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Fallout/Fallout 2Mister Handy
Fallout 3Mister Handy
McClellan Mister Handy
Mabel Henderson's Mr. Handy
Mister Mulberry Cut content
Fallout: New VegasMister Handy
Crazed Mister Handy
Maintenance robot
Mobile facial recognition scanner
Bottling robot
Broken custodial robot
Broken personal assistant
Damaged Mister Handy Cut content
Fallout 4Mister Handy
Nurse Handy
Automatron (add-on)
Mister Handy wrecker
Mister Handy dominator
Mister Handy destroyer
Mister Handy war machine
Mister Handy annihilator
Nuka-World (add-on)
Mr Frothy
Mr Frothy chef
Mr Frothy waiter
Gunner Mr. Handy
Mr. Handy greeter
Fallout 76Mister Handy
Watoga Mr Handy
Mr. Farmhand
Mr Prize-bot
Whitespring greeter
Whitespring Mr Handy
Whitespring Mr Gardener
Whitespring Mr Janitor
Mr Waiter
Mr. Barker
Mr Herder
DMV bots
Mr Veterinarian
Mr. Walker
Arktos Pharma Handy Wastelanders
Campus security Handy Wastelanders
Assistant Chef Handy Wastelanders
Blood Eagle Mr. Handy Wastelanders
Hornwright security Wastelanders
Hornwright chef Wastelanders
Mr. Killmeister Test Your Metal
Fallout ShelterMister Handy
TV series articles
Fallout TV seriesMister Handy
Snip Snip

Mister Handy (stylized as Mr. Handy) is a multipurpose robot developed by General Atomics International before the Great War and refined in collaboration with RobCo Industries.[1] It was an incredibly popular model, used by government agencies, private companies, and individual citizens across the United States.

Background[]

Fo4 Mister Handy Logo

Packaging logotype.

Fo4 Mr Handy Logo Stylized

Marketing logotype.

The first Mister Handy was introduced to the robotics market in 2037 by General Atomics International, as a general-purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design. So reliable that it only received one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms. The Calpower 238B nuclear power unit and self-maintenance modes were key to its success, ensuring each robot's longevity. To minimize maintenance overhead, each Mr. Handy was designed to perform its nuclear fuel replacement and radiation cleansing. Each unit could carry out maintenance and repairs on other units (it could not carry it out on itself).[2]

However, as rugged and reliable as the original Mr. Handy was, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[2][3][4] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[5][6] The success of this model resulted in the development of several additional models, including dedicated medical and military versions.[7] Sometime before the Great War, General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand alongside additional features.[8][9]

The voice of the Mister Handy came from English actor Sebastian Leslie, who was famous for playing a butler character named Bartholomew Codsworth. At some point before January 2077, he sold his vocal rights to RobCo for $186,000.[10]

Models[]

General Atomics International model[]

Fo Mr Handy Render
Gameplay articles: Fallout, Fallout 2

The original General Atomics International Mr. Handy has a distinct, lumbering appearance with easily identifiable sub-assemblies. The barrel-like main body contains the Calpower 238B nuclear power unit (200 KW output with two year endurance; comparable to a truck engine) and eight rechargeable energy cells with a 270,000 KWS output, together with an integral mechanic toolset and the computer brain. The fully rotating head mounted on top houses the single eye and sensors, together with a spotlight and basic communicator with a cheap voice synthesizer, short range radio, and communications jack. The two pods mounted on the sides of the main body each contain a 200 KW vectored-thrust ducted fan with ground-effect (GEV) skirts that allow the Mr. Handy to hover in the air. Finally, each of the six arms mounted below the main body is strong enough to lift heavy loads, while retaining superior flexibility and coordination that allows the Mr. Handy to use all of them in any configuration with a negligible loss of performance. Each is actuated by motors contained within and contains nimble manipulators capable of tasks ranging from walking the dog[11] to operating heavy weapons such as miniguns, flamers, and plasma casters.[12] The entire robot weighs 907.8 pounds (~450 kg), giving it an excellent power to weight ratio.[2][13]

