_BigDumbNuisance_Note 00744F52
Text Change of plans‎ Regent of the Dead AC_SQ05_PianoNote 006FCFBC
Text Craig's bag XPD_AC03_CraigsBagNote 006CDC2F
Text Curtain call AC_SQ03_Custodial_CurtainCall_Note 00744F53
Text Happy coincidence AC_SQ05_Note_HappyCoincidence 0076973A
Text In the details Regent of the Dead AC_SQ05_Code 00726DD6
Text Job posting Regent of the Dead AC_SQ05_Flyer 006FCFBA
Text Journal: Hot Pursuit AC_SQ01_HellsEagles_HotPursuit_Journal 0075C8B8
Text Journal: Lion's Den AC_SQ01_HellsEagles_LionsDen_Journal 0075C8B9
Text Just my luck! XPD_AC03_DevilsBloodNote01 006D1DC6
Text Last confession AC_MQ04_LastConfession 00727C9A
Text Losing my grip AC_MQ04_Losing 00727C9B
Text Medical 'donations' XPD_AC03_Note_Donations 006EB437
Text Method acting mandate Custodial Compulsions AC_SQ03_Custodial_MethodActingMandate_Note 00744F51
Text Moving to a safer home‎ XPD_AC03_AbandonedHomeNote 0076BCAD
Text My own room AC_MQ04_ToAntonio 00727C9E
Text No place like home XPD_AC03_Note_Home 006EB436
Text Note to Dimples AC_MQ02_Stage_NoteToDimples 00729C0D
Text Nothing to see here XPD_AC03_Note_Nothing 006EB42F
Text Perimeter breach XPD_AC03_Note_Perimeter 006EB430
Text Physician's note Regent of the Dead XPD_AC_SQ05_Note_PhysiciansNote 0074F520
Text Q XPD_AC03_Note_Q 006EB432
Text Quentino's note Cut content AC_SQ05_QuentinoNote 00726DD5
Text Respectfully, no XPD_AC03_Note_RespectfullyNo 006EB435
Text Reminder Regent of the Dead AC_SQ05_ExtraHint 0075DF89
Text Rot XPD_AC03_Note_Ro 006EB431
Text Supply request AC_SQ05_Note_SupplyRequest 0074F521
Text The Rose Room Review AC_MQ04_Review 00727C9D
Text Surly's note AC_SQ01_HellsEagles_SurlysNote 0073BE79
Text To Evelyn AC_MQ04_EvelynLetter 00727C9C
Text To Oscar Hells Eagles AC_SQ01_HellsEagles_ToOscarNote 0075C8BA
Text To the arbiter Regent of the Dead AC_SQ05_Note_ToArbiter 00769739
Text To Tony Regent of the Dead XPD_AC_SQ05_Note_ToTony 0074F51F
Text To Vin AC_MQ04_GoodbyeSon 00727C99
Text Unnecessary questions XPD_AC03_Note_UnnecessaryQuestions 006EB434
Text Urgent message for R. Dunwich and C. Blackhall XPD_AC03_Note_FloodedCityDunwichandNate 00732740
Text Vin's to-do list AC_MQ_VinsToDoList 006EC5F7
Text Wild child XPD_AC03_Note_WildChild 006EB433

Holotapes (AP)[]

Name Quest Editor ID Form ID
Sound A lead at last AC_SQ01_HellsEagles_Investigation01_Holotape 0073BB19
Sound A special surprise AC_SQ03_Custodial_ASpecialSurprise_Holotape 00744973
Sound Stella meets Stratton AC_SQ03_Custodial_StellaMeetsStratton_Holotape 00744972
Sound Succession AC_MQ04_Succession_Holotape 0075C91E
Sound The final scene AC_SQ03_Custodial_TheFinalScene_Holotape 00731619
Sound Ticking clock XPD_AC_TickingClock_Holotape 0075BF8C

Keys (AP)[]

Img Name
(Editor ID)
Opens Found / in possession of Related quest Form ID
Toy rocketship key Warehouse key
AC_MQ03_HonorBound_WarehouseKey
Warehouse front door in the flooded city center Obtained during quest Honor Bound 007551E4
Quantum key Antonio's key
AC_MQ_AntoniosRoom_Key
Lab door in the Rose Room Added to inventory Sins of the Father 007700EB
Holotape Antonio's password
AC_MQ_AntoniosTerminal_Key
Antonio's terminal in the Rose Room Added to inventory Sins of the Father 00769DF3
Quantum key Sam's back room key
AC_SQ03_Custodial_BackRoomKey
Back room door on Atlantic City Boardwalk Obtained during quest from Saltwater Sam Custodial Compulsions 00745739
Quantum key Concerta's suite key
AC_SQ05_ConcertaRoomKey
Door in the Neapolitan Casino The Neapolitan Casino, next to Letter to Billy Regent of the Dead 006FCFBE

Weapons[]

Terminal entries[]

Quests[]

This section is transcluded from Fallout 76 quests. To change it, please edit the transcluded page.

