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You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a Plasma Defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows... except you.— In-game description

Jury Rigging is a perk in Fallout: New Vegas.

Effects[]

With this perk, the condition of a weapon, armor piece, and clothing can be improved by breaking down a similar item, of which is based on a shared category instead of type. For example, the rare Ranger Sequoia can be repaired with the common .357 Magnum revolver, and the unique Stealth suit Mk II can be repaired with a set of NCR armor.

There are 13 categories of weapons that the perk utilizes to determine viable repair options: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers, and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear (see the Unaffected category below).

Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle can not be repaired by a standard sniper rifle because the sniper rifle is a semi-automatic firearm, but it can be repaired by the hunting rifle as it is also a bolt-action weapon. However, there are some discrepancies with this rule. For example, the 12.7mm SMG is categorized as a two-handed gun and therefore cannot be repaired by the 9mm and 10mm SMGs, since they are one-handed guns.

A mostly complete list of all weapons that fall into specific categories can be found below.

A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, as the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets the player repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), one cannot use it to repair the laser RCW, nor vice versa.

This perk reduces the need to effect repairs using weapon repair kits or merchants. It also allows for reliably repairing one's weapons with similar, much cheaper ones taken from fallen foes after or during combat without having to seek out an exact match. A Courier who uses low-durability weapons and has the Built to Destroy trait or find themselves using surplus or over/max-charged ammunition often, reaps greater benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, weapons with categorical equivalents that are rare to find or highly expensive to buy, or weapons that do not have a standard repair counterpart (like the X-2 antenna, which is a completely unique weapon and can only be repaired by two-handed melee weapons). This is the same for armor as well, meaning a set like Remnants power armor can be maintained on the cheap by finding metal armor.

Jury Rigging also allows for the reverse, in which a common item can be repaired with rare or even unique items, potentially causing these items to be permanently lost, so it's advisable to pay close attention and make sure one has selected the correct item when repairing using this perk.

Repair categories[]

Each weapon and armor falls under a specific category in which all weapons/armors repair each other.

¹ denotes the least expensive. (add-on items excluded)
² denotes the most expensive item that may be readily purchased or found in a class. (add-on items excluded)
³ denotes unique weapon with no common variant available.
Italics denote add-on content.
Note: In cases where multiple items could be listed, the most commonly occurring item is used.

Legend[]

Name: The name of the item.
Weight: The weight of the item in pounds.
Value: The value of the item with 100 Barter (no decrease or reduction).
Value Per Pound (VPP): How valuable per pound a certain item is.

Weapons[]

Weapons are listed by their base variants and in alphabetical order, except in cases when it is unique.

Unarmed[]

Name Weight Value VPP
Ballistic fist 6 7800 1300
Zap glove 6 5200 866
Displacer glove 6 3500 583
Industrial hand Lonesome Road (add-on) 10 2500 250
Saturnite fist super-heated Old World Blues (add-on) 4 2400 600
Saturnite fist Old World Blues (add-on) 4 1600 400
Bear trap fist Dead Money 6 800 133.3
Power fist 6 800 133.3
Mantis gauntlet 10 750 75
Scientist glove Old World Blues (add-on) 2 500 250
Spiked knuckles 1 500 500
Bladed gauntlet 10 200 20
Yao guai gauntlet Honest Hearts 10 150 15
Brass knuckles 1 120 120
Boxing gloves 6 100 16.7
Boxing tape 0.25 100 400
Dog tag fist 3 50 16.7

One-handed melee[]

Name Weight Value VPP
Shishkebab 3 2500 833
Katana Gun Runners' Arsenal 3 2500 833
Ripper 6 1200 200
Machete gladius 2 1000 500
Bowie knife Lonesome Road (add-on) 1 999 999
Combat knife 1 500 500
Cattle prod 3 450 150
Hatchet 2 75 37.5
Lead pipe 3 75 25
War club Honest Hearts 3 75 25
Police baton 2 70 35
Machete 2 50 25
Dress cane 3 40 13.3
Tire iron 3 40 13.3
Cosmic knife Dead Money 1 35 35
Straight razor 1 35 35
Switchblade 1 35 35
Cleaver 2 20 10
Knife 1 20 20
Rolling pin 1 10 10

