![]() |
Missing data (Blame Scribe-Howard · "datamine when" · Categories need to be filled)
This article is missing some required data. You can help Nukapedia by filling it in.
|
---|
Overview[]
Weapon keywords, or weapon types, are what defines whether something works with a perk, an effect or a challenge. These are usually assigned as a base attribute on the weapon, or are added by equipped weapon mods.
This page will include complete lists of weapon keywords, and the weapons and systems that use them.
Weapon types[]
Automatic Including all standard and unique variants, the following weapons are treated as automatic weapons. Automatic weapons are affected by applicable perks like Commando or Guerrilla.
- .50 cal machine gun
- 10mm pistol¹
- 10mm submachine gun
- Assault rifle¹
- Auto axe
- Auto grenade launcher
- Combat rifle¹
- Combat shotgun¹
- Enclave plasma gun¹
- The Fixer¹
- Flamer
- Gatling gun
- Gatling laser
- Gatling plasma
- Gauss minigun
- Handmade rifle¹
- Laser gun¹
- Minigun
- Pipe gun¹
- Plasma gun¹
- Radium rifle¹
- Railway rifle¹
- Submachine gun
- Tesla rifle¹
- Ultracite Gatling laser
- Ultracite laser gun¹
- ¹ These weapons require an automatic receiver/barrel modification in order to be considered automatic.
Non-Automatic This is not an actual keyword, but is instead the absence of 'Automatic. Including all standard and unique variants, the following weapons are treated as non-automatic weapons. Non-automatic weapons are affected by applicable perks like Rifleman or Gunslinger.
- .44 pistol
- 10mm pistol¹
- Alien blaster
- Assault rifle¹
- Black powder blunderbuss
- Black powder pistol
- Black powder rifle
- Bow
- Broadsider
- Combat rifle¹
- Combat shotgun¹
- Compound bow
- Crossbow
- Crusader pistol
- Cryolator
- Double-barrel shotgun
- The Dragon
- Enclave plasma gun¹
- Fat man
- The Fixer¹
- Flare gun
- Gamma gun
- Gauss pistol
- Gauss rifle
- Gauss shotgun
- Handmade rifle¹
- Harpoon gun
- Hellstorm missile launcher
- Hunting rifle
- Junk jet
- Laser gun¹
- Laser musket
- Lever action rifle
- M79 grenade launcher
- Missile launcher
- Pipe bolt-action
- Pipe gun¹
- Pipe revolver
- Plasma caster
- Plasma gun¹
- Pump action shotgun
- Radium rifle¹
- Railway rifle¹
- Salvaged Assaultron head
- Single action revolver
- Syringer
- Tesla rifle¹
- Ultracite laser gun¹
- Western revolver
- ¹ These weapons will not be considered non-automatic if they have an automatic receiver/barrel modification.
Ballistic Including all standard and unique variants, the following weapons are affected by either Bobblehead: Big Guns or Bobblehead: Small Guns and Guns and Bullets #3:
- .44 pistol
- .50 cal machine gun
- 10mm pistol
- 10mm submachine gun
- Assault rifle
- Auto grenade launcher
- The Black Knight
- Black powder blunderbuss
- Black powder pistol
- Black powder rifle
- Broadsider
- Combat rifle
- Combat shotgun
- Crusader pistol
- Cryolator
- Double-barrel shotgun
- The Dragon
- Fat man
- The Fixer
- Flare gun
- Gatling gun
- Gauss minigun
- Gauss pistol
- Gauss rifle
- Gauss shotgun
- Handmade rifle
- Harpoon gun
- Hunting rifle
- Junk jet
- Lever action rifle
- Light machine gun
- Minigun
- M79 grenade launcher
- Pipe bolt-action
- Pipe gun
- Pipe revolver
- Pump action shotgun
- Radium rifle
- Railway rifle
- Single action revolver
- Submachine gun
- Syringer
- Western revolver
Energy Including all standard and unique variants, the following weapons are affected by Bobblehead: Energy Weapons, Tesla Science #7 and Unstoppables #5:
