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This page lists all quests in Fallout 4. |
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General information
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There are a total of 144 quests, of which:
- 13 are from the Main quests
- 34 are Non Faction Side quests
- 22 are from the Brotherhood of Steel
- 26 are from The Minutemen
- 21 are from The Railroad
- 24 are from The Institute
- 4 are from Companions
Main storyline
Act 1
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
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War Never Changes | Sanctuary Hills (pre-War) Vault 111 |
00655649 | ||
Out of Time | Vault 111 Sanctuary Hills Concord |
0001C22A | |||
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When Freedom Calls | Concord Museum of Freedom Sanctuary Hills |
Preston Garvey | 100 caps 50 fusion cells |
001A001C |
Jewel of the Commonwealth | Diamond City | 000229E5 | |||
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Unlikely Valentine | Park Street station Vault 114 |
Ellie Perkins | 0001F25E | |
Getting a Clue | Diamond City | 000229E6 | |||
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Reunions | Fort Hagen | 000229E7 |
Act 2
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
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Dangerous Minds | Memory Den | 000229E9 | ||
Shattered | Kellogg’s mind | 000229EA | |||
The Glowing Sea | Edge of the Glowing Sea Crater of Atom Cave |
Amari | 0006B500 | ||
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Hunter/Hunted | C.I.T. ruins Greenetech Genetics |
Virgil | 000229EB | |
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The Molecular Level | Place elected by the player to build The Institute |
000B1752 |
After completing The Molecular Level, the main quest's structure becomes similar to the one from Fallout: New Vegas. There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole survivor, thus locking them from those branches and failing all of that faction's on-going quests. In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices.
Should the player decide to oppose The Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing The Institute). However, should the player join and support The Institute, the main quest ends with the Nuclear Family quest.
The following quests become available after completing The Molecular Level:
- Institutionalized (The Institute branch) - starts automatically
- From Within (Brotherhood of Steel branch) - given by Elder Maxson if the player completed Show No Mercy
- Inside Job (The Minutemen branch) - given by Sturges if the player completed Old Guns
- Underground Undercover (The Railroad branch) - given by Desdemona if the player joined the Railroad by completing the Tradecraft quest
Faction quests
The Minutemen
Main quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
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When Freedom Calls | Concord Museum of Freedom |
Preston Garvey | Power Armor | 001A001C |
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Sanctuary | Concord Sanctuary Hills |
Preston Garvey | 0005DEE4 | |
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The First Step | Sanctuary Hills Tenpines Bluff |
Preston Garvey | XP, Tenpines Bluff as a settlement | 0011B36E |
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Taking Independence | Sanctuary Hills The Castle |
Preston Garvey | XP, The Castle as a settlement | 0003A457 |
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Old Guns | Sanctuary Hills The Castle |
Preston Garvey | XP, Buildable Artillery for settlements | 000AA778 |
Inside Job | Sanctuary Hills The Prydwen The Institute |
Sturges | XP | 00136329 | |
Banished from the Institute | The Institute | XP | 0016D036 | ||
Form Ranks | Preston Garvey | 000DDFDB | |||
Defend the Castle | 000BDB04 | ||||
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The Nuclear Option (Minutemen) | 0010C64A |
Side quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
Abernathy Farm: Retribution | ???????? | ||||
Clearing the Way for (Locationname) | Two radiant locations | Preston Garvey | ~200-300 XP (Locationname) as a new settlement |
0015F03F | |
Ghoul Problem at (Locationname) | Radiant location | Preston Garvey Radio Freedom A local settler |
~200-300 XP ~100 caps or (Locationname) as a new settlement |
00186642 | |
(Locationname): Greenskins | Radiant location | Preston Garvey Radio Freedom A local settler |
~200-300 XP ~100 caps or (Locationname) as a new settlement |
00157CA5 | |
Kidnapping at (Locationname) | Radiant location | Preston Garvey Radio Freedom A local settler |
~200-300 XP ~100 caps or (Locationname) as a new settlement |
00099848 | |
Out of the Fire | Finch farm Saugus Ironworks |
Preston Garvey Abraham Finch |
Caps & XP Finch Farm as a settlement Shiskebab |
00026340 | |
Raider Troubles at (Locationname) | Radiant location | Preston Garvey Radio Freedom A local settler |
~200-300 XP ~100 caps or (Locationname) as a new settlement |
00098136 | |
Resettle Refugees | 00164167 | ||||
Returning the Favor | Abernathy farm USAF Satellite Station Olivia |
Blake Abernathy or Preston Garvey | 00106F05 | ||
Rogue Courser | 00157577 | ||||
Taking Point | Radiant location | Preston Garvey | XP, new settlement | ||
The Sight | 000EBE71 | ||||
Troubled Waters | Graygarden | Preston Garvey | XP, new settlement | 000482CD | |
With Our Powers Combined | 000DFB3C |
Brotherhood of Steel
Main quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
Fire Support | Cambridge Police Station | Military frequency AF95 | Brotherhood of Steel flag available as a craftable item | 0005DDAB | |
Call to Arms | Cambridge Police Station ArcJet Systems |
Danse | Righteous Authority 50 bottlecaps Brotherhood of Steel membership |
0006F5C1 | |
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Semper Invicta | Danse | 0002BF20 | ||
Shadow of Steel | Cambridge Police Station The Prydwen |
0002BF21 | |||
Tour of Duty | The Prydwen | 000537FC | |||
Show No Mercy | The Prydwen Fort Strong |
Elder Maxson | 000537FF | ||
From Within | 0009FF4E | ||||
Outside the Wire | 0013C640 | ||||
Liberty Reprimed | 000AE51C | ||||
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Blind Betrayal | 000B9F9D | |||
Tactical Thinking | 00107A1C | ||||
Spoils of War | 000FDC8C | ||||
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Ad Victoriam | 00173ED9 | |||
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The Nuclear Option (Brotherhood of Steel) | 0010C64B | |||
A New Dawn | The Prydwen | 00182EAE |
Side quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
A Loose End | The Prydwen Rocky Cave |
Kells | 000ADCE5
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Cleansing the Commonwealth | Cambridge Police Station | Knight Rhys | 00064EC7 | ||
Duty or Dishonor | Boston Airport The Prydwen Boston Airport Ruins |
Kells | 0004402C | ||
Feeding the Troops | The Prydwen | Teagan | 000D1EB2 | ||
Leading by Example | Cambridge Police Station The Prydwen |
Kells | 000C8675 | ||
Learning Curve | The Prydwen | Proctor Quinlan | 000CF3E2 | ||
Quartermastery | Cambridge Police Station | Scribe Haylen | 000C30DC | ||
The Lost Patrol | West Everett Estates National Guard training yard Revere satellite array Recon Bunker Theta |
Danse or Kells | 000B1D79 |
The Railroad
Main quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
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Road to Freedom | 000459D2 | ||||
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Tradecraft | The Switchboard Old North Church |
372 XP | 0006FA37 | |
Boston After Dark | Railroad HQ Bunker Hill Ticonderoga |
5 Bobby pin (Fallout 4) 180 Bottlecap (Fallout 4) 363 XP 9 .45 Ammo Hardened combat sniper rifle |
0005FD90 | ||
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Underground Undercover | Desdemona | 000B2D48 | ||
Operation Ticonderoga | Ticonderoga | Desdemona | 354 exp, 500 caps and random armor or weapon | 0007CC61 | |
Precipice of War | Desdemona | 0002C8CB | |||
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Rockets' Red Glare | 00043275 | |||
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The Nuclear Option (Railroad) | Desdemona | 0010C64C |
Side quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
A Clean Equation | Random | Predictive Analytic Machine | 130 caps | 0014A34A | |
Burning Cover | 0019E746 | ||||
Butcher's Bill | Augusta Safehouse | Carrington | 150 Caps, 400xp | 000B1F1D | |
Butcher's Bill 2 | Carrington | 000B1F1C | |||
Concierge | Mercer Safehouse Various Commonwealth locations |
Caretaker | Caps XP Stimpaks |
000B3E82 | |
High Ground | 00150577 | ||||
Jackpot missions | Random | Predictive Analytic Machine | Ballistic weave armor mod | 000B926B | |
Lost Soul Missions | Random | Carrington | 250 caps | 00145F1A | |
Memory Interrupted | 000A8BAF | ||||
Mercer Safehouse | 000B26C2 | ||||
Randolph Safehouse | Railroad HQ Various Commonwealth locations |
Drummer Boy | Caps Institute Killer Weave clothing mod |
001845F7 | |
To the Mattresses | Railroad HQ Various Commonwealth locations |
Desdemona | 0013A33D | ||
Variable Removal | Railroad HQ Various Commonwealth locations |
Predictive Analytic Machine | 270 caps | 00186C79 | |
Weathervane Missions | Railroad HQ Various Commonwealth locations |
Tinker Tom | XP, caps, random weapon | 000B926A |
The Institute
Main quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
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Institutionalized | The Institute | Father | 000229EC | |
Synth Retention | The Institute Libertalia |
Father | Quarters in The Institute | 000E2058 | |
The Battle of Bunker Hill | The Institute Bunker Hill |
Father | 000A8258 | ||
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Mankind-Redefined | The Institute | Father | 0002B4E9 | |
Mass Fusion | The Institute Mass Fusion building |
Father | 0015BD39 | ||
Pinned | The Institute Graygarden |
Father | 00055BE4 | ||
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Powering Up | The Institute Diamond City |
Father | 000A274B | |
End of the Line | The Institute Railroad HQ |
Father | 000AC7B3 | ||
Airship Down | The Institute Boston Airport |
Father | 000BACFF | ||
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Nuclear Family | The Institute | X-01 power armor Institute Paint Mod | 000BAD00 |
Side quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
A House Divided | The Institute | Newton Oberly | 000B2D47 | ||
Appropriation | The Institute | Evan Watson | 000EC1E9 | ||
Building a Better Crop | The Institute Warwick homestead Goodneighbor |
Isaac Karlin | 250 caps 20 stimpaks Warwick homestead as a settlement |
000986C7 | |
Hypothesis | The Institute | Clayton Holdren | 000EB268 | ||
Plugging a Leak | The Institute | Justin Ayo | 000A8257 | ||
Political Leanings | The Institute | Justin Ayo | 000F0D8C | ||
Reclamation | The Institute | Alana Secord | 000EDE28 | ||
The Replacement | The Institute | ???????? | |||
Pest Control | The Institute | Alan Binet | 000F7933 |
Side quests
These are non-affiliated side quests.
Miscellaneous quests
These quests are displayed under the section "Miscellaneous" of the Pip-Boy.
Unmarked quests
These are quests that can be completed for certain rewards, but do not appear in your Pip-Boy.
Companion quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
Benign Intervention | Combat Zone | Cait | 250 XP Cait cured from her addictions. New interests. |
001666C5 | |
Emergent Behavior | Vault 81 | Curie | 354 XP Reputation with Curie Synth Curie |
0016454E | |
Long Road Ahead | Goodneighbor | Robert Joseph MacCready | 00027411 | ||
Long Time Coming | Diamond City | Nick Valentine | Eddie's Peace gun Close to Metal perk |
000MS07C |
Settlement quests
There are a number of misc quests associated with settlements. Most of them are settlement defense quests that start automatically and will fail if you don't complete them within a certain time.
Journal Entry | EditorID | Comments | BaseID |
---|---|---|---|
Help Defend [settlement name] | WorkshopDeathclawAttack01 | 0024907F | |
Help Defend [settlement name] | WorkshopDeathclawAttack02 | 00249081 | |
Help Defend [settlement name] | WorkshopFeralGhoulAttack01 | 00097CC7 | |
Help Defend [settlement name] | WorkshopGunnerAttack01 | 000C97A8 | |
Help Defend [settlement name] | WorkshopGunnerAttack02 | 000CFF72 | |
WorkshopMirelurkAttack_SI | Mirelurk attack - Spectacle Island | 002407D0 | |
WorkshopRadioBeaconRecruit | 00176327 | ||
Help Defend [settlement name] | WorkshopRadscorpionAttack01 | 0024907E | |
Help Defend [settlement name] | WorkshopRaiderAttack01 | 001125E2 | |
Help Defend [settlement name] | WorkshopRaiderAttack02 | 001125E3 | |
Help Defend [settlement name] | WorkshopRaiderAttack03 | 001125A6 | |
WorkshopSummonedByAlarm | 000C4436 | ||
WorkshopSummonedByBell | 000C4435 | ||
Help Defend [settlement name] | WorkshopSuperMutantAttack01 | 00097CC6 | |
Help Defend [settlement name] | WorkshopSuperMutantAttack02 | 0024918C | |
Help Defend [settlement name] | WorkshopSynthInfiltrator01 | 001357DA | |
Help Defend [settlement name] | WorkshopSynthInfiltrator02 | Killing the infiltrator in this quest does not always complete the quest, and the quest will eventually fail. You can use the console command completeallobjectives WorkshopSynthInfiltrator02 to fix this. | 001357DB |
WorkshopTutorial | 001A5096 | ||
Help Defend [settlement name] | WorkshopYaoGuaiAttack01 | 00249080 | |
Help Defend [settlement name] | WorkshopYaoGuaiAttack01 | 00249080 |
Notes
- Brotherhood of Steel, The Institute and The Railroad are mutually hostile so progressing through one's questline will eventually make the player hostile to the other factions.
- Siding with The Institute might make the Minutemen hostile, but this can easily be avoided with Charisma and selecting correct dialogue choices.
- The Minutemen route only becomes available if the player is hostile with the Institute, either by attacking them or by getting into a heated argument with Father. If the player wishes to end the Main Quest by siding with the Minutemen, the Institute is the only faction that needs to be destroyed.
- The Minutemen can also become hostile with The Railroad if they don't sound the evacuation signal during The Nuclear Option (Minutemen) quest.
- Minutemen can also destroy the Brotherhood of Steel if they later get into hostile relationship with the player, even if the player sided with the Brotherhood in order to finish the Main Quest.
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