Minecraft Wiki
Advertisement
For the DLC mob in Minecraft Dungeons, see MCD:Goat.

A goat is a neutral mob found in certain mountainous biomes. Goats can jump especially high and ram mobs. They are a source of goat horns and milk.

Spawning[]

Groups of two to three goats spawn above stone variants of opaque blocks on snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.

When a goat is spawned naturally or through breeding normal goats, it has a 2% chance of being a screaming[JE only]/screamer[BE only] goat. They look identical to all other goats, but they make screaming sounds and ram more often.

Drops[]

Adult goats drop 1–3 when killed by a player or tamed wolf, while 1–7 is dropped upon successful breeding. Killing a baby goat yields no items or experience.

Goat horns[]

A goat with a bald head

A goat when both horns are knocked off.

Goats drop a goat horn when they charge into a solid block. These include stone, coal ore, copper ore, iron ore, emerald ore, logs, and packed ice. In Java Edition, these blocks are listed under the snaps_goat_horn tag, and can be modified using a data pack.

There are 4 horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and 4 horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat.

Behavior[]

When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.

Goats take 10♥♥♥♥♥ less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.

Jumping[]

A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.

Standing on a honey block prevents a goat from jumping.

Ramming[]

Every 30 to 300 seconds, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, armor stands, or any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1♥ to 3♥♥ damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall. This attack is not affected by Thorns.[1]

As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its two goat horns.

Mobs do not retaliate to being rammed, except for piglins, piglin brutes, hoglins, zoglins, and wardens.[2]

Goats don't target players in Creative mode or any players in Peaceful difficulty. Unlike most neutral mobs, goats do not attack the player if the player attacks it, and it does not call for backup if harmed.

Baby goats deal a knockback of 4.5 blocks. A screaming goat's ramming cooldown is 5 to 15 seconds.[more information needed]

Milking[]

An adult goat can be milked by using a bucket on it, yielding a milk bucket.

Breeding[]

Main article: Breeding

Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.

If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance that the baby is a screaming goat.

Baby goats only have horns if they are summoned through one of two commands: /summon goat ~ ~ ~ {Age:-24000, HasLeftHorn:1} or /summon goat ~ ~ ~ {Age:-24000, HasRightHorn:1}.

Sounds[]

  • The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
  • The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
  • The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
  • The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.

