Fallout Wiki
Advertisement
Fallout Wiki

Encountered at Lv3[]

What is the lowest level for us to encounter a death claw? I encountered one at lv3 while following an outcast patrol in the wasteland. 156.12.154.230 19:46, September 8, 2009 (UTC)

I encounterd one at level 1 but was lucky it was a VERY weak one with gauntles schematics User:nazi zombieguy15

Your lying zombieguy. IMMEDIANTLY after you leave vault 101 you become level one. there was no deathclaw in front of the vault. Its not a random encounter spot.gun_with_utters 00:45, May 20, 2010 (UTC) GatlingBrahmin dumb liar.

The Coolest Thing in the Wasteland[]

Does anyone else agree that there is nothing cooler in the Wasteland than a Deathclaw? SuSpence95 03:06, 12 June 2009 (UTC)

Yes. We've seen big, dumb mutants before but giant reptiles that can eviscerate a man with their bare hands in less than a second is just plain badass. I hope someone makes a mod that adds a Deathclaw companion...--Amitakartok 23:55, 5 August 2009 (UTC)

No. Squirrel on a stick is the coolest. Fat Man Spoon 16:05, 12 June 2009 (UTC)

Don't you mean Crispy squirrel bits? Nitpicker of the Wastes 16:06, 12 June 2009 (UTC)
Using a Rock-it Launcher to shoot a Deathclaw in the face with a paperweight rates pretty high up there too. Especially with Bloody Mess. //--Run4urLife! 21:02, 12 June 2009 (UTC)
a bowl of noodles is the coolest thing. Shadowrunner56
Naw, dah coolest is Charon.

I think dogmeat is AWESOME.--Kirby888 15:56, 2 August 2009 (UTC)

Its all a matter of opinion. Personally, the Deathclaw is BA, but I think the coolest (and scariest) thing in the wasteland is the Dunwich Building. That, or Vault 106. Intense Fallout

If your talking about Fallout 3 yes but if not then no. But the only thing able to punch a death claw in half is. Frank Horrigan.

--Adam314- 19:52, September 2, 2009 (UTC) Adam314-

Two words radroach

Aw hell no! Gotta love a Guai! Or just watching Ratties and dogs with the Animal Friend perk! Or following some traders or outcasts about the wasteland taking free stuff (and selling it to the merchants if you're with them!) for loads of easy caps and locations! Pimping out your house! At level 20 I got so bored with having money (Nearly 10,000 caps at one stage) and having nothing to spend it on so I bought the Infirmary and Lab for my house because I had nothing else to do! Or tracking down Bobbleheads! Or nearly falling into the Deathclaw Sanctuary (Nearly!) and then V.A.T.Sing the heads off the one next to the trunk with a sneak attack, jumping down into the pit killing the one by the door, running out, eliminating a few more before fragging the Enclave troops and clearing them up with a Chinese Assault Rifle! HELL YEAH! ThePog 15:41, January 11, 2010 (UTC) is getting pumped up just thinking about it!

I still think the early concept looked better.[]

Giant killer lizards are pretty common in RPGs but super mammals are not. Of course we have Yao-Guai now which is pretty much the same thing.

The reason they are lizards is because the devs couldn't get moving hair to render properly in the 1995 3D editing software they used to create sprites. 15px-Scribe.jpg Tagaziel (call!) 07:37, 16 June 2009 (UTC)

Deathclaw Eggs?[]

While doing the Shock Value quest in Broken Steel and progressing through the Old Olney Underground, I found some strange egg clusters - almost like Mirelurk Egg Clutches. They can't be interacted with. Since there's nothing else in the area except dead Ghouls, maybe Deathclaws come from eggs? --Hoogathy 19:00, 19 June 2009 (UTC)

We knew this since the first Fallout. See: Boneyard. 15px-Scribe.jpg Tagaziel (call!) 19:14, 19 June 2009 (UTC)
Ahh. Makes sense, given that they were made from chameleons. Their oviviparous reproduction wasn't really mentioned on the main page, though. --Hoogathy 19:22, 19 June 2009 (UTC)

speaking of eggs, are those eggs under the rivet city entryway deathclaw eggs? that seems kinda dangerous to just leave there, near such a populated area--Katikar 17:59, October 21, 2009 (UTC)

Killing Deatchlaw[]

You can kill them by cripppling their legs. But you also can sneak attack them with metal blaster while in chinese stealh suit if you have high enough sneak skill. One shot one kill.

ya but if that fails your fucked no matter what your level

  • I reached level 20 quite quickly, a bit disappointed really, but find Deathclaws a relative adversary, something I could kill pretty quickly but not to be taken lightly.ThePog 13:26, January 11, 2010 (UTC)

A tip[]

If your low on health and being chased by one, try to get somewhere out of reach

a little hard when you're getting chased by one. Shadowrunner56

ya you stop moving your fucked

Another much easier way to kill a deathclaw is to use two plasma mines and two frag mines it will cripple one of their legs and take a huge chunk out of the life. you can also use 3 plasma mines to cripple it's legs but won't do as much damage(do not know why that is since a plasma mine does way more damage than a frag mine) if you don't have any plasma mines use frag mines here's the comparison: 3 frag mines= 1 plasma mine hope this helps.--Pyrodemon125 21:30, December 21, 2009 (UTC)Pyrodemon125

Guys, I'm not trying to show off or anything but they're pretty easy with a Plasma Rifle or Chinese Assault Rifle, just aim for the head and try and get a Sneak Attack Critical to begin with. ThePog 13:27, January 11, 2010 (UTC)
OK so my tip, get the schematics for the dart gun, one paint gun, one radscorp gland, toy car, and one surgical tubing, takes dart ammo, cripples DC legs in one shot, the rest is all chinese ar, ar, combat shotgun, plasma rifle, or pretty much any ranged weapon

A good but bad bug?[]

I am considering you guys are at a decent leval and you see death claws once in a while but me... i'm level 19 and 1/2 and i have broken steel and i have finished death from above and i have still not seen a deathclaw, or enclave death claw though i might see one in the next quest, i am worried that they might not spawn normally. I don't explore alot and i usually stay in populated areas and kill respawning npcs for cash and items. Note: i have not been to the deathclaw sancturary and i havn't explored really that much since level 9-12ish but i think i would have encouterd one still Help!!

If you want to find Deathclaws, go explore. They usually don't spawn inside DC (where the ruins get really dense) or near heavily-populated areas, probably because they can walk through most settlements and kill almost everyone and everything with one or two swipes. Leave the comfort bubble and you should come across a few. If you don't want to explore, don't expect to find wild Deathclaws. //--Run4urLife! 11:08, 28 June 2009 (UTC)
If I wanted one, I would try the sanctuary, Olney or F. Scott Camping ground. Mind you, at level 20 they're bloody everywhere! ThePog 13:29, January 11, 2010 (UTC)

There's almost always at least one waiting whenever I fast travel to the alien beacon.

well if you really want to find a deathclaw go to vault 92 and go east their are plenty in the ruined town

Fallout 1 Deathclaw[]

The one from the cave has 250 HP and grants a whopping 1000XP. I don't think that's enough information for an infobox. I never got hit by it so I have no idea how much damage it does. 68.60.210.3 19:56, 26 June 2009 (UTC)

What is a deathclaw?[]

I want to know what kind of animal deathclaws are its been bugging me for a while now so if anyone knows just let me know. I think a deathclaw is a mutation of things.

You can find this information in the very article this talk page is for. Ausir 23:27, 30 June 2009 (UTC)

Hunting Tips![]

And NO, I don't want tactics, mates. Give us gun combinations, ideas for your own custom things...Etc. etc.

My bloke's name is Jericho Constantine, and I have an insta-kill knife called Jericho's Shiv, and a .32 called Jericho's Slingshot...

Jump on its back, grab its horns, and ride that sucker into the ground.

But............in the south we grap our pick up trucks and shotguns and run it over. Then we shoot it in case its alive. Than we cook it and ride our horses.......I love horses.--Kirby888 15:48, 2 August 2009 (UTC)

The Irish, we kill them with our bare hands. For Fallout 3, if you don't mind getting close, you can't do much better than the Terrible Shotgun and/or the Kneecapper for a round of VATS shooting to the head. Cripple the legs with a Dart gun first, so you can run away and wait for APs to recharge in case you miss/don't kill the Deathclaw. FO1 & 2, you can't go far wrong with Power Armor of some kind and a high-end Energy Weapon. Aim for the eyes. //--Run4urLife!My Talk 16:06, 2 August 2009 (UTC)

F1/F2: .223 Pistol, aimed shot to the eyes and lots of stimpacks.
F3: Dart gun, Gauss Rifle, Victory Rifle, Plasma Grenade. I'm not taking a risk.
RealLife: dunno, holing up upstairs and throwing molotov coctails down or stealing an RPG. --Amitakartok 23:52, 5 August 2009 (UTC)

Add in Turbo Plasma Rifle for FO1/2. Real life, pungee pit. Deathclaws run at you to chow down up close, fall in the spikes, and you can leave it to bleed out, or club it while its impaled. Silly Deathclaws, running into melee like that . . . //--Run4urLife!My Talk 01:20, 6 August 2009 (UTC)

Bottlecap mine while running backwards. Hasn't failed me yet. Or Drone Cannon aimed at the head outside of V.A.T.S. if you run out of B.C. Mines.

F3: Vengeance with 100 Big Guns, Superior Defender and Ghoul Ecology Real Life: [FGM-148 Javelin], GAU-19 .50cal gatling gun (vehicle mounted) or run it over with an Abrams Tank! --BattleBen 08:11, October 18, 2009 (UTC)

.44 Magnum (particularly the Blackhawk) at max range, snipe until in missile range. Swap to missile launcher, and blow it away!!!

