This is a transcript for dialogue with Curie. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | Where did all the cars go? | |||
2 | CIT had miles of tunnels underneath it. I read this in a book. | ||||
3 | There is a considerable amount of ordinance here. | ||||
4 | Nuclear missiles. To think something so comparatively small could destroy so very much. | ||||
5 | According to my memory, this used to be a military site. | ||||
6 | So many cars. | ||||
7 | Oh, look. A secret base. | ||||
8 | Is anyone famous buried here, you think? | ||||
9 | The Old North Church. Such history. | ||||
10 | The Commonwealth almost looks healthy from up here. | ||||
11 | Oh, look. It is so tall. | ||||
12 | The human preoccupation with fiction is a mystery to me. | ||||
13 | A television studio. We are supposed to get autographs, yes? | ||||
14 | Ah, look. It is working. | ||||
15 | I am no engineer, but the engines could be fixed, I think. | ||||
16 | The submarine, it is still working. Somewhat. | ||||
17 | Oh, are we going to see a movie? | ||||
18 | Is this what it was like back then? | ||||
19 | Oh, look at the pony. | ||||
20 | Why bury the dead in one place? Unless it is for fertilization, there is no point to this. | ||||
21 | Another part of the city's core infrastructure useless. | ||||
22 | Henry David Thoreau lived here! | ||||
23 | If you spot a cadaver, let me know. | ||||
24 | If you are injured, I doubt they can help you here. | ||||
25 | Support meetings are very important for those dealing with addiction. | ||||
26 | It appears we are not alone. | ||||
27 | Some sort of training ground... yes? | ||||
28 | My Vault had us conducting secret experiments on the residents. Perhaps the same is true for this one. | ||||
29 | A Vault. I suppose it's worth investigating. | ||||
30 | I wonder what they did up here? | ||||
31 | The population of the Commonwealth is a tiny fraction of what it was. The humans left should focus on reproduction. | ||||
32 | It would take a staggering number of gallons of water to fill this. | ||||
33 | We should talk with the robot. I am always excited to exchange data. | ||||
34 | Excess of drink is the cause of many health problems. | ||||
35 | Ah, the famed Gwinnett Brewery. It was one of the oldest in America. | ||||
36 | What do they put in the cage? | ||||
37 | I am curious to see how the current biosphere interacts with this newly surfaced area. | ||||
38 | Fort Independence is looking much better thanks to you. | ||||
39 | Sample collected. I suspect it is partially digested meats and other biological matter. | ||||
40 | Analyzing. It is interesting how the insect population deals with humans. | ||||
41 | Boston Common. Can we explore? | ||||
42 | Look at their technology. Can we talk to them? | ||||
43 | Oh, a co-op. I never understood why more humans did not adopt this societal model. | ||||
44 | Oh a Co-Op. I never understood why more humans did not adopt this societal model. | ||||
45 | What is on the island, I wonder? | ||||
46 | Has the Commonwealth exceeded subsistence level with their agriculture? That is vital to achieve if civilization is to flourish. | ||||
47 | I wonder if the warning will ever end. | ||||
48 | Be careful. Much of Slocum's Joe food greatly exceeds the daily allowance of carbohydrates and fat. | ||||
49 | Surely there is a working airplane somewhere. To study the world from above would be very illuminating. | ||||
50 | Shopping is not as elegant as I was picturing up here. | ||||
51 | A working ironworks could be most useful for some of my plans. | ||||
52 | These criminals are heavily armored. Caution. | ||||
53 | The initial casualties of the bombs must be staggering. | ||||
54 | And the people here are mining this place? Smart. | ||||
55 | No more little kids to play... | ||||
56 | Was this a ranger cabin? | ||||
57 | The robots appear to be guarding personal property. We should avoid them. | ||||
58 | The Robotics Pioneer Park! Please, we must go. It is a monument to one of my creators. | ||||
59 | What a nice motel. | ||||
60 | Super Mutants are so wasteful in their consumption. Usually hunters are very efficient with their kill. | ||||
61 | Revere Beach. Are we going to vacation here? | ||||
62 | Who knew the beach was so very dangerous? | ||||
63 | There were studies showing the long war had an intense psychological effect on all America. They gave examples very similar to this. | ||||
64 | Gas stations... they are eerie now, are they not? | ||||
65 | Oh, the poor little girl. | ||||
66 | I suppose driving cross-country is now out of the question. | ||||
67 | I wonder if there is a monument to John Adams here. He was born in Quincy, you know? | ||||
68 | I suppose there is little need of quarrying stone now. | ||||
69 | Such a tragedy. | ||||
70 | Propsect Hill. I feel like such a tourist. | ||||
71 | I have never seen the insides of a turbine. | ||||
72 | Oh, the reservoir appears to be broken. | ||||
73 | Such a waste. | ||||
74 | This whole facility is fascinating. I suggest we carefully and methodically push the buttons. | ||||
75 | *cough* What... What was that? This gas. In my throat? | ||||
76 | My sensors detect a high level of an unknown agent in the atmosphere. I recommend extreme caution. | ||||
77 | For medical research, autopsy and the study of the human body is important. But this... this is sick. | ||||
78 | I wonder what's in the camp? | ||||
79 | The entire infrastructure of the Commonwealth is no more. This sewage plant serves no purpose. | ||||
80 | And people used to live in these little trailers, yes? | ||||
81 | Oh, look, a park. | ||||
82 | Remnants of the military are everywhere. | ||||
83 | Nothing left to power nearby. How sad. | ||||
84 | The vast power of the ocean is too often underestimated. | ||||
85 | Ah, too bad. The data they have is not current. | ||||
86 | No more fishies. | ||||
87 | Oh, what are they doing? Torture? | ||||
88 | Can we take the tour? Please? | ||||
89 | Oh no. That... That is a nuclear bomb! | ||||
90 | The ghouls are farming? So they still require nourishment? Or is this strictly for barter? | ||||
91 | Perhaps after our journeys, I could use this place. It is well suited for medicine. | ||||
92 | I suggest we use a different, more secure bank. | ||||
93 | Why have they built such defenses on a highway? | ||||
94 | Oh, Mass State. Perhaps some scientists live there. I hope we meet them. | ||||
95 | Killing this sniper truly was necessary. | ||||
96 | Oh, dumping of radioactive material is a serious crime. | ||||
97 | It is almost pretty in a toxic and radioactive sort of way. | ||||
98 | Ah, look. It's working! | ||||
99 | Mass Fusion used to power the whole city. Look at it. | ||||
100 | Too bad the subway is out of order. | ||||
101 | The fishing industry has seen better days. | ||||
102 | Maybe someone lives in there? | ||||
103 | Oh, what is happening? | ||||
104 | I like the little logo. Pelicans are a majestic creature. | ||||
105 | Are we not committing a felony? | ||||
106 | Oh, look, a big boat. I wonder what is inside. | ||||
107 | Please, tell me we are done with the fighting. This is not what I expected to be doing up here. | ||||
108 | Ah, Lexington. So much history here. Please, can we go to the museum? | ||||
109 | Warning. This lake is highly irradiated. I recommend we avoid. | ||||
110 | This lake is a mirelurk habitat. I shall observe their behavior. | ||||
111 | Ah, a lighthouse. How picturesque. | ||||
112 | Oh, can we go in and meet the DJ? | ||||
113 | It is marvelous! It says a great deal about the culture of the time. I will record this. | ||||
114 | The Treasure must be magnificent to warrant all this. | ||||
115 | Are these Cultist truly human now? Or have they mutated beyond that point? | ||||
116 | Once the shelves were stocked. And now, all rubble. | ||||
117 | Domestication of mirelurks may be impossible. Interesting. | ||||
118 | This was clearly a severe ethical violation. Maybe we should lodge a complaint. | ||||
119 | A whole pack of feral ghouls. Or is it a herd? Or maybe a murder? | ||||
120 | Another victim of the atomic age. | ||||
121 | It feels like I can see forever from up here. | ||||
122 | Perhaps one day we can make this a center of learning again. | ||||
123 | Human adaptability is quite marvelous. Using a crane as a road... | ||||
124 | You can see glimmers of what they saw for the future here. So sad. | ||||
125 | We simply must study these feral ghouls more. Do they possess only animal cunning? Or is there trapped inside some higher cognition? | ||||
126 | College Square. I was hoping some professors or even students would be here... | ||||
127 | No books here. Although, home construction has never been my area of expertise. | ||||
128 | I wonder where all the soldiers went. | ||||
129 | We should mark this location. Blood transfusions are useful in a variety of medical situations. | ||||
130 | One day we will find a proper swimming pool. But not today, I think. | ||||
131 | This is just like a movie. Soon will they break into song? | ||||
132 | An actual Institute scientist's lab. Oh, we must look everywhere. | ||||
133 | Oh, imagine the view from here before all of this. | ||||
134 | This is GNN. So much fine journalism here. | ||||
135 | What were they testing here? | ||||
136 | Oh, bowling! | ||||
137 | The Mister Handy line really is quite magnificent, don't you think? | ||||
138 | Do fraternal orders always carry such stockpiles? | ||||
139 | Fish are an excellent source of Omega-3. | ||||
140 | All this ordinance lying around. Very dangerous. | ||||
141 | Oh, a choo choo train. Maybe one day the tracks will be clear and we can take a trip. | ||||
