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While some see a rudimentary firearm, others see a component-filled item ready to be destroyed and its component parts rebuilt into something even cooler!Fallout 76 Vault Dweller's Survival Guide, p.98

The pipe gun is a modular weapon in Fallout 76.

Characteristics[]

The pipe pistol is a makeshift firearm constructed using wood scraps, metal pipes, screws, springs and metal bands. It fires .38 rounds from a magazine loaded into the left side of the gun. When modded with a stock, it will be a pipe rifle and will be affected by rifle perks instead of pistol perks. While the pipe gun can be a useful weapon, its condition degrades quickly compared to machined guns. This quick deterioration is offset by investing in the Licensed Plumber perk.

Crafting[]

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
.45+16%Plan Read plan to learn
Gear x1
Lead x1
Oil x1
Screw x1
Steel x3
Automatic .38
(.38 Auto)
-25%+15-12+10-50%Plan Read plan to learn
Gunsmith 1 to craft
Gear x1
Oil x2
Screw x1
Steel x3
Automatic
(Auto)
-10%+15-12+10-50%Plan Read plan to learn
Gear x2
Oil x1
Screw x1
Steel x3
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
+1Scrap to learn (15% chance)
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x3
Critical .45+50% Critical Damage
+5% Hip-Fire Accuracy
+8%Plan Read plan to learn
Gunsmith 1 to craft
Aluminum x1
Gear x1
Lead x1
Oil x1
Screw x1
Steel x3
Focused automatic
(Focused Auto)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+15-12+10-50%Scrap to learn (10% chance)
Gunsmith 1 to craft
Gear x1
Oil x2
Screw x1
Steel x3
Hair trigger+30-7-10%Scrap to learn (10% chance)
Gear x1
Oil x1
Screw x1
Steel x3
Hardened+25%Scrap to learn (15% chance)
Gear x1
Oil x1
Screw x1
Steel x3
Hasty .45+8%+12-3-5%Plan Read plan to learn
Gunsmith 1 to craft
Gear x1
Oil x1
Screw x1
Steel x3
Powerful automatic
(Powerful Auto)
+12.5%+15-12+10-50%Scrap to learn (10% chance)
Gunsmith 1 to craft
Gear x1
Oil x2
Screw x1
Steel x3
Precise .45+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+8%+3Plan Read plan to learn
Gunsmith 1 to craft
Gear x1
Lead x1
Oil x1
Screw x1
Steel x3
Prime automatic
(Prime Auto)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+15%+15-12+10-50%Plan Read plan to learn
Gunsmith 5 to craft
Adhesive x3
Gear x2
Oil x3
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x11
Ultracite x5
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Gunsmith 5 to craft
Adhesive x3
Gear x2
Oil x3
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x11
Ultracite x5
Refined .45+8%Plan Read plan to learn
Gunsmith 1 to craft
Gear x1
Lead x1
Oil x1
Screw x1
Steel x3
Refined+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3Scrap to learn (10% chance)
Gunsmith 1 to craft
Gear x1
Oil x1
Screw x1
Steel x3
Scorched Killer's+50% Damage to Scorched
Note: Blue projectiles
-20%AttackQuest Complete Into the Fire
Note: Corpse locations to unlock
Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
Severe+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x3
Snappy+50% Critical Damage
+5% Hip-Fire Accuracy
+12-2-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x3
Speedy+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Gear x1
Oil x1
Screw x1
Steel x3
StandardKnown by default
Gear x1
Oil x1
Screw x1
Steel x3
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Gear x2
Oil x1
Screw x1
Steel x3
Tuned+12.5%+12-3-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Gear x1
Oil x1
Screw x1
Steel x3
Tweaked automatic
(Tweaked Auto)
+50% Critical Damage
+5% Hip-Fire Accuracy
+15-12+10-50%Scrap to learn (10% chance)
Gunsmith 1 to craft
Aluminum x1
Gear x1
Oil x2
Screw x1
Steel x3
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
Scrap to learn (15% chance)
Gunsmith 1 to craft
Aluminum x1
Gear x1
Oil x1
Screw x1
Steel x3