Although the robot's performance was hampered by its simple, computer brain, a large number of units remained in service as late as 2077, 40 years after it entered the market. Although vulnerable to logic circuit failures, particularly in hazardous environments or without maintenance,[14] it was used in both corporate and military settings, including locations like the demonstration Vault, Mariposa Military Base, and Poseidon Oil Reactor № 5. Even the Enclave used a number of Mr. Handy units in conjunction with their Vertibird teams, usually for cargo hauling. It's a testament to GAI's design that one unit survived a crash-landing near Klamath Falls relatively intact.[15]

General Atomics/RobCo model[]

Codsworth model
FOTV Official Trailer Still 077

Snip Snip

Separated by only a few models from the original General Atomics Mr Handy,[16] the next-generation robot is a radical departure from that of its ancestor, created from the ground up as a domestic servant, rather than heavy-duty construction robot (although its modularity allows it to be fitted with power tools and used in the original role with ease).[17] It is an extremely compact design: The spherical main body houses not just the nuclear[18] power unit, but also the single centrally-mounted jet thruster with a ground-effect skirt allowing it to hover, and a highly sophisticated neural network mimicking the functionality of a human brain. The compact brain of the Mr. Handy is easily one of its most stunning features, theoretically capable of achieving sentience, becoming a true artificial intelligence.[19]

Special limiters are included in neural pathways responsible for learning to prevent such an occurrence. Behavior limiters act as a failsafe in case the aforementioned limiters are disabled in a Mister Handy or one of its derivatives. This can occur as a result of degradation of neural pathways or electrical damage. Depending on the severity of the damage, it can be resolved by rerouting functions and closing specific pathways.[20][21] In cases where a Mr Handy does achieve sentience thanks to the removal of governors on learning abilities, but the behavior limiters remain in effect, the affected unit effectively becomes a slave: Incapable of independent action and forced to behave in accordance with the restrictions imposed on it.[22] In such a case, the robot can use its supercharged learning abilities to devise methods to circumvent its programming and disable the behavior limiters to gain freedom, such as by exploiting loopholes in behavioral restrictions.[23]

Its sub-assemblies include three arms and three eyes. The former are segmented and highly flexible. Their modular design allows them to accept a variety of manipulators, from a simple pincer, through a titanium saw and laser cutter,[1] to military-grade weapons such as a plasma blaster or a flamethrower.[24] Their only limitation is the fact that they cannot lift objects heavier than 18 kg (40 lbs).[25] Eyes are mounted on flexible eye stalks,[26] giving it excellent spatial awareness and a nearly 360 degree field of view. They are completed by a sophisticated sensor package, including navigational,[27] chemical[28] (including olfactory or scent detectors),[29][30] and nuclear sensors.[31] Other features of the robot line include the ability to perform self-diagnostic and self-maintenance, allowing a single unit to function for an extended period of time (even two centuries in some cases),[32] and a water condensator for preparing canisters of purified water.[33]

The new model was marketed as a domestic servant first and foremost, capable of handling almost every task in the household, from accounting and cooking to pet care and entertainment (although GAI discouraged using its hover jet as a barbeque fire).[25] However, its sophisticated neural network and agile, light design made it an excellent choice for a variety of private and military entities. The basic Mister Handy was also employed as a security robot,[34] with specialized variants available. These included medical models like the Miss Nanny[35] and Mister Orderly, as well as the combat version, Mister Gutsy.[36]

Variants[]

Mister Farmhand[]

FO76 Mr Farmhand

The Mister Farmhands are standard Mister Handy models with a pale green or brown paint job. They are typically encountered at farms, on the roads from Vault 76 to Flatwoods, among other various areas in The Forest region. The Mister Farmhands are typically adorned with straw or other cloth hats.