Two-handed melee[]

Name Weight Value VPP
Super sledge 20 5800 290
Blade of the West Lonesome Road (add-on) 12 5700 475
Thermic lance 20 5500 275
Proton axe Old World Blues (add-on) 8 3500 437.5
Chainsaw Gun Runners' Arsenal 20 2800 140
Bumper sword 12 2500 208
Fire axe 8 2500 313
Rebar club 9 500 55.6
Baseball bat 3 250 83.3
Nail board 4 250 62.5
Sledgehammer 12 130 10.8
9 iron 3 55 18.3
Knife spear Dead Money 3 55 18.3
Shovel 3 55 18.3
Pool cue 1 15 15

Energy pistols[]

Name Weight Value VPP
Plasma Defender 2 3000 1500
Recharger pistol 7 2700 385.7
Flare gun Lonesome Road (add-on) 2 500 250
Plasma pistol 3 200 66.6
Laser pistol 3 175 58.3

Energy rifles (laser)[]

Name Weight Value VPP
Tri-beam laser rifle 9 4800 533
Laser rifle 8 800 100

Energy rifles, other[]

Name Weight Value VPP
Gauss rifle 7 3000 428.6
Multiplas rifle 7 2500 357.14
Laser RCW 4 2150 537.5
Plasma rifle 8 1300 162.5
Recharger rifle 15 250 16.3

Energy weapons, heavy[]

Name Weight Value VPP
Heavy incinerator 15 7200 480
Plasma caster 20 7000 350
Gatling laser 18 6800 377.7
Arc welder Lonesome Road (add-on) 15 3700 346.6
Flamer 15 2350 156.6
Incinerator 12 1300 108.3

One-handed guns[]

Name Weight Value VPP
H&H Tools nail gun Lonesome Road (add-on) 5 5100 1020
12.7mm pistol 3.5 4000 1142.9
Hunting revolver 4 3500 875
.44 Magnum revolver 3.5 2500 714.3
10mm SMG 5 2370 474
Sawed-off shotgun 4 1950 487.5
.45 Auto pistol Honest Hearts 1.5 1750 1126.7
5.56mm pistol Gun Runners' Arsenal 5 1200 240
Ranger Sequoia 4 1200 300
Police pistol Dead Money 3 1000 333.3
9mm SMG 4 850 212.5
10mm pistol 3 750 250
.357 Magnum revolver 2 110 55
9mm pistol 1.5 100 66.7
Silenced .22 pistol 3 80 26.6

Two-handed automatic guns[]

Name Weight Value VPP
Riot shotgun 5 5500 1100
Light machine gun 15 5200 347
Marksman carbine 6 5200 867
12.7mm SMG 5 5100 1020
Automatic rifle Dead Money 16 4500 281
Sniper rifle 8 4100 513
Assault carbine 6 3950 658
.45 Auto SMG Honest Hearts 11 3750 340
Silenced .22 SMG 8 1850 231.25
Service rifle 8.5 540 64

Bolt/lever/pump-action guns[]

Name Weight Value VPP
Anti-materiel rifle 20 5600 280
Brush gun 5 4900 980
Trail carbine 5.5 3900 709
Hunting shotgun 7.5 3800 506.7
Hunting rifle 6 2200 366.6
Lever-action shotgun 3 2000 666.6
Battle rifle Gun Runners' Arsenal 9.5 1500 157
Cowboy repeater 5 800 160
Caravan shotgun 3 675 225
Single shotgun 7 175 25
Varmint rifle 5.5 75 14
BB gun 2 36 18

Grenade launchers[]

Name Weight Value VPP
Grenade launcher 12 4200 350
25mm grenade APWGun Runners' Arsenal 8 4200 550
Grenade rifle 6 300 50

Missile launchers[]

Name Weight Value VPP
Red Glare Lonesome Road (add-on) 20 15000 750
Fat Man 30 6000 200
Missile launcher 20 3900 195

Unaffected weapons[]

Each of these weapons is in its own category and can only be repaired by a copy of itself, its unique variants or a weapon repair kit.

