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The Sheepsquatch club is a melee weapon in Fallout 76, introduced in the Wild Appalachia update.

Characteristics[]

The club is a Sheepsquatch skull, mounted to a wooden handle with rope. It has a high amount of base damage for a one-handed melee weapon.

Crafting[]


Weapon modifications[]

Upgrade
ModDescriptionEffectsDamage changeAP cost changeRequirementsResources
Barbed head
(Barbed)
Better Damage–+15%
+2Bleed/5s
–Plan Read Plan: Barbed Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Adhesive x3
Copper x4
Steel x4
Burning barbed head
(Burning Barbed)
Better Damage
Standard Energy Damage
–+15%
+2Bleed/5s
+10Fire
–Plan Read Plan: Burning barbed Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
Steel x4
Burning head
(Burning)
Standard Fire Damage–+10Fire–Plan Read Plan: Burning Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
Electrified head
(Electrified)
Standard Electrical damage.–+20Energy–Plan Read Plan: Electrified Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Adhesive x3
Aluminum x1
Circuitry x1
Copper x4
Rubber x1
Steel x4
Heavy head
(Heavy)
Superior Limb Damage+20% chance to cripple a limb
+25% extra limb damage
+5%–Plan Read Plan: Heavy Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Adhesive x3
Concrete x5
Lead x3
Steel x15
Poisoned head
(Poisoned)
Standard Poison Damage–+1Bleed/5s–Plan Read Plan: Poisoned Sheepsquatch club to learn
Makeshift Warrior 4 to craft
Acid x5
Adhesive x3
Copper x4
Steel x4
Standard head––––Known by default
–
–

Locations[]

Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.

Notes[]

  • The electrified mod is incorrectly named "Electrified Sheepsquatch Staff" instead of "Electrified Sheepsquatch Club."
  • Unlike other barbed mods, the barbed and burning barbed mods on the Sheepsquatch club do not gain 15% armor penetration, due to lacking the ap_melee_ArmorPenetrate keyword.

Behind the scenes[]

The sheepsquatch club and staff were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.[1]

References[]

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