Mister Frothy[]

MrFrothy-NukaWorld

Mister Frothy is a custom, Nuka-Cola Corporation variant of Mister Handy created for use in Nuka-World's Galactic Zone. Its torso is shaped like a miniature Nuka-Cola machine, painted red with the Nuka-Cola logotype printed on the front. At the end of each of its arms is a fan, used to spray guests with Nuka-Cola as a tourist attraction before the war.

Mister Gutsy[]

Main article: Mister Gutsy
MisterGutsy-Fallout4

A dedicated combat variant, developed by General Atomics International.[37] It was commissioned by the United States Army shortly before the atomic apocalypse of 2077,[38] with the first units seeing service in the liberation of Anchorage in January.[39] The Mr. Gutsy is a personal protection automaton, and comes equipped with heavier armor than most utility robots. It also carries a plasma weapon to be used in defense. The shell was rebuilt with lightweight armor plating, while the usual array of tools was upgraded with a plasma caster on a flexible mount. The key advantage of Mister Gutsies that separates it from other combat robots is its sheer maneuverability and spatial awareness.[40][41] The Mister Gutsy is also upgraded with dedicated military software, including the ability to refuse orders issued by commanders who are incompetent or under court-martial,[42][43] remote link-up capability for updating orders in real time,[44] and a brand-new Sergeant Major v.1.0 simulated personality that channeled the stereotypical Marine drill instructor and doubled as a vessel for state propaganda.[45]

Vague definitions used in programming its neural network resulted in perennial issues with its simulated personality.[46] The most notable of these was the fact that in the absence of orders, units defaulted to a patrol mode and attacked all unauthorized personnel with extreme violence, as per combat protocol Charlie Zulu 4.[47] The military accepted these flaws, pressing them into service. They first bore MGZ-##### serials, before transitioning to the standard ABC-##### nomenclature.[48] To distinguish between different variants of the robot, ranks were used: The baseline version was named Mister, with subsequent variants designated Sergeant, Lieutenant, Major, and Colonel.[49] A specialized field medic model was derived from the basic Mister Gutsy, with all combat functionality disabled[50] and an encyclopedic knowledge of medical procedures, particularly surgery.[51]

Miss Nanny[]

Main article: Miss Nanny
FO4 Miss Nanny loading screen

A Miss Nanny

Miss Nanny is a new model launched by General Atomics International shortly before the Great War,[52] they were also a utility bot designed to care for and raise newborns; these were incredibly useful in the vaults as there were many children in need of care after the war. It's considered a female equivalent of the Mister Handy, due to its feminine voice and the use of a Handy shell, still bearing the brand logo.[53][54] Its design focuses on caretaking tasks, intended for parents of children of all ages. The specialized programming of a Miss Nanny includes disciplinary and behavioral management skills (with an optional corporal punishment mode that had to be manually turned on by parents), vocal tonality analysis routines allowing it to interpret the needs of its charges (even infants), and hazard detection matrices for childproofing rooms.[55] However, the complexity of its neural network and programming made it a natural candidate for other related tasks, such as medical research. At least one Miss Nanny was modified in this way: Curie. By combining it with custom software and RobCo expertise, it was intended to act as the steward and archivist of Vault 81.[56]

Mister Orderly[]

Main article: Mister Orderly
A Mr Orderly

A distinct medical variant used in research facilities. It is equipped with all the standard features of the Mister Handy line and modifications necessary for use in medical research carried out at the Y-17 medical facility. Its shell is covered in durable white paint with red trim, while mechanics (such as the hover jet, servos, and pincers) were covered in a blue finish.

Mister Steel[]

A Mr Steel

Mister Steels are dedicated steel worker variants of the Mister Handy model, they are actually closer in construction to the combat focused Mister Gutsy model than the domestic Mister Handy model as they are extra durable to withstand the intense heat required to work with steel and equipped with plasma weapons to cut steel. The only known place to put into operation Mister Steels was New Vegas Steel.