When in sight pop up the repeater and fire a warning shot in the air, if he doesn't run away switch to knife and solve the problem the Crocodile Dundee way (about 100 stimpacks should help to) Colors 03:30, December 31, 2009 (UTC)

Deathclaws are why God invented the City-Killer Combat Shotgun. Burst mode tears them apart at range, and you can hit the suckers in the eyes when they get close. Nitty Tok. 03:46, December 31, 2009 (UTC)

I try to be friends...and when that doesn't work (which is about 92.6% of the time) I prefer either mini-gun or mini-nuke, can you say over kill?--Kre 'Nunumee 04:16, December 31, 2009 (UTC)

My personal fav combo: Dart gun to slow it down + Gauss Rifle to knock it back, and to headshot it!.If it gets too close, I use the General's Shock Sword or the Shish. Anyone smell burnt Deathclaw? --Ih8pkmn 03:53, January 1, 2010 (UTC)

  • Hey, you may recognise me from Half Life 2: Episode 2, I'm the radio operator guy! Back where I come from we would wrestle them to the ground with our bare hands, maybe kill 10-20 a day!

Flying deathclaw???[]

I found an enclave camp with two mind controlled deathclaws just barely northwest of Girdershade, but every time they come after me one of them flies up in the air until it is out of site. WTF is happening, it scared the shit out of me.

  • EDIT* The deathclaw fell back down about 2 minutes after I posted this and I killed it.

Yeah wierd shit like that happens User:nazi zombieguy15

That happened to me too only when it came back down it was dead and i was cheated out of my EXP --Pyrodemon125 21:34, December 21, 2009 (UTC)Pyrodemon125

Maybe Mothership Zeta took it? :-P--Ih8pkmn 03:55, January 1, 2010 (UTC)

Welcome to the wasteland!! ive had that glitch too

Do they have any DR in FO3?[]

And for that matter do 'creatures' have DR or does that come from armor? Enemies w/armor have a DR that you can calculate, but with these + scorpions + yao guai I'm not sure. I'd like to know because I like to calculate what I would need to be able to OHKO them. 68.192.9.90 04:00, September 4, 2009 (UTC)Platypus1130

Surprisingly, most creatures in RPGs/FPSs/RPSs have basic armor under its class. Though usually in game files it's probably like Yao_Guai_Hide it would do like 12 DR. Just so you can't insta kill it with Blackhawk...
Mirelurks have a special enchantment that halves damage taken to the shell. Kings only take 2/3 of the damage at their torso. Nitty 13:27, October 25, 2009 (UTC)
Enchantment?--Kre 'Nunumee 03:04, January 4, 2010 (UTC)

Enchantment! [dragon age reference]

Biology?[]

So who noticed that the "Bio" section of this entry is obscene and uncalled for?

I tried to change it but it only includes the part about them being fast and using a dart gun in the edit page?

I don't normally complain but this is uncalled for text.

98.183.49.130 04:40, September 27, 2009 (UTC)Lithium

did someone change it? because i don't see what your talking about --Katikar 17:56, October 21, 2009 (UTC)

fighting a deathclaw[]

I have been playing falout 3 since christmas last year on one of my saves I have killed about 15 deathclaws.The trick is to have a high strength,endurance and agility vats it in the head with a good wepon (lincons repeter) with a high small/big guns skill. HOPES THIS HELPS! starship trooper

I found it possible to dodge the Deathclaw's leap attack and land at least one hit on it with a melee weapon or my fist as it leaps. I can repeat and kill it without taking much damage. If done perfectly, it is possible to take no damage. What I did was I kept a small distance between it and myself, and when it was about to pounce, I ran diagonally forward so I was hugging it's side, where it's swipe cannot reach. I quickly land a blow just as the Deathclaw lands, and I back off so that when it tries to make a regular swipe, I would be out of range. I was wearing Enclave Power Armor when I was doing this, so running speed isn't crucial. This would be harder if the Deathclaw's legs were crippled because as soon as you're in range (and their reach is much better than yours), they can swipe you. Correct timing and movement pattern is important to pull this off. This can be generalized to all melee enemies that attempt to dash attack you.--Ehplee 22:23, November 6, 2009 (UTC)

I've had a 1HK using A3-21s Plasma Rifle at level 20 with decent small guns skill (Somewhere between 50-80 I think) without using a sneak attack, it's all based on fluke in this game! Like when V.A.T.S says you'll do more or less damage than you actually inflict!

I myself have a tactic that works brilliantly, but obviously it isn't for everyone. So first off, I have Broken Steel. I got it for one reason and one reason only... Super Dogmeat. I am now level 9, and Dogmeat has about 5000 HP because of that wonderful glitch. No idea what his attack damage is but I bet it's awesome. He kills a lot of things these days. And just to say, I wear Combat Armor myself, so going into these fights I'm not incredibly protected. So Dogmeat is scripted to grab an enemy's attention over you, yeah? So a Deathclaw comes running and it and Dogmeat start fighting. I whip out my Flamer - a weapon I rarely use to begin with because I'm all for Small Guns - and blast the Deathclaw. A few seconds later it dies. Dogmeat loses just under half of his health and regerates after the thing dies so he's fine. I don't get hit at all, and as for the Flamer, I can just go hunt down a Raider with one and jack his ammo. The end. This has been my tactic so far, and I've only killed about six or seven of them as of today but I try to avoid Deathclaws to begin with. But it works brilliantly, as long as you avoid groups of them... and even then the Flamer could probably take them all out with enough ammo. Hope this helps someone. 68.122.9.253 00:56, March 20, 2010 (UTC)

Tips for a first encounter[]

Alright, chances are that your first encounter with one of these things will be when you least expect it. You probably won't have power armour, companions or most of the wizz bang weapons people say you must use to kill deathclaws. When I first stumbled on old olney and ran into a deathclaw i nearly had an aneurism. the first one was bad enough and I blew all my stim packs and most of my life. Then I fell through the grate and found out that they can open doors!

After a few deaths I managed to get a rhythm going and came up with a decent killing emthod that I've used since. These are tips for low level characters with incidental and unexpected deathclaw encounters.

If you see it before it sees you: If it is at long range quing up vats shots with high-accuracy long range weapons are a decent way of starting. However they close the distance real fast (and if youre in scope faster than you think). Switching to a shotty or assault rifle should finish it off no trouble. If its a bit closer (such as in the sewers of old olney), things like grenades and mines help a lot. Fight like a guerilla and take any advantage that you have. I find three frag grenades in Vats while in Sneak usually is enough to cripple it. Circle strafing with any decent close to mid range weapon should finish them. Rememeber, if you have chance to place a mine between you and it before initialising the engagement is time well spent.

A good idea is to VATS for the legs first, especially with a powerful weapon like a missile launcher or several frags. Bottlecap mines are particularly helpful. This will (hopefully) cripple the legs of the Deathclaw, making it quite a bit slower than you are. Keep backing up and firing (the previously stated assault rifle and shotgun are good) and it'll eventually go down.

If it sees you first: Chances are that you are going to get hurt. Take any medX or fighting stims that you may have and lob two grenades in VATS, followed by any headshot attempts with powerful ranged weapons. Hopefully this would have taken down the health somwehat and maybe crippled the legs (a common theme with these blisteringly fast enemies)After this it's back to circle strafing and chipping away at its health as much as you can. Remember, it's seriously powerful with its hits, so the more damage you can do before to melee range the better.

Weapons tip: An easily obtained weapon of high power is the Alien Blaster. It is located north of the MDPL-13 Power Station in an unmarked Alien Crash Site. You can pick up a radio signal when you get close. Follow the signal to the crashed Alien Vessel. The blaster with 120 ammo is near the pilot's corpse. There's some pretty strong radiation here, so pop some Rad-X first, then pop some Radaway for good measure. This weapon is capable of destroying a Deathclaw in 3 shots. However, the ammo is severely limited, so do try and wear down the 'Claw before resorting to this.

Gallery entry[]

Would the inclusion of a few Jackson's Chameleons in the gallery finally shut people asking what animal Deathclaws are based upon? I've had to explain this to a great many people. I was thinking: http://www.jaysanimalencounters.co.uk/sitebuildercontent/sitebuilderpictures/chameleon011.jpg http://gallery.photo.net/photo/8491003-md.jpg Something which can clearly show the similarity in the facial structure of a Deathclaw to a Jackson's Chameleon? Benxander 19:04, November 23, 2009 (UTC)

Deathclaws Spawn at Saves!?[]

A while back I was south of Olney at a low level, with Star Paladin Cross. I saved before going in 'just in case', almost instantly after entering I got attacked and died so I loaded up a save and a Deathclaw spawned just meters to my side, it took a few tries to kill it without losing SPC or myself!

Do Deathclaws attacks bypass Armor?[]

I've been told that Deathclaws attacks ignore Damage Resistance of Armor, although I figure it's true, I don't see anything in this wiki that confirms it. Sure it mentions the Deathclaw Gauntlet, but otherwise I don't see anything for the Deathclaw itself. 68.187.245.220 09:39, January 30, 2010 (UTC)

Deathclaw in Pitfall?[]

I came into Old Olney to find a Deathclaw trapped in that pitfall that leads to the Sewers. User- EatThatNuke Nuke-A-Cola -ᴺᵘᴷᴬ Blab 00:44, March 9, 2010 (UTC)

Hahaha I fell down it and it kicked my ass... User- EatThatNuke Nuke-A-Cola -ᴺᵘᴷᴬ Blab 00:45, March 9, 2010 (UTC)

Deathclaw on Hands and Knees?![]

I also found one sharpening its claws! User- EatThatNuke Nuke-A-Cola -ᴺᵘᴷᴬ Blab 00:56, March 9, 2010 (UTC)

I found a Deathclaw in Old Olney on its hands and knees! User- EatThatNuke Nuke-A-Cola -ᴺᵘᴷᴬ Blab    

Update To Deathclaw Physics Glitch[]

Hey, I'm assuming you're all familiar with the physics glitch where a deathclaw can fly off into the sky.

If anyone else can confirm the following, please edit the article. It could just be me, I suppose.

Moving North Westward from Old Olney and Vault 92, I found a couple robots and slaughtered them. Fun times.

I turned around in time to see a death claw charge at me, then go soaring into the sky. I looked at it for a minute, then continued on my way. About a minute later, moving West, I saw a red blip appear. I turned around, and the death claw that flew off landed back on the ground - with minimal damage. It charged again, but the physics engine again took it into the sky. I don't know how many more times that's going to happen or if I'll notice the others.