Boardwalk Paradise[]

Expeditions[]

Icon Name Location(s) Given by Reward Editor ID Form ID
FO76 Exp taxevasion Tax Evasion Casino Quarter, Atlantic City Billy Beltbuckles XPD_AC01_Mission_Tax 006BAA3D
FO76 Exp mostsensationalgame The Most Sensational Game Atlantic City Boardwalk, Atlantic City Veracio Cruz XPD_AC02_Mission_Sensation 006B231C

Daily[]

Icon Name Location(s) Given by Reward Editor ID Form ID
FO76 Better Tomorrow quest A Better Tomorrow Gilman lumber mill Lane Platte NPE_DQ01_BetterTomorrow 006FD072

America's Playground[]

Main[]

Icon Name Location(s) Given by Reward Editor ID Form ID
Opportunity Knocking Opportunity Knocking The Rose Room Posters around Appalachia
OR
Encountering the Rose Room
Plan: Civil Engineer armor helmet
Plan: Lounge singer outfit
XP
Caps
Random legendary item
AC_MQ01_Opportunity 006C1F50
All the Worlds a Stage All the World's a Stage The Whitespring Refuge
Casino Quarter
Atlantic City Boardwalk
Vin Russo Plan: Civil Engineer armor left arm
Plan: Civil Engineer armor right arm
Plan: Spectacular performer's outfit
Plan: Spectacular performer's headwear
Random aid
Caps
XP
AC_MQ02_Stage 006F0128
Honor Bound Honor Bound The Rose Room
Flooded city center
Vin Russo Plan: Civil Engineer armor left leg
Plan: Civil Engineer armor right leg
Random aid
Caps
XP
AC_MQ03_HonorBound 00732A5B
Sins of the Father The Rose Room
Flooded city center
Gene Plan: Civil Engineer armor torso
Plan: Jersey Devil plushie
Random aid
Caps
XP
AC_MQ04_Sins 006F7BE3

Side[]

Icon Name Location(s) Given by Reward Editor ID Form ID
Custodial Compulsions Custodial Compulsions Atlantic City Boardwalk
Showman's Pier
Poster at the Whitespring Refuge
OR
Saltwater Sam
Plan: Suspicious trunk
Plan: Saltwater Taffy outfit
Random plan
Random aid
Caps
XP
AC_SQ03_Custodial 00729CBB
AC SQ01 HellsEagles Hells Eagles The Crater Core
Surly's shack
Deserted mine
Poster at the Whitespring Refuge
OR
Oscar Gonzalez
AC_SQ01_HellsEagles 0073BAFC
Regent of the Dead Regent of the Dead Quentino's Night Club
The Neapolitan Casino
Poster at the Whitespring Refuge
OR
Fabio Mondadori
AC_SQ05_Regent 006FCF87

Expeditions[]

Icon Name Location(s) Given by Reward Editor ID Form ID
The Human Condition The Human Condition Flooded city center
City hall
Community center
Timothy Lane XPD_AC03_Mission_Human 006DBABB

Achievements/trophies[]

Achievement Description Achievement points / Gamerscore Trophy type PC/PS4 Image Xbox Image
America's Playground Lead and complete "Tax Evasion" and "The Most Sensational Game" 30 Gamerscore Bronze America's Playground trophy America's Playground Xbox achievement
Rip and Tear Kill 10 Lesser Devils with a melee weapon 30 Gamerscore Bronze Rip and Tear trophy Rip and Tear Xbox achievement
The House Always Wins Build 5 casino games in your CAMP 30 Gamerscore Bronze FO76AC The House Always Wins trophy FO76AC The House Always Wins Xbox achievement
Community Service Lead and complete "The Human Condition" 30 Gamerscore Bronze Community Service Xbox achievement
Devil's Bargain Complete "Sins of the Father" 30 Gamerscore Bronze Devil's Bargain Xbox achievement
Weed Killer Kill 100 Overgrown with fire 30 Gamerscore Bronze Weed Killer Xbox achievement

Behind the scenes[]

The Road to Atlantic City trailer, which announced the update, references the lyrics of the 1982 song "Atlantic City" by Bruce Springsteen. The line "Put your Rad-Shield on and fix your hair up pretty, because we're headed for the boardwalk of Atlantic City" refers to the lyric "Put your makeup on and fix your hair up pretty, and meet me tonight in Atlantic City."

Gallery[]

Videos[]

External links[]

References[]

  1. Fallout 76 heads to Atlantic City this winter with a new Expedition
  2. Season 15: The Big Score Community Calendar (December 2023 - March 2024)
  3. 3.0 3.1 Fallout 76: Inside the Vault - Upcoming Maintenace, Atlantic City PTS and Burning Love!
  4. Fallout 76 season 16 community calendar (March - June 2024)
  5. Fallout on Twitter: "Fresh out of the Vault from #TGS2023; Atlantic City comes to #Fallout76 December 5, and the PTS October 3!
    Bringing new locations, new factions, new creatures, new missions, and new rewards. Plus, a flush casino to test your Luck."
  6. Fallout 76 November 2023 developer AMA:
    Flakles: "I'm sure you guys must see players in the community constantly asking if we can get a more open world, traditional fallout DLC experience from expeditions, something like Far Harbor being the constantly echoed request. And I'm sure you guys must've at least experimented with it already - My question is, what sort of things would hold a choice like that back?
    Maybe definitively providing a 'why not' will put the matter to rest among the community."

    Joshua Moretto: "Hi, Flakles. While we continue to expand the places players can visit outside our map, the focus of Fallout 76 is and remains Appalachia. That said, players will be able to visit Atlantic City for traditional story quests and exploration outside of Expeditions in Patch 50."
Expeditions: Atlantic City
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