These weapons are: grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and the binoculars.

The minigun has no non-unique variants.

Clothing[]

Name Weight Value VPP
Scientist scrubs Old World Blues (add-on) 2 600 300
Prostitute outfit 2 390 195
Chained prostitute outfit 2 390 195
Exposed prostitute outfit 2 390 195
Patient gown Old World Blues (add-on) 1 200 200
Caravaneer outfit 1.5 180 120
Field hand outfit 1.5 180 120
Prospector outfit 1.5 180 120
Settler outfit 1.5 180 120
Lobotomite jumpsuit Old World Blues (add-on) 10 125 12.5
Jailhouse Rocker 1 50 50
Powder Gang plain outfit 3 15 5
Powder Gang simple outfit 3 15 5
Powder Gang soldier outfit 3 15 5
Vault 3 utility jumpsuit 1 10 10
Pre-War outfit overview 2 8 4
Pre-War businesswear 2 6-8 3-4
Boomer flightsuit 1 6 6
Boomer jumpsuit 1 6 6
Bright Brotherhood robe 2 6 3
Civilian engineer jumpsuit 1 6 6
Dapper gambler suit 1 6 6
Fancy gambler suit 2 6 3
Handyman jumpsuit 1 6 6
Kings outfit 1 6 6
Memphis Kid outfit 1 6 6
NCR engineer jumpsuit 1 6 6
Ranger outfit 1 6 6
Ranger casual outfit 1 6 6
Ranger red scarf outfit 1 6 6
Ranger vest outfit 1 6 6
Roving trader outfit 2 6 3
Shabby gambler suit 1 6 6
Slave rags 1 6 6
Vault jumpsuit overview 1 6 6
Wasteland outfit overview 2 6 3
Dirty pre-War parkstroller outfit 10 5 0.5
Dirty pre-War spring outfit 2 5 2.5

Armor[]

Light armor[]

Name Weight Value VPP
Marked scout armor Lonesome Road (add-on) 15 2500 166.7
Leather armor, reinforced 15 1200 80
Sierra Madre armor, reinforced Dead Money 17 1000 58.8
Sierra Madre armor Dead Money 15 400 26.7
Legion praetorian armor 12 300 25
Legion veteran armor 15 300 20
Legion prime armor 15 220 14.6
Legion recruit armor 12 200 16.7
Raider armor overview 15 180 12
White Legs hide armor Honest Hearts 5 175 35
Leather armor 15 160 10.7
Dead Horses stalker armor Honest Hearts 3 150 50
White Legs outfit Honest Hearts 5 150 30
Legion explorer armor 10 120 12
Advanced radiation suit 7 100 14.3
Great Khan simple armor 7 100 14.3
Great Khan soldier armor 7 100 14.3
Great Khan suit armor 7 100 14.3
Powder Gang guard armor 8 100 12.5
Sorrows outfit Honest Hearts 2 75 37.5
Sorrows adorned outfit Honest Hearts 2 75 37.5
Radiation suit 5 60 12
Merc outfit overview 8 50 6.3

Light armor and clothing[]