This happen to anyone else?

EDIT: Tracked it further. It landed again, after a minute or two, this time almost right on top of me. An easy way to track it is follow the direction Dogmeat is looking. This time it successfully landed and attacked me until I killed it.

Any Perks?[]

Are there any perks to make the Deathclaws avoid you, like the Animal Friend perk makes animals leave you alone? ThomasB2k 17:07, May 2, 2010 (UTC)

Deathclaws - Reptiles?[]

Deathclaws don't have scales, they even sometimes have fur in some games, not to mention their evolution (which involved the FEV Virus) roots back to people. They are really nothing like reptiles. I think that needs to be changed. I'd do it myself, but I'd rather not be an A--hole about it.

There jackson's chameleons but injected with FEV Virus if there chameleons there reptiles chameleons reptiles. Go to the article and look at history. --Kirby888 23:44, 29 May 2009 (UTC)

Enclave's pet Deathclaw[]

I've found a deathclaw that had some kind of deviced attached to its head. I'm assumed its a mindcontrol device the enclave is using on it. In late game, after finishing the Enclave part of the main quest, you'll see Enclave dropped troops and such in random encounters one of them being at the Capital where they drop down with two crates, one with troops and the other one with a Deathclaw. Unfortunately I nuked the placed to death with my Experimental MIRV and the Deathclaw never made it out alive for me to get a screenshot of it. --Lord0din69 17:03, 4 December 2008 (UTC)

deathclaws with mind contrl devices aren't exactly rare --ACM175 19:04, 21 February 2009 (UTC)ACM175

deathclaw glitch?[]

i was fighting a deathclaw and enclave officer and shot the mind-control device off the deathclaw with only one shot (due to lack of AP i only shot it once) anyway it ran off and i killed the officer and looted the crates. anyway i was walking away when the deathclaw walked round the corner but it was friendly walked right past me not attacking anything. it walked back to the crate it was released from then grabbed the doors looking like it was gonna shut itself in but then turned hostile. this worth mentioning or not? just thought it was pretty weird...

My friend,sometimes when you shoot the mind control of a deathclaw and not let it notice you it will wander around and become friendly,however it will return to its cage and trigger "the awakening",orsometimes it glithces out of its cage and remains friendly untill ti reaches its cage,take that opportunity to plant a few mines around and ambush it when it comes towards you

I had a real deathclaw glitch, an enclace officer release dit from a cage, outside dukov's place but it came up on the radar as green and wasn't attacking me it just went over to kill some radroaches while I took out the enclave, I then walked up to it and it was just walking around normally, not attacking, then suddenly it went red on the radar and pounced on me, and killed me by suprise --ACM175 19:08, 21 February 2009 (UTC)ACM175

Another form of the Deathclaw bug, on a PS3 (latest firmware to date): Every Deathclaw I encountered in Old Olney sewers, when I fire on it in VATs the game freezes for some time (probably only a minute, but seems longer), then continues. Only fatal if I am not paying attention when the game unfreezes... Only occurs in VATS, and so I ended laying a trail of bottlecap mines before getting their attention :) 217.154.240.195 11:37, 19 May 2009 (UTC)

Deathclaw vs. Behemoth[]

There's a video on Youtube of a Deathclaw fighting a Super Mutant Behemoth. The Deathclaw usually wins.

Dethclaws will take down behemoths fast! If you happen to have one chasing you, and then you lead it to a behemoth, get ready for a show!

I lead a deathclaw to a behemoth that was already dead. The deathclaw's legs were crippled, so I was just toying with him. I started running around the behemoth's body, and when I got to the oppostie side from the deathclaw, the deathclaw just tore through the behemoth! It then resumed chasing me.

Minigun[]

In the strategies section, it is reported that the minigun is an effective way to down a Deathclaw, yet in the Minigun page states that Deathclaws are "hardly phased" by the weapon. One of these statements must be incorrect. If I were to toss in my two cents, I would side with the Minigun page as my attempts to bring down Deathclaws with miniguns were less than successful. The bit suggesting use of the flamethrower however is quite accurate. A dart gun shot aided by the flamer can keep the pc from all harm. /anonymous
(moved from Problem Report /User-Mirar pawprint14Mirar (Talk) 08:52, 19 December 2008 (UTC))

Weak Deathclaw?[]

Ran into my first deathclaw by the water tower beside Minefield. Remained friendly for a long time as I approached and then went hostile but he only walked slowly towards me. 4 V.A.T.S of a pretty beat-up laser pistol brought him down with out a problem. Remarkable easy I thought but maybe a once off.

not quite,its a random encounter,a weak deathclaw and *supposedly* a dead wastelander with the deathclaw gauntlet schematic Werewolfhell 17:22, 3 January 2009 (UTC)

Deathclaws in Fallout 3[]

The "Deathclaws in Fallout 3" section, I think, requires considerable clean up. It has lots of grammatical errors, needs copy editing, and has much information repeated or restated more than once. I don't really want to rewrite the whole thing, as the information there is useful, but it does need to be organized. As it is, it seems as though people are just randomly adding their own methods for dealing with Deathclaws or stories of what they've seen without first reading the whole thing.

Anyone willing to try organizing this section before I scrap it and start over? --Mike | Contrib 01:44, 23 December 2008 (UTC)

The strategies section was one big mess taking half of the article, so I removed it from the article, at least for now. Copying to the talk page - truth be told, it's more of a forum or talk page topic than an article one. Ausir 00:02, 27 December 2008 (UTC)

Strategies for Deathclaw Encounters[]

Deathclaws are bad news in Fallout 3. They are probably the most difficult monster in the game (With the exception of the Super mutant behemoth) when not handled correctly. Taking down a Deathclaw requires heavy preparation. They are known to have high health and high damage, and are noted to be very deadly for several other reasons, including fast movement speed, larger than average pounce range, and sweeping claws that are difficult to avoid. Sniping at them from atop a roof or from inside the fence of a power station is not recommended, as they have shown a disturbing level of intelligence, being able to open doors and hatches with ease to surprise the snipers behind them. However it is encouraged to use Melee or Unarmed weapons to take one down (with a high amount of skill points in the used skill of course) with a parry-hit-parry-hit tactic (this dangerous dance can lead to massive damage if timed incorrectly), even though an unarmed fighter with a level of 18 or higher can easily take one or two of them without taking a hit with the paralyzing palm perk (which implies using VATS ). At minimum you should use from mid to high-powered Small Guns up to take one down, maybe coupled with some explosives for good measure. A well placed grenade can cripple both of its legs and do a nice chunk of damage.

Ideally, you should try to get a sneak critical on one before you actually start fighting. Your main priority should be to cripple their legs from afar, so that they can't run after you or pounce. Big Guns are strongly recommended against them; the Minigun, in particular, is a good choice, since it has a great rate of fire that can help you cripple them quickly. You should be as armored as possible (Power armor is a godsend). You should also make sure you have plenty of Stimpacks available and set to a Hot Key, so that you can instantly heal if one gets close enough to do damage. The Flamer is also a good weapon; they were weak against fire in Fallout 1 & 2 and it seems to do pretty decent damage against them although you have to go in close range.

By far, the best tactic involves the Dart gun. A single hit anywhere instantly cripples both legs, which dramatically slows down the beast and disables its pounce attack, allowing you to take your time. (The Dart Gun also works well on Yao guai and Super mutant behemoth for this reason).

Another tactic for Energy weapons specialists is to use the Alien blaster, Firelance, or even A3-21's plasma rifle (at FULL condition with energy weapons maxed out and the better criticals perk) to get a quick, clean sneak attack headshot. This will kill them instantly.

One successful but highly dangerous strategy is to immediately start backing away while shooting. Deathclaws are fast, but you can buy yourself a few seconds doing this, just keep shooting right up until the last second when it pounces to dial in a batch of 95% headshots.

If you have Dogmeat as a companion you may want to leave him behind, he charges in and the Deathclaw can easily kill him at close range. If you randomly encounter two or more Deathclaws, it is almost impossible to keep Dogmeat alive since if he is in their line of sight, he will be attacked rather than the player. One particulary deadly ranom encounter such as this involved and encounter with one normal Deathclaw combined with an encounter with a force of three Enclave soldiers, one Enclave officer and two Enclave Deathclaws. All three Deathclaws attacked Dogmeat first and he died in seconds.

The above strategies are highly inaccurate. Because deathclaws ignore armor, powerarmor is not a godsend, only a hindrance. Because of massive risk involved, attacking a deathclaw in melee is NOT recommended. Miniguns are no more useful against them then any other weapon, and possibly less. Anything that can cripple one or both of a deathclaws legs is the way to go. Deathclaws run at insane speeds and have a lunging attack that is impossible to dodge. With either leg crippled, they lose both of these advantages. In the early game, the most practical way is to use a few frag mines, which will cause mostly leg damage, and once one leg is crippled, backpedal and fire with any gun, be careful to watch you back however. Later, the dart gun replaces mines. Deathclaws are also one of a select few enemys against which a mini-nuke might be justified, if it doesn't kill outright, it will almost certainly cripple the deathclaw. Sometimes, deathclaws may appear next to you upon loading a savegame, in these cases where you may have no time to prepare, use whichever weapon you have ready that does the most damage in the shortest period of time and AP, possibly a combat shotgun, and target a single leg manually and with VATS.--Sotanaht 02:15, 29 March 2009 (UTC)

Deathclaw Raven Rock

Facing a Deathclaw right before it attacks.

Other Options: One of the better weapons to take them down is the Bottlecap mine. Simply toss one down, back up a bit, and get their attention. Even with minimal Explosives skill it will nearly instant kill them, typically finishing off any long range damage you started. If they get too close, use a shotgun type weapon to cripple their legs, allowing you to make distance between yourself and the creature, as their melee attacks are devastating.

FO3 deathclaw

Deathclaw

If you have the Alien blaster, use it against the Deathclaws as they are probably the one of the toughest enemies (Behind the Super mutant behemoth) you'll come to face, especially if more than one of them are attacking you at the same time. A couple of shots to the head will take out a Deathclaw even at full health.