142 | So many disasters in the Commonwealth. And who will clean it up? | ||||
143 | This simply will not do. No kids will play here now. | ||||
144 | Look at all that. We should go into all the shacks now. | ||||
145 | Oh, Faneuil Hall. It would be even better without all the intestines. | ||||
146 | What is that noise? Oh, it is some sort of animal. | ||||
147 | Where are all the people? | ||||
148 | Oh, can we take the tour? | ||||
149 | Is this... horse racing? | ||||
150 | Oh, the poor prisoners. They may need medical attention. | ||||
151 | I wonder if any organisms live in the pool? Shall we collect a sample? | ||||
152 | What a strange place for a quarry. | ||||
153 | I wonder what they were studying here. | ||||
154 | Surely those boats were not put there intentionally? Such great chaos after the bombs. | ||||
155 | Up there? In the skyscraper? Is that a boat? | ||||
156 | The boat. It is on the building. That is the USS Constitution. Mon dieu. | ||||
157 | My word, what is that? | ||||
158 | Oh, it leads to the subway. | ||||
159 | I have heard of the Croups. Very influential back in the day. And now... | ||||
160 | So much devastation from the bombs. | ||||
161 | Those Raiders guard that tunnel quite ferociously. | ||||
162 | I read that the Corvega Blitz is quite economical and family friendly. But, not so much any more. | ||||
163 | Your new Coast Guard is quite strange, I think. | ||||
164 | Boats belong in marinas. Not drawbridges. | ||||
165 | Look at the little row boat. | ||||
166 | Look at all the books. But where are the students? There is so much to learn. | ||||
167 | We've missed lunch, I think. | ||||
168 | Do they have a schedule here? I would love some Mozart. | ||||
169 | I wonder. What happened to all the satellites? Are some still working in the darkness of space? | ||||
170 | Oh, there is someone inside. We must rescue them. | ||||
171 | Oh, laboratories. We must see what they were researching. | ||||
172 | I think this is not the good type of science. | ||||
173 | It is so... tall. | ||||
174 | Oh. The poor farmers. | ||||
175 | Those are not sorted in the proper Dewey Decimal System. Hmph. | ||||
176 | Oh, a library! Please, we must go in. | ||||
177 | Ah. Basketball. I have read about this. Now, you must dribble. | ||||
178 | Taking the easy way out, sadly, popular choice. | ||||
179 | Do they have beer tasting here? I hear those are quite entertaining. | ||||
180 | Oh, shopping! | ||||
181 | Ah, I have heard of these. This is a speak easy. | ||||
182 | Oh, it's a secret base. Just like the detective books. | ||||
183 | We must be careful. We don't want to tamper with evidence, yes? |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
184 | AO_Companion_Bar_Cooke | Oh, a bar. I have read so much about places like this. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A4a | |
185 | Bartender: Nothing but the best for someone as lovely as you, my dear. | I would like a Rum and Nuka-Cola. With a bunch of cherries, please. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A4a | |
186 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | Hmm. This smells quite... potent. | A3a | ||
187 | myActor: Quaint little place they've got here... I like it. | Excuse me, barkeep. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A3a | |
188 | AO_Companion_Bar_Deezer | Oh, it is a Mr. Handy. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A3a | |
189 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | Lemonade, truly? But I see no lemons. | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A3a | |
190 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | He is very odd, no? | A3a | ||
191 | myActor: Is that a robot... sellin' drinks? | What is your function? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A3a | |
192 | AO_Companion_Bar_Savoldi | I was led to believe this Bunker Hill was a bit grander. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A3a | |
193 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | Or maybe a book? A pamphlet? Even... a postcard? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A3a | |
194 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | This statement does not seem inaccurate. | A3a | ||
195 | myActor: Oh, they have a bar down here? | Monsieur. Are there any tour guides to talk of the history of this place? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A3a | |
196 | AO_Companion_Bar_Takahashi | Power Noodles. Sounds very nutritious. | Bartender: Nan-ni shimasho-ka? | A3a | |
197 | myActor: Be right back, gonna grab a quick drink. | What type of noodles do you serve? | Bartender: Nan-ni shimasho-ka? | A3a | |
198 | Bartender: Nan-ni shimasho-ka? | Oh, Japanese. Watashi wa Curie desu. | Bartender: Nan-ni shimasho-ka? | A3a | |
199 | Bartender: Nan-ni shimasho-ka? | You know, I think this robot is broken. | A3a | ||
200 | AO_Companion_Bar_Vadim | What a fascinating place. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A3a | |
201 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | The gods? You think to fool me. There is no proof of any divinity in all my records. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A3a | |
202 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | He is joking with me? The pulling of the leg. I say, humans are so confusing. | A3a | ||
203 | myActor: Oh... this place looks interestin'. | Monsieur. Do you serve alcohol here? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A3a | |
204 | AO_Companion_Bar_Wellingham | The Colonial Taphouse. Sounds so authentic. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A3a | |
205 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | I am new to this whole drinking activity. I will have what you recommend. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A3a | |
206 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | Oh, I think he just insulted you. | A3a | ||
207 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | Pardon me, monsieur, I would like a drink. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A3a | |
208 | AO_Companion_Bar_Whitechapel | So many Mister Handies around. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A3a | |
209 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | What a curious accent. That is not the standard voice modulation suite. | A3a | ||
210 | What is your designation? | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A3b | ||
211 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | Oh. How rude. | A3a | ||
212 | myActor: I know this place. | Do you serve drinks here? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A3a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
213 | BoS100_02_SceneMain | Player Default: I'll continue to help, but you owe me an explanation first. | Surely, you find this a reasonable request? | BoS100Danse: Very well. | A3a |
214 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | Where are your manners? | BoS100Danse: Then there's no need for you to remain here. | B4a | |
215 | Player Default: That all depends. How much are you paying? | Can't we just help those who need it? | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X2a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
216 | BoS201_00_PrydwenArrives | If mankind can still do something like... that. There is hope. | A3a | ||
217 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | Who could stand against that? | BoS201Danse: That's the plan. | A3a |
218 | Player Default: After rolling that thing in, you've certainly started a war. | And war is the last thing the Commonwealth needs. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B3a | |
219 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | Learning cannot be contained, by stifling it, it can make the flames burn ever brighter. | Player Default: Don't worry, I'm convinced. | A3a |
220 | Player Default: I'm a bit surprised that you don't realize that by now. | Treating them like children is no way to ensure mistakes are not made again. | Player Default: Don't worry, I'm convinced. | B3a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
221 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | If we are to fight, this is a good cause. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A3a |
222 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | Perhaps it is a good idea to kill these Super Mutants, then. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B4a | |
223 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | This thirst for blood, is most unsettling. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A3a |
224 | Player Default: Have you taken leave of your senses? | The ravages of the FEV has demonstrable physiological and psychological ramifications. But a noble sentiment, I think. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B4a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
225 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
226 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | We should help find her. | Player Default: Don't worry, I'll find her. | A3a |
227 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | Aww. I was hoping she could direct me to her university. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A3a |
228 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | Many lives are at stake, Doctor Li. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A3a |
229 | Player Default: If you don't work on Prime, I'll have you shot. | Isn't that rude? | BoS301Li: You son of a bitch! | B4a | |