Name Weight Value VPP
Marked scout armor Lonesome Road (add-on) 15 2500 166.7
Leather armor, reinforced 15 1200 80
Sierra Madre armor, reinforced Dead Money 17 1000 58.8
Space suit 7 800 114.3
Sierra Madre armor Dead Money 15 400 26.7
Legion praetorian armor 12 300 25
Legion veteran armor 15 300 20
Legion prime armor 15 220 14.6
Legion recruit armor 12 200 16.7
Raider armor overview 15 180 12
White Legs hide armor Honest Hearts 5 175 35
Leather armor 15 160 10.7
Dead Horses stalker armor Honest Hearts 3 150 50
White Legs outfit Honest Hearts 5 150 30
Legion explorer armor 10 120 12
Advanced radiation suit 7 100 14.3
Great Khan simple armor 7 100 14.3
Great Khan soldier armor 7 100 14.3
Great Khan suit armor 7 100 14.3
Powder Gang guard armor 8 100 12.5
Sorrows outfit Honest Hearts 2 75 37.5
Sorrows adorned outfit Honest Hearts 2 75 37.5
Radiation suit 5 60 12
Merc outfit overview 8 50 6.3
Scientist scrubs Old World Blues (add-on) 2 600 300
Prostitute outfit 2 390 195
Chained prostitute outfit 2 390 195
Exposed prostitute outfit 2 390 195
Patient gown Old World Blues (add-on) 1 200 200
Caravaneer outfit 1.5 180 120
Field hand outfit 1.5 180 120
Prospector outfit 1.5 180 120
Settler outfit 1.5 180 120
Lobotomite jumpsuit Old World Blues (add-on) 10 125 12.5
Jailhouse Rocker 1 50 50
Powder Gang plain outfit 3 15 5
Powder Gang simple outfit 3 15 5
Powder Gang soldier outfit 3 15 5
Vault 3 utility jumpsuit 1 10 10
Pre-War outfit overview 2 8 4
Pre-War businesswear 2 6-8 3-4
Boomer flightsuit 1 6 6
Boomer jumpsuit 1 6 6
Bright Brotherhood robe 2 6 3
Civilian engineer jumpsuit 1 6 6
Dapper gambler suit 1 6 6
Fancy gambler suit 2 6 3
Handyman jumpsuit 1 6 6
Kings outfit 1 6 6
Memphis Kid outfit 1 6 6
NCR engineer jumpsuit 1 6 6
Ranger outfit 1 6 6
Ranger casual outfit 1 6 6
Ranger red scarf outfit 1 6 6
Ranger vest outfit 1 6 6
Roving trader outfit 2 6 3
Shabby gambler suit 1 6 6
Slave rags 1 6 6
Vault jumpsuit overview 1 6 6
Wasteland outfit overview 2 6 3
Dirty pre-War parkstroller outfit 10 5 0.5
Dirty pre-War spring outfit 2 5 2.5

Medium armor[]

Name Weight Value VPP
US Army combat armor Lonesome Road (add-on) 25 8494 339.8
Combat armor, reinforced 25 8000 320
Combat armor, reinforced mark 2 25 8000 320
Riot gear Lonesome Road (add-on) 30 7994 266.5
NCR Ranger combat armor 30 7500 250
Recon armor 20 7200 360
Combat armor 25 6500 260
Marked patrol armor Lonesome Road (add-on) 22 2900 131.8
Marked tribal armor Lonesome Road (add-on) 26 2750 105.8
Marked trooper armor Lonesome Road (add-on) 20 2248 112.4
Legion centurion armor 35 800 22.9
Legion vexillarius armor 26 600 23.1
NCR Ranger patrol armor 25 390 15.6
NCR trooper fatigues 26 300 11.5

Heavy armor[]

Name Weight Value VPP
Scorched Sierra power armor Lonesome Road (add-on) 40 6500 162.5
Remnants power armor 45 6500 144.4
Brotherhood T-51b power armor 40 5200 130
T-45d power armor 45 4500 100
Metal armor, reinforced 30 3500 116.7
NCR salvaged power armor 40 3000 70
Metal armor 30 1100 36.7

Headgear[]

Eyewear[]

Name Weight Value VPP
Reading glasses 0 12 0
Sunglasses 0 8 0
Eyeglasses 0 8 0
Authority glasses 0 6 0
Dr. Mobius' glassesOld World Blues (add-on) 0.25 1500 6000

Hats[]