Occasionally, you may find a solitary Deathclaw roaming about, as sometimes the game will randomly generate one outside the Super-Duper Mart. Although less often, there's also the very real danger of stumbling into a nest of them; in particular, the town of Old Olney, on the northeast section of the map (between Vault 92 and the Republic of Dave) is overrun with them.

Once the Enclave has made themselves known to the Player, small contingents of Enclave Soldiers may have crates with them that contain a solitary Deathclaw. If opened, the combination of Enclave Soldiers' ranged firepower and the Deathclaw's melee supremacy can easily overwhelm the player. At this point one of the only possible courses of action is the use of Mini nuke(assuming the Deathclaw has not already closed the distance). The cage can only be opened by the nearby Officer's key, who will open it if the Deathclaw's assistance is required. If the officer is killed, the crate will not be opened. It is also possible to find an Enclave camp with two Deathclaw crates, a glowing blue radio dish that is found elsewhere in the Wasteland, and a dead officer. It appears that the enclave has started to control Deathclaws as, at least in the above situation, the deathclaws had what seemed to be neural implants in their heads. This particular incident was sighted around Girdershade.

The Enclave-controlled Deathclaws have a mind control device affixed to their heads; targeting this in V.A.T.S. and crippling it can lead the Deathclaw to go into a frenzy, attacking anything.

If you are a low level character, or you have the difficulty on very hard the best tactic is to run....fast....while dropping mines as one hit will drop you and your head in a seperate fashion, you have been warned.

If you're a melee character, or you just don't want to waste your bullets, and you have good armour, then I reccomend using the ripper or auto-axe (if you have the pitt). It deals damage quickly. You can manage to kill a deathclaw in about 17 seconds with the ripper, and about 15 seconds with the auto-axe. Using the mauler or another unuiqe auto-axe will result in lots of deathclaws dead fast! This is really helpful when your ambushed by 2 or more deathclaws, because you can sometimes manage to hurt 2 deathclaws at one time with the auto-axe. Disabling 2 arms (or legs) at once!

Not a Challenge[]

I don't really find them to be so hard. I used a normal scoped magnum, now I got the Blackhawk and love it, and usually 3 shot them through VATS before they even get close. I cleared the Old Olney place and used about 8 or so stims totally. I heard about it being supposedly hellish hard and thought I'd get a challenge, but.. it was a breeze. I find the scorpids to be more of a pain because they always come in pairs and I hate backtracking while firing.. My guy is a capped char, with all crits, sneaks, smallarms perks and 10 luck to boot, and I tend to crit alot. Was wearing Recon armor with Oasis hood and sunglasses (gotta look good ya know) through the encounter. I went to the Deathclaw cave after that and cleaned it up as well without any problems. Scorps is more of an annoyance.. ForkyD 15:00, 15 November 2008 (UTC)

They can appear around Megaton. I saw one kill Deputy Weld.

The poor metal sod... may he rest in peace, and his CPU scattered among his brethren in the D.C. Scrapyard.--Kajex Firedrake 08:54, 5 December 2008 (UTC)

As i am a sniper character,i tend to hide in good places and use the victory rifle to get a sneak attack critical headshot on them,if that doesnt kill them,i finish them off with colonel autumns 10mm pistol Werewolfhell 12:35, 3 January 2009 (UTC)

8 stims in Old Olney? I didn't even use one. I just went through with my dart gun and shot each one in the leg, then stood back and finished them off with a hunting rifle. Bloodbath87 00:06, 7 January 2009 (UTC)

I just when in to Old Olney and used a reservist rifle along with a stealthboy and shot all of them in the head I found it quite easy I was level 8 at the time.--PX1279 04:44, 28 January 2009 (UTC)

It true how people over exaggerate the difficulty but once you switch up to Hard Difficulty they do become reasonably hard, but not really nothing to worry about. Hotkey Med-x, The dart gun and The Lincolns repeater and recruit Fawkes. If you have the action boy perk use Leoduexs Hockey Mask and you can have up to 6 shots in V.A.T.S. and if you have Grim Reapers Sprint then...well lets just say nothing is getting within 10 meters of you :) This set up is best used in Old Olney or the Deathclaw sanctuary but you can use it wherever you want. Seftonboy 20:56, 10 April 2009 (UTC) i am a energy wepon person but some times i use sniper dart gun and small guns but energy wepons are my fav becase they are very powerfull against death claws

myself i just use dart gun and plasma rifle that is all you need you dont need to use alien blaster ammo and DEFENTLY NO CLOSE COMBAT i mean they are one of the best units for close combat and you are trying to kill them like that

but medic power armour and thelsa power armour well any that helps your stats should be worn but when you do fight them yous hould make sure your not overcum by your equipment one video i would highly recemend 10 ways to kill a death claw witch go to that deathclaw place with the medic armour

one big bit of help is fawkes but if you dont help him star coss paldian or chron for good karma neturAL butch robot sargent l13 evil jericho clover any of these would be god but make sure they all use range User:Morgan 434500:052 may 2009

I usually just run up to their face with my fists or with a powerfist(i love Fisto! :D) and maul them down because if you are good enough unarmed you make them bounce back from the heavy hits and you press them backwards, its a bit bad if many deathclaws at one time but what else would you ahve VATS for? :P unarmed is the most awesome thing ever :P exploding deathclaws with your fists is truly manly and hardcore! shame on you energy users :P USE DA FISTS!

I kill them with their own hands....Deathclaw gauntlet=dead deathclaws. Unfortunately you have to kill at least one to get it....

Possible deathclaw reference?[]

Ok,i was wathcing torchwood last night and when it reached the final episode,i noticed that the creature near the end *abbadon* looks strikingly similar to a fallout 3 deathclaw,has anyone else noticed this? Werewolfhell 17:51, 7 January 2009 (UTC)

Oddly, there's a Final Fantasy 10 enemy in the Inside Sin area called 'abaddon' that (arguably) looks similar to Deathclaws. I think given that Deathclaws are basicly large, built, humanoids with big claws, however, the concept isn't unique enough to be a reference- its most likely a coincidence.

There's also a creature called Abbadon in Final Fantasy VIII in The Great Salt Lake; It's similar to a Deathclaw only it's absolutely huge and its limbs are bigger than Deathclaws' in proportion to its body

  • Abbadon* is one of the names of the Christian Devil, though the term is not used much anymore (personally, I think it sounds better). Since there are references to people in-game calling them *demons*, they might be based off of some of the pictures of demons from the medieval period of history. Just a thought, though. -- The Seasoned Gamer 2/21/09

The Deathclaw is a reference to the Shadowclaws from Wasteland. THAT IS ALL, END OF STORY. Shaur M. S. Grizlin 22:24, 21 February 2009 (UTC)


deathclaws have actually been an enemy in the ff series since 1990. 7 years before fallout 1. however, the first two games they appeared in (ff3 and ff5) did not get an english release until many years later. ff7 was the first english translated game to feature deathclaws, but it only released in america a month before fallout 1 so it is probably a complete coincidence that the two share names. —Preceding unsigned comment added by 24.250.168.248 (talkcontribs) 23:04, February 28, 2021. Please sign your posts with ~~~~!

deathclaw front of super duper mart[]

i killed my first deathclaw foront of super duper mart and someone told that that is impossidle. it was cheising wastelander. is that impossidle

A Deathclaw chasing a Wastelander is one of the game's random encounters. So, yes, it is possible that you encountered one there. Many others have as well.--Niksilp 15:05, 5 January 2009 (UTC)

Dart gun Strategy[]

The easiest way is actually to hotkey the dartgun and the terrible shotgun, or weapon of choice, shoot with dart gun to cripple legs so it can't charge at you with it's cunthammer of a melee attack, then finish off with desired weapon from a distance, a comfortabloe one. ^-^.From luvs2spooge@live.com.au, add me for further dicussion

XP[]

The article should mention the high amount of XP these creatures give and theyre a great way to level if you have the hardware

Lincoln's Repeater is the truth![]

I found that a sneak critical plus one or two extra head shots in vats was enough to take care of these creatures. If you don't have good sneak stats, though, its a bit more of a challenge. But even free shots (outside of VATS) with the repeater causes a lot of damage on these horrid things.

  • Nah, one Sneak Attack Critical with the Better Criticals perk is enough to send those things to hell. Of course, considering 100% CND and 100% Small guns skill.
  • I read Talk:Deathclaw#Not_a_Challenge and quite agree that DeathClaw is nothing but more like a harden + faster type Super mutant master. I haven't enter Old Olney yet, but random'ed a few DeathClaws so far. The way i handle them is quite simple (my char build is sneaky sniper type) - Using Lincoln's repeater, sneak and headshot the DeathClaw. It usually take me 2-3 bullets - a sneak critical plus one or two extra head shots. My Lincoln always in 90-100% condition + 100% Small Guns Skill + Better Criticals perk. Still, i haven't got chance to one hit kill DeathClaw. I'm not sure how the above can 'one hit kill' it. Tarakhal 03:38, 16 February 2009 (UTC)
  • whats great about the Lincoln's repeater is that it has a zero spread. you can easily try doing a sneak attack inside or outside of V.A.T.S(if your sneak or small guns isn't high enough) and if it still doesnt go down after the first shot, you can just aim and fire the next few shot outside of V.A.T.S and almost be garranteed to hit it. Of course I still recommend switching to a Dart Gun if you cannot take the deathclaw out in one shot as a precaution. But with a mid to high small guns and decent sneak, you can easily take off over half of a deathclaw's health and sometimes one-shot them if you have the right perks.

Kill a Deathclaw in One Hit[]

The Metal Blaster can kill a Deathclaw in one hit on very hard with a sneak critical outside of VATS. You will need 100 Energy weapons and Better Criticals. If getting close enough is too difficult, use the Chinese Stealth Armor.

Behind the Scenes[]

"The deathclaws may possibly be a reference to the 1998 film Godzilla, in which both look and walk similar and are just iguanas mutated by radiation from a nuclear explosion. They may also be a reference to the Greek mythology animals known has minotaurs having bull horns on the top of their head."