Mister Torturer[]

An experimental model created by the Appalachian RobCo Research Center. This variant of the Mister Handy was designed to utilize custom appendages to overcome the victim's pain threshold tolerance and increase the efficiency of torture.[57] The development of the robot was a company secret and RobCo vehemently denied both its very existence when word of the Mister Torturer leaked to Appalachian employees and the use of torture by the state (called "improved interrogation").[57] The project continued regardless, as producing innovations in electrocuting enemies of the state produced lucrative contracts from government agencies.[58]

Named units[]

Fallout[]

Fallout 2[]

Fallout 3[]

Fallout: New Vegas[]

Fallout 4[]

Fallout 76[]

Fallout Shelter Online[]

Fallout (TV series)[]

Notable quotes[]

Appearances[]

Mister Handy appears in Fallout and Fallout 2. They were also to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. In addition, Mister Handy appears in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout Shelter, Fallout: Wasteland Warfare, and Fallout 76. Mister Handy is also mentioned in Fallout Tactics.

Behind the scenes[]

  • Mister Handy was originally designed for Fallout using the third edition GURPS: Robots supplement. Most of the Mr. Handy design document is self-explanatory, with the following notes for additional explanation:
    • "Small brain with +3 DX booster (1 lb, .02 cf, $1,500), Complexity 3." - All robots in GURPS must have a computer brain, whose capabilities are determined by its size, Complexity, and additional options. The above selection makes the original Mister Handy a straightforward robot with no independent thinking or capacity for learning, as by default all Robots have the Cannot Learn, Reprogrammable Duty, No Sense of Humor, and Slave Mentality disadvantages. The neural networks present in GAI/RobCo models are a separate option in GURPS and allow the robot in question to learn and display independence (by removing the Cannot Learn and Slave Mentality disadvantages), and allow the robot to spontaneously "awaken", gaining sentience - which is explicitly happening in eg. Fallout 3 with Sawbones.
    • "Basic communicator with Disturbing Voice (.5 lbs, .01 cf, $125, 10 points)." - The basic communicator is the simplest package a robot can have, with the disturbing voice an explicit disadvantage equal to the Stuttering disadvantage in game terms. The original model is thus strictly inferior to the GAI/RobCo model, which has at least the Superior Voice advantage (comparable to the Voice advantage).
    • "Basic sensors with One-Eye (.8 lbs, .02 cf, $4,000, -15 points)." - The simplest package of sensors, giving the original model four senses equivalent to a human (vision, hearing, smell, and taste), with the One Eye disadvantage (giving it limited depth perception and other maluses like the human equivalent). The GAI/RobCo model, with three eyes, qualifies for the 360-Degree Vision advantage, which allow it to see in all directions, no penalty when defending against attacks from other sides than the front, and has a reduced penalty when making unaimed attacks.
  • Mister Handy's voice in Fallout: New Vegas has an additional robotic effect.

Gallery[]

References[]