Java Edition:
Goats use the Friendly Creatures sound category for entity-dependent sound events. Goats use the Hostile Creatures sound category for some sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Goat bleatsFriendly CreaturesRandomly from a regular goatentity.goat.ambientsubtitles.entity.goat.ambientvaries [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
Goat bellowsFriendly CreaturesRandomly from a screaming goatentity.goat.screaming.ambientsubtitles.entity.goat.screaming.ambientvaries [sound 2]0.8-1.2
(Baby: 1.3-1.7)
16
Goat diesFriendly CreaturesWhen a regular goat diesentity.goat.deathsubtitles.entity.goat.death0.650.8-1.2
(Baby: 1.3-1.7)
16
Goat diesFriendly CreaturesWhen a screaming goat diesentity.goat.screaming.deathsubtitles.entity.goat.death0.650.8-1.2
(Baby: 1.3-1.7)
16
Goat hurtsFriendly CreaturesWhen a regular goat is damagedentity.goat.hurtsubtitles.entity.goat.hurt0.650.8-1.2
(Baby: 1.3-1.7)
16
Goat hurtsFriendly CreaturesWhen a screaming goat is damagedentity.goat.screaming.hurtsubtitles.entity.goat.hurt0.650.8-1.2
(Baby: 1.3-1.7)
16
Goat leapsFriendly CreaturesWhen a regular goat long jumpsentity.goat.long_jumpsubtitles.entity.goat.long_jump0.8varies [sound 3]16
Goat leapsFriendly CreaturesWhen a screaming goat long jumpsentity.goat.screaming.long_jumpsubtitles.entity.goat.long_jump0.8varies [sound 3]16
Goat gets milkedFriendly CreaturesWhen a regular goat is milkedentity.goat.milksubtitles.entity.goat.milk1.01.016
Goat gets milkedFriendly CreaturesWhen a screaming goat is milkedentity.goat.screaming.milksubtitles.entity.goat.milk1.01.016
Goat eatsFriendly CreaturesWhen a regular goat eats wheatentity.goat.eatsubtitles.entity.goat.eat1.00.8-1.216
Goat eatsFriendly CreaturesWhen a screaming goat eats wheatentity.goat.screaming.eatsubtitles.entity.goat.eat1.00.8-1.216
FootstepsFriendly CreaturesWhile a goat is walkingentity.goat.stepsubtitles.block.generic.footsteps0.151.016
Goat stompsHostile CreaturesWhen a regular goat prepares to ramentity.goat.prepare_ramsubtitles.entity.goat.prepare_ram0.80.8-1.2
(Baby: 1.3-1.7)
16
Goat stompsHostile CreaturesWhen a screaming goat prepares to ramentity.goat.screaming.prepare_ramsubtitles.entity.goat.prepare_ram0.80.8-1.2
(Baby: 1.3-1.7)
16
Goat ramsHostile CreaturesWhen a regular goat impacts a mob after rammingentity.goat.ram_impactsubtitles.entity.goat.ram_impact0.81.016
Goat ramsHostile CreaturesWhen a screaming goat impacts a mob after rammingentity.goat.screaming.ram_impactsubtitles.entity.goat.ram_impact0.81.016
Goat Horn breaks offFriendly CreaturesWhen a goat's horn breaks offentity.goat.horn_breaksubtitles.entity.goat.horn_break0.91.016
  1. 0.84 for all except idle1 and idle2, which are 0.82, and idle7, which is 0.83
  2. 0.9 for all screaming sounds; 0.84 for all idle sounds except idle1 and idle2, which are 0.82, and idle7, which is 0.83
  3. a b Can be 1.0 or 0.8 for each sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomly from a regular goatmob.goat.ambientvaries [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly from a screamer goatmob.goat.ambient.screamervaries[sound 2]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a regular goat diesmob.goat.death0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a screamer goat diesmob.goat.death.screamer0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a regular goat is damagedmob.goat.hurt0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a screamer goat is damagedmob.goat.hurt.screamer0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a goat long jumpscomponent.jump_to_block1.01.0
Friendly CreaturesWhen a regular goat is milkedmob.mooshroom.suspicious_milk1.0varies [sound 3]
Friendly CreaturesWhen a screamer goat is milkedmob.goat.milk.screamer1.01.0
Friendly CreaturesWhen a goat eats wheatmob.goat.eat1.00.8-1.2
Friendly CreaturesWhile a goat is walkingmob.goat.step1.00.8-1.2 (1.3-1.7)
Hostile CreaturesWhen a regular goat prepares to rammob.goat.prepare_ram0.81.0
Hostile CreaturesWhen a screamer goat prepares to rammob.goat.prepare_ram.screamer0.81.0
Hostile CreaturesWhen a regular goat impacts a mob after rammingmob.goat.ram_impact0.81.0
Hostile CreaturesWhen a screamer goat impacts a mob after rammingmob.goat.ram_impact.screamer0.81.0
Hostile CreaturesWhen a goat's horn breaks offmob.goat.horn_break1.01.0
  1. idle1 and idle2 are 0.82, idle7 is 0.83, and idle 3 through 8 (excluding 7) are 0.84
  2. idle1 and idle2 are 0.82, idle7 is 0.83, and idle 3 through 8 (excluding 7) are 0.84. All scream sounds are 0.9
  3. Can be 1.0, 0.9, or 1.1 for each sound

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Goatgoatentity.minecraft.goat

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Goatgoat128entity.goat.name

Entity data[]

Goats have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
    •  HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
    •  IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Whatever Floats Your GoatGet in a boat and float with a goatUse a boat and put a goat inside that boat, then ride it20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawWhatever Floats Your Goat!
Get in a Boat and float with a Goat HusbandryEnter a boat or a raft with a goat.husbandry/ride_a_boat_with_a_goat
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

History[]