Seriously? It seems that once people see something remotely similar to something they've seen, they assume it must have influenced something in Fallout. I saw a bull on a can of energy drink... maybe that's where Deathclaws came from too? o_O

Yes, unfortunately when it comes to unquantifiable associations the sky's the limit, necessitating Help:The_Vault#General_editing_guidelines. In general all of the weak associations should be kept to the discussion pages ;) Ash Nuke AshRandom (Talk) 18:46, 28 January 2009 (UTC)

Deathclaws fighting each other[]

"Occasionally you will see a family of Deathclaws at the death claw sanctuary, it's actually pretty funny. Also I've seen larger Deathclaws beating up smaller Deathclaws as if it was a brother beating up a younger sibling. Also i don't know if this is a glitch but I've seen the Deathclaws at the sanctuary completely kill each other off, and they'll continue attacking bodies after they're dead."

Moved to here from the article. Kanhef 02:53, 15 March 2009 (UTC)

Bigger Deathclaws (females) often pick on smaller Deathclaws (males) to show dominants. Just like dogs, except they kill each other.

Deathclaw appears on load[]

Occasionally, especially in areas where they may be found normally, a deathclaw may appear near the player upon loading a game, where it was definitely not before. Apparently, creature locations or spawns may be different in a save then they were when that save was made. My prime example occurred in old olney. After being killed by a deathclaw and loading my last game, I found that my save, in which I was safe when I made it, had a deathclaw no more then 10 feet from my character. I eventually managed to kill it by switching to my combat shotgun (possibly the terrible shotgun), and targeting its right leg until crippled. This also happened recently when I loaded a fast-travel autosave, which is proof enough that it wasnt already there when I saved. When I loaded the autosave created by fast traveling from near tenpenny tower, I had a deathclaw near enough to me that I had to kill it before making the same fast travel trip a second time, fortunately, I am much better prepared to face such a threat at my current level and loadout.--Sotanaht 02:15, 29 March 2009 (UTC)

Simple strategy[]

You see a Deathclaw, you stick a Nuka-Grenade up it's ass. End of story. Just make sure you aren't too close.

Tactics[]

Deathclaws have exceptionally high health and can take a lot of damage, but lack armor and are still (relatively) vulnerable to headshots from high-powered weapons. Keep this in mind as you hunt/attempt to survive these ferocities. If you intend to hunt Deathclaws instead of avoiding them, followers can be helpful in detecting them. However, this poses a threat to the follower, as followers rely on their weapon power, not on using plans. Of course, their AI can't think for itself. This is where you come in. Try these strategic tactics.

  • The Scoped Gauss rifle is very effective against Deathclaws: one shot will not only damage it but also knock it back and stun it for a few seconds. Use this time to unload on the deathclaw.
  • The Alien blaster is extremely effective against Deathclaws. When using the Alien Blaster against Deathclaws, just a few shots to the deathclaw will down the creature in a matter of seconds. It is highly recommended that the player obtain this weapon before attempting to acquire Prototype medic power armor in the sewers of Old Olney. The ammo is rare, however, so strive to use it only for such emergencies.
  • A good tactic is to use the Victory Rifle to knock the Deathclaw down for a few seconds (requires a critical strike), then run up to it and let loose a few targeted shotgun blasts. It is recommended to use The Terrible Shotgun. With a sneak attack critical from the Victory Rifle, a Deathclaw can fall in a single round of VATS and some quick movement.
  • If you don't have a large variety of terrifying weaponry at your disposal and rely on standard guns, Deathclaws can be particularly dangerous. A ammo-conserving way to dispatch these creatures is to plant a Bottlecap mine in its path. It will deplete almost half of its health and cripple both its legs, making it slowly lumber towards you, allowing for you to use any weapon while running backwards. Serveral shots from a Combat shotgun will suffice. However, if using the shotgun method, make sure you keep your distance. If there are multiple Deathclaws attacking you (for example, near Old Olney), focus on crippling their legs first with mines. Beware not to back into any other Deathclaws.
  • With a high enough Small Guns skill (At least 60 recommended), and high AP (at least 81) this tactic can be used. Allow a Deathclaw to charge at you. The instant it raises it's arm to attack, enter V.A.T.S and cue in 3+ shots with The Terrible Shotgun. This should lead to the Deathclaw's demise. If not, even Dogmeat by himself can finish it off. If no followers are available, one more shot from any gun should do it.
  • A highly recommended tactic is to use a Dart gun before attacking a Deathclaw by any other means. This greatly

reduces its mobility, and disables its stronger pouncing attacks.

  • One way to take it out without the terrifying weapons is to hit him in the head a few times with a hunting rifle from a large distance, let him come to you while blasting with the assault rifle, and just as he's about to pounce, drop a bottle cap mine and run backwards. That should hopefully cripple his legs, now just finish him with a assault rifle.
  • The easiest way to take one out is drop a bottlecap mine cripple one or both legs then blast away with ans assault rifle, or my favorite way is to cripple its left leg with the dart gun then nail its other foot to the ground with the railway rifle. Then you can go up and hit it with your fists or shoot with a 10mm but either will kill it.
  • All of the "Demo-man oriented" players will be able to dispose of these tough guys quite easily: in fact, a single Bottlecap mine, (fully upgraded and with a 100 Explosives skill will get up to an astonishing 860 damage) will blow the critter to pieces even if you are playing on Very Hard mode. This works better in narrow areas like the deathclaw sanctuary and Old Olney sewer, since they will have no chance to avoid the mine and will run straight to you: also, you had better consider the remarkable speed of a Deathclaw, so be careful when throwing Bottlecaps around or you could blow yourself up along with your target (Bottlecap mines will detect the target even if they have just been trown).
  • A really fun way to clear out old olney is as follows; Find a far-away area of your choice. Lay down some mines of your choice in a circle around you. Then some more in a kind of path towards old olney. pull out the sniper. Aim for a deathclaw, but then switch to your dartgun while still aiming. Quickly shoot the deathclaw. Repeat the proccess untill all or most of the deathclaws in town are crippled. (They will not be able to find you because the dart gun is silent, don't worry) Now take out the sniper and shoot the hell out of 'em! They will probably come running towards you because they have high perception, but at least 3 of them will die before they get to the mines. If any more survive, then a a mini gun/gatling lazer will kill the rest quickly from afar. Note: If you are a low level and don't want to risk being killed, then get the perforator/infiltrator from the Pitt DLC, and shoot them with that instead of the sniper. Chinese stealth armor is also reccomended if you don't want to be seen. Also, if you lay a mine somewhere else, then shoot it with a silent gun, the deathclaws will go to investigate the noise. You can either have other mines in that area, or you can shoot them then.
  • A great old olney stratagy is to mez a deathclaw that is in the town,from far away. It will berserk, and hopefully the other deathclaws wont find you.

A Deathclaw in action: http://www.youtube.com/watch?v=HjGpsrTatQI

Enclave Deathclaw Glitch Possibly Maybe?[]

So I'm playing Broken Steel and i'm going to Old Olney. I go attack the camp to get a Deathclaw like the game says, and then I've got a new follower. I name him Fluffy.

Then fluffy starts beeping and dies. Uh...what. Jono 00:33, 11 May 2009 (UTC)

Did you not pay attention when that lady said "There might be some adverse affects, for the deathclaw, not you."

The Story of the Deathclaw and me[]

Once i was walking out of rivet city i was more bored then watching peoples lifes on MTV or LARRY KING (nightmares). So i was like ADVENTURE TIME! I wanted to look around the wasteland at level 7 (may have been using jet at the time). I found a place called DEATHCLAW SANTUARY. So i thought "hmmmmmm the word Death means it hurts alot and claw means BIG CLAWS. I went in. When i went in its dark scary and i was like sweeeeeeeeet and i found a bobblehead (endurance) so i was like theres a reason why a bobblehead is in the area (vault 108 charisma Gary says one word, Fort cons. BIG GUNS its a fort, vault 106 science its in a vault, intelligance is in science lab in rivet city next to super smart DOCTER LI) so i wonder why is endurance in here.

Reason: you need Enderuance to run away.

SLASH!

i turn around my damage is like a million i SCREAMED AND HIT IT WITH MY KNIFE!

Good news: got away

Bad news: Knife broke Sad face :(

And that is how i hated deathclaws and there my biggest enemy

But they look sick as hell!

favorite creature

I LOVE AND HATE YOU DEATH CLAW!!!

sorry didnt put who did mess age above --Kirby888 01:34, 28 May 2009 (UTC)Kirby888

Gameertag: Kpenguin808

Dave the Deathclaw[]

I went to arlington cemetery because i left my fat man there. when i went outside the house it there was a friendly near by so i went to it and saw it....A DEATHCLAW! I got my gauss out and shot at it 3 times it fell down but came up with no damage lost, and most weird of all, didnt attack me. I thought this was the best thing ever!!! I call him Dave the Deathclaw! I go to him everytime im bored.

Has anyone else found Dave? He's next to the colusum on the hill if the cemetery. He's not in my brothers game.

--Kirby888 19:24, 31 May 2009 (UTC)

Vengeance![]

One word... Vengeance

Edit warring[]

I went through the edit history of this page and it's basically some anon changing "chameleon" to "iguana" - for what reason I can't fathom - and then someone else changing it back to the correct info. Is there some way to prevent this? Maybe lock this page so that only registered contributors can change it? Deadlykris 18:43, July 1, 2010 (UTC)

It show the IP address for anon users. So they could block the IP address for a week maybe.BLACK LENNY 19:05, July 1, 2010 (UTC)

I am not arguing the Point I have had no part in any of the " edit Warring "

Still, maybe if all could see an indisputable reference from the Game shown in clear game text, quoted from an NPC, terminal, or searchable note.. Then there would be no question.

  • Where exactly dose it say Deathclaws are mutant chameleons ?

I swear I'm not try'n to challenge anyone 'tis the season to be jolly ~ and all that Folla la la jaz..

  • I'd just like to see the reference because I love the games to much and I must have missed it.

