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This article is about the natural food item. For the golden food, see Golden Carrot. For the item for controlling saddled pigs, see Carrot on a Stick.

A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

Carrot crops are planted in farmland and used to grow carrots.

Obtaining[]

Breaking[]

Fully grown carrot crops drop 2 to 5 carrots (3 57 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 37 carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

Natural generation[]

Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:

Village style Chance
Plains 30%
Snowy 10%

Mob loot[]

Zombies, husks, and zombie villagers have a 2.5% (140) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1100) per level of looting. This gives carrots the following chances of dropping:

  • 1120 (about 0.83%)
  • 7600 (about 1.17%) with Looting I
  • 9600 (about 1.50%) with Looting II
  • 11600 (about 1.83%) with Looting III

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Carrot Pillager Outpost Chest 3–5 57.5%
Shipwreck Supply chest 4–8 42.1%
Bedrock Edition
Carrot Bonus chest Chest 1–2 50%
Pillager Outpost Chest 3–5 57.5%
Shipwreck Supply chest 4–8 42.1