Name Weight Value VPP
Park ranger hat Honest Hearts 1 300 300
Sheriff's hat 1 35 35
Ballcap with glasses 1 30 30
Ranger color hat 1 30 30
Beret 0.1 25 250
Boomers cap 1 10 10
Boomers helmet 1 8 8
Boomers hat 1 8 8
Cattleman cowboy hat 1 8 8
Dapper gambler hat 1 8 8
Desperado cowboy hat 1 8 8
Fancy gambler hat 1 8 8
Old cowboy hat 1 8 8
Pre-War baseball cap 1 8 8
Pre-War bonnet 1 8 8
Pre-War hat 1 8 8
Rattan cowboy hat 1 8 8
Rawhide cowboy hat 1 8 8
Bandana 1 6 6
Roving trader hat 1 6 6
Stormchaser hat 1 6 6
Head wrap 0 0 0
Ranger hat 0 0 0

Helmets[]

Name Weight Value VPP
T-51b power armor helmet 4 2000 500
Combat helmet, reinforced mark 2 2.5 1500 600
T-45d power helmet 5 1300 260
Salvaged power helmet 5 1200 240
Combat helmet, reinforced 3 1000 333.3
Ranger helmet 3 1000 333.3
Sierra Madre helmet, reinforced Dead Money 4 850 283.3
Combat helmet 3 800 266.7
Sierra Madre helmet Dead Money 3 500 166.7
Metal helmet, reinforced 3 280 93.3
Vexillarius helmet 3 250 83.3
Space suit helmet 2 200 100
Metal helmet 3 200 66.7
Veteran decanus helmet 3 150 50
Prime decanus helmet 3 110 36.7
Veteran helmet 3 100 33.3
Recruit decanus helmet 3 90 30
Prime helmet 3 80 26.7
Centurion helmet 3 70 23.3
Recruit helmet 3 70 23.3
Goggles helmet 3 50 16.7
MP trooper helmet 3 50 16.7
Trooper helmet 3 50 16.7
Recon armor helmet 3 400 133.3
Vault 34 security helmet 3 30 10
Raider helmet overview 3 20 6.7
Great Khan spike helmet 1 8 8
Slave scarf 1 8 8
Fiend helmet 1 6 6
Fiend battle helmet 1 6 6
Fiend warrior helmet 1 6 6
Motorcycle helmet 1 6 6

Other[]

Name Weight Value VPP
Valence radii-accentuator Old World Blues (add-on) 1 3500 3500
Lobotomite mask and goggles Old World Blues (add-on) 1 250 250
Breathing mask Lonesome Road (add-on) 2 150 75
Lobotomite mask Old World Blues (add-on) 1 150 150
Lobotomite goggles Old World Blues (add-on) 1 125 125
Explorer hood 2 15 7
Hockey mask 1 10 10
White Glove Society mask 1 10 10
Biker goggles 1 3 3

All[]