SaintPain TinySaintPainThat was broke afore I got here." 07:44, December 12, 2012 (UTC)

Its a Chameleon Damint[]

I was the one who kept changing it back. And I agree that that person needs to be taught a lesson or somethin.Deusira 19:01, July 1, 2010 (UTC)

If I had caught the changes first I'da changed it back to Chameleon myself :) Deadlykris 03:26, July 3, 2010 (UTC)
Whateves but all that matters was that its been taken care of.Deusira 06:10, July 3, 2010 (UTC)

Quick Question[]

I was in Duvok's Place(Falloout 3, Xbox 360), and a random deathclaw came out of nowhere and caught me off guard. When I reloaded the auto save, it wasn't there. I was just wondering if this has happened to anyone else.

It followed you in. It may have been the Enclave deathclaw from the nearby Enclave camp. Kris (talk) 03:49, July 14, 2010 (UTC)

I was unaware they could use doors.
-Cimmy

I'm feeling a Jurassic Park reference here. But yeah, that same Deathclaw appeared "good" on my compass. Not sure if it was frenzied. Chief z 07:34, August 10, 2010 (UTC)

You probably were doing the "Shock Value" DLC quest and you were near an Enclave camp. A Deathclaw probably opened it's cage, but since you had the Deathclaw control scrambler and you entered Dukov's place and the Deathclaw followed you in. And because of a bug if animals follow you inside buildings, the Deathclaw died before you appeared. The Unknown User 01:54, November 29, 2010 (UTC)

New Vegas Deathclaws[]

It says that Deathclaws are featured in New Vegas but I haven't found any information to pertaining about them. Does anyone know from magazines what they are like and if there's going to be new ones like Super Mutants Nightkin? Draco122 19:57, July 19, 2010 (UTC)

They'll probably be the same Deathclaws as in Fallout 3, though there may be some variants that don't exist on the East Coast and haven't died out on the West Coast. Kris (talk) 20:33, July 19, 2010 (UTC)
I know it's a slim chance but I do hope that you get a chance to have a Deathclaw as a Follower. I mean Dogmeat was awesome but he was seriously lacking in power at later levels maybe having a deathclaw as a Dogmeat upgrade would be good. Perhaps even seeing these intelligent deathclaws too Draco122 19:38, July 22, 2010 (UTC)

Future Predator[]

I know there's no way this is a reference but Deathclaws really remind me of the Future Predators from Primeval. They look relatively similar, both come from a post apocalyptic earth, both (as far as we know) were both created via experiments, both are seriously deadly in close range and really fast Both have been controlled via some sort of head gear by the villains. Anyway, just thought it worth mentioning. JASPER//"Do you like hurting other people?"UserRichard 20:21, July 19, 2010 (UTC)

When did the show hint future predators were created? I know they got harnessed in the present using future brain implant tech, but I got the feeling they were natural evolution of bats? Like the mermaid sealions

killing a deathclaw easily[]

criple one of it's legs (i usually use mines) and it will limp and then you can do whatever you want with it.69.68.33.66 01:12, August 7, 2010 (UTC)ljw2396

I myself find the Dart Gun better but that ruins the challenge. Hunting Deathclaws with nothing but a Hunting Rifle, a bucket of .32 calibre ammo and a combat knife is more than enough for me to take down most deathclaws. I'm just glad that Vegas now has more hunting style rifles, gives me a better selection for Deathclaw Hunting Draco122 18:21, August 14, 2010 (UTC)

In NV I found a easy way to kill deathclaws and other high Lvl creatures. 1. Buy boxing tape or boxing gloves from Goodsprings general store. 2. Make sure you have armour, stimpacks, and weapons. 3. Go up to any creature you want to kill. (Tip: If It's a higher Lvl make sure theres only one at a time. 4. Punch the creuture 2-4 times. 5. VIOLA!!! The creature/human is paralyzed oblivion style. (DeAdLy 1mPaCt 21:25, January 16, 2011 (UTC))

NV:This Machine

FO3:Dart gun then Blackhawk

Weird-Ass Glitch[]

Um so I was walking from Old Olney to the Nuka-Cola truck that's near it, and as I went along the road, I stopped (even though I was still pressing the button to walk forward). Then I noticed that I stopped because something was obstructing me, yet I could only see air. After a little aiming the interface said I was looking at a Deathclaw, and I could hear its breathing... Yet I was marked as "Hidden". When I shot at the space of air a Deathclaw faded in and started attacking me.

Additional info: I'm using Windows 7 and it was night during the event.

Anybody else experienced this?

Legendary Deathclaw[]

I just got out of Dead Wind Cavern, with the Mercy in hand. While I was down there, I got my face torn off at least twice by an unspeakable beast called the "Legendary Deathclaw" that served as the final guardian of the weapon. It was at least twice the height of a standard Deathclaw, took no less than five shots from a full-condition Gauss Rifle to kill, and was able to kill me in two swipes, from full health, on Very Easy. Who else has met this monstrosity in combat? And more importantly, are their more? Captain Baird Comm-LinkService Record 03:28, October 23, 2010 (UTC)

I haven't yet encountered this beast, but as a Level 28 it is my duty to hunt it armed with nothing but a BB gun and 1 box of Cram. There is only the one, Legendary Deathclaw, and shall never be another, unless spawned with console. Oh and it ignores DR so be careful. 50.8.131.242 02:29, November 3, 2010 (UTC)

Chameleons don't camouflage themselves. They change colour to indicate emotions. It's an old myth.

If you are playing on Hardcore mode and chose the Wild Wasteland perk the best, and easiest way to kill any and ALL Deathclaws is to get the Alien Blaster and determaining on your energy skill can kill the legendary deathclaw with 2- headshots! I did this, and was thrilled! eve nthough I had to reload a few times due to my VATS not woking in the narrow corridor that enters the ONES chamber. But I over came and walked out with MERCY! ~ Pilry

Blind Deathclaw[]

Can anyone with Fallout:NV on the PC with the G.E.C.K. check around Primm and Novac for the "Blind Deathclaw", maybe check the creatures list and find one lacking AI, or with a significant editor ID? It seems to be confirmed, but a little proof, as well as a location would help.

New Vegas Deathclaws[]

Is it just me or do the Deathclaws in Fallout: New Vegas seem a hell of a lot tougher than the ones in Fallout 3. At level 30 in Fallout 3, I killed lots of Deathclaws and thought it was easy. I'm Level 30 in New Vegas, and I still keep getting killed by these things like I'm a level 2 character. Did the developers do this on purpose or am I just not as good at Fallout like I was before? - Texas Ranger 22:25, November 16, 2010 (UTC)

I noticed that too. Seems as though the Black Isle crew wanted us to really eat it when fighting them. Oh well, more fun when they die! >:D 173.81.140.171 05:18, November 20, 2010 (UTC)

I personally LOVE the way deathclaws are 400% harder. Before, I could kill one with a .32 handgun,...NOW, It takes 9 shots with a Hunting Shotgun. Now we have something to regularly hunt at level 30.Before, in FO3, at level 30 I felt rather invincible, and Dogmeat literally was. NOW at level 30 I still have something to fear: Being steamrolled by a pack of 5 Deathclaws. Troy242621 01:50, December 23, 2010 (UTC)

Just use a better and unique gun with a lot of rounds to be used before it reloads. I use [1]--amadrid 11:13, January 9, 2011 (UTC)

I also noticed how much more difficult they are to take down. Kind of makes me wish I could get my hands on a dart gun in the Mojave. Did I hear something about Dogmeat? Waste of a companion if you ask me; ever hear of Charon? :p 206.248.160.246 01:52, December 21, 2011 (UTC)Cobular

Respawning?[]

Is there any location in New Vegas where you can find a deathclaw that respawns, or is it when you whipe them all out, they're a discontinued species? I love hunting those things :}. Troy242621 01:52, December 23, 2010 (UTC)

Deathclaws Were'nt so Tough[]

I was level 28 in New Vegas, exploring around the Quarry, I can take out deathclaws easily by shooting them in the head by a strong, high damaged unique weap. For all the users that cannot take out deathclaws really easy...Shoot them in the head because their torso is the main absorbant of the damage of your weapon. In order for them not to attack, cripple the arms, that's a good advantage against one.

Anti-Material Rifle[]

I found it really fun to use an Anti-Material rifle against them in the Quarry. it was all fun until i didn't notice a Mother had come up behind me...

Lol, gotta watch out, bro!

Ranger Breasly 20:58, April 22, 2011 (UTC)

Pwned man yer it most of been all fun and games to kill all of them... or so you think until the mother just come from behind and pwns you:P The One The Only--Vault3Fiend 08:20, June 11, 2011 (UTC)

Yikes this doesn't sound like a happy endi ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh dont Mr Deathclaw dont kill me no not the face not the face.......................... phew sorry but that dam deathclaw as i was saying this isn't a happy ending --The One And Only Please Welcome NCR President Andrew Parker 11:47, June 24, 2011 (UTC)

Plural?[]

What is the plural of deathclaw? Is is "deathclaws" or "deathclaw", like deer and moose? I've heard both and was wondering was really was the right plural. Kastera (talk) 22:41, May 9, 2011 (UTC)

Late, but it's most likely deathclaws.

Flying Deathclaw[]

Was Walking between shalebridge and the car fort in F3 and spied a deathclaw stalking behind the post for the broken monorail. I sniped his head as soon as it was open and it shot straight up into the air. Funniest thing I've seen while playing F3 (168 hours logged so far). Upon aiming where it was, it still showed the damage meter and dogmeat started growling. When I went to the area I shot it at, I came around the monorail support and it appeared again and shot straight up again until it was a tiny dot. Waiting for an hour seemed to have "erased" it from the area. Silly deathclaws. Mechacode 06:50, June 3, 2011 (UTC)

Guess who just appeared out of thin air 5' in front of me as I made my way across the car fort bridge. >_< Mechacode 06:58, June 3, 2011 (UTC)

Hairy deathclaw ~ I want to see in Next FO[]

Hairy deathclaw[]

FOT deathclaw
Gameplay article: Fallout Tactics

A deathclaw subspecies living in the area of the former states of Illinois, Missouri and Kansas developed patches of fur to better cope with the colder climate. (However, since reptiles are cold-blooded and produce very little of their own body heat, a real-world reptile with fur would actually freeze to death.) Furthermore, some of them were noted to be capable of speech as early as in 2197, which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War.

