This is a transcript for dialogue with Maxwell. |
DLC03_V118_Intro[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | DLC03_V118_FrontDeskInvestigator | Well, it's about time the police sent someone out to investigate. | Receptionist: We have many important residents and they are very worried. | A | |
2 | RobotMrHandy: Well, it's about time the police sent someone out to investigate. | We have many important residents and they are very worried. | Player Default: I'm here now, we'll get to the bottom of this. | A1a | |
3 | Player Default: I'm here now, we'll get to the bottom of this. | I cannot tell you what a relief it is, detective. I've learned the moods of our patrons well enough to tell you that tensions are high. | A1a | ||
4 | Player Default: If this place is closed off, one of them is the murderer. | Dreadful to think it, but I suppose logically you must be correct. | B1a | ||
5 | Player Default: Let's talk about my compensation first. | Well I can assure you, our patrons have an amount set aside for such contingencies as this. | X1a | ||
6 | Player Default: Let's talk about my compensation first. | Very well, consider this a retainer. | X2a | ||
7 | Player Default: What happened? Who died? | It's Mr. Parker, the primary owner and financier for the hotel. This is just a disaster! | Y1a | ||
8 | DLC03_V118_FrontDeskMurder | Messenger: **Beep... click... chirp** | They're at the crime scene again? Don't they realize that they're going to disturb the evidence? | Messenger: **Beep... click... chirp** | A1a |
9 | Messenger: **Beep... click... chirp** | You'd better come with me Detective. | A1a | ||
10 | V118_IntercomInitial | Welcome back sir. | Intercom: Greetings! Welcome to Vault 118. Your home away from home, underground. | A | |
11 | Welcome back ma'am. | Intercom: Greetings! Welcome to Vault 118. Your home away from home, underground. | A | ||
12 | RobotMrHandy: Welcome back sir. | Greetings! Welcome to Vault 118. Your home away from home, underground. | Intercom: Are you the detective we sent for? | A1a | |
13 | RobotMrHandy: Welcome back sir. | Did you change your mind about helping us investigate? We really could use some help. | Intercom: Are you the detective we sent for? | A2a | |
14 | Player Default: Yes, I'm the detective. | Oh thank goodness. Let me just open the door for you. | A1a | ||
15 | Player Default: No, I'm not a Detective. | {cheerfully dismissive} Ah, well I'm sorry to say we aren't accepting new patrons at this time. Good day! | B1a | ||
16 | Player Default: Maybe. Tell me what's going on. | There's been a suspicious death. We sent someone for help, but no one has come to help us yet. | Intercom: Are you the detective we sent for? | X1a | |
17 | Player Default: Why do you need a detective? | Well, there's been a suspicious death in the hotel. We need someone to investigate. | Intercom: Are you the detective we sent for? | Y1a | |
18 | Intercom: Greetings! Welcome to Vault 118. Your home away from home, underground. | Are you the detective we sent for? | Player Default: Yes, I'm the detective. | A1a | |
19 | Intercom: Greetings! Welcome to Vault 118. Your home away from home, underground. | Are you going to help us? | Player Default: Yes, I'm the detective. | A2a | |
20 | V118_IntercomInitialInvestigator | Pearl: It's me, Pearl. I've returned with the investigator! | Let me just get the door for you. | A1a |
DLC03_V118_Quest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
21 | DLC03_V118_Quest_IntroMurderScene | Keith: What the hell is wrong with you? | Excuse me... | Santiago: Ezra, you've outdone yourself. Oh, this is your finest work! There is more emotion in his death than most have in their entire lives! | A1a |
22 | Keith: Our friend is dead Mr. Avida! Have you no respect? | Please, if I may... | Keith: That's what this is to you? You're sick... | A1a | |
23 | Keith: That's what this is to you? You're sick... | If I could just have your attention! | Receptionist: I'm sorry for shouting, but the detective has arrived and shall begin the investigation henceforth. | A1a | |
24 | Receptionist: If I could just have your attention! | I'm sorry for shouting, but the detective has arrived and shall begin the investigation henceforth. | Receptionist: Please return to your rooms until the detective has examined the crime scene and had a chance to come speak with you. | A1a | |
25 | Receptionist: I'm sorry for shouting, but the detective has arrived and shall begin the investigation henceforth. | Please return to your rooms until the detective has examined the crime scene and had a chance to come speak with you. | A1a | ||
26 | DLC03_V118_QuestCrimeSceneReceptionist | Hello again, detective. | A | ||
27 | Hello, detective. | Player Default: That's not blood around the body, it's red paint. | A | ||
28 | Have a look at the crime scene for clues and when you are ready we can discuss your findings. | A | |||
29 | You are free to question the residents, but their safety is our priority, so unless you have solid evidence, I would avoid accusations. | A | |||
30 | Player Default: That's not blood around the body, it's red paint. | Mr. Santiago would definitely have red paint. But surely he wouldn't have- would he? This is just terrible, Detective! | A1a | ||
31 | Player Default: Tell me about the victim. | Mr. Ezra Parker was the primary owner and financier for the hotel. He had vast experience managing venture projects around the world. | A2a | ||
32 | It was his idea to have our premier clients become investors in the vault section of the hotel. | A2b | |||
33 | He worked with Vault-Tec to have this built to their every specification. | A2c | |||