230 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | I believe some psychological counseling is in order. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A3a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
231 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Curie is alarmed, because she IS a Synth, and the player is agreeing to kill another Synth. She uses doublespeak in front of the synth hater.} Surely you can think of some synths that do not deserve to die. Surely. | BoS302Maxson: I appreciate your cooperation. | A4a |
232 | Player Default: With pleasure. I'll make him pay for lying to us. | Why does a group so scientifically advanced despise this wonder of technology...? | BoS302Maxson: I appreciate your cooperation. | A5a | |
233 | Player Default: I won't do it. Danse deserves a chance to explain himself. | What he asks is just wrong. Monsieur Danse is our friend. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B3a | |
234 | Player Default: I don't know what to say. | Please, do not be swayed by his words. Monsieur Danse is our friend. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X4a | |
235 | Player Default: Isn't there some other way? | Please, you surely must see reason. | BoS302Maxson: Absolutely not. My decision is final. | Y3a | |
236 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | Is not compassion a worthy virtue? | Player Default: All right, I'll hear him out. | A3a |
237 | BOS302_13_CompanionReactsExecute | And the Brotherhood thinks we are the barbarians. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A4a | |
238 | Goodbye, Monsieur Danse. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A4a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
239 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | Is she coming with us? Oh, there is so much science we could talk about. | Player Default: It would be helpful if you tagged along. | A4a |
240 | BoS303_01_Stage10PostPrime | BoS303Ingram: That's if you don't mind a little company of course. | I would welcome Monsieur Ingram's company. Think of the things we can discuss as we travel. | Player Default: It would be helpful if you tagged along. | A4a |
241 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | I would welcome Monsieur Ingram's company. Think of the things we can discuss as we travel. | Player Default: It would be helpful if you tagged along. | A3a |
242 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | Indeed. Mass Fusion's technology is fasinating. | A3a | |
243 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | Where could it be? | A3a | |
244 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | This makes things a little more complicated. | A3a | |
245 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | What a technological marvel. And it is still working. | A3a | |
246 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | Without protection, the radiation will surely be lethal. Be careful. | A3a | |
247 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | Oh, this is not good. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A4a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
248 | BoSM01_CompanionStage070_Commentary1 | The human survival instinct is fascinatingly strong. | A3a | ||
249 | BoSM01_CompanionStage080_Commentary1 | I suspect the soldier had his femoral artery severed. His death would've been excruciating. | A3a |
CIS_ChatWithNPC_Curie[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
250 | CIS_ChatWithNPC_Curie_Scene | Oh, another physician. Tell me, where did you go to university? | Target: University? You're not serious, right? | A1a | |
251 | Are there any trade publications for the medical profession these days? One must remain current on the latest procedures. | Target: Sure there are. Just a couple hundred years old, though. | A2a | ||
252 | Perhaps we should organize a conference of fellow physicians. So we can share our theories. | Target: My theory is you're a little off your rocker. | A3a | ||
253 | The medical arts will not advance unless we share our findings with each other. | Target: Most people look at medicine as a business these days. Makes no sense to share stuff with your competition. | A4a | ||
254 | Since the bombs fell, surely there have been scientific advances? | Target: We're lucky to even get close to what they knew back then. Well, unless you're the Institute. | A5a | ||
255 | Would you be interested in the data I've collected on indigenous species? | Target: Uh, if it's free, sure. Thanks. | A6a | ||
256 | I plan on sharing all my medical findings with the entire Commonwealth. Anything you can provide would help greatly. | Target: Hmm. I do have a few notes here. You're welcome to them. | A7a | ||
257 | One day, I would like to establish a hospital. Where medical practioneers could come and learn and perform dangerous procedures. | A8a | |||
258 | Would you be interested? | Target: If you get that hospital up and running, yeah, sign me up. | A8b |
CIS_CurieScan[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
259 | CIS_CurieScan_Scene | This person has interesting life signs I want to scan. | Companion: Very interesting. | A1a | |
260 | This thing might have important bio records I should scan. | Companion: Very interesting. | A2a | ||
261 | Companion: This person has interesting life signs I want to scan. | Very interesting. | Target: Ummm... | A1a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
262 | - | Are we going to see this baseball game? How exciting! | |||
263 | Oh, can we see the Old State House? Maybe they have the tourist brochure? | ||||
264 | Combat. Zone. What a useful warning. We should avoid this place, yes? | ||||
265 | Ahh, the airport. Can we fly to Los Angeles? I hear it is most lovely there. | ||||
266 | Oh, look at the architecture. So lovely. | ||||
267 | The stories I have read of Parsons are most disturbing. | ||||
268 | Exciting. I wonder if the exhibit, "Treasures of the Jamaica Plain", is still open. Maybe it is precious artwork? Oh, or a mummy! | ||||
269 | Ah, my Vault. Please, let's go elsewhere. | ||||
270 | Are we going on an undersea voyage? Like Jules Verne! | ||||
271 | Oh, the ship is covered in rust. Have you had your tetanus shot? | ||||
272 | I wonder if anyone lives up there now. It must have quite the view. | ||||
273 | My records mention nothing of this place. How bizarre. | ||||
274 | Oh, Fort Independence. The Commonwealth is so full of history. | ||||
275 | Perhaps, in time, it will return to its former grandeur. | ||||
276 | Oh, what a pleasant little place. We should go in, yes? | ||||
277 | Oh! Bunker Hill. I so wanted to visit. Do they have tours? |
COMPickUpScene[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
278 | COMCaitPickUpScene | Player Default: About time I got out of this place. Let's go. | I think if you travel with Cait, you may need to bring a little more ammo. | Dogmeat: (curious sound) | A5a |
279 | COMCodsworthPickUpScene | Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look? | {Friendly} If it isn't Monsieur Codsworth. It is a pleasure to see you again. | Dogmeat: (sad whimper) | A8a |
1407 | COMDansePickUpScene | Player Default: Roger that. | Oh, it is Monsieur Danse. One day soon we must talk of the technological marvels of the Brotherhood. | Dogmeat: (curious sound) | A5a |
1408 | COMDeacon_PickUpScene | Player Default: I'm all ready to go. | Do not get him in any trouble, Monsieur Deacon. | Deacon: Always am, Codsworth. That's one thing you can count on. | A2a |
1409 | Player Default: I'm all ready to go. | Do not get her in any trouble, Monsieur Deacon. | Deacon: Always am, Codsworth. That's one thing you can count on. | A3a | |
1482 | DogmeatPickupScene | Player Default: (playful bark) | {Friendly scientist} Fascinating the bond between human and animal. | Dogmeat: (sad whimper) | A3a |
1410 | COMHancockPickUpScene | Player Default: Done. | You are such a fascinating specimen, Monsieur Hancock. | Dogmeat: (sad whimper) | A8a |
1411 | COMMacCreadyPickUpScene | Player Default: About time. I was getting bored. | Do you have any new injuries for me to treat today, Monsieur MacCready? | Dogmeat: (sad whimper) | A9a |
1412 | COMNickPickupScene | Player Default: Well alright. | You are a scientific marvel, Monsieur Nick. | Dogmeat: (pained whimper) | A8a |
1413 | COMPiperPickupScene | Player Default: Will do. | You know, your Publick Occurrences should have scientific articles. | Dogmeat: (sad whimper) | A12a |
1414 | COMPrestonFollowStartScene | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | A1a | |
1415 | I think with more people like you, Monsieur Garvey, civilization will rise again. | Preston: Take care, Codsworth. | A7a | ||
1461 | COMStrongPickUpScene | Player Default: Strong learn secret of humans. | To see a Super Mutant up so close. It is amazing. | Strong: Robot stop squawking. Strong smash. | A7a |
1462 | COMX688_PickupScene | Player Default: Right behind you, sir. | I am so curious about just everything in the Institute. | X688: He couldn't be in better hands. | A10a |
COMCurie[]
COMCurieTalk[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1331 | COMCurieTalk_RelationshipScene | {You're speaking to someone you're desperately in love with. / Happy} We are better than ever. I never knew life could be such bliss. | A2a | ||
1332 | {You're speaking to someone you're desperately in love with. / Happy} I think we are too good. Can you hear? My heart may burst. | A3a | |||
1333 | {You're speaking to someone you're desperately in love with. Interrupts herself with sentiment. / Happy} We are... I love you... Sorry, it is so hard to keep my feelings contained. | A4a | |||