The hairy deathclaws are more matriarchal than their Core Region, Capital Wasteland and Mojave Desert counterparts, with packs being led by Matriarch. While infant, these deathclaws are less hairy and seems to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.

  • You may say " il·log·i·cal /iˈläjikəl/

Adjective: Lacking sense or clear, sound reasoning: "an illogical fear".

  • ( since reptiles are cold-blooded and produce very little of their own body heat, a real-world reptile with fur would actually freeze to death.)

* I say " Fear not Mr Spock !

Hairy Deathclaws just might be related genetically to the feathered dinosaurs.. Who says mutations only Evolve, might not some Devolve ?

  • Why must a fictional Deathclaw even be cold blooded ? Maybe they are fictionaly related to the feathered dinosaurs!

Couldn't the Hairy Deathclaws plumage just be a mutation of an emue like creatures softer downy under pelting, fluff ?

I beg the NEXT FO generation creators to bring on that Nuclear winter or at least let us revist the frozen north as in Operation Anchorage 's aftermath !

  • I could see a Canadian, frozen, wastland full of refugees and a wild mix of chinese remnants , & all other kinds of goulified left overs from the old world, US & Canadian, Russian, Displaced irradiated Eskimos. Even G.E.C.K. addicted post vault Hippies !!

* OMG IT WRITES IT'S SELF !!!!!! " I'd buy it NOW at TWICE the price !!!

Polar Yao guai, Mutated Moose, "Fury Land Killer Wales"

  • Rember " " il·log·i·cal is just one word for Lazy & or Uninspired.
  • P.S. I want to believe in Fury Deathclaws.

That was broke afore I got here! 12:55, June 3, 2011 (UTC)

Tips on Deathclaw Huntin'[]

Deathclaws are pretty strong in New Vegas, and I was thinking we could put tips here for killing them. I find that Miniguns, Grenade Machineguns, and Riot shotguns are great for killing Deathclaws. When a Deathclaw is running at you take your Riot Shotgun and run at them the moment they get close, but not so close that they use their leaping attack. It usually catches them off guard, allowing you to unload on their heads in vats. Retroman000 20:54, July 9, 2011 (UTC)

No; Fallout Wiki doesn't cover strategy. We'd rather have players actually think the problem out for themselves. Kastera (talk) 00:09, July 10, 2011 (UTC)

AIM FOR... --Hello New Californa Rebublic How We Doing 04:29, July 17, 2011 (UTC)

deathclaw hunting weapons[]

personally i like my anti-material rifle, i used this and my mysterious magnum to clear out the deathclaw promonatary and get the remnant armor but i want to know if theres a better weapon for hunting them, especially in a confined space like dead-wind cavern when sniping is a bit of a problem. i'm not a sneak charachter i'm just a good shot nd have 100 guns and unarmed. for all ye would be deathclaw hunters i would not recommend starting in quarry junction as the deathclaws there have roughly twice the HP of normal ones i started at an abandoned railroad to the north fighting the blind ones there but despite there name they have good perception so dont think u can just walk up and sneak crit them. the promonatary is across the river and thats probably one of the best places to go because theres a great reward and an easy escape. anywhoe what do ye think the best deathclaw hunting weapons are?

deathclaw breeding grounds[]

ok um i really want some one to help me out here. i was walking around nelson when i look over a cliff seeing a river and more land on the other side, i climbed down the cliff and noticed something moving, being a lvl 29 i had to go check it out, i swam across, being midnight i was on high alert, right when i got on land i heard heavy sticky sounding steps, i approach over the rock and innumerable deathclaws 10, 15 i tried to fight em off with my brush gun but failed, has anyone else encountered this - deathclawslayer1

What about Rawr?[]

Does Rawr, the unique Deathclaw in the Fallout: New Vegas add-on, Lonesome Road deserve a place here? It would make sense, but if not, could someone please explain why?Foxi Hooves (talk) 21:09, July 12, 2013 (UTC)

Albino Deathclaw notes[]

Just wanted to say, whoever put the "sensitive hide" comment there was a dumbass. The robe was so he looked like a hunchback, mutated monk rather than a deathclaw. Y'know, because most people react to deathclaws with an "AAAAH SHOOT IT BEFORE IT CLAWS MY FACE OFF!!!!" or "That looks like a deathclaw, best to snipe it before it notices us", not a "Hi how are you?". In fact, I seem to recall that the 'claws in Vault 13 where you meet Goris even mention something to that effect, if not Goris himself. He wears the robe so he's not a bullet magnet when traveling, not because his skin's sensitive. He takes it off in combat because otherwise it'd hinder his movements- and because in combat, letting his prey know what he is has an intimidation factor to it. I'd edit this myself, but the page is protected. --72.193.224.193 22:38, May 30, 2015 (UTC)

"They were then refined by the Master, using genetic manipulation and the Forced Evolutionary Virus. The resulting creature is incredibly fast and powerful.[2]"

"2.0 Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes."

As far was i know, Deathclaws are pre-war and not a FEV mutation. The article says that the FEV was used, but the Footnote says nothing about it. 1. Deathclaws can breed, which most FEV mutans can't. 2. F2 has FEV mutated Deadclaws that are different from the wild. How can this be if the Wild is already a FEV mutant. 3. Just because FEV is a important part of Fallout doesn't mean that everything is linked to FEV. 4. FEV is rare. Just because bethesda butchers the story in order to use Super Mutants everywhere doesn't mean the concept is retroactiv. (Where does the institude and Vault88 have the FEV from anyway?)

I would like to request removal of the FEV statement in the Background section or a huge quote from the F2 Official Strategies & Secrets strategy guide that states the use of FEV.

  1. The majority of post-war mutations were induced by West-Tek's FEV, not Mariposa's. Sterility is apparently exclusive to humans affected by FEV.
  2. I don't understand what you're trying to say here
  3. Blame the writers.
  4. Blame Bethesda. We can't really do much here. Institute and Vault-Tec got FEV through plot holes.
The background is self-explicit. Deathclaws are indeed pre-war, but were later refined with FEV. The deathclaws seen in the original games are the FEV mutation. God knows why FEV-induced deathclaws exist far away from Mariposa. Rain comms. - logs. 11:05, August 30, 2016 (UTC)

Deathclaw being manipulated with FEV by the master.[]

The only reference to this is from the game guide of fallout 2, which is not canon (it states that deathclaw are a mix between bears and wolverines, if we can agree that this is not canon, why not the master part?) Or tactics (also not canon for obvious reasons.

The master does not mention deathclaws at all in game, no mention of FEV experiment on deathclaw in all games.

This part should be removed from the deathclaw page as it is not canon.

--FunkOne (talk) 18:20, March 4, 2020 (UTC)

First, the F2 game guide doesn't state anything about the specific animals used in the creation of the Deathclaw, which you can read on the citation. And even though it's never mentioned, a lack of absence in-game does not mean an entirety of lack of mention. The lore is that The Master experimented and refined them, while Deathclaws themselves were created using genetic experimentation Pre-War. Secondly, while Tactics is non-canon, it serves a point to record the Deathclaws shown in that game. JCB2077 (talk) 18:13, March 4, 2020 (UTC)


You are right, i confused the guide with the concept art description where it is stated that the FEV was used to make deathclaws. But the point remains; Nowhere in the game or in any official lore content it is stated that the master had anything to do with deathclaws. The only sources are non-canon. Why would the master experiment on them and then not use them at all or not even talk about them? This information only comes form non-canon sources and should be omitted from the page like any non-canon confirmed information. Keeping it there only confuses people with false, or at best, unverifiable information.

--FunkOne (talk) 18:19, March 4, 2020 (UTC)

It's stated in the game guide, which is official lore content. Nowhere is it ever stated that the game guides are non-canon. As for the logistical ramifications such as why he never used then, it's the fault of Interplay, not the wiki. The wiki just records objective and factual information. JCB2077 (talk) 18:24, March 4, 2020 (UTC)
the wiki itself states that the game guides are semi-canon because they have issues(https://fallout.fandom.com/wiki/Fallout_canon). Maybe update that page to make them 100% canon because you can't state that something is completely canon if there are no canon sources on it (actual games), and your only source is something that has its canon status disputed. I think that is dishonest toward fallout's lore to make something canon based on this. There is nothing factual or objective in this (using disputed canon to "prove" something not explicitly canon is canon). Lore should be rigorous and provable.

--FunkOne (talk) 18:42, March 4, 2020 (UTC)

They have issues, but one issue in a book with hundreds of pages doesn't invalidate the entirety of the book. Changing it to 100% would be no better than changing it to 0% canon. Beyond that, canon is a hard thing to determine, and even the actual games have things in them that conflict with themselves. Ghouls being given a set extinction date in F2, FEV being scattered about in the atmosphere, and so on. To say it's dishonest to use a canon source and change it to say it's 100 or 0 percent canon is no better than directly lying to the audience. However, you are right that lore should be rigorous and provable, that's why the wiki has citations. And this situation is no different. Which is why the citation is made, and utilizes a canon source. JCB2077 (talk) 18:49, March 4, 2020 (UTC)
It might not invalidate the whole book, but it shouldn't be used to justify stuff that is not present in games either. You can't have the cake and eat it too. Canon is not actually a hard thing to determine. When something is not stated in canon works, it is not canon. I disagree that the guide book is canon, just like the wiki page disagrees too. It can be used as a reference, but it is not canon enough to lift information out of it and make that information itself purely canon, when it is not confirmed by any information in the actual canon works. This is the dishonest part. If something is confirmed canon in games, and then additional information is present in the book, that's fine. But this is a case where nothing of the sort is said in any canon games, and the only information source has its canonical status disputed. It should be omitted.

