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The ultracite laser gun is a modular weapon in Fallout 76.

Characteristics[]

An AER-9 using ultracite crystals as a focusing array, resulting in a distinct yellow-green beam. Compared to the stock laser gun, it has a higher rate of fire and lower base damage.

Crafting[]

Weapon modifications[]

Capacitor
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
Scrap to learn (15% chance)
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x1
Gamma wave emitter
(Gamma Wave)
+20% Ammo CapacityTarget takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+6Scrap to learn (10% chance)
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x1
Hair trigger+35% Reload Speed+28-2-10%Scrap to learn (10% chance)
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Oil x6
Plastic x5
Screw x1
Silver x1
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Science Master 1 to craft
Adhesive x3
Circuitry x2
Crystal x3
Glass x2
Nuclear material x4
Pure crimson flux x2
Pure violet flux x2
Plastic x5
Screw x3
Silver x4
Ultracite x5
Refined beta wave tuner
(Refined Beta Wave)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+1+6Plan Read plan to learn
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x7
Screw x1
Silver x1
Severe beta wave tuner
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+6Plan Read plan to learn
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x1
Snappy+50% Critical Damage
+20% Reload Speed
+5% Hip-Fire Accuracy
+13-1-10%Scrap to learn (10% chance)
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Oil x6
Plastic x5
Screw x1
Silver x1
Speedy+1% Aim Speed
+20% Reload Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+13+1-10%Scrap to learn (10% chance)
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Oil x6
Plastic x5
Rubber x7
Screw x1
Silver x1
StandardKnown by default
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x1
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2Scrap to learn (15% chance)
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x7
Screw x1
Silver x1
Tuned beta wave tuner
(Tuned)
+20% Reload Speed
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+13+2.4-1+6-10%Plan Read plan to learn
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Oil x6
Plastic x5
Screw x1
Silver x1
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+1Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x7
Screw x1
Silver x1

Barrel
ModDescriptionDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Aligned automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-22% Recoil
-30% Ammo Capacity
+12.5%
-10%Energy
+59-4-5%Plan Read plan to learn
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x7
Screw x3
Silver x1
Spring x6
Aligned long
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+84-5%Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x7
Screw x2
Spring x6
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+2-5%Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x7
Screw x1
Spring x6
Aligned sniper
(Charging)
-3% Aim Speed
-75% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
-70% Ammo Capacity
+25%Energy+108+4+30%Scrap to learn (10% chance)
Science Expert 1 to craft
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x7
Screw x4
Silver x1
Spring x6
Stabilized automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-35% Recoil
-30% Ammo Capacity
-10%Energy+59-3Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Spring x6
Stabilized long
(Long)
+25% Sighted Accuracy
+25% Recoil
+84-1Scrap to learn (15% chance)
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Spring x6
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
Scrap to learn (15% chance)
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Screw x1
Spring x6
Stabilized sniper
(Charging)
-5% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
-35% Recoil
-70% Ammo Capacity
+25%Energy+108-5+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Spring x6
Standard automatic
(Automatic)
-3% Aim Speed
+10% Sighted Accuracy
-10% Recoil
-30% Ammo Capacity
-10%Energy+59-4Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Standard long
(Long)
+25% Sighted Accuracy
+50% Recoil
+84-1Known by default
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Standard short
(Short)
+20% Sighted Accuracy
-10% Recoil
Known by default
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Screw x1
Standard sniper
(Charging)
-5% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
-10% Recoil
-70% Ammo Capacity
+25%Energy+108-6+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
True automatic
(Automatic)
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
-10% Recoil
-30% Ammo Capacity
-10%Energy+59-2Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x7
Screw x3
Silver x1
True long
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+84Scrap to learn (15% chance)
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x7
Screw x2
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+2Scrap to learn (15% chance)
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x7
Screw x1
True sniper
(Charging)
-2% Aim Speed
-75% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
-70% Ammo Capacity
+25%Energy+108-3+35%Scrap to learn (10% chance)
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x7
Screw x4
Silver x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+3-5%Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x2
Aluminum x4
Rubber x7
Screw x4
Spring x6
Ultracite x3
Bruising stock
(Recoil Compensated Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
+2Scrap to learn (15% chance)
Adhesive x2
Aluminum x4
Screw x4
Ultracite x3
Forceful stock
(Recoil Compensated Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+2-5%Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x2
Aluminum x4
Screw x4
Spring x6
Ultracite x3
Precise stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+3Scrap to learn (15% chance)
Science Expert 1 to craft
Adhesive x2
Aluminum x4
Rubber x7
Screw x4
Ultracite x3
Stabilized stock
(Recoil Compensated Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+3Scrap to learn (15% chance)
Adhesive x2
Aluminum x4
Screw x4
Spring x6
Ultracite x3
Standard grip
(Pistol)
Known by default
Adhesive x2
Aluminum x4
Screw x4
Ultracite x3
True grip
(Pistol)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2Scrap to learn (15% chance)
Adhesive x2
Aluminum x4
Rubber x7
Screw x4
Ultracite x3

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Scrap to learn (15% chance)
Adhesive x2
Glass x2
Screw x3
Steel x7
Ultracite x2
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+6-15%Known by default
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
StandardKnown by default
Adhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Beam focuser
(Focused)
-10% Recoil
-200% Per-Shot Recoil
+6+1Scrap to learn (10% chance)
Adhesive x1
Glass x1
Plastic x5
Screw x1
Silver x1
Ultracite x2
Beam splitter
(Scattered)
-10% Recoil
-200% Per-Shot Recoil
-18+2Scrap to learn (10% chance)
Adhesive x1
Glass x1
Plastic x2
Screw x1
Silver x1
Ultracite x2
Gyro compensating lens
(Targeting)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
-10% Recoil
-200% Per-Shot Recoil
-18+3Scrap to learn (10% chance)
Adhesive x1
Circuitry x1
Glass x2
Plastic x6
Screw x1
Silver x2
Spring x1
Ultracite x2
No muzzleKnown by default
None

Locations[]

Notes[]

  • Several mods available for the laser gun are missing from the ultracite laser gun.
  • Paints for the laser gun cannot be applied to the ultracite laser gun, despite sharing the same model.
  • It is affected by the Grounded mutation.
  • Slain enemies may turn to ash piles. Enemies finished by a critical hit will always turn into ash.
  • This weapon cannot spawn with the Double or Explosive legendary effects.

Bugs[]

  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The ultracite laser gun's reflex sight, aligned stock, and stabilized stock mods all incorrectly use the standard laser gun's textures.
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