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For a cross-game overview of this perk, see Jury Rigging. For the achievement, see Jury Rigger. |
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Jury Rigging is a perk in Fallout: New Vegas.
Effects[]
With this perk, the condition of a weapon, armor piece, and clothing can be improved by breaking down a similar item, of which is based on a shared category instead of type. For example, the rare Ranger Sequoia can be repaired with the common .357 Magnum revolver, and the unique Stealth suit Mk II can be repaired with a set of NCR armor.
There are 13 categories of weapons that the perk utilizes to determine viable repair options: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers, and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear (see the Unaffected category below).
Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle can not be repaired by a standard sniper rifle because the sniper rifle is a semi-automatic firearm, but it can be repaired by the hunting rifle as it is also a bolt-action weapon. However, there are some discrepancies with this rule. For example, the 12.7mm SMG is categorized as a two-handed gun and therefore cannot be repaired by the 9mm and 10mm SMGs, since they are one-handed guns.
A mostly complete list of all weapons that fall into specific categories can be found below.
A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, as the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets the player repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), one cannot use it to repair the laser RCW, nor vice versa.
This perk reduces the need to effect repairs using weapon repair kits or merchants. It also allows for reliably repairing one's weapons with similar, much cheaper ones taken from fallen foes after or during combat without having to seek out an exact match. A Courier who uses low-durability weapons and has the Built to Destroy trait or find themselves using surplus or over/max-charged ammunition often, reaps greater benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, weapons with categorical equivalents that are rare to find or highly expensive to buy, or weapons that do not have a standard repair counterpart (like the X-2 antenna, which is a completely unique weapon and can only be repaired by two-handed melee weapons). This is the same for armor as well, meaning a set like Remnants power armor can be maintained on the cheap by finding metal armor.
Jury Rigging also allows for the reverse, in which a common item can be repaired with rare or even unique items, potentially causing these items to be permanently lost, so it's advisable to pay close attention and make sure one has selected the correct item when repairing using this perk.
Repair categories[]
Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
- ¹ denotes the least expensive. (add-on items excluded)
- ² denotes the most expensive item that may be readily purchased or found in a class. (add-on items excluded)
- ³ denotes unique weapon with no common variant available.
- Italics denote add-on content.
