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This article is about the hostile mob summoned by evokers. For the passive mob that collects items, see Allay. For the smithing template, see Vex Armor Trim.
For the mob in Minecraft Dungeons, see MCD:Vex.
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The specific instructions are: The vex's texture was slightly changed to include transparency in Java Edition 1.19.3 Pre-release 1.

The vex is a small flying hostile mob. It wields an iron sword, can phase through walls, and is only summoned as one of the evoker's attacks. They attack by lunging at their targets with their sword.[1]

Spawning[]

The vex spawns as part of an evoker's summoning attack: The evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning.

The vex never spawns naturally, although it can be spawned using spawn eggs or via commands.

Drops[]

In Java Edition, the vex's iron sword does not drop, because its main hand's HandDropChances is 0.

In Bedrock Edition, the vex can drop its iron sword with random durability. This is not affected by the Looting enchantment.

5 is dropped when a vex is killed by a player or tamed wolf.

Behavior[]

Vexes attack players, adult villagers, iron golems, and wandering traders if an evoker summoned them, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully, or any mob that illagers naturally attack on sight). They still attack these mobs even when they do not have a weapon, and they deal the same damage.

Vexes are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage. Vexes can pass through bedrock, meaning it is possible for them to die in the Void. While vexes can pass through blocks easily, honey blocks seem to slow them down. Vexes also can be bounced back when pushed by a slime block.

While attacking, vexes glow red and lunge at their target. They often fly towards the back of their targets and attack them from behind, making it difficult to block their attacks with a shield.

Vexes do not count toward the bossbar during a raid.

If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, despite both being allied with the illagers.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die.‌[Java Edition only] Vexes summoned by a spawner, spawn egg or by the /summon command don't take damage this way.

A vex does not despawn if it has a custom name or if it is in a block, minecart, or boat.

When idle, vexes wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command. This happens when the vexes killed the mob that their evoker commanded them to.

Sounds[]

Java Edition:
Vexes use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Vex vexesHostile CreaturesRandomlyentity.vex.ambientsubtitles.entity.vex.ambient1.00.8-1.216
Vex shrieksHostile CreaturesWhen a vex is charging at somethingentity.vex.chargesubtitles.entity.vex.charge1.01.016
Vex diesHostile CreaturesWhen a vex diesentity.vex.deathsubtitles.entity.vex.death1.00.8-1.216
Vex hurtsHostile CreaturesWhen a vex is damagedentity.vex.hurtsubtitles.entity.vex.hurt1.00.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.vex.ambient1.00.8-1.2
Hostile CreaturesWhen a vex is charging at somethingmob.vex.charge1.00.8-1.2
Hostile CreaturesWhen a vex diesmob.vex.death1.00.8-1.2
Hostile CreaturesWhen a vex is damagedmob.vex.hurt1.00.8-1.2

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Vexvexentity.minecraft.vex

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Vexvex105entity.vex.name

Entity data[]

Vexes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, BoundX, BoundY and BoundZ do not exist.
    •  BoundY: See BoundX.
    •  BoundZ: See BoundX.
    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and LifeTicks is set to 20.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

History[]

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The specific instructions are: Attacking vexes before 18w43a, also before and after MC-181925
Java Edition
1.1116w39aVex JE1 BE1 Added vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3♥♥ to 5♥♥♥ on Easy, from 4♥♥ to 9♥♥♥♥♥ on Normal, and from 6♥♥♥ to 13♥ × 6.5 on Hard.
16w43aVexes can now cross nether portals and end portals and move in water.
Vexes are now able to draw from their own loot tables.
1.1418w43aVex JE2 BE2 Vex Attacking JE2 BE2 Vex JE2 BE2 The textures of vexes have been changed.
1.16.220w30aThe attack animation of unarmed vexes has been changed.
1.19.322w45aVex JE3 Vex Attacking JE3 BE3 The model and textures of the vex have been updated.
Heads equipped by vexes are no longer visible.
Pre-release 1Vex JE4 BE4 File:Vex Attacking JE4 BE4.png The textures of vexes have been slightly changed.
1.19.423w03aVexes now use a separate charging animation when empty-handed.
Pocket Edition
1.1.0alpha 1.1.0.0Vex JE1 BE1 Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3Vex JE2 BE2 Vex Attacking JE2 BE2 The textures of vexes have been changed.
Vexes are now hostile toward wandering traders.
1.11.0beta 1.11.0.1Vexes are no longer hostile toward baby villagers.
1.19.50beta 1.19.50.24Vex BE3 Vex Attacking BE3 The model and textures of the vex have been updated.
1.19.60beta 1.19.60.22Vex JE4 BE4 File:Vex Attacking JE4 BE4.png The textures of vexes have been slightly changed.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Vex JE1 BE1 Added vexes.
New Nintendo 3DS Edition
1.9.19Vex JE1 BE1Added vexes.

Issues[]

Issues relating to "Vex" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
  • According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested too much.[2]
  • Vexes are heavily implied to be Allays that have been corrupted by dark magic.

Gallery[]

Screenshots[]

Cosmetics[]

In other media[]

Textures[]

Clock JE3
This article needs to be updated. 
Please update this page to reflect recent updates or newly available information.
Reason: Current vex texture

References[]

External Links[]

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