Name Weight Value VPP
Reading glasses 0 12 0
Sunglasses 0 8 0
Eyeglasses 0 8 0
Authority glasses 0 6 0
Park ranger hat Honest Hearts 1 300 300
Sheriff's hat 1 35 35
Ballcap with glasses 1 30 30
Ranger color hat 1 30 30
Beret 0.1 25 250
Boomers cap 1 10 10
Boomers helmet 1 8 8
Boomers hat 1 8 8
Cattleman cowboy hat 1 8 8
Dapper gambler hat 1 8 8
Desperado cowboy hat 1 8 8
Fancy gambler hat 1 8 8
Old cowboy hat 1 8 8
Pre-War baseball cap 1 8 8
Pre-War bonnet 1 8 8
Pre-War hat 1 8 8
Rattan cowboy hat 1 8 8
Rawhide cowboy hat 1 8 8
Bandana 1 6 6
Roving trader hat 1 6 6
Stormchaser hat 1 6 6
Head wrap 0 0 0
Ranger hat 0 0 0
T-51b power armor helmet 4 2000 500
Combat helmet, reinforced mark 2 2.5 1500 600
T-45d power helmet 5 1300 260
Salvaged power helmet 5 1200 240
Combat helmet, reinforced 3 1000 333.3
Ranger helmet 3 1000 333.3
Sierra Madre helmet, reinforced Dead Money 4 850 283.3
Combat helmet 3 800 266.7
Sierra Madre helmet Dead Money 3 500 166.7
Metal helmet, reinforced 3 280 93.3
Vexillarius helmet 3 250 83.3
Metal helmet 3 200 66.7
Veteran decanus helmet 3 150 50
Prime decanus helmet 3 110 36.7
Veteran helmet 3 100 33.3
Recruit decanus helmet 3 90 30
Prime helmet 3 80 26.7
Centurion helmet 3 70 23.3
Recruit helmet 3 70 23.3
Goggles helmet 3 50 16.7
MP trooper helmet 3 50 16.7
Trooper helmet 3 50 16.7
Recon armor helmet 3 40 13.3
Vault 34 security helmet 3 30 10
Raider helmet overview 3 20 6.7
Great Khan spike helmet 1 8 8
Slave scarf 1 8 8
Fiend helmet 1 6 6
Fiend battle helmet 1 6 6
Fiend warrior helmet 1 6 6
Motorcycle helmet 1 6 6
Valence radii-accentuator Old World Blues (add-on) 1 3500 3500
Lobotomite mask and goggles Old World Blues (add-on) 1 250 250
Breathing mask Lonesome Road (add-on) 2 150 75
Lobotomite mask Old World Blues (add-on) 1 150 150
Lobotomite goggles Old World Blues (add-on) 1 125 125
Explorer hood 2 15 7
Hockey mask 1 10 10
White Glove Society mask 1 10 10

Unaffected armor and clothing[]

The riot gear helmet and its advanced and elite variants are the only headgear classified as "Heavy." With this meaning they already can only be repaired with themselves or one another, Jury Rigging allows them to be repaired with other "Heavy" apparel like metal armor. All other helmets and masks from Lonesome Road are classified as "light" and can be Jury Rigged with any other headgear.

Notes[]

  • All marked men armor regardless of having light or medium weight can be repaired with leather armor or raider armor, which is considered lightweight.
  • There are certain quirks in the item category that the Courier can use certain specific subtypes of items to fix the other, but not vice versa. An example being a combat knife used to fix a bowie knife, or a merc grunt outfit used to fix naughty nightwear.
  • Jury Rigging provides a highly lucrative method for earning caps, allowing the player to loot, scavenge or buy high-end weapons or armor in poor condition and then repair them with cheaper items of the same categories, yielding profits of several thousand caps at a time (i.e. repairing a trail carbine, 3900 caps in full CND, with a varmint rifle, 75 caps in full CND).
  • In the Fallout: New Vegas version, Vault Boy is taping together a service rifle and hunting rifle. In the Fallout: The Roleplaying Game version, the Vault Boy is taping a pipe rifle.

Behind the scenes[]

  • This perk was concepted by game director Joshua Sawyer, reportedly born out of his frustration with being unable to merge similar guns, and so he suggested it to the team. It was likely implemented by either Frank Kowalkowski or Justin Reynard, though Sawyer could not remember specifically.[1]
  • "Jury rigging" is a term originating in the 1700s in maritime transport lexicons, most commonly sailing, used to describe occurrences where temporary repairs had to be made while on the water, using only resources already present onboard, and intended to last until the ship could reach a safe port and have trained shipwrights make more effective, lasting repairs.

References[]

  1. Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 39:46)
    Joshua Sawyer: "Yeah, the Jury Rigging perk was my idea. It was like, there was so many times where I was like, 'aw, this is is so similar or it feels close enough that I could use it to repair but it wasn't exact.' I suggested Jury RiggerIn-game spelling, punctuation and/or grammar, I don't remember who implemented Jury RiggerIn-game spelling, punctuation and/or grammar, it was probably Frank Kowalkowski? Might have been Justin Reynard."
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