- Note: In cases where multiple items could be listed, the most commonly occurring item is used.
Legend[]
- Name: The name of the item.
- Weight: The weight of the item in pounds.
- Value: The value of the item with 100 Barter (no decrease or reduction).
- Value Per Pound (VPP): How valuable per pound a certain item is.
Weapons[]
Weapons are listed by their base variants and in alphabetical order, except in cases when it is unique.
Unarmed[]
Name | Weight | Value | VPP |
---|---|---|---|
Ballistic fist | 6 | 7800 | 1300 |
Zap glove | 6 | 5200 | 866 |
Displacer glove | 6 | 3500 | 583 |
Industrial hand | 10 | 2500 | 250 |
Saturnite fist super-heated | 4 | 2400 | 600 |
Saturnite fist | 4 | 1600 | 400 |
Bear trap fist | 6 | 800 | 133.3 |
Power fist | 6 | 800 | 133.3 |
Mantis gauntlet | 10 | 750 | 75 |
Scientist glove | 2 | 500 | 250 |
Spiked knuckles | 1 | 500 | 500 |
Bladed gauntlet | 10 | 200 | 20 |
Yao guai gauntlet | 10 | 150 | 15 |
Brass knuckles | 1 | 120 | 120 |
Boxing gloves | 6 | 100 | 16.7 |
Boxing tape | 0.25 | 100 | 400 |
Dog tag fist | 3 | 50 | 16.7 |
One-handed melee[]
Name | Weight | Value | VPP |
---|---|---|---|
Shishkebab | 3 | 2500 | 833 |
Katana | 3 | 2500 | 833 |
Ripper | 6 | 1200 | 200 |
Machete gladius | 2 | 1000 | 500 |
Bowie knife | 1 | 999 | 999 |
Combat knife | 1 | 500 | 500 |
Cattle prod | 3 | 450 | 150 |
Hatchet | 2 | 75 | 37.5 |
Lead pipe | 3 | 75 | 25 |
War club | 3 | 75 | 25 |
Police baton | 2 | 70 | 35 |
Machete | 2 | 50 | 25 |
Dress cane | 3 | 40 | 13.3 |
Tire iron | 3 | 40 | 13.3 |
Cosmic knife | 1 | 35 | 35 |
Straight razor | 1 | 35 | 35 |
Switchblade | 1 | 35 | 35 |
Cleaver | 2 | 20 | 10 |
Knife | 1 | 20 | 20 |
Rolling pin | 1 | 10 | 10 |
Two-handed melee[]
Name | Weight | Value | VPP |
---|---|---|---|
Super sledge | 20 | 5800 | 290 |
Blade of the West | 12 | 5700 | 475 |
Thermic lance | 20 | 5500 | 275 |
Proton axe | 8 | 3500 | 437.5 |
Chainsaw | 20 | 2800 | 140 |
Bumper sword | 12 | 2500 | 208 |
Fire axe | 8 | 2500 | 313 |
Rebar club | 9 | 500 | 55.6 |
Baseball bat | 3 | 250 | 83.3 |
Nail board | 4 | 250 | 62.5 |
Sledgehammer | 12 | 130 | 10.8 |
9 iron | 3 | 55 | 18.3 |
Knife spear | 3 | 55 | 18.3 |
Shovel | 3 | 55 | 18.3 |
Pool cue | 1 | 15 | 15 |
- The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
- The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.
- The throwing spear can be used to repair pool cues, but not other two-handed melee weapons.
Energy pistols[]
Name | Weight | Value | VPP |
---|---|---|---|
Plasma Defender | 2 | 3000 | 1500 |
Recharger pistol | 7 | 2700 | 385.7 |
Flare gun | 2 | 500 | 250 |
Plasma pistol | 3 | 200 | 66.6 |
Laser pistol | 3 | 175 | 58.3 |
Energy rifles (laser)[]
Name | Weight | Value | VPP |
---|---|---|---|
Tri-beam laser rifle | 9 | 4800 | 533 |
Laser rifle | 8 | 800 | 100 |
Energy rifles, other[]
Name | Weight | Value | VPP |
---|---|---|---|
Gauss rifle | 7 | 3000 | 428.6 |
Multiplas rifle | 7 | 2500 | 357.14 |
Laser RCW | 4 | 2150 | 537.5 |
Plasma rifle | 8 | 1300 | 162.5 |
Recharger rifle | 15 | 250 | 16.3 |
- The laser rifle can also be used to repair the recharger rifle.
Energy weapons, heavy[]
Name | Weight | Value | VPP |
---|---|---|---|