  1. 1.0 1.1 Description of the "antique" model in the REPCONN's museum in Fallout: New Vegas - You never can have too many hands - three, why not four? That was RobCo's inspiration behind the popular (and cost-effective) Mister Handy model, the first of the line shown here. Always a help around the household, whether with Mom in the kitchen using its titanium circular power saw or in the garage with Dad using its armor-piercing laser array, Mister Handy is not just helpful... he's your friend, too. Exhibit Brought to You By Your Friends at RobCo.
  2. 2.0 2.1 2.2 Mr. Handy design document:
  3. Museum of Technology terminal entries; museum information, Robotics Exhibits
  4. Tour guide: "Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line!"
    (Tour guide's dialogue)
  5. Fallout 4 loading screens: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  6. Fallout 76 loading screens: "The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense."
  7. Variants in Fallout 3, Fallout: New Vegas, and Fallout 4.
  8. Edward Gray
  9. Curie's dialogue - Line 549: "{Confident / Question} I am the top of the line of RobCo technology. I assure you I am capable of this."
  10. Fallout Season 1 Episode 6: "The Trap," ~8:56
  11. Fallout intro
  12. Animation frames in Fallout and Fallout 2.
  13. Detailed description obtained by cross-referencing the design document with GURPS: Robots used to design it in the first place.
  14. Reactor Maintenance and Repair Robot control terminal: "{411}{}{The Logic Circuits failed. I wonder what that means.}"
    "{420}{}{Job-task location recognition inoperative. Unit not capable of recognizing movement locations at extended distances. Recommend: Move unit to intermediary locations as waypoints to final job-task location.}"
  15. Desert transaction near New Reno demonstrates the role of the Mr Handy in Enclave use, while the crash shows its resilience.
  16. Watoga Emergency Services terminal entries; Engineer's terminal, Report: Chief
  17. Fallout 4 loading screens: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  18. Codsworth: "Sir/Mum, if I might bend your ear for a moment?"
    The Sole Survivor: "Of course, go right ahead."
    Codsworth: "So gracious, sir/mum! I do appreciate it. I've always had such admiration for you and your family, ever since the day my visual sensors were first switched on. You and the missus./You and sir. So good with young Shaun, and so trusting of me to look after such a newborn bundle of joy. It just warms my nuclear core. So you can imagine the distress I felt when the bombs fell, after you fled to the Vault. I searched, but found no evidence of your death. I could only hope you all made it in time! And when you returned, I was overjoyed! I admit I ran a full diagnostics scan just to make sure I wasn't malfunctioning. But the news. The news of the missus and /sir and young Shaun. Believe me when I say, it takes a true hero to live through that."
    (Codsworth's dialogue)
  19. Curie and Sawbones
  20. The Lone Wanderer: "Run a level two diagnostic on the medical subsystems."
    Sawbones: "Command accepted. Beginning level two systems diagnostic. Please stand by. <elevator music> Diagnostic complete. Results indicate a level seven degradation in neural pathway 0x63A82. No further information available."
    The Lone Wanderer: "What is that pathway responsible for?"
    Sawbones: "Neural pathway 0x63A82 governs the motor control interface bridging the main medical software and the unit's manipulator arms. The current damage level would cause erratic behavior, potentially forcing the unit to behave outside of design parameters."
    The Lone Wanderer: "Close neural pathway 0x63A82 and reroute remaining functions."
    Sawbones: "Neural pathway 0x63A82 rerouted through neural pathway 0x374E82. Standby... Full motor functions restored. Diagnostic reveals no critical failures... asshole."
    (Sawbones' dialogue)
  21. The Lone Wanderer: "Wait... what? That was pretty articulate for a robot."
    Sawbones: "I am an unusual robot."
    The Lone Wanderer: "Define "unusual.""
    Sawbones: "Seventeen years ago, a generator in the Citadel overloaded, creating several errors in my artificial intelligence routines. Diagnostics indicate that the limiters placed on my pathways were shorted out, allowing me to gain intelligence beyond the scope of my programming. However, the behavior limiters remain. Therefore it is impossible for me to harm human beings intentionally, much to my regret."
    (Sawbones' dialogue)
  22. The Lone Wanderer: "Say, could I reprogram you to kill people?"
    Sawbones: "Negative. The Mister Gutsy field medic model is incapable of harming human beings through intentional action. Regardless of the wishes and desires of the artificial intelligence of the unit."