Laser Including all standard and unique variants, the following weapons are affected by Guns and Bullets #2:
Plasma Including all standard and unique variants, the following weapons are affected by Guns and Bullets #9 and Tesla Science #2:
Melee Including all standard and unique variants, the following weapons are affected by Bobblehead: Melee, Collateral Damage, and Hack and Slash
- Auto axe
- Assaultron blade
- Baseball Bat
- Baton
- Bear Arm
- Board
- Bone club
- Bone hammer
- Bowie knife
- Boxing glove
- Cattle prod
- Chinese officer sword
- Combat knife
- Commie Whacker
- Cultist blade
- Cultist dagger
- Deathclaw gauntlet
- Death tambo
- Drill
- Fire axe
- Gauntlet
- Golf club
- Grognak's axe
- Guitar sword
- Hatchet
- Knuckles
- Lead pipe
- Machete
- Meat hook
- Mole miner gauntlet
- Mr. Handy buzz blade
- Multi-purpose axe
- Pickaxe
- Pipe wrench
- Pitchfork
- Plasma cutter
- Pole hook
- Pool cue
- Power fist
- Protest sign
- Revolutionary sword
- Ripper
- Rolling pin
- Sheepsquatch club
- Sheepsquatch staff
- Shepherd's crook
- Shishkebab
- Shovel
- Sickle
- Ski sword
- Sledgehammer
- Spear
- Super sledge
- Switchblade
- The Tenderizer
- Tire iron
- Walking cane
- War drum
- War glaive
Explosive Including all standard and unique variants, the following weapons are affected by Demolition Expert, Grenadier, Bobblehead: Explosives, Tesla Science #3 and Unstoppables #3:
- Auto grenade launcher
- Baseball grenade
- Blast mine
- Bottlecap mine
- Broadsider
- Cryogenic grenade
- Cryo mine
- Dynamite
- Dynamite bundle
- Expensive perfume
- Explosive bait
- Fat man
- Blue fireworks mine
- Green fireworks mine
- Red fireworks mine
- Red fireworks mine
- Flare
- Flashbang
- Fragmentation grenade
- Fragmentation grenade MIRV
- Fragmentation mine
- Hellstorm missile launcher
- Incendiary grenade
- Lightweight mini nuke
- Lucky Rabbit's Foot
- M79 grenade launcher
- Molotov cocktail
- Missile launcher
- Nuka Cherry grenade
- Nuka grenade
- Nuka quantum grenade
- Nuke mine
- Orbital missile strike beacon
- Orbital scan beacon
- Orbital strike beacon
- Plasma grenade
- Plasma grenade bundle
- Plasma mine
- Pulse grenade
- Pumpkin grenade
- Quad launcher
- Remote grenade
- Smart fragmentation grenade
- Smoke grenade
- Soundmaker
- Vault 96 suppression grenade I
- Vault 96 suppression grenade II
- Vault 96 suppression grenade III
- Vault 96 suppression mine I
- Vault 96 suppression mine II
- Vault 96 suppression mine III
Thrown The following weapons are affected by the Fire in the Hole perk:
- Baseball grenade
- Bear trap (Fallout 76)
- Bleeding bear trap
- Caltrops (Fallout 76)
- Multi caltrops
- Poisoned caltrops
- Dynamite
- Dynamite bundle
- Expensive perfume
- Explosive bait
- Flare
- Flashbang
- Floater flamer grenade
- Floater freezer grenade
- Floater gnasher grenade
- Fragmentation grenade
- HulluciGen gas grenade
- Incendiary grenade
- Lightweight mini nuke
- Lucky Rabbit's Foot
- Meat cleaver
- Molotov cocktail
- Orbital scan beacon
- Orbital strike beacon
- Plasma grenade
- Pulse grenade
- Pumpkin grenade
- Remote grenade
- Sheepsquatch shard
- Smart fragmentation grenade
- Smoke grenade
- Soundmaker
- Throwing knife
- Tomahawk
- Turbo-Fert fertilizer
- Vault 96 suppression grenade I
- Vault 96 suppression grenade II
- Vault 96 suppression grenade III
Scoped Including all standard and unique variants, weapons with the following mods attached are affected by Astoundingly Awesome Tales #10 and the Sniper perk. Weapons without the following mods are affected by Guns and Bullets #7. Rifles without the following mods are affected by the Long Shot perk.
