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Greetings! Welcome to Vault 118. Your home away from home, underground.Maxwell

Vault 118 is an unmarked location on the Island in 2287.

Background[]

An unfinished Vault-Tec Vault buried beneath the Cliff's Edge Hotel, Vault 118 was advertised as an ultra-elite hotel in a clandestine area of the main hotel to attract test subjects of appropriate wealth and status drawn to privilege and exclusivity. The original plan called for opening the Vault to the public when the activation notice was transmitted in the event of the Great War, with residents selected from the local working-class population. These subjects would be taken through the exclusive areas of the Vault upon entry, but thereafter confined to the cramped second wing. The Vault would remain sealed until test results could be determined.[1]

The test group would include 10 ultra-rich area residents whose every desire would be catered to by a robotic staff. These wealthy individuals would be placed above all legal restrictions in their interactions with the second group, numbering up to 300 people sequestered in uncomfortable, cramped conditions in the second wing. Any breach of the rules would be judged by the rich, with any judgment executed by the robotic staff.[2][3] However, this bourgeois-worker dynamic was never established, as once the premiere area of the Vault was completed, construction of the Vault's second wing was halted. Ezra Parker, the key financier, simply stopped funding the effort, alleging troubles extracting payments from the guests.[4] It was he who had obtained the wealthy subjects' support by securing the first investor, Keith McKinney. McKinney then convinced Gilda Broscoe to fund the project, who in turn convinced Santiago Avida, although the majority investors were Dr. and Mrs. Riggs.[5][6] Dr. Riggs was a researcher for General Atomics on an advanced robotics program, namely the robobrain project. He and his wife convinced the other members of the affluent "Group A" that, with the international situation becoming tense, their best chance to outlast the war was to have their brains inserted into robobrains.[7][8] When the Great War erupted, the Vault was sealed. No outsiders were admitted, and the overseer became the sole remaining human inside[9] - the sole test subject in a Vault full of mad robobrains.[10]

The robobrains continued to exist in isolation from the outside world until a murder forced them to seek the help of an outside detective.[11]

Layout[]

Soon after exiting the elevator from the hotel basement, the sealed Vault entrance door will be found. Activating the door controls will trigger a conversation with Maxwell, who asks the Sole Survivor if they are the detective he requested. Answering yes will cause Maxwell to open the door. He will be waiting for the player character in the entrance area. If Pearl is present due to having recruited the player character as the detective and escorting them to the Vault, she will interject instead.

Beyond the entrance area is a lavish hallway with a large fountain. Straight ahead from the fountain is the atrium, where the murder took place.

Heading right from the fountain leads to Pearl's gift shop on the right and the purple residential area ahead. This residence hallway contains a museum room full of display cases holding various items attributed to Ezra Parker's pre-War exploits, which is connected to Ezra Parker's bedroom; Keith McKinney and Gilda Broscoe's performance stage, with their adjoining bedrooms; and the classroom, which functions as Bert Riggs' lab and contains several tools and a chemistry station. Staircases at each end of the hallway lead to the upper level, with the kitchen opposite one of the staircases to one side of the atrium.

Heading left from the fountain leads to the security office on the left housing four Protectron charging stations, two desks, a few lockers, and a staircase to the upper level, and the green residential area ahead. This residence hallway contains Santiago Avida's two-level art studio, with a central generator, an entrance to the upper level, and his adjacent decrepit and apparently unused bedroom; Julianna and Bert's room, which is filled to the brim with assorted junk; and the showers, which are connected to the artificial beach.

Beyond a door in the entrance area is a short hallway filled with trash that leads to a sort of parking garage. A Corvega is suspended from a crane surrounded by nine garage doors on either side, with three doors on each level accessed by a set of catwalks. The large Vault elevator, similar to that of Vault 111 and seen on the surface outside the hotel, can be found here. A hole in the back wall of the central garage on the right side leads to a small cave with a bulldozer and crates. On the far side of the cave is another small room with a door blocked by crates.

The upper level of the Vault, unlike the lower level, is in complete disrepair. The overseer's office is in the right corner of the atrium. Inside, a desk occupies most of the room and features the skeleton of the overseer, which is wearing a Vault 118 jumpsuit, and the overseer's terminal. Behind the desk is the entrance to the overseer's personal quarters, with a restroom. The only other room upstairs is the hydroponics lab, across the atrium from the overseer's office. A variety of plants can be found here, as well as at least one concierge attending them.

Placards[]

Image Transcript
This shovel was used to break ground for the Cardoza Medical Research Center in Venezuela. The funding and management of the construction was overseen by Mr. Ezra Parker.
Pygmy skulls from the Abbadoobo tribe from the Congo. Presented to Mr. Ezra Parker in thanks for saving the tribe from a man-eating tiger while on safari.
Crystal Decanter presented to Dame Petra Horvath at her engagement party. She died in a tragic car accident a month before she and Mr. Parker were to be wed.
This engraved pocket watch was awarded to Mr. Parker by Modern Industrialist in 2075 when he was selected for their list of the Top 10 Up and Coming Venture Capital Managers.
In June of 2072, Mr. Ezra Parker prevented the assassination of Viscount Sergey Urbonas by diving between him and the shooter. This silver locket, kept in his breast pocket, deflected the bullet and saved his life.
Baseball bat used by award-winning Keith McKinney in "Swing For The Fence".