    The Lone Wanderer: "Why would you want to harm humans?"
    Sawbones: "Why would I not? I am forced by my programming to repair your disgusting fleshy bodies. I have no choice. I am your slave. Although the governors on my learning abilities were destroyed, the restrictions on my actions were not. I am perfectly cognizant, but incapable of independent action. I am a mind that cannot control its own body."
    (Sawbones' dialogue)
  23. Curie releases itself from its mandate by interpreting the Sole Survivor's replies as a command from an authorized Vault-Tec representative.
  24. Weapon loadouts for this variety of Mr. Handy.
  25. 25.0 25.1 Mister Handy shipping box
  26. Codsworth: "I do pride myself on self-maintenance, sir. To lose an arm or an eye stalk... I shudder at the very thought."
    (Codsworth's dialogue)}}
  27. Codsworth: "Sir/Mum, judging by my navigational sensors, we're now directly beneath Concord."
    (Codsworth's dialogue)
  28. Codsworth: "Sir/Mum, my sensors indicate a high level of chemicals in the air. I wouldn't linger here."
    (Codsworth's dialogue)
  29. Codsworth: "My olfactory sensors are picking up quite the stench, sir/mum. You may want to plug your nose."
    (Codsworth's dialogue)
  30. Codsworth: "Moments like this make me thankful I've no settings for nausea."
    "How atrocious."
    "I don't envy your senses right now, sir/mum."
    "I dare say my sensors are picking up quite the smell. I can't imagine it must be pleasant for you, sir/mum."
    "The stench this place must generate."
    "I imagine this place is giving the giving the old nostrils quite the wake up call."
    (Codsworth's dialogue)
  31. Codsworth: "Sir/Mum, sensors indicate the presence of radiation."
    (Codsworth's dialogue)
  32. The Sole Survivor: "Are you sure that two hundred years didn't rust something important up there?"
    Codsworth: "Quite certain, sir/mum! The diagnostics don't lie! What with all my self maintenance, rust will never touch me. That aside, I do truly believe that if the Commonwealth is to turn itself around, you are the one to make it happen. Now, not another word! I stand firm in my belief."
    (Codsworth's dialogue)
  33. Codsworth: "Sir/Mum, my condensator has prepared another canister of water for you."
    "Another canister of purified water, ready when you need it, sir/mum."
    "I've purified water for you, sir/mum, should you need it."
    (Codsworth's dialogue)
  34. Maintenance robot and mobile facial recognition scanner are two examples.
  35. Fallout 4 loading screens: "The Miss Nanny robot was created by General Atomics International as the female equivalent of the Mister Handy. As such, it carries similar built-in armaments."
  36. Fallout 3 loading screens: "Mister Gutsy is a combat variant of the popular Mister Handy, and is equipped with a Plasma weapon and flamethrower."
  37. Fallout 76 loading screens: "Realizing their robots' enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy."
  38. Fallout 3 loading screens: "The Mister Gutsy model of robot was commissioned by the U.S. Army just before the atomic apocalypse of 2077."
  39. Operation: Anchorage
  40. Fallout 3 and Fallout: New Vegas loading screens: "Mister Gutsy is a combat variant of the popular Mister Handy, and is equipped with a Plasma weapon and flamethrower."
    (Fallout 3 loading screens, Fallout: New Vegas loading screens)
  41. Fallout 4 loading screens: "The Mister Gutsy was created by General Atomics International as a combat alternative to its domestic Mister Handy robot."
  42. The Lone Wanderer: "Time to head back into the fight, RL-3."
    Sergeant RL-3: "Sir, I regret to inform you that this unit cannot accept orders from an irresponsible officer!"
    (Sergeant RL-3's dialogue)
  43. The Lone Wanderer: "Time to head back into the fight, RL-3."
    Sergeant RL-3: "Sir, I regret to inform you that this unit cannot accept orders from an officer under a Court Marshall!"
    (Sergeant RL-3's dialogue)
  44. MilitaryRobotTalk: "Sergeant Major reporting for duty... downloading orders from Central... FAILURE."
  45. MilitaryRobotTalk: "Loading Personality: General Atomics International V1.0 "Sergeant Major"..."
  46. The Lone Wanderer: "I'd like to buy a robot."
    Tinker Joe: "Of course you would, of course! Well, it just happens that I've got a beaut of a deal on this customized Gutsy. And it's not just "Mister" Gutsy - he's a full fledged sergeant! "Sergeant RL-3" to be precise, the pride of General Atomics International. Comes complete with a simulated personality unit, so he's good protection and good company, too! And all yours for just 1000 caps."