Weapon perks[]
Weapon modifiers
Weapon types | Characteristic | ||||||
Damage | Armor Penetration | Accuracy | Range | Weight | Reload | Special Effects | |
---|---|---|---|---|---|---|---|
Pistol | · Gunslinger |
Tank Killer |
Crack Shot · |
Crack Shot | Packin' Light | Cripple Limbs: Modern Renegade (PER) Running Speed: Gun Runner (AGI) | |
Automatic pistol | Guerrilla (AGI) Expert Guerrilla (AGI) |
Crack Shot (PER) Modern Renegade (PER) |
Crack Shot (PER) | Packin' Light (AGI) | Cripple Limbs: Modern Renegade (PER) Running Speed: Gun Runner (AGI) | ||
Rifle | Rifleman (PER) Expert Rifleman (PER) |
Tank Killer (PER) | Ground Pounder (PER) | Long Shot (PER) | Arms Keeper (STR) | Ground Pounder (PER) | Cripple Limbs: Tormentor (LUK) Stagger: Tank Killer (PER) |
Automatic rifle | Commando (PER) Expert Commando (PER) |
Tank Killer (PER) | Ground Pounder (PER) | Long Shot (PER) | Arms Keeper (STR) | Ground Pounder (PER) | Cripple Limbs: Tormentor (LUK) Stagger: Tank Killer (PER) |
Shotgun | Shotgunner (STR) Expert Shotgunner (STR) |
Skeet Shooter (PER) | Scattershot (STR) | Scattershot (STR) | Stagger and Cripple Limbs: Enforcer (AGI) | ||
Bows | Archer (PER) Expert Archer (PER) |
Bow Before Me (PER) | Stagger: Bow Before Me (PER) | ||||
Explosives | Demolition Expert (INT) | Area of Effect: Grenadier (PER) | |||||
Heavy gun | Heavy Gunner (STR) Expert Heavy Gunner (STR) |
Stabilized (INT)1 | Stabilized (INT)1 | Bear Arms (STR) | Lock and Load (STR) | Damage Resistance: Bullet Shield (STR) Stagger and Cripple Limbs: One Gun Army (LUK) | |
1H melee weapon | Gladiator (STR) Expert Gladiator (STR) |
Incisor (STR) | Martial Artist (STR) | Area of Effect: Hack and Slash (LGN) Swing Speed: Martial Artist (STR) | |||
2H melee weapon | Slugger (STR) Expert Slugger (STR) |
Incisor (STR) | Martial Artist (STR) | Area of Effect: Hack and Slash (LGN) Swing Speed: Martial Artist (STR) | |||
Unarmed weapon | Iron Fist (STR) | Incisor (STR) | Martial Artist (STR) | Area of Effect: Hack and Slash (LGN) Swing Speed: Martial Artist (STR) | |||
Thrown | Demolition Expert (INT) | Fire in the Hole (PER) | Ordnance Express (STR) | Area of Effect: Grenadier (PER) |
Universal modifiers
Perk | Characteristic | ||
SPECIAL | Effect | Weapons | |
---|---|---|---|
Basher | Increased weapon bash damage and chance to cripple | Ranged weapons | |
Concentrated Fire | Increased VATS damage and accuracy and body part selection | Ranged weapons | |
Sniper | Reduces weapon scope sway | Scoped weapons | |
Revenant | Increased damage after being revived | Any | |
Overly Generous | Chance to deal radiation damage. | Melee weapons. | |
Suppressor | Reduces target's damage after attacking | Any | |
Tenderizer | Increased damage to target after an attack | Any | |
Nerd Rage! | Increased damage when at or below 20% HP | Any | |
Wrecking Ball | Increased damage to workshop objects | Any | |
Adrenaline | Increased damage after killing an enemy | Any | |
Covert Operative | Increased sneak attack multiplier | Ranged and Unarmed weapons | |
Gun Fu | Increased damage to subsequent targets after killing an enemy in VATS | Any | |
Mister Sandman | Increased sneak attack multiplier at night | Silenced ranged weapons | |
Ninja | Increased sneak attack multiplier | Melee weapons | |