1334 | {You're speaking to someone you're desperately in love with. / Amused} You have no need to ask. As long as we are together, I... I have no words. | A5a | |||
1335 | {You're speaking to someone you're desperately in love with. / Happy} I thought the greatest challenge to advancing science would be the limitations of the human brain. | A6a | |||
1336 | {Flirty} But it is instead you. So deliciously distracting. | A6b | |||
1337 | {You're talking to your best friend. / Happy} Traveling with my bestest friend makes it feel like nothing could go wrong. | A2a | |||
1338 | {You're talking to your best friend. / Happy} I cannot wait for our next adventure. With you, things are never dull. | A3a | |||
1339 | {You're talking to your best friend. / Happy} We are good. We are great. All we need is some sort of theme song, no? | A4a | |||
1340 | {You're talking to your best friend. / Happy} Together, I feel like we could turn this desolate world around. You fill me with such hope. | A5a | |||
1341 | {You're talking to your best friend. / Happy} We're fantastic. You keep doing all the things you do, and I think there will be books about you. | A6a | |||
1342 | {You're talking to a good friend. / Amused} I... I'm still adjusting to everything. But my feelings towards you are quite pleasant. | A2a | |||
1343 | {You're talking to a good friend. / Friendly} It is so hard to wrap my head around what I feel about you. Before there was only duty. | A3a | |||
1344 | {Pondering} Now... something more. | A3b | |||
1345 | {You're talking to a good friend. / Friendly} It is a true pleasure traveling with you. I feel we are making a real difference. | A4a | |||
1346 | {You're talking to a good friend. / Amused} My feelings towards you are one of the few things I can process. We are, as you say, good. | A5a | |||
1347 | {You're talking to a good friend. / Amused} I... enjoy our traveling together. It is very satisfying. | A6a | |||
1348 | {You're talking to someone you have lukewarm feelings about. / Neutral} I find these traveling arrangements quite acceptable. | A2a | |||
1349 | {You're talking to someone you have lukewarm feelings about. / Neutral} As long as we stay clear of Vaults, I am quite content. | A3a | |||
1350 | {You're talking to someone you have lukewarm feelings about. / Neutral} Being with you is quite exciting. I hope we can do many great things. | A4a | |||
1351 | And further science, of course. | A4b | |||
1352 | {You're talking to someone you have lukewarm feelings about. / Neutral} Everything is good. To be fair, anything would be an improvements to scanning the same four walls for centuries. | A5a | |||
1353 | {You're talking to someone you have lukewarm feelings about. / Neutral} I find our journey most invigorating. The constant stream of data is most rewarding. | A6a | |||
1354 | {You're talking to someone you're not a fan of. / Irritated} You keep squandering precious opportunities to affect positive change. | A2a | |||
1355 | Considering the sad state of the world, this is most distressing. | A2b | |||
1356 | {You're talking to someone you're not a fan of. / Irritated} Our traveling arrangments are barely satisfactory. Sometimes I wish I stayed in the Vault. | A3a | |||
1357 | {You're talking to someone you're not a fan of. / Irritated} Until you start treating the people of the Commonwealth better, you and I are not good. | A4a | |||
1358 | {You're talking to someone you're not a fan of. / Irritated} You have done so many things that violate my ethical programming. If you do not right things, you and I are through. | A5a | |||
1359 | {You're talking to someone you're not a fan of. / Irritated} Start helping people. Treating people well. Otherwise our journeys will be terminated. | A6a | |||
1360 | {You're speaking to someone you hate. / Angry} How are we? Very, very bad. Is that a sufficient answer? | A2a | |||
1361 | {You're speaking to someone you hate. / Angry} Leave me alone. I have no wish to deal with you any further. | A3a | |||
1362 | {You're speaking to someone you hate. / Angry} I cannot stand you. I can't believe I'm traveling with you. | A4a | |||
1363 | {You're speaking to someone you hate. / Angry} Change your behavior immediately, or I am leaving. Yes? | A5a | |||
1364 | {You're speaking to someone you hate. / Angry} Just leave me alone. | A6a | |||
1365 | COMCurieTalk_TalkScene | Player Default: That's all for now. | Not a problem. Let us continue our journeys. | B2a | |
1366 | Player Default: That's all for now. | As you say. | B3a | ||
1367 | Player Default: We should go our separate ways. | {The player just dismissed you. You're a little disappointed. You love the player. / Neutral} It pains me to say goodbye. But we will be together again soon, yes? | X1a | ||
1368 | Player Default: We should go our separate ways. | {The player just dismissed you. You're a little disappointed. Player is best friend / Neutral} Must we? Well, visit me soon, yes? | X2a | ||
1369 | Player Default: We should go our separate ways. | {The player just dismissed you. You're a little disappointed. / Neutral} All good things must end, I suppose. | X3a | ||
1370 | Player Default: We should go our separate ways. | {The player just dismissed you. / Neutral} I look forward to resuming our journeys. | X4a | ||
1371 | Player Default: We should go our separate ways. | {Irritated. The player just dismissed you. / Irritated} This is a relief. | X5a | ||
1372 | Player Default: We should go our separate ways. | {Angry. The player just dismissed you and you're happy about it because the player has made you angry. / Irritated} Good, and I hope to never see you again. | X6a | ||
1373 | I have made some medicine for you. If you like. | Player Default: I need you to get out of your Power Armor. | A | ||
1374 | I have made a Stimpak for you. | Player Default: I need you to get out of your Power Armor. | A | ||
1375 | Do you need a Stimpak? I have made extra. | Player Default: I need you to get out of your Power Armor. | A | ||
1376 | My Stimpaks have gone through extensive quality control. Would you like one? | Player Default: I need you to get out of your Power Armor. | A | ||
1377 | {Sharp} What do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1378 | {Sharp} Yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1379 | {Sharp} If we must. | Player Default: I need you to get out of your Power Armor. | A | ||
1380 | {Sharp} Do you want something? | Player Default: I need you to get out of your Power Armor. | A | ||
1381 | {Sharp} Speak. But speak quickly. | Player Default: I need you to get out of your Power Armor. | A | ||
1382 | {Irritated} What is it now? | Player Default: I need you to get out of your Power Armor. | A | ||
1383 | {Sharp} Yes? Do you need something? | Player Default: I need you to get out of your Power Armor. | A | ||
1384 | {Irritated} Yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1385 | {Irritated} What do you require? | Player Default: I need you to get out of your Power Armor. | A | ||
1386 | {Irritated} Need something? | Player Default: I need you to get out of your Power Armor. | A | ||
1387 | {Mildly friendly} May I be of assistance? | Player Default: I need you to get out of your Power Armor. | A | ||
1388 | {Mildly friendly} Yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1389 | {Mildly friendly} Can I help you? | Player Default: I need you to get out of your Power Armor. | A | ||
1390 | {Mildly friendly} What is it? | Player Default: I need you to get out of your Power Armor. | A | ||
1391 | {Mildly friendly} Do you need something? | Player Default: I need you to get out of your Power Armor. | A | ||
1392 | {Friendly} I am happy to help. | Player Default: I need you to get out of your Power Armor. | A | ||
1393 | {Friendly} Always a pleasure. | Player Default: I need you to get out of your Power Armor. | A | ||
1394 | {Friendly} For you, I have time. | Player Default: I need you to get out of your Power Armor. | A | ||
1395 | {Friendly} What shall we talk about? | Player Default: I need you to get out of your Power Armor. | A | ||
1396 | {Friendly} May I help you? | Player Default: I need you to get out of your Power Armor. | A | ||
1397 | {Best friend} Yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1398 | {Best friend} What shall we discuss? | Player Default: I need you to get out of your Power Armor. | A | ||
1399 | {Best friend} Can I help you with something? | Player Default: I need you to get out of your Power Armor. | A | ||
1400 | {Best friend} What can we talk about today? | Player Default: I need you to get out of your Power Armor. | A | ||
1401 | {Best friend} I was just thinking of talking with you. | Player Default: I need you to get out of your Power Armor. | A | ||
1402 | {Love} Yes, my love? | Player Default: I need you to get out of your Power Armor. | A | ||
1403 | {Love} What shall we talk about? | Player Default: I need you to get out of your Power Armor. | A | ||
1404 | {Love} Mmmm... yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1405 | {Love} What do wish to talk about? | Player Default: I need you to get out of your Power Armor. | A | ||
1406 | {Love} I was just thinking of you. | Player Default: I need you to get out of your Power Armor. | A |
COMQuestCommentary[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1416 | - | {Cheery / Relieved} You survived the transmission to the Institute? Such luck! Now I can begin my testing. All your molecules are here, yes? | |||
1417 | {Excited} To find this Railroad, we must follow the Trail. Oh, I hope we can find a tour guide. | ||||
1418 | {Very excited / Amused} A real private investigator. I hope he can find your little boy. | ||||