--FunkOne (talk) 19:08, March 4, 2020 (UTC)

It's not a justification, it's factual information that is to be recorded to provide context and information to those who would otherwise have no idea about it. And that's not how canon works. The Fallout Bible, the Fallout game guides, and comics such as All Roads are all supplementary sources of canon, but they are not fully canon, nor are they 100% non-canon. Using only the games as a source invalidates at least 33% of the wiki, not to mention major parts of specific areas that rely on the Bible, the game guides, and so on as references and canon information. If you want to change it, take it up with an administrator or bureaucrat, but as far as the wiki is concerned, it's factual and registered canon information that cannot be changed. JCB2077 (talk) 19:13, March 4, 2020 (UTC)
So you disagree with the Wiki's own "what is canon" page?

All road is 100% canon.

The bible is not canon.

The game guides are semi-canon.

I just want to make sure we agree to disagree on the same subject.

--FunkOne (talk) 19:21, March 4, 2020 (UTC)

In fairness, I'm used to the Vault's standards of canon, which are still being delegated over by the bureaucrats.

AR, Bible, Game Guides = Supplementary canon. All of it is canon apart from anything that is expressly contradicted by the games. Which the Deathclaws are still not a part of, as the Master refining and improving them is never contradicted by Fallout 1 or 2.

I see that their definition of canon differs from this one. Since we are on the Wiki and not on the Vault, we should stick to the one published on here for pages on here. But it matters not, i understand that you are going to block the changes no matter what, canon state be damned.

--FunkOne (talk) 19:31, March 4, 2020 (UTC)

Tyranus's edit[]

Is there a particular problem with that edit requiring a blanket reversion? I'm not seeing anything on the surface. Agent c (talk) 22:13, 20 April 2022 (UTC)

Looking at the edit, it's got a fair few unsourced claims and is written in a generally unencyclopedic tone. The Primary reason for reversion at this point however is edit warring. Tyrannus has tried, excluding their initial edit, to re-add the information to the page 6 times, with little-to-no alterations made to amend the text in-line with moderator recommendations. -LovinglyGaslight (talk) 22:49, 20 April 2022 (UTC)
Given that the consensus has been that the removal of the information was incorrect and contrary to our policies, Tyrannus was correct in restoring the data. From there, if rights holders believed that the page needed corrections, they could have added the appropriate tags or did the cleanup. All sides failed in this skirmish. intrepid359FO76NW Overseer4/20/22 [6:09pm]
If there's a consensus that's been reached, then I haven't seen it. -LovinglyGaslight (talk) 23:18, 20 April 2022 (UTC)
Likely because it only ever happened on Discord, if at all.
Also, restoring the data was not correct, as doing so re-instated outdated reference formats, which actually goes against our current policy. Likewise, it is not the job of rights holders to clean up the exact same parts of an article for a second time.
In general, nothing speaks against a user wanting to re-add info to an article, if they are willing to put some effort into it. But I do not think that we should encourage partial or entire copy and pasting of outdated revisions, which takes zero effort at all. I find this behavior disrespectful toward other editors, who may have worked on an article in the meantime. –FindabairMini-JSPnP LogoThe benefit of the doubt is often doubtful. 05:06, 21 April 2022 (UTC)
If the reference format is incorrect, or there is some other issue like that, does not policy direct you to correct the problem, rather than revert? Even if it did not, surely best practice should direct you to correct rather than revert. I think we would do better if we avoided terms like "Disrespectful", lets look at the issue, not the personalities. Agent c (talk) 18:47, 21 April 2022 (UTC)
Who is to say that reverting does not correct the problem? Especially, when other editors already put up time and effort to go through an article, to bring it up to speed in regards to policy changes. Each editor is responsible for their own edits, and has to make sure that they are in line with current standards. That is why we utilize edit summaries for our changes and leave talk page messages, to explain the rules, and to link users to the appropriate policy or guideline. And my personal disapproval of the praxis of copy and pasting outdated revisions is not tied to any one individual, it is really just a general statement. I simply disagree with that approach, regardless of who does it. –FindabairMini-JSPnP LogoThe benefit of the doubt is often doubtful. 20:19, 21 April 2022 (UTC)
I looked at the reference policy, and I'm not seeing anything that says an overview page should be blanked or converted into essentially a disambiguation page with a gallery. Tyrannus wasn't trying to restore bad references, he was trying to restore a mass deletion of content. Given that Lord T's restoration had 52 references, I don't see how re-blanking the page had anything to do with references. The guy had less than 5 edits to his name at the time. If the issue was indeed reference formatting, an experienced editor should have handled that. Perhaps any of the 4 rights holders that reverted him could have done so.intrepid359FO76NW Overseer4/21/22 [6:33pm]
The content that got "mass deleted" was actually already present on the individual Deathclaw articles. Also, any particular user's assumed motivations are not relevant, when it comes to Agent C's original question. Other than that, you clearly do not seem to get my point, which is honestly fine with me. I wish everyone a nice weekend. –FindabairMini-JSPnP LogoThe benefit of the doubt is often doubtful. 07:07, 22 April 2022 (UTC)

Who is to say that reverting does not correct the problem?
I suppose it solves in in the same way that a sledgehammer solves opening a nut. But you end up with a bigger problem. If the problem is only referencing, you're removing content that is good along with the bad. A correction allows the good content, and maintains standards. Its also more user friendly and doesn't discourage good edits later.
Especially, when other editors already put up time and effort to go through an article, to bring it up to speed in regards to policy changes.
I don't understand how adding correct content (albeit with a technical error) is in any way disrespectful to other editors. Additionally, its been indicated this is from a prior version of the page. Could it not be argued that removing their correct research, again, because of a technical issue, is disrespectful to those editors?
Each editor is responsible for their own edits, and has to make sure that they are in line with current standards.
Is removing content, rather than correcting less than perfect content to bring it up to standard in line with policy?
The content that got "mass deleted" was actually already present on the individual Deathclaw articles.
If its on individual Deathclaw articles, is that not an argument it should be part of a summary, which policy says should be on a summary page, as it is not specific to any particular version of a deathclaw? Agent c (talk) 19:46, 22 April 2022 (UTC)
I suppose it solves in in the same way that a sledgehammer solves opening a nut. But you end up with a bigger problem. If the problem is only referencing, you're removing content that is good along with the bad. A correction allows the good content, and maintains standards. Its also more user friendly and doesn't discourage good edits later.
The problem is not only the reference format, it is also duplicative info cluttered over several articles. To make things worse, said info is more often than not composed of made-up nonsense. For example, this gem right here: "Male deathclaws that reach sexual maturity are easily recognizable by their brown skin and prominent, fully formed horns." What do we know about deathclaw sexuality? Or this one: "Claws, on the other hand, are present from day one." Who has watched a baby deathclaw hatch from an egg? - those sections are full of, and pardon my French here, unsourced crap like that.
I don't understand how adding correct content (albeit with a technical error) is in any way disrespectful to other editors. Additionally, its been indicated this is from a prior version of the page. Could it not be argued that removing their correct research, again, because of a technical issue, is disrespectful to those editors?
As per my examples above, the correctness of the content may be argued over. The thing is, people take the effort to re-structure or re-write an article, to remove inaccurate or made-up info, to update stuff due to policy changes. All of these actions take time. Whereas an entire or partial copy and paste from an outdated revision does not, while it also re-adds a whole lot of issues. And sure, you could argue that way, but then again, I would definitely contest some of that "correct research."
Is removing content, rather than correcting less than perfect content to bring it up to standard in line with policy?
No, content should generally be fixed, if possible. However, in this particular case, this was already done once, so it would be double the work. Time, that could honestly be spend better, on fixing another article, or on arguing endlessly on an article talk page.
If its on individual Deathclaw articles, is that not an argument it should be part of a summary, which policy says should be on a summary page, as it is not specific to any particular version of a deathclaw?
You have me at a disadvantage here, which of our policies speaks of summary pages? And sure, it can be an argument. One could also argue to just dissolve the individual articles, and cramp the info from there into the overview article, in order to make it even less readable and more of a wall-of-text. Not like 70% of our page views come from mobile devices.
But as I already stated, I am not opposed to re-adding info, as long as it is done in a proper way, e.g. does not contain made-up stuff and has the proper format. –FindabairMini-JSPnP LogoThe benefit of the doubt is often doubtful. 18:06, 23 April 2022 (UTC)
The problem is not only the reference format, it is also duplicative info cluttered over several articles

Should it not be in the summary page then, and transcribed to those other articles as neccessary, as per redundancy policy

There should only be a single article (or section of an article) where a given topic is presented in full detail. Other pages should link to the page or transclude the details instead of repeating them. Only information that is directly relevant to the subject of a given article should be included in that article.

Traditionally this would be the summary page contains that information, and the transclusion templates are used to embed it as required. We appear to be doing this the wrong way around - putting the detail on all the other pages, but not the one central page where it should be. It is also very explicit that the new content in the other pages should be specific to those iterations.

As per my examples above, the correctness of the content may be argued over. The thing is, people take the effort to re-structure or re-write an article, to remove inaccurate or made-up info, to update stuff due to policy changes. All of these actions take time

No wiki page is forever. If thats what you're after you're in the wrong business. There is no grounds for valuing the contribution of one editor for another on "respect" grounds. I presume thats not in policy, if it is, it shouldn't be.

One could also argue to just dissolve the individual articles, and cramp the info from there into the overview article, in order to make it even less readable and more of a wall-of-text. Not like 70% of our page views come from mobile devices.

But doing it the way the wiki seems to have been doing it is not only a violation of policy, its simply bad practice. If I wanted to learn about Deathclaw from a lore perspective, where am I going to go? Am I going to read all the other pages, or am I going to go to the "Deathclaw" page? You should be putting the information where the reader expects to find it.

You have me at a disadvantage here, which of our policies speaks of summary pages?
If an article subject appears in multiple games, there should be a single article about the subject which serves as an overview.

The article, pre recent changes was not written as an overview article. It was written an index to other articles, despite claiming to be an overview article, as it contained no actual overview. It was therefore not consistent with the overview section of the editing guideline (And especially when read together with the redundancy policy), which again, directs all common content to be on one page, not distributed over many. Agent c (talk) 15:10, 24 April 2022 (UTC)

Advertisement