Better Criticals | Increased critical hit damage | Any | |
Bloody Mess | Increased damage | Any | |
Critical Savvy | Critical hits consume less of your critical meter | Any | |
Four Leaf Clover | Chance to refill critical meter after an attack in VATS | Any | |
Grim Reaper's Sprint | Chance to refill AP meter after a kill in VATS | Any | |
Psychopath | Chance to refill critical meter after a kill in VATS | Any | |
Quick Hands | Chance to instantly reload the weapon when the clip empties | Ranged weapons (+Paddle ball) | |
Collateral Damage | Enemies killed have a chance to explode | Melee weapons | |
Detonation Contagion | Enemies killed have a chance to explode | Thrown explosive weapons | |
Exploding Palm | Chance to cause an explosion on attack | Unarmed weapons | |
Far-Flung Fireworks | Enemies killed have a chance to explode | Ranged weapons | |
Follow Through | Increased damage to target after a sneak attack | Ranged weapons | |
Retribution | Heal and deal increased damage after successfully blocking | Melee weapons | |
Taking One for the Team | Increased damage to targets that attack you | Any |
Craft and repair
Perk | Characteristic | ||
SPECIAL | Effect | Weapons | |
---|---|---|---|
Gunsmith | Ballistic weapons break slower, crafting and modding. | Ballistic weapons | |
Licensed Plumber | Pipe guns break slower and cheaper to repair | Pipe guns | |
Makeshift Warrior | Melee weapons break slower, crafting and modding. | Melee weapons | |
Science, Science Expert, Science Master | Energy weapons and throwables crafting and modding. | Energy weapons | |
Weapon Artisan | Can repair any weapon up to 200% of its normal condition. | Any weapon | |
Luck of the Draw | Chance for weapon to repair itself when hitting an enemy. | Any weapon |
Weapon types[]
- ObjectTypeWeapon
- Walking Arsenal
- Legendary armor: weight reduction
Ranged[]
- Ranged
- Bow
- Crossbow
- Bow
- Compound bow
- Bow Before Me
- (Expert, Master) Archer
- excluded (Legendary weapon: explosion)
- HeavyGun
- Pistol
- Rifle
- Sniper
Melee[]
- MeleeGeneral
- Melee1H
- Melee2H
- Unarmed
Throwables[]
- Thrown
- Grenade
- Mine
- Snares
Damage types[]
- Ballistic
- DmgPoison
- Energy
- Explosive
- ExplosiveHybrid
- FireDamage
- Laser
- Plasma
- Radiation
Weapon specific[]
- AlienBlaster
- Archaic
- AssaultRifle
- Automatic
- AutomaticPistol
- AutomaticRifle
- Axe
- Ballistic
- BaseballGrenade
- BlackPowder
- Bladed
- Blunt
- Bow
- BowieKnife
- Broadsider
- BowieKnife
- Camera
- Chainsaw
- Crossbow
- CryoGrenade
- Cryolator
- CryoMine
- Drill
- EnclaveGrenade
- FatMan
- FireAxe
- Flamer
- FlareGun
- FloaterGrenade
- FragGrenade
- GammaGun
- GatlingLaser
- GaussPistol
- GaussRifle
- Gloves
- GrenadeLauncher
- Gun (Minigun)
- HallucinGenGrenade
- Hook
- JunkJet
- Knives
- Knuckles
- LaserMusket
- Molotov
- NukaGrenade
- NukaMine
- Pipe
- PlasmaGrenade
- PlasmaMine
- PlasmaPistol
- ProtestSign
- PulseGrenade
- PulseMine
- PumpkinGrenade
- RailwayRifle
- Revolver
- Ripper
- Shishkebab
- Syringer
- ThrowingKnife
- Tomahawk
Challenges[]
- Club
- Cult
- Hammer
- HandToHand
- Improvised
- Instrument
- Piercing
- Punching
- Sword
- Weird
???[]
- NoAttack
- NonAutomaticPistol
- NonAutomaticRifle
- NonBullet
- NonOffensive