34 | Player Default: Never mind. | I'll be here should you need me. | B1a | ||
35 | Player Default: I found Ezra, he killed Julianna and has been impersonating her. | Oh my! I'll notify the staff and we can put an end to this once and for all. | X1a | ||
36 | Player Default: The door to the overseer's office is locked. | Oh yes, Mr. Parker locked it a while back after finding out that one of the other residents had been inside. Said it wasn't safe. | X2a | ||
37 | If the key isn't on him, it's probably in Mr. Parker's room. | X2b | |||
38 | Player Default: I found the murder weapon. | Oh no. That's the bat from Mr. McKinney's movie. You don't think he could be involved do you? I can't imagine him ever doing such a thing! | X3a | ||
39 | Player Default: I'm not sure where I should start... | I suppose you should try to figure out how he died, and then who had the means and motive to kill him. | X4a | ||
40 | Once you have enough evidence, then I suppose you'll need to confront the killer. | X4b | |||
41 | Player Default: Your residents are robots? | Not robots, Detective. Well not exactly anyway. I believe the term they use is Robobrain. | Y1a | ||
42 | Back before the war, the residents decided the best way to wait it out was to put their brains inside robotic chassis. | Y1b | |||
43 | Player Default: What can you tell me about your residents? | Well, Gilda Broscoe and Keith McKinney were our first investors. They are both movie stars with very storied careers. | Y2a | ||
44 | Santiago Avida is a world renowned painter, he joined us shortly after Gilda invested as he was working on a series of paintings of her at the time. | Y2b | |||
45 | Bert and Julianna Riggs are our largest investors in the hotel, holding as large a portion as the other combined. | Y2c | |||
46 | Mrs. Riggs comes from old money, lots of investments in natural resources. Mr. Riggs was a researcher for General Atomics on the Robobrain project. | Y2d | |||
47 | RobotMrHandy: Hello again, detective. | Was there anything else? | Player Default: That's not blood around the body, it's red paint. | A2a |
DLC03DialogueV118[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
48 | DLC03DialogueV118_ReceptionistKillerExposed | Player Default: It was Santiago. | That's just terrible. I can't believe it. And after all this time. | A1a | |
49 | Thank you for your assistance, Detective. The residents pooled this to pay for your services. | A1b | |||
50 | DLC03DialogueV118_ReceptionistOptions | What happened with Ezra, Detective? | Player Default: He attacked me, but it's over now. Your residents are safe. | A | |
51 | We got him. It's finally over. | Receptionist: I only wish we had managed to catch him sooner. There must have been something we missed. | A | ||
52 | Player Default: He attacked me, but it's over now. Your residents are safe. | You did the right thing coming to me, Detective. I've alerted the staff and we shall converge on him. Quickly, let's go! | Receptionist: I only wish we had managed to catch him sooner. There must have been something we missed. | A1a | |
53 | Player Default: I killed him. He had it coming. | You did the right thing, Detective. | Receptionist: I only wish we had managed to catch him sooner. There must have been something we missed. | B1a | |
54 | Player Default: He got away before I could catch him. | I can't say the residents will be pleased that you let him get away, but I suppose there is nothing to be done about it. At least it's over. | Receptionist: I only wish we had managed to catch him sooner. There must have been something we missed. | X1a | |
55 | Player Default: Turns out robobrains can eat. And I served him up a heaping helping of Justice. | Well, bravo I suppose. | Receptionist: I only wish we had managed to catch him sooner. There must have been something we missed. | X2a | |
56 | Player Default: Does it really matter? | Yes of course it matters! The man is a murderer, we need to know if he is still at large! | Player Default: He attacked me, but it's over now. Your residents are safe. | Y1a | |
57 | My word! I never thought Mr. Parker was capable of something like this. What happened when you confronted him? | Player Default: He attacked me, but it's over now. Your residents are safe. | A1a | ||
58 | Player Default: You did the right thing coming to me, Detective. I've alerted the staff and we shall converge on him. Quickly, let's go! | I only wish we had managed to catch him sooner. There must have been something we missed. | A1a | ||
59 | Here. Your payment for returning to uncover the true killer. | A1b | |||
60 | Player Default: You did the right thing coming to me, Detective. I've alerted the staff and we shall converge on him. Quickly, let's go! | Here you are, Detective. Payment for your services and a bonus for uncovering such a heinous plot. I don't think we could have done it without you. | A2a | ||
61 | DLC03DialogueV118_ReceptionistReturnScene | Thank goodness you're back, Detective! | Receptionist: I'm afraid the worst has happened. We must have got the wrong killer, because there has been another disappearance. | A | |
62 | Thank you for your help, Detective. | A | |||
63 | Well, it seems you were wrong about it being over, Detective. | A | |||
64 | RobotMrHandy: Thank goodness you're back, Detective! | I'm afraid the worst has happened. We must have got the wrong killer, because there has been another disappearance. | A1a | ||
65 | Julianna and Bert have gone missing. | A1b | |||
66 | We've locked the residents down in separate rooms for their safety, but we need you to find the Riggs if they are still alive. | A1c | |||
67 | I'll stay here to make sure the killer can't escape. | A1d |