September 28, 2019Goats are announced to be part of the mountains biome in the biome vote at MINECON Live 2019. The goat is the third mob added as a result of a community vote, the others being the phantom, fox, glow squid, allay and frog.
Mountains wins the biome vote, including goats in the planned biome.
October 3, 2020Goat BE1 Goat BE1 In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.
March 31, 2021Goat was shown off on a tweet by Henrik Kniberg.
Java Edition
1.1721w13aGoat BE1 Baby Goat JE1 BE2 Added goats.
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.
Goats are completely passive.
Goats currently do not drop any items.
Goats currently spawn in the mountains (windswept hills) biome, a placeholder until the new mountains are added.
21w15aGoats now ram other mobs as well as armor stands.
Creepers rammed by goats don't retaliate.
Goats now avoid powder snow.
21w18aScreaming goats use their ram attack more often than regular goats.
Two ear textures have been changed to mirror properly.
Pitch for the sound of baby goats ramming into stuff has been increased.
Baby goats now follow their parents.
Goats can no longer make long jumps on honey blocks.
Pre-release 3Mobs rammed by goats no longer retaliate.
1.17.1Pre-release 1Breeding common goats now have a 2% chance to produce screaming goats.
Status effects on goats now also apply when the goat is jumping or ramming.
1.18Experimental Snapshot 1Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes.
Goats no longer spawn in the old mountains (windswept hills) biomes.
Experimental Snapshot 3Added the stony peaks biome, where goats can also spawn.
21w40aGoats no longer spawn in the stony peaks biome.
1.1922w17aGoats can now drop goat horns.
Pre-release 2Goat Horns now snap when a goat rams into copper ore.[3]
Bedrock Edition
1.16.200beta 1.16.200.52Goat BE1 Goat BE1 Added goats and baby goats behind the "Caves and Cliffs" experimental toggle.
Goats make the sound of a player being hit.
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[4]
releaseGoats are unavailable in release.
1.16.210beta 1.16.210.51Re-added Goats.
Goats now drop 2 goat horns each.
Goats now drop 1-2 mutton.
Goat (one horn) BE1 Goat (no horn) BE1 Goats now show missing goat horns in the model.
Baby goats now have half knockback when using a ram attack.
Goats no longer attack armor stands.[5]
Goats now attack shulkers.
Goats now produce one baby goat at a time when breeding.
beta 1.16.210.53Goats now avoid walking onto powder snow while path-finding.
releaseGoats are unavailable in release again.
1.16.220beta 1.16.220.50Re-added Goats again.
Goats now spawn only in the Snowy Slopes mountain biome.
releaseGoats are unavailable in release once again.
1.17.0beta 1.16.230.50Re-added Goats once again.
beta 1.16.230.54Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome.[6]
beta 1.17.0.52Goats are now available without enabling experimental gameplay.
beta 1.17.0.54Goats now have sounds.
Added screaming goats.
Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat.
Goats no longer drop mutton when killed.
1.17.10beta 1.17.10.22Mobs rammed by goats no longer retaliate.
1.17.30beta 1.17.20.20Baby Goat JE1 BE2 Baby goats no longer have horns.
1.18.0beta 1.17.20.22Goats now spawn only in mountain meadows.
beta 1.17.40.20Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome.
beta 1.18.0.21Goats no longer spawn in the stony peaks biome.
1.18.30beta 1.18.20.25Added a sound effect when a goat rams into a block and a goat horn breaks off.

Issues[]

Issues relating to "Goat" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of Minecraft's goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
  • The model for goats was made in Blockbench.[7]
  • The sounds for goats were recorded from real domestic goats. However, goats in Minecraft are based on mountain goats.[8]
  • In very early development versions of Bedrock Edition 1.19.0, goats could be eaten by Frogs. [9]

Gallery[]

Screenshots[]

Concept art[]

In other media[]

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Pixel art goat from the biome vote video

Notes[]


References[]

  1. MC-223301
  2. MC-227625
  3. MC-250941 — resolved as "Fixed".
  4. MCPE-104156
  5. MCPE-104159 — "Goat attacks armor stands" — resolved as "Fixed".
  6. MCPE-124286
  7. "Goats, made in Blockbench:"@blockbench on X, October 29, 2020
  8. "Getrud and her bröther."@slamp0000 on X, March 31, 2021
  9. https://www.youtube.com/watch?v=3Tcd_ZjMBvE
  10. https://www.blockbench.net/gallery

External Links[]

Advertisement