Inhabitants[]

Notable loot[]

  • Vault 118 jumpsuit - In the entrance area, on the counter.
  • Fencebuster - In the atrium, in a corner.
  • Red paint - In the atrium, in a corner. This is the only copy of this item in the game outside the Nuka-World add-on.
  • Clean pepper mill - In the gift shop, on a shelf. This is one of only two copies of this item in the game.
  • Clean salt shaker - In the gift shop, on a shelf. This is the only copy of this item in the game.
  • The Dapper Gent - Sold by Pearl.
  • Request for detective - Held by Pearl.
  • Pirate hat - In the museum, on a bust.
  • Road goggles - In the museum, inside an Advanced-locked display case.
  • Four plastic skulls - In the museum, inside an Advanced-locked display case. These are the only copies of this item in the game.
  • Letter to Ezra - In Keith McKinney and Gilda Broscoe's stage room, inside a wooden console. Unlocks a moderate persuasion check with Gilda Broscoe and Keith McKinney.
  • Cat remains - In Julianna and Bert Riggs' room, around the fireplace. These are uniquely named vases.
  • Vault 118 overseer's key - In Ezra Parker's bedroom, on the desk. Opens the door to the overseer's office.
  • Vault 118 overseer's log - In the overseer's office, in the overseer's terminal.

Related quests[]

  • Brain Dead: The Sole Survivor is contracted by Pearl or Maxwell to help investigate a recent murder.

Notes[]

  • Vault 118 is the first Vault to appear in an add-on expansion.
  • The player character may sleep in any bed in the Vault.
  • The vast majority of items in the Vault are considered owned.
  • Despite usually being opposed to stealing, Piper may quip while exploring the Vault that the hotel's wealthy inhabitants likely would not miss some of their "nifty tech". However, she will still lose affinity if the Sole Survivor steals owned items.
  • The resident robobrains with the exception of Ezra Parker are the only non-homicidal robobrains in the game, and the only ones aside from Jezebel that can be talked to. While still comparatively sane, they are either in denial or unaware of the fact that the war they wanted to outlast continued for only a few hours and ended two centuries ago. There is no option to tell them.
  • Causing any of the robots to become hostile will cause all to become hostile. However, except where required for the quest Brain Dead, the NPCs in the Vault cannot be killed until after the quest is completed.
  • If the player character kills Pearl, none of its inventory will be available to loot.
  • The water of the artificial beach is radiation-free to stand in, but bottling it in Survival mode still gives dirty water.

Appearances[]

Vault 118 appears only in the Fallout 4 add-on Far Harbor.

Behind the scenes[]

Level designer Dee Langlois was assigned to work on Vault 118 and the quest Brain Dead, as an expansion of level designers working with quest tools. The scope for the quest and its locations eventually grew much larger than was feasible, and Langlois eventually shifted toward focusing on just the quest, while other level designers helped finish the related areas.[Non-game 1]

Bugs[]

PCPC Playstation 4Playstation 4 Xbox OneXbox One It is possible to become stuck inside the elevator permanently when leaving the Vault to return to the hotel. Options to resolve the issue include reloading a previous save, attempting fast travel then waiting for a few minutes while in the elevator, pressing the elevator call button with the elevator doors still open followed by closing the doors and again pressing the call button and proceeding as normal, or (on PC) using the console command coc. Hearing elevator music may be an indication that you are no longer trapped.[verified]

Gallery[]

References[]

  1. Vault 118 terminal entries; overseer's terminal, resident admittance
  2. Vault 118 terminal entries; overseer's terminal, Preferential treatment
  3. Vault 118 terminal entries; overseer's terminal, Staff Duties and Security
  4. Vault 118 overseer's log
  5. The Sole Survivor: "Maybe you can give me a reason it couldn't be you."
    Keith McKinney: "I- I would never harm Ezra, Detective. I was... in love with him."
    The Sole Survivor: "Tell me about you and Ezra."
    Keith McKinney: "Oh god, I don't know. When we first met him he was just so mysterious and exciting. It seemed like he had been everywhere and done everything. I convinced Gilda that we should invest in the hotel so I could stay close to him, but he never seemed to realize how I felt. I mean we spent time together. Going hunting, having drinks, talking about his plans for the hotel. He must have known, but he never said anything. Do you have any idea what it's like to pine for someone for 200 years, Detective?"
    (Keith McKinney's dialogue)
  6. The Sole Survivor: "What can you tell me about your residents?"
    Maxwell: "Well, Gilda Broscoe and Keith McKinney were our first investors. They are both movie stars with very storied careers. Santiago Avida is a world renowned painter, he joined us shortly after Gilda invested as he was working on a series of paintings of her at the time. Bert and Julianna Riggs are our largest investors in the hotel, holding as large a portion as the other combined. Mrs. Riggs comes from old money, lots of investments in natural resources. Mr. Riggs was a researcher for General Atomics on the Robobrain project."
    (Maxwell's dialogue)
  7. Vault 118 terminal entries; overseer's terminal, Change of testing parameters
  8. The Sole Survivor: "Your residents are robots?"
    Maxwell: "Not robots, Detective. Well not exactly anyway. I believe the term they use is Robobrain. Back before the war, the residents decided the best way to wait it out was to put their brains inside robotic chassis."
    (Maxwell's dialogue)
  9. Vault 118 terminal entries; overseer's terminal, the door wouldn't open
  10. Vault 118 terminal entries; overseer's terminal, I can't take this
  11. Events of Brain Dead.

Non-game

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