This page describes Fallout 76. | removed content in
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Overview[]
![FO76 Atomic Shop access point - Charleston station](https://cdn.statically.io/img/static.wikia.nocookie.net/fallout/images/6/64/FO76_Atomic_Shop_access_point_-_Charleston_station.png/revision/latest/scale-to-width-down/150?cb=20190911002813)
Atomic Shop access points
Removed content refers to content in Fallout 76 which was previously present or legitimately obtainable in the game world but has since been removed via patching. Removed items were deleted or modified from player inventories and are no longer accessible. Items stored in vendors or displays will be preserved until they are unassigned.
Items[]
Armor and clothing[]
Weapons[]
Legendary effects[]
- Double
- All ranged weapons except for the Fixer, Fat Man, missile launcher, grenade launchers, gamma gun, ultracite Gatling laser and black powder weapons, all of which were never able to spawn with Double.
- Quad
- Stalker
- All melee weapons. This effect was outright detrimental to melee weapons, as whether or not they hit was entirely dependent on whether the player was close enough to their target. As a result, it did nothing but increase the AP cost by 50%.
- Two Shot
- 2 and 3 star legendary Crossbow
- Bow
- Compound Bow
- Last Shot
- Shotgun Explosive
- Rapid (25% faster fire rate)
Miscellaneous items[]
- Behemoth slam explosion
- Behemoth stomp explosion
- Snallygaster spit attack explosion
- Reactor catalyst canister
- Thistle seed canister
- Crackerberry seed canister
- Pumpkin seed canister
- Melon seed canister
- Dogwood seed canister
- Carrot seed canister
- Bloodleaf seed canister
- Gourd seed canister
- Ginseng seed canister
- Creeper vine seed canister
- Bean seed canister
- Rhododendron seed canister
- Wild rose seed canister
- Blackberry seed canister
- Pitcher plant seed canister
- Aster seed canister
- Wheat seed canister
- Cattail seed canister
- Cranberry seed canister
- Corn seed canister
- Ammonia canister
- Arsenic canister
- Biowaste canister
- Bromine canister
- Cadmium canister
- Organochlorine canister
- Plutonium canister
- Radium canister
- Sodium cyanide canister
- Uranium canister
Holotapes and notes[]
Keys and passwords[]
- Vault 94 administrator password
- Vault 94 engineering wing key
- Vault 94 maintainence access code
- Vault 94 maintenance ID card
- Reactor interlock control key
- Tyrone Hayes' password
- Utility interlock key
- Vault 94 Community Council recording key
- Vault 94 ID card
- Vault 94 maintenance engineer's ID card
- Vault 94 maintenance key
- Vault 94 nursery key
- Vault 94 security ID card
- Vault 94 storage room key
- Vault 94 workroom key
Objects[]
- World objects
- Atomic Shop access point
- Tanagra Town terminal entries
- The Burrows terminal entries; Station terminals
Quests[]
- Events
- Vault raids
Radio stations[]
Characters[]
Locations[]
- Vault 63 (interior cells, pre-Skyline Valley)
- Vault 94 (Residential area)
Audio[]
Radio songs[]
- (Hep-Hep!) The Jumpin' Jive
- Great Long Pistol
- Swinging on a Star
- That's the Good Old Sunny South
- The Man Who Comes Around
Gameplay[]
- Hunger and Thirst
Player characters previously needed food and water to properly function. Neglecting either of them would result in negative effects, including:
- Reduced maximum AP - Being Famished or Parched would reduce the player's max AP by 25% (or 50% for both), while being Starving or Dehydrated would reduce it by 50% (or 100% for both, effectively leaving the player with zero AP)
- An increased chance to get diseases (up to 100%)
- Death (if either bar was empty, the player's health would decrease continuously at a moderate to rapid pace)
Players would be warned that they were suffering from Dehydration and/or Starvation when either bar dropped to zero. Additionally, the hunger and thirst icons would turn red if they dropped below 25%.
Hunger and thirst remain in the game, but the Steel Dawn update removed the negative effects caused by neglecting them. The positive effects of being well-fed and hydrated have not only remained, but have been buffed as well.
The table below shows the original ways Hunger and Thirst functioned in the game.
Food and water | |||
---|---|---|---|
Range | Name | Effect(s) | Form ID |
76% - 100% | Well Fed | Max HP +25, Disease Resistance +25% | |
26% - 75% | Fed | None | |
1% - 25% | Famished | AP reduction -25%, Disease Resistance -25% | |
0% | Starving | AP reduction -50%, HP -0.25, Disease Resistance -50% | |
76% - 100% | Well Hydrated | AP regeneration +25, Disease Resistance +25% | |
26% - 75% | Hydrated | None | |
1% - 25% | Parched | AP reduction -25%, Disease Resistance -25% | |
0% | Dehydrated | AP reduction -50%, HP -0.25, Disease Resistance -50% |