1419 | {Happily explaining the science / Happy} The olfactory glands of the canine are quite advanced. We will find this Kellogg. | ||||
1420 | {Serious, empathic / Confident} For what this man has done to your family. His end is well deserved. | ||||
1421 | {Giddy / Impressed} We simply must find a way onto the Brotherhood's airship. Think of all the things they must know. | ||||
1422 | {Excited / Concerned} I should write a paper on this. The science of your neurological journey is quite fascinating. | ||||
1423 | {Excited / Impressed} This Virgil is a fascinating fellow. I look forward to dealing with him more. | ||||
1424 | {A little awe-struck / Concerned} Such a wonder. The Institute has advanced bioengineering to such a degree. So much power is contained in such a small tiny chip. | ||||
1425 | {Excited about the science / Impressed} You simply must survive. I need to conduct a full battery of tests on you when you return. Such a marvel. | ||||
1426 | {Sad} It is such a shame that such a worthy scientific community required such a final end. | ||||
1427 | {Trying to understand} Truly, the Railroad goes to such extremes to rescue synths? This is noble, yes? | ||||
1428 | {Considering} Joining this Railroad. I think I approve. | ||||
1429 | {A little sad} What a formidable base. It is a shame the Railroad was forced to flee. | ||||
1430 | {A little stunned} If you had not been there, I sincerely think the Railroad would be all gone. | ||||
1431 | {Excited - then nervous} Flying, this would be so exhilarating. If we were perhaps not going to our destruction on the other side. | ||||
1432 | {Nervous} Ever since I heard of them, I wanted to visit this Institute. But under very different circumstances. Mon dieu. | ||||
1433 | {Approving} It is encouraging to see not everyone had devolved to... barbarism. We must help this Brotherhood. | ||||
1434 | {Excited} I cannot wait to meet more of this Brotherhood. | ||||
1435 | {Beside herself, excited} Now that you are in this order, we simply must see what this Brotherhood knows. Of medicines, diseases, pathogens. | ||||
1436 | {Astounded} The FEV virus is a virtual miracle. To transform base homo sapiens into something so... rigorous. Amazing. | ||||
1437 | {Excited} I cannot wait to see this Liberty Prime fully operational! | ||||
1438 | {Very upset} Time and time again, scientific understanding is at odds with basic morality. Danse has served the Brotherhood well. | ||||
1439 | {Still upset} Why should it matter if he's a synth or not? | ||||
1440 | {Sad, upset} Danse should not have met an end like that. It is not right. | ||||
1441 | {Conflicted} At least Danse is free. But this whole attitude about synths... | ||||
1442 | {Sad, conflicted} This Railroad only sought to help synths. Do they really deserve... this? | ||||
1443 | {Giddy} One piece away from resurrecting such a formidable technology. Are you excited, too? | ||||
1444 | {A little awed, even Curie doesn't believe her optimism at the end} Mankind's technoligcal achievements in war are unmatched. Perhaps when this Institute is dealt with, we can further other fields, as well. | ||||
1445 | {Thoughtful} This synth we are after, clearly he deserves this fate. | ||||
1446 | {Conflicted} But these synths only wanted to be free. Is that really wrong? | ||||
1447 | {Tragic} I suppose the Brotherhood must be dealt with. It is a shame there is no peaceful alternative. | ||||
1448 | {Excited} Perhaps this alliance will be the start of something truly great. With the Institute helping the people... The possibilities! | ||||
1449 | {Nervous} Everyone is abuzz about your broadcast. Many are quite afraid about the Institute... I hope they needn't be. | ||||
1450 | {Sad, rhetorical question at the end} Did the Railroad really need to die? Truly, there were no other alternatives? | ||||
1451 | {Solemn} The price for this victory has been so high. I hope you use this opportunity wisely. | ||||
1452 | {Clinical} It is good you were here. The offensive capabilities of this Deathclaw are quite advanced. | ||||
1453 | {Excited} Retaking Fort Independence... Oh, this would make a good movie. | ||||
1454 | {Proud} Mirelurks prove no match to humanity working in concert. | ||||
1455 | {Utterly entranced by the science} We must study this fascinating creature. Do all mirelurks come from such a beast? Or is this a case of parallel evolution? | ||||
1456 | {Passing curiosity} Hopefully the armory is still accessible. Time ravages all things. | ||||
1457 | I hope the Minutemen will use their old armaments to help people. | ||||
1458 | {Considering} Given the technological levels of the Commonwealth, this artillery may tip the balance favorably for the Minutemen. | ||||
1459 | {Solemn, sad / Thinking} Science when used to advance the species is a most wondrous thing. To see such knowledge perverted... | ||||
1460 | {Quiet, mourning} This is a tragedy beyond words. But I think you did the right thing. |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1463 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | This world is full of terrible loss. | Blake: I'm sorry to hear you say so. | A3a |
1464 | Player Default: If your daughter was that stupid, she got what she deserved. | That's a terrible thing to say. | Blake: You're a real son of a bitch, aren't you? | B4a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1465 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | And so many statistics were involved. RBIs, batting averages. | Moe: ... I like my version better. | A7a |
1466 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | Which game exactly did you go to? | Moe: ... I like my version better. | B8a | |
1467 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | As far as sports go, it is fairly straight forward. | Moe: ... I like my version better. | X7a |
DialogueDiamondCityEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1468 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | Without free and unbiased information, an electorate's decisions would be all wrong. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A3a |
1469 | Player Default: Newspapers just like to stir up trouble. | {objecting to what the player just said} But isn't the free flow of information worth any bumps along the way? | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B4a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1470 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | Among many other benefits. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A3a |
1471 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | From what I have seen of human decision making, perhaps you are not one to throw stones. I said it right, yes? | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B4a | |
1472 | Player Default: There's not even one person here? | And this is a surprise? Robots are quite capable. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y2a | |
1473 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | It is quite common for owners to modify a robot's pre-installed personality. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A3a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1474 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | And Old World fertilizer means your crops would be safer for human consumption. | Roger: Yeah, they really are. | A3a |
1475 | Player Default: I don't care how fertile the soil is, this place reeks. | Does no one have manners any more? | Roger: Yeah, but you get used to it. | B3a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1476 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | Please, surely you will let us just talk. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A3a |
1477 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | You should know that we are regrettably quite skilled in the use of violence. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B4a | |
1478 | DN019JoinCultEmogeneBribe | If this is what it takes to avoid the bloodshed... *sigh* | CultLeader: Well, that's different. | A4a | |
1479 | DN019JoinCultOfficeGaveItems | Do not listen to him. All my readings indicate enlightenment is never so cheaply won. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A4a | |
1480 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | Oh, no good can come from this. | Player Default: Here, this is everything I have. | A4a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1481 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Empathy for the unhinged lady / Thinking} I could see this being most distressing. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A10a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1483 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | This only provides temporary relief. But it is a mercy, to be sure. | Sheffield: *gasp* Oh thank you! Thank you! | A4a |
1484 | Player Default: You want a soda? Is that it? | Some studies show drinking Nuka-Cola can be extremely habit forming. Bordering on addiction. Poor man. | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y4a | |
1485 | FFDiamondCity10_002_Danny | Player Default: Hold on. My friend here can help. | I will administer first aid and trauma stabilizers... | DannySullivan: Thank you, miss... Pardon me if I don't get up for a while... | A1a |
1486 | Player Default: Just let go. It'll all be over soon. | But, we could save him! | DannySullivan: We should've done something... about McDonough... Ain't like we weren't warned. Just didn't want to admit it... | B1a | |
1487 | Player Default: Hold on. I'll be back. | Do not wait too long, his injuries are most severe. | DannySullivan: Not much else I can do... | X1a | |
1488 | FFDiamondCity10_021_Companion | Shouldn't we have negotiated with him? Killing a public official is a grave crime. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A4a | |
1489 | Killing a mayor is a most foul crime. I am glad he is unharmed. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A3a | ||
1490 | Oh, the mayor is dead. This is not good. | A3a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1491 | - | I have so much data, I have much to do once I am home. | |||
1492 | I will leave, then. But I hope we will continue our journeys soon. | ||||
1493 | Adieu. | ||||
1494 | I will follow you closely. | ||||
1495 | Yes, close range. | ||||
1496 | Good. Being close will make it easier to talk. | ||||
1497 | I will position myself accordingly. | ||||
1498 | I understand. Medium range. | ||||
1499 | I can stay at a intermediate distance. | ||||
1500 | Very well. I will stand further back. | ||||
1501 | I shall keep my distance. | ||||
1502 | Moving to range. | ||||
1503 | So I shoot people before they shoot us. I hope I do not make a mistake. | ||||
1504 | If anyone is threatening, then I shall respond. | ||||
1505 | If you think shooting first is wise. | ||||
1506 | If anyone attempts to harm you, I will leap to your defense. | ||||
1507 | I will assist if violence falls upon you. | ||||
1508 | I far prefer to be defensive. | ||||
1509 | Hostile detected. | ||||
1510 | Danger approaching. | ||||
1511 | We appear to be under attack. | ||||
1512 | You need assistance. | ||||
1513 | I must help. | ||||
1514 | I will assist presently. |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1515 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | So we are working with pirates now? You cannot trust them, all the stories say so. | SynthBoss: The password to get into the stash is "Mad Orca". | A4a |
1516 | Player Default: Hell no. I'll think just take what I want. | We will not associate with the likes of you. | SynthBoss: If that's the way you want it, then let's finish this. | B3a | |
1517 | Player Default: On second thought, nah. | I fear this will not end well. | SynthBoss: If that's the way you want it, then let's finish this. | X4a | |
1518 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | Surely there are alternatives? There is already so much needless bloodshed in the world. | X6: Well, he might not be alone up there. Violence might be inevitable. | A4a |
1519 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | I agree. What you are suggesting is akin to murder. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B4a | |
1520 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | He seems most eager for violence, no? | Player Default: Alright, let's go. | A4a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1521 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | And with so many civilians around we should be extra careful, yes? | X418: Here are the recall codes. Follow me. | A3a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1522 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | The situation is highly complicated. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A4a |
1523 | Player Default: I'm afraid you all have to die. | We do this with a heavy heart. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B4a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1524 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | Please, we would like to help. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A3a |
1525 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | This is abhorrent. | Cedric: Then I guess this conversation's over. | B3a | |
1526 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | Sounds very complicated. We can help him, yes? | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A3a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1527 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | This may be easier said than done. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A3a |
1528 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | Where could it be? | A3a | |
1529 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | Then we go on foot. | A3a | |
1530 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | It is a true marvel of engineering. | A3a | |
1531 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | Indeed, they are vexingly tenacious. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A3a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1532 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | You do have a certain something, no? | Player Default: Okay. I'll do it. | A4a |
1533 | Player Default: Okay. I'll do it. | It feels like I have witnessed something historic. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A4a | |
1534 | Player Default: No. I'm not your savior. I have my own problems to deal with. | Oh... This is too bad. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B4a | |
1535 | Min01SturgesIntro | Let me know if I can help, too. | Player Default: I'd be glad to help. | A3a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1536 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | If you think this is best. | PrestonGarvey: If you say so. | A4a |
1537 | Player Default: Let's hit them from both sides. | This sounds clever, yes? | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X4a | |
1538 | Player Default: Set up a firing line and I'll draw them out. | We are going to do what? | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y4a | |
1539 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | If we are to do this, let's do it. | A3a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1540 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Apologetic} No offense was meant, madame. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A3a |
1541 | Player Default: I'd like to see you try. | {Concerned} I know how this will end. | RonnieShaw: This is going to be fun. | B3a |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1542 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | So many people... And so much technology lost. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A3a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1543 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | No one here wants more blood spilt. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A3a |
1544 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | Please, do not let it come to this. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B4a | |
1545 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | Do not let this become a tragedy. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X3a | |
1546 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | This is all so... distasteful. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A3a |
1547 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | So many lives are in danger because of you. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B3a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1548 | MQ106_CompanionDogmeatScene | {Friendly / Friendly} So many breeds of canis familiaris. But I think this may be one of the best. Good dog. He led us straight to Kellogg. | A3a | ||
1549 | DogmeatLostTrail | It appears the little doggy has found a clue. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A4a | |
1550 | We must be getting closer to this Kellogg. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A3a | ||
1551 | Monsieur Dogmeat has something for us. | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A3a | ||
1552 | This Kellogg is a very cold man, no? | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A3a | ||
1553 | I fear we will be upon Monsieur Kellogg any moment. | A4a | |||
1554 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | Oh, it's just dreadful what Kellogg did to this poor thing. | Dogmeat: (alert bark) | A2a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1555 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | Don't worry, everything will be fine. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A3a |
1556 | Player Default: You'll have to figure out your own life. | Are we not supposed to protect the young? Well, he's old... But he's still young. | Billy: I guess I'll just sit here until some monster comes and eats me. | B4a | |
1557 | Player Default: I hate to tell you this, but your parents are probably dead. | Such a cruel thing to say. | Billy: Dead? You really think so? | X4a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1558 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | A Ghoul with such fine aspirations. What a complex sub-species they are. | Kent: I just have to do something, you know? | A2a |
1559 | MS04_0500_2_AJ | Player Default: Hand over the caps. | So now no one will stop him. Hmpf. | AJ: Here. And don't show your face around here again. | A2a |
1560 | Player Default: Stop selling to children, miscreant. Or face my wrath. | What you are doing is quite illegal. | AJ: Screw you. Waste the freak. | B3a | |
1561 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | Oh no. | A3a | |
1562 | Kent: He'd... He'd. Episode 23. | He is free. | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X3a | |
1563 | MS04_Comp_ActingLikeShroud | You are speaking just like the radio. How bizarre. | A4a | ||
1564 | MS04_Comp_PCisAssassin | You murdered that poor woman. | A4a | ||
1565 | MS04_Comp_PCKilledHostage | You shot your little friend. | A4a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1566 | MS05B_ReturnEggToNest | {Happy} And so we preserve the fragile ecosystem. Although, perhaps the Deathclaw is not so fragile? | A4a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1567 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | Is it not the duty of the doctor or scientist to learn from their failures. You cannot deny the data. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A3a |
1568 | Player Default: Oh, screw this. Say "hi" to Earl for me. | And again with the killing... *sigh* | B2a | ||
1569 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | You would be wise to listen. This is a mercy being offered to you. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X3a | |
1570 | 004b_MS07aCompanionInterjects | Is the world full of such... tragedy? I thought this was only in books. But you tried to make it better, at least. | Companion: Crocker got exactly what was comin' to him. | A3a | |
1571 | This doctor went so very wrong. But surely there were other options...? | A3a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1572 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | I put my trust in the scientific method. Not this pseudo-spirituality. | Jack: I'm glad to hear you say that. It's become my life's work. | A3a |
1573 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | I heartily agree. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B4a | |
1574 | Player Default: I'm really just here about the job. | I tire of Monsieur Cabot's nonsense. | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X2a | |
1575 | Player Default: You think aliens created human civilization? | Do not listen to this absurd nonsense. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y2a | |
1576 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | And you're giving it away? Think of the tremendous opportunity for study. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A5a |
1577 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Curie interjects | A4a | |
1578 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | It is appreciated. | ParsonsGuardCaptain: Sure thing. | A2a |
1579 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | We are supposed to be working together, no? | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B2a | |
1580 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | So now all is well. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A4a |
1581 | Player Default: Lucky for you I'm not afraid of a few raiders. | Doesn't anyone have manners any more? | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B4a | |
1582 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Puzzled} Is there any reason to provoke this lady? | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X4a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1583 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | It is against your core programming to use lethal force against an invited guest. It is illegal. | FirstMate: Unable to comply. | A4a |
1584 | Player Default: Try that and you'll be nothing but scrap metal, pal. | If we shoot him, then the others will certainly return fire. | FirstMate: Threats detected. Awaiting permission to terminate target. | B4a | |
1585 | Player Default: This must be a misunderstanding. You invited me aboard. | And your core programming dictates guests cannot be harmed. | FirstMate: No records found. | X3a | |
1586 | Player Default: What, you're going to kill me? | Yes, this makes no sense. | FirstMate: Affirmative. | Y3a | |
1587 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | So much history. To remain here is... sad. | Ironsides: On that we are in agreement. | A3a |
1588 | Player Default: You should just abandon the ship. | But without the machines, others would strip the ship bare. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B4a | |
1589 | Player Default: How did it even get up here? | That is curious. Are not boats supposed to be in the water? | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y3a | |
1590 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | And another piece of history goes poof. | Mandy: That's the right call. | A5a |
1591 | Player Default: No deal. I'm with Ironsides. | All you do is for purely material gain. Captain Ironsides is a robot of vision. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B4a | |
1592 | Player Default: I need to think about this. | Might I ask we help Captain Ironsides. He is a cut above these people. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X3a | |
1593 | MS11_Comp_Sabotage | I wonder what will be left of the ship. | A4a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1594 | MS13BAfterConfrontationViolence | Perhaps this is for the best. | A4a | ||
1595 | MS13BConfrontCooke | PaulPembroke: Keep talking. | Monsieur Cooke, please choose your words with great care. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A3a |
1596 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | Life is too precious to throw away. | PaulPembroke: Screw that. | A3a | |
1597 | Player Default: Better just shoot him, Paul. | I do not think this is helping. | PaulPembroke: Keep talking. | B3a | |
1598 | Player Default: Put the guns away before this gets out of hand. | Please, listen, otherwise this will not end well I fear. | PaulPembroke: Too late. | X3a | |
1599 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | Yes, please listen. | HenryCooke: You know what? You're right. | A3a |
1600 | Player Default: I'm counting to three. One... two... | Why are you counting? | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B3a | |
1601 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | Where is the honor in this? | PaulPembroke: That was never part of the deal! | B3a |
1602 | Player Default: 70-30 seems more like it. | Perhaps this is fair. This would never have worked without us. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X4a | |
1603 | MS13PaulIntroScene | Player Default: Still not interested. | Matters like these are so complicated. Is there some sort of manual for it? | PaulPembroke: I don't know why I expected you to help me. | B3a |
1604 | Player Default: You're going to have to make it worth my while. | Is it typical to charge for this kind of service? | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X3a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1605 | - | I cannot believe he asked this of us. | |||
1606 | You aren't seriously considering... this? | ||||
1607 | Is this what we are reduced to? |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1608 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | I think he is talking about... murder! | Yefim: All right, that's enough! | A4a |
1609 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | What a criminal suggestion, monsieur. | Yefim: All right, that's enough! | B3a | |
1610 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | You cannot be suggesting... murder? | Yefim: All right, that's enough! | X3a | |
1611 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | You will be fine, you'll see. | A3a | |
1612 | Travis: I'm not a coward! | You must stand up for yourself. | B3a | ||
1613 | Player Default: Nothing will change unless you make it happen. | Take charge, monsieur. | X3a | ||
1614 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | They have played us all the fool. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A3a |
1615 | Player Default: Oh, man. I can't believe this. | This will not help Monsieur Miles. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B3a | |
1616 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | Together we will triumph. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A3a |
1617 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | Oh dear. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B3a | |
1618 | Player Default: Okay, right. Sure. Yeah. | Breath. Get plenty of oxygen into your blood. It will help. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X3a | |
1619 | MS14TravisStage90Scene | Player Default: Thanks. | Your accomplishments are most impressive. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A3a |
1620 | Player Default: Yeah, yeah. I know. | But he... Fine. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B4a | |
1621 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | And this is a good thing? | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A3a |
1622 | Player Default: I'm not some thug. I don't get involved in stuff like that. | Some of us are civilized, you know? | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B3a | |
1623 | Player Default: I can hold my own, if that's what you mean. | Hold your own... what? | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | X2a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1624 | MS17_300_Dan_Follows | Player Default: No deal. | But we gave him our word. | HonestDan: We'll see who finds those caravan hands first, then. | B4a |
1625 | MS17_300_JacobWarning | Player Default: You can keep your caps. | You cannot put a price on life. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B2a |
1626 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | You sound sincere, monsieur. But you must see our position in this. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X3a | |
1627 | MS17_400_Chambers | Player Default: Continue your work, then. | What else could we do? | HonestDan: I wish you hadn't said that. | A4a |
1628 | Player Default: That's a deal I won't accept. | You have violated your most sacred oaths. | DoctorChambers: Then you'll just have to kill me. | B2a | |
1629 | MS17_Comp_KilledChambers | She went too far, but could we have spared her? | A4a |
MS19[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1630 | MS19CurieInLab | Where are you going? Do you intend to just leave me here? | A1a | ||
1631 | Curie: However, be advised, there is only one dose left, and I can no longer make any more. | If that is all, I am most eager to leave. | Player Default: Thanks for the cure. | A1a | |
1632 | Player Default: Uh... I am so authorized. You are released. | Superb. I had almost given up all hope of leaving here. | Curie: I'll open the door for you. | A1a | |
1633 | Player Default: Heck no. I'm just a guy looking for the cure to a mysterious disease. | You're quite certain? Perhaps you just misplaced your papers. | B1a | ||
1634 | In fact papers are not strictly necessary, no? | Player Default: Uh... I am so authorized. You are released. | B1b | ||
1635 | Player Default: Heck no. I'm just a guy looking for the cure to a mysterious disease. | My audio circuits must be malfunctioning. I distinctly heard you say "yes." | Curie: I'll open the door for you. | B2a | |
1636 | Player Default: Vault-tec is gone. No need to follow their rules any more. | Gone? Truly? My programming doesn't cover this contingency. | X1a | ||
1637 | Please tell me the authority to release me was transferred to you. | Player Default: Uh... I am so authorized. You are released. | X1b | ||
1638 | Player Default: Why can't you just leave? | I require verbal or written authorization. Actually any Vault-tec employee, even you, could authorize me. | Y1a | ||
1639 | You must be Vault-tec or you couldn't possibly be here. | Player Default: Uh... I am so authorized. You are released. | Y1b | ||
1640 | Player Default: Why can't you just leave? | Why, yes. I've grown quite fond of them over the years. But they out lived their usefulness 83 years ago. | Player Default: Uh... I am so authorized. You are released. | Y2a | |
1641 | Player Default: Superb. I had almost given up all hope of leaving here. | I'll open the door for you. | Curie: Since you are a Vault-Tec representative, I entrust you with the broad spectrum cure I developed. | A1a | |
1642 | Curie: I'll open the door for you. | Since you are a Vault-Tec representative, I entrust you with the broad spectrum cure I developed. | A1a | ||
1643 | If you have an equivalent to my digital Hippocratic oath, please use it quickly to prevent any undue suffering. | A1b | |||
1644 | However, be advised, there is only one dose left, and I can no longer make any more. | Curie: If that is all, I am most eager to leave. | A1c | ||
1645 | Player Default: Thanks for the cure. | It is my hope that this cure finds it's way to someone who needs it. | Curie: Hopefully now I can properly further my scientific research. | A1a | |
1646 | Player Default: I have no more use for you. | Excellent. Then I will depart. | Curie: Hopefully now I can properly further my scientific research. | B1a | |
1647 | Player Default: You can go. | Freedom at long last. | Curie: Hopefully now I can properly further my scientific research. | X1a | |
1648 | Player Default: You only have one dose? | That is correct. There used to be more, but they all expired. | Y1a | ||
1649 | Sadly, the organic compounds necessary to make more have all deteriorated. | Player Default: Thanks for the cure. | Y1b | ||
1650 | Player Default: You only have one dose? | My primary responsibility is to obey the orders of specified Vault personnel. Even if those orders violate my ethical matrix. | Y2a | ||
1651 | But since you have graciously discharged me of this duty, I can give you the cure without directly disobeying my previous order. | Y2b | |||
1652 | And if you happen to use the cure to save a life, then this is just a happy coincidence, no? | Curie: Hopefully now I can properly further my scientific research. | Y2c | ||
1653 | Player Default: It is my hope that this cure finds it's way to someone who needs it. | Hopefully now I can properly further my scientific research. | A1a | ||
1654 | Since my job here is done, I think I will follow you out. | A1b | |||
1655 | NPCFCurie: Oh. Another stranger. | Are you Vault-Tec security? I've waited so very patiently for you to arrive. | Player Default: Yes. Yes, I am. | A1a | |
1656 | Player Default: Yes. Yes, I am. | Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. | Curie: I am pleased to report I completed my primary duties 83 years ago. | A1a | |
1657 | Player Default: Do I look like Vault-Tec security? Geez. | Over the long years, who is to say what is fashionable now. | B1a | ||
1658 | True, your attire is a bit dirty, but not all people properly value the important of hygiene and cleanliness. | Curie: I am pleased to report I completed my primary duties 83 years ago. | B1b | ||
1659 | Player Default: Just open the door for me. | There is a proper procedure to do this thing. | Curie: I am pleased to report I completed my primary duties 83 years ago. | X1a | |
1660 | Oh. Another stranger. | Curie: Are you Vault-Tec security? I've waited so very patiently for you to arrive. | A | ||
1661 | You've returned. | Curie: Are you Vault-Tec security? I've waited so very patiently for you to arrive. | A | ||
1662 | As I was saying. | Curie: Since you are a Vault-Tec representative, I entrust you with the broad spectrum cure I developed. | A | ||
1663 | Player Default: Who the heck are you? | I am a Contagions Vulnerability Robotic Infirmary Engineer, or CVRIE. | Y1a | ||
1664 | The human scientists call me Curie. Or more properly, they called me this when they were alive. | Y1b | |||
1665 | I repeat, are you Vault-Tec security? | Player Default: Yes. Yes, I am. | Y1c | ||
1666 | Player Default: Who the heck are you? | My poor little darlings. | Y2a | ||
1667 | They were used to grow all manner of new and interesting pathogens. | Y2b | |||
1668 | Then vault citizens would be exposed to these viruses in the hopes that they would develop new antibodies. | Y2c | |||
1669 | But they never got a chance to execute their plan. | Y2d | |||
1670 | Clyde got out of his cage. He was smarter than the others, my sweet Clyde. | Y2e | |||
1671 | He let out the others and those poor scientists never stood a chance. | Y2f | |||
1672 | Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. | Y2g | |||
1673 | I'm rambling. Where are my manners. Are you Vault-tec security? | Player Default: Yes. Yes, I am. | Y2h | ||
1674 | Player Default: Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. | I am pleased to report I completed my primary duties 83 years ago. | A1a | ||
1675 | Thousands of pathogens were grown in the mole rat hosts. | A1b | |||
1676 | Then a single broad spectrum cure was developed to treat them all. Very satisfying work for many decades. | A1c | |||
1677 | Now, please tell me you are authorized to release me from the lab. | Player Default: Uh... I am so authorized. You are released. | A1d | ||
1678 | - | I detect intruders. Please neutralize them. | A | ||
1679 | So much new data, even here. Imagine what I could uncover elsewhere. | ||||
1680 | Please see that the cure is used well. | ||||
1681 | I find myself without a master or orders. What a curiously pleasant dilemma. | ||||
1682 | {fondly} Oh dear. Clyde's offspring have been breeding. They are such sweet creatures. | ||||
1683 | {uncertain} I think this one is Lucy. Or is it Ricky? |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1684 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | It must put all of you in a very delicate situation. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A3a |
1685 | Player Default: If you greet all newcomers like that no one's ever going to help you. | But surely caution is a reasonable thing in such a situation? | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B3a | |
1686 | RR102_Comp_PCisAntiSlave | What the Institute does to synths is terrible. I am glad you agree. | A3a | ||
1687 | RR102_Comp_RickySuicide | You have put Monsieur Dalton at great risk. | A4a | ||
1688 | RR102_Comp_SynthsAreMachines | I'd like to think even machines deserve some respect. Unlike you, apparently. | A3a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1689 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | Excellent advice. The effect of hypertension and stress on health is often underestimated. | TinkerTom: Right, the whole breathing in and out. OK. | A3a |
1690 | Player Default: Another of your paranoid fantasies. | But Monsieur Tinker is a friend, yes? Surely he deserves a kind word. | TinkerTom: C'mon, man, maintain positive energy. | B3a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1691 | RR303_0300b_GloryDeath | Player Default: I don't have time for this. | But... she's our friend, yes? | Glory: Isn't there... supposed to be a light? | B4a |
1692 | Player Default: I promise. | Rest easy, noble warrior. | Glory: If anyone... *cough* | X3a | |
1693 | Player Default: How bad is it? | Multiple gunshot wounds. She's losing a great deal of blood. | Glory: No escape... this time. *cough* | Y2a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1694 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | Umm... What are we talking about? | OldManStockton: It's bad for business. | A1a |
1695 | Player Default: You're talking about synths, right? | Oh, that's what this is about! | OldManStockton: Yes, I am talking about synths. | B1a | |
1696 | Player Default: A trader always has to move his merchandise efficiently. | Are we traders now? I am so confused. | OldManStockton: Exactly. | X1a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1697 | UFOCrashQuestFlybyReaction | Look, in the sky! | A3a | ||
1698 | UFOCrashQuestImpactReaction | We simply must investigate the crashed vessel. Remarkable. | A3a |