Heavy incinerator | 15 | 7200 | 480 |
Plasma caster | 20 | 7000 | 350 |
Gatling laser | 18 | 6800 | 377.7 |
Arc welder | 15 | 3700 | 346.6 |
Flamer | 15 | 2350 | 156.6 |
Incinerator | 12 | 1300 | 108.3 |
One-handed guns[]
Name | Weight | Value | VPP |
---|---|---|---|
H&H Tools nail gun | 5 | 5100 | 1020 |
12.7mm pistol | 3.5 | 4000 | 1142.9 |
Hunting revolver | 4 | 3500 | 875 |
.44 Magnum revolver | 3.5 | 2500 | 714.3 |
10mm SMG | 5 | 2370 | 474 |
Sawed-off shotgun | 4 | 1950 | 487.5 |
.45 Auto pistol | 1.5 | 1750 | 1126.7 |
5.56mm pistol | 5 | 1200 | 240 |
Ranger Sequoia | 4 | 1200 | 300 |
Police pistol | 3 | 1000 | 333.3 |
9mm SMG | 4 | 850 | 212.5 |
10mm pistol | 3 | 750 | 250 |
.357 Magnum revolver | 2 | 110 | 55 |
9mm pistol | 1.5 | 100 | 66.7 |
Silenced .22 pistol | 3 | 80 | 26.6 |
Two-handed automatic guns[]
Name | Weight | Value | VPP |
---|---|---|---|
Riot shotgun | 5 | 5500 | 1100 |
Light machine gun | 15 | 5200 | 347 |
Marksman carbine | 6 | 5200 | 867 |
12.7mm SMG | 5 | 5100 | 1020 |
Automatic rifle | 16 | 4500 | 281 |
Sniper rifle | 8 | 4100 | 513 |
Assault carbine | 6 | 3950 | 658 |
.45 Auto SMG | 11 | 3750 | 340 |
Silenced .22 SMG | 8 | 1850 | 231.25 |
Service rifle | 8.5 | 540 | 64 |
Bolt/lever/pump-action guns[]
Name | Weight | Value | VPP |
---|---|---|---|
Anti-materiel rifle | 20 | 5600 | 280 |
Brush gun | 5 | 4900 | 980 |
Trail carbine | 5.5 | 3900 | 709 |
Hunting shotgun | 7.5 | 3800 | 506.7 |
Hunting rifle | 6 | 2200 | 366.6 |
Lever-action shotgun | 3 | 2000 | 666.6 |
Battle rifle | 9.5 | 1500 | 157 |
Cowboy repeater | 5 | 800 | 160 |
Caravan shotgun | 3 | 675 | 225 |
Single shotgun | 7 | 175 | 25 |
Varmint rifle | 5.5 | 75 | 14 |
BB gun | 2 | 36 | 18 |
Grenade launchers[]
Name | Weight | Value | VPP |
---|---|---|---|
Grenade launcher | 12 | 4200 | 350 |
25mm grenade APW | 8 | 4200 | 550 |
Grenade rifle | 6 | 300 | 50 |
Missile launchers[]
Name | Weight | Value | VPP |
---|---|---|---|
Red Glare | 20 | 15000 | 750 |
Fat Man | 30 | 6000 | 200 |
Missile launcher | 20 | 3900 | 195 |
Unaffected weapons[]
Each of these weapons is in its own category and can only be repaired by a copy of itself, its unique variants or a weapon repair kit.
These weapons are: grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and the binoculars.
The minigun has no non-unique variants.
Clothing[]
Armor[]
Light armor[]
Name | Weight | Value | VPP |
---|---|---|---|
Marked scout armor | 15 | 2500 | 166.7 |
Leather armor, reinforced | 15 | 1200 | 80 |
Sierra Madre armor, reinforced | 17 | 1000 | 58.8 |
Sierra Madre armor | 15 | 400 | 26.7 |
Legion praetorian armor | 12 | 300 | 25 |
Legion veteran armor | 15 | 300 | 20 |
Legion prime armor | 15 | 220 | 14.6 |
Legion recruit armor | 12 | 200 | 16.7 |
Raider armor overview | 15 | 180 | 12 |
White Legs hide armor | 5 | 175 | 35 |
Leather armor | 15 | 160 | 10.7 |
Dead Horses stalker armor | 3 | 150 | 50 |
White Legs outfit | 5 | 150 | 30 |
Legion explorer armor | 10 | 120 | 12 |
Advanced radiation suit | 7 | 100 | 14.3 |
Great Khan simple armor | 7 | 100 | 14.3 |
Great Khan soldier armor | 7 | 100 | 14.3 |
Great Khan suit armor | 7 | 100 | 14.3 |
Powder Gang guard armor | 8 | 100 | 12.5 |
