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In some conversations, you gain the ability to initiate combat while terrifying a mob of opponents, sending them fleeing away for safety.— in-game description

Terrifying Presence is a perk in Fallout: New Vegas.

Effects[]

Taking this perk unlocks unique dialogue options with certain NPCs that typically allow for one to begin a combat encounter with all enemies fleeing instead of attacking for 5 seconds.

Interactions that require the Terrifying Presence perk[]

Behind the scenes[]

Joshua Sawyer came up with the perk but regrets not giving Terrifying Presence any general combat use, as well as not addressing its inconsistent implementation into conversations. As it stands, the perk is very special-case.[3]

References[]

  1. The Courier: "Good news, private. I'm here to relieve you."
    Pvt. Davey Crenshaw: "Really? That's great. I was getting so sick of this."
    The Courier: "[Terrifying Presence] ...but relief must follow unbearable suffering."
    Pvt. Davey Crenshaw: "Holy Christ. Get- get away from me!"
    (Pvt. Davey Crenshaw's dialogue)
  2. The Courier: "That's great because I'm in the middle of pulling a prank right now."
    Pvt. Davey Crenshaw: "No kidding! What'd you cook up?"
    The Courier: "[Terrifying Presence] I'm going to pollute the ventilation system with the stinking corpse of an NCR private."
    Pvt. Davey Crenshaw: "Holy Christ. Get- get away from me!"
    (Pvt. Davey Crenshaw's dialogue)
  3. Joshua Sawyer Formspring Archive on RPG Codex
    Anonymous: "Who came up with the Terrifying Presence perk? It owns."
    Joshua Sawyer: "Thanks. I did, but I wish it had more uses or a more general use in combat. As-is, it's very special-case."
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