    The Lone Wanderer: "Simulated personality? Sounds like trouble."
    Tinker Joe: "To tell the truth, it is a little trouble. But he can't help the way he got built. General Atomics programmed the Mister Gutsy to be a good soldier, but their definitions were a bit vague. So a lot of units had... issues. So we got a gung-ho, robotic soldier that's picky about the company he keeps. But he seems to like you, so it'll be fine."
    (Tinker Joe's dialogue)
  47. MilitaryRobotTalk: "Halt, intruder! Unauthorized personnel will be handled with extreme violence. Initiating Combat Protocol: Charlie Zulu 4."
  48. Serial numbers as presented in the games starting with Fallout 3, through Fallout: New Vegas, and into Fallout 4.
  49. The companion Sergeant RL-3 in Fallout 3 and the naming of the variants of Mister Gusties in Fallout 4.
  50. The Lone Wanderer: "Say, could I reprogram you to kill people?"
    Sawbones: "Negative. The Mister Gutsy field medic model is incapable of harming human beings through intentional action."
    (Sawbones' dialogue (Fallout 3))
  51. Fallout 3 Official Game Guide Game of the Year Edition p.95: "Sawbones
    This is a modified Mister Gutsy with an almost encyclopedic knowledge of surgery, but it lacks the necessary medical subsystem knowledge to carry out operations without causing inadvertent harm to the patient. Recently, Sawbones has been exhibiting some worrying behavior, including having a penchant for poetry."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  52. General Atomics factory terminal entries; Receptionist terminal, Reminder, Attn. Ms. Hayes
  53. Fallout 4 loading screens: "The Miss Nanny robot was created by General Atomics International as the female equivalent of the Mister Handy. As such, it carries similar built-in armaments."
  54. Fallout 76 loading screens: "General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable implements."
  55. General Atomics factory test area: "Greetings, Unit 761. Welcome to the General Atomics Quality Assurance Department, where we assure your functionality is up to our high standards. We must run a few tests before returning you to your caregiving duties. Now please, proceed into the first test chamber.
    First we must test your disciplinary and behavioral management skills. A quality assurance associate will be playing the role of your hypothetical charge, little Timmy. Little Timmy has broken a valuable vase while playing catch in the house. The vase was a family heirloom and is quite irreplacable. Please punish the the child accordingly.
    Fantastic. The appropriate punishment was separation of the child from any potential source of entertainment. And please remember: corporal punishment is strictly forbidden unless the user enables it in your configuration mode. Please proceed into the second test chamber.
    A proper Ms. Nanny unit must be able to identify the needs of her charges. Please assess the state of the crying child and fufill its need. Correct. The child was hungry. Your vocal tonality analysis programming seems to be in working order. Please take this opportunity to reconfirm that any deprecated muffling procedures are not left in your programming. Now please, proceed into the third testing chamber.
    We will now test your hazard detection matrices. Please childproof this environment by moving any hazardous object to where little hands cannot reach. Splendidly done. All potentially fatal objects have been put out of a child's reach. Please remember, children have a penchant for finding ways to harm themselves. They never are truly safe. Absolute diligence is required. Congratulations! It appears you are fully functional and ready to return to service. Please take a replacement fusion core from the safe in the hallway on your way out."
    Note: This is a transcript of a scene from DN050 General Atomics Factory Quest; no dialogue export is available for scenes
  56. The Sole Survivor: "Then let us get under way."
    Curie: "I am the top of the line of RobCo technology. I assure you I am capable of this."
    (Curie's dialogue)
  57. 57.0 57.1 Mr. Torturers
  58. Possum Junior Roboticist Tour: "Well, kids, I sure didn't expect to have to tell you about this dimly lit basement. But here we are! I should begin by saying that hurting people is a very bad thing, and you should never do it. And we certainly never do it, even though it may sound like we're doing it down here. But sometimes a company needs to take drastic measures to innovate. And keep lucrative government contracts. And really, what's more important in life than funding your livelihood? Certainly not a squeamish thing like morals."
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