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+120+3-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x3
Screw x2
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+36+9-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x3
Aligned stub+1% Aim Speed
+25% Hip-Fire Accuracy
+15% Sighted Accuracy
+12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Screw x1
Steel x1
Stabilized long
(Long)
+25% Sighted Accuracy
+25% Recoil
+120+2Scrap to learn (15% chance)
Adhesive x2
Copper x3
Screw x2
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
+36+7Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x3
Stabilized stub+10% Sighted Accuracy+2Scrap to learn (15% chance)
Screw x1
Steel x1
Standard long
(Long)
+25% Sighted Accuracy
+50% Recoil
+120-1Known by default
Adhesive x2
Copper x3
Screw x2
Standard short
(Short)
+20% Sighted Accuracy
-10% Recoil
+36+4Known by default
Adhesive x1
Screw x1
Steel x3
Stub+10% Sighted Accuracy
+25% Recoil
Known by default
Screw x1
Steel x1
True long
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+120+3Scrap to learn (15% chance)
Adhesive x2
Copper x3
Screw x2
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+8Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x3
True stub+3% Aim Speed
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
+4Scrap to learn (15% chance)
Screw x1
Steel x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned grip
(Sharpshooter's Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Aligned stock
(Marksman's Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+8-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
Bruising grip
(Pistol)
+50% Melee DamageScrap to learn (15% chance)
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Bruising stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
+4Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
Forceful grip
(Recoil Compensated Rifle)
-12% Recoil
+25% Melee Damage
+1-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Forceful stock
(Marksman's Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+5-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
Precise recoil grip
(Sharpshooter's Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+25% Melee Damage
+3Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Precise stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+7Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
Stabilized grip
(Recoil Compensated Rifle)
-25% Recoil+2Scrap to learn (15% chance)
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Stabilized stock
(Marksman's Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+7Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
Standard grip
(Pistol)
Known by default
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
Standard stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+4Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1
True grip
(Sharpshooter's Pistol)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Adhesive x2
Copper x3
Cork x2
Rubber x2
Screw x2
True stock
(Rifle)
+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+8Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x1

Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Drum
(Maximum Capacity)
-3% Aim Speed
-20% Reload Speed
+50% Ammo Capacity
+6+10%Scrap to learn (15% chance)
Adhesive x1
Screw x1
Spring x1
Steel x3
Perforating
(Armor Piercing)
+40% Armor penetration+20%Scrap to learn (15% chance)
Adhesive x1
Screw x1
Spring x1
Steel x3
Piercing
(Armor Piercing)
+15% Reload Speed+20% Armor penetration+5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Spring x1
Steel x3
Quick+30% Reload Speed-5%Scrap to learn (15% chance)
Adhesive x1
Screw x1
Spring x1
Steel x3
StandardKnown by default
Adhesive x1
Screw x1
Spring x1
Steel x3
Stinging
(High Capacity)
-3% Aim Speed
+25% Ammo Capacity
+20% Armor penetration+3+15%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Spring x1
Steel x3
Swift
(High Capacity)
-3% Aim Speed
+15% Reload Speed
+25% Ammo Capacity
+3Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Spring x1
Steel x3

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Glow reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%Scrap to learn (15% chance)
Adhesive x1
Aluminum x2
Nuclear material x1
Screw x1
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Plan Read Plan: Pipe gun long night vision scope to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x3
Screw x2
Silver x2
Long recon scope
(Scoped Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Scrap to learn (10% chance)
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Silver x3
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x2
Screw x1
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23Plan Read Plan: Pipe gun medium night vision scope to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Aluminum x2
Glass x1
Screw x1
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%Known by default
Adhesive x1
Aluminum x2
Screw x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+16+30%Plan Read Plan: Pipe gun short night vision scope to learn
Gunsmith 2 to craft
Adhesive x2
Glass x1
Nuclear material x1
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+10+20%Scrap to learn (10% chance)
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Silver x3
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+16Scrap to learn (15% chance)
Adhesive x1
Glass x1
Screw x1
Steel x1
Standard glow
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%Scrap to learn (15% chance)
Adhesive x1
Nuclear material x1
Steel x1
StandardKnown by default
Adhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
-200% Per-Shot Recoil
-12+8Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x4
Large bayonet
(Bayoneted)
+125% Melee DamageUses bayonet bashing animations-18Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x6
Muzzle brake-10% Recoil
-200% Per-Shot Recoil
-18+5Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Screw x2
Steel x6
No muzzleKnown by default
None
Small bayonet
(Bayoneted)
+100% Melee DamageUses bayonet bashing animations-18Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x4
Suppressor
(Suppressed)
-12% Recoil
-50% Per-Shot Recoil
Sets sound level to Quiet-18+1Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Plastic x5
Screw x3

Locations[]

Notes[]

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