Sorrows outfit | 2 | 75 | 37.5 |
Sorrows adorned outfit | 2 | 75 | 37.5 |
Radiation suit | 5 | 60 | 12 |
Merc outfit overview | 8 | 50 | 6.3 |
Light armor and clothing[]
Medium armor[]
Name | Weight | Value | VPP |
---|---|---|---|
US Army combat armor | 25 | 8494 | 339.8 |
Combat armor, reinforced | 25 | 8000 | 320 |
Combat armor, reinforced mark 2 | 25 | 8000 | 320 |
Riot gear | 30 | 7994 | 266.5 |
NCR Ranger combat armor | 30 | 7500 | 250 |
Recon armor | 20 | 7200 | 360 |
Combat armor | 25 | 6500 | 260 |
Marked patrol armor | 22 | 2900 | 131.8 |
Marked tribal armor | 26 | 2750 | 105.8 |
Marked trooper armor | 20 | 2248 | 112.4 |
Legion centurion armor | 35 | 800 | 22.9 |
Legion vexillarius armor | 26 | 600 | 23.1 |
NCR Ranger patrol armor | 25 | 390 | 15.6 |
NCR trooper fatigues | 26 | 300 | 11.5 |
Heavy armor[]
Name | Weight | Value | VPP |
---|---|---|---|
Scorched Sierra power armor | 40 | 6500 | 162.5 |
Remnants power armor | 45 | 6500 | 144.4 |
Brotherhood T-51b power armor | 40 | 5200 | 130 |
T-45d power armor | 45 | 4500 | 100 |
Metal armor, reinforced | 30 | 3500 | 116.7 |
NCR salvaged power armor | 40 | 3000 | 70 |
Metal armor | 30 | 1100 | 36.7 |
Headgear[]
Eyewear[]
Name | Weight | Value | VPP |
---|---|---|---|
Reading glasses | 0 | 12 | 0 |
Sunglasses | 0 | 8 | 0 |
Eyeglasses | 0 | 8 | 0 |
Authority glasses | 0 | 6 | 0 |
Dr. Mobius' glasses | 0.25 | 1500 | 6000 |
Hats[]
Name | Weight | Value | VPP |
---|---|---|---|
Park ranger hat | 1 | 300 | 300 |
Sheriff's hat | 1 | 35 | 35 |
Ballcap with glasses | 1 | 30 | 30 |
Ranger color hat | 1 | 30 | 30 |
Beret | 0.1 | 25 | 250 |
Boomers cap | 1 | 10 | 10 |
Boomers helmet | 1 | 8 | 8 |
Boomers hat | 1 | 8 | 8 |
Cattleman cowboy hat | 1 | 8 | 8 |
Dapper gambler hat | 1 | 8 | 8 |
Desperado cowboy hat | 1 | 8 | 8 |
Fancy gambler hat | 1 | 8 | 8 |
Old cowboy hat | 1 | 8 | 8 |
Pre-War baseball cap | 1 | 8 | 8 |
Pre-War bonnet | 1 | 8 | 8 |
Pre-War hat | 1 | 8 | 8 |
Rattan cowboy hat | 1 | 8 | 8 |
Rawhide cowboy hat | 1 | 8 | 8 |
Bandana | 1 | 6 | 6 |
Roving trader hat | 1 | 6 | 6 |
Stormchaser hat | 1 | 6 | 6 |
Head wrap | 0 | 0 | 0 |
Ranger hat | 0 | 0 | 0 |
Helmets[]
Name | Weight | Value | VPP |
---|---|---|---|
T-51b power armor helmet | 4 | 2000 | 500 |
Combat helmet, reinforced mark 2 | 2.5 | 1500 | 600 |
T-45d power helmet | 5 | 1300 | 260 |
Salvaged power helmet | 5 | 1200 | 240 |
Combat helmet, reinforced | 3 | 1000 | 333.3 |
Ranger helmet | 3 | 1000 | 333.3 |
Sierra Madre helmet, reinforced | 4 | 850 | 283.3 |
Combat helmet | 3 | 800 | 266.7 |
Sierra Madre helmet | 3 | 500 | 166.7 |
Metal helmet, reinforced | 3 | 280 | 93.3 |
Vexillarius helmet | 3 | 250 | 83.3 |
Space suit helmet | 2 | 200 | 100 |
Metal helmet | 3 | 200 | 66.7 |
Veteran decanus helmet | 3 | 150 | 50 |
Prime decanus helmet | 3 | 110 | 36.7 |
Veteran helmet | 3 | 100 | 33.3 |
Recruit decanus helmet | 3 | 90 | 30 |
Prime helmet | 3 | 80 | 26.7 |
Centurion helmet | 3 | 70 | 23.3 |
Recruit helmet | 3 | 70 | 23.3 |
Goggles helmet | 3 | 50 | 16.7 |
MP trooper helmet | 3 | 50 | 16.7 |
Trooper helmet | 3 | 50 | 16.7 |
Recon armor helmet | 3 | 400 | 133.3 |
Vault 34 security helmet | 3 | 30 | 10 |
Raider helmet overview | 3 | 20 | 6.7 |
Great Khan spike helmet | 1 | 8 | 8 |
Slave scarf | 1 | 8 | 8 |
Fiend helmet | 1 | 6 | 6 |
Fiend battle helmet | 1 | 6 | 6 |
Fiend warrior helmet | 1 | 6 | 6 |
Motorcycle helmet | 1 | 6 | 6 |
Other[]
Name | Weight | Value | VPP |
---|---|---|---|
Valence radii-accentuator | 1 | 3500 | 3500 |
Lobotomite mask and goggles | 1 | 250 | 250 |
Breathing mask | 2 | 150 | 75 |
Lobotomite mask | 1 | 150 | 150 |
Lobotomite goggles | 1 | 125 | 125 |
Explorer hood | 2 | 15 | 7 |
Hockey mask | 1 | 10 | 10 |
White Glove Society mask | 1 | 10 | 10 |
Biker goggles | 1 | 3 | 3 |
All[]
Unaffected armor and clothing[]
The riot gear helmet and its advanced and elite variants are the only headgear classified as "Heavy." With this meaning they already can only be repaired with themselves or one another, Jury Rigging allows them to be repaired with other "Heavy" apparel like metal armor. All other helmets and masks from Lonesome Road are classified as "light" and can be Jury Rigged with any other headgear.
Notes[]
- All marked men armor regardless of having light or medium weight can be repaired with leather armor or raider armor, which is considered lightweight.
- There are certain quirks in the item category that the Courier can use certain specific subtypes of items to fix the other, but not vice versa. An example being a combat knife used to fix a bowie knife, or a merc grunt outfit used to fix naughty nightwear.
- Jury Rigging provides a highly lucrative method for earning caps, allowing the player to loot, scavenge or buy high-end weapons or armor in poor condition and then repair them with cheaper items of the same categories, yielding profits of several thousand caps at a time (i.e. repairing a trail carbine, 3900 caps in full CND, with a varmint rifle, 75 caps in full CND).
- In the Fallout: New Vegas version, Vault Boy is taping together a service rifle and hunting rifle. In the Fallout: The Roleplaying Game version, the Vault Boy is taping a pipe rifle.
Behind the scenes[]
- This perk was concepted by game director Joshua Sawyer, reportedly born out of his frustration with being unable to merge similar guns, and so he suggested it to the team. It was likely implemented by either Frank Kowalkowski or Justin Reynard, though Sawyer could not remember specifically.[1]
- "Jury rigging" is a term originating in the 1700s in maritime transport lexicons, most commonly sailing, used to describe occurrences where temporary repairs had to be made while on the water, using only resources already present onboard, and intended to last until the ship could reach a safe port and have trained shipwrights make more effective, lasting repairs.
References[]
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 39:46)
Joshua Sawyer: "Yeah, the Jury Rigging perk was my idea. It was like, there was so many times where I was like, 'aw, this is is so similar or it feels close enough that I could use it to repair but it wasn't exact.' I suggested Jury Rigger , I don't remember who implemented Jury Rigger , it was probably Frank Kowalkowski? Might have been Justin Reynard."