A calibrated sculk sensor is a craftable variant of sculk sensor. Similarly to its counterpart it detects vibrations, but with twice the range, and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can receive power to make the sensor only listen to specific vibrations, depending on the input signal strength.
Obtaining[]
Breaking[]
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.
Block | Calibrated Sculk Sensor | |
---|---|---|
Hardness | 1.5 | |
Tool | ||
Breaking time[A] | ||
Default | 2.25 | |
Wooden | 1.15 | |
Stone | 0.6 | |
Iron | 0.4 | |
Diamond | 0.3 | |
Netherite | 0.25 | |
Golden | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Amethyst Shard + Sculk Sensor |
Usage[]
Unlike regular sculk sensors, there are a few differences:
- Calibrated sculk sensors can detect vibrations up to 16 blocks away.
- Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
- Calibrated sculk sensors' "Sensor" could be disabled by a redstone signal onto its crystallized side.
Redstone[]
The same with the sculk sensor, one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.
Movement in any medium (land, water and air)
Landing on any surface (land or water)
Using an item (casting a fishing pole, throwing a snowball, etc.)
Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
Dismounting a mob or equipping gear
Mounting a mob or interacting with a mob
Mobs and players getting damaged
Consuming items (drinking and eating)
Blocks 'deactivating' (door close, chest close, button unpress, etc)
Blocks 'activating' (door open, chest open, button press, etc)
Blocks changing (adding food to campfire, etc)
Non-wool blocks being destroyed
Non-wool blocks being placed
Mobs and players teleporting or spawning
Mobs and players dying or an explosion
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.96 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.96 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 0.8 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.17 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Sculk Sensor starts clicking | Blocks | When a calibrated sculk sensor detects a vibration | block | subtitles | 0.73 | 0.8-1.0 | 16 | |
Sculk Sensor stops clicking | Blocks | When a calibrated sculk sensor deactivates | block | subtitles | 0.62 | 0.8-1.0 | 16 | |
Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a sculk sensor detects a vibration | power | 0.73 | 0.8-1.2 | |
Blocks | When a sculk sensor deactivates | power | 0.62 | 0.8-1.2 | |
Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
None | None | Undefined sound event | block | 1.0 | 0.73 |
None | Undefined sound event | block | 1.0 | 0.62 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Calibrated Sculk Sensor | calibrated_sculk_sensor | Block & Item | block.minecraft.calibrated_sculk_sensor |
Name | Identifier |
---|---|
Block entity | calibrated_sculk_sensor |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Calibrated Sculk Sensor | calibrated_sculk_sensor | -580 | Block & Giveable Item[i 2] | Identical[i 3] | tile.calibrated_sculk_sensor.name |
Name | Savegame ID |
---|---|
Block entity | CalibratedSculkSensor |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the calibrated sculk sensor's amethyst input is facing. The opposite from the direction the player faces while placing the calibrated sculk sensor. |
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The calibrated sculk sensor's current power level. |
sculk_sensor_phase | inactive | active cooldown inactive | Whether or not the calibrated sculk sensor is active.[more information needed] |
waterlogged | false | false true | Whether or not there's water in the same place as this calibrated sculk sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the calibrated sculk sensor is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the calibrated sculk sensor's amethyst input is facing. The opposite from the direction the player faces while placing the calibrated sculk sensor. |
sculk_sensor_phase | Not Supported | 0 | 0 1 2 | Unsupported | The calibrated sculk sensor phase.[more information needed] |
Block data[]
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
Calibrated Sculk Sensor/BE
History[]
October 12, 2020 | Brandon Pearce mentioned adding "habituation" to the skulk sensor. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.17 | 20w49a | ![]() ![]() | |||
The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlaid on the amethyst texture. | |||||
The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst. | |||||
21w13a | Removed texture files from the game files.[1] | ||||
1.20 | 23w12a | ![]() | |||
23w14a | Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks. | ||||
Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds. | |||||
Calibrated sculk sensors now accept signals into the calibration input side more consistently with other Redstone components. | |||||
Calibrated sculk sensors can now be activated by sniffer digging. | |||||
Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor. | |||||
Default redstone output has been modified to be more reliable for distance calculations. | |||||
Calibrated sculk sensors can now strongly power the block they are placed on. | |||||
23w16a | ![]() | ||||
23w17a | Now lasts 10 game ticks when in Active phase instead of 20. | ||||
Now lasts 10 game ticks when in Cooldown phase instead of 1. | |||||
23w18a | Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.[2] | ||||
Walking on the edge of blocks now properly triggers sculk sensors.[3] | |||||
1.20.2 | 23w31a | Calibrated sculk sensors can now detect totems of undying activating. | |||
Calibrated sculk sensors can now detect witches drinking a potion. | |||||
Calibrated sculk sensors can now detect turtles clearing away sand. | |||||
Calibrated sculk sensors can now detect camels standing up, sitting down, or dashing. | |||||
23w32a | Vibrations no longer risk being lost on simulation distance limit. | ||||
Unequipping items emits a new unequip vibration of frequency 4 . | |||||
Chiseled bookshelves emit a block_change vibration of frequency 11 when receiving books from hoppers. | |||||
Turtle eggs cracking emit a block_change vibration of frequency 11 . | |||||
Turtle eggs hatching emit a block_destroy vibration of frequency 12 . | |||||
Using bone meal emits an item_interact_finish vibration of frequency 3 . | |||||
Fire being doused by water potion emits a block_destroy vibration of frequency 12 . | |||||
Evokers evoking vexes or fangs emit an entity_place vibration of frequency 14 . | |||||
Carrots being eaten by rabbits emit a block_change vibration of frequency 11 . | |||||
Sweet berries being eaten by foxes emit a block_change vibration of frequency 11 . | |||||
Camels eating cactus emit an eat vibration of frequency 8 . | |||||
Bedrock Edition | |||||
1.19.80 | beta 1.19.80.22 | ![]() | |||
1.20.10 | beta 1.20.10.20 | Calibrated sculk sensors can now detect the following events:
| |||
1.20.30 | beta 1.20.30.20 | Calibrated sculk sensors can now detect the following events:
| |||
Calibrated sculk sensors now use the minecraft:cardinal_direction block state instead of direction . | |||||
beta 1.20.30.21 | Calibrated sculk sensors can now detect the following events:
|
Gallery[]
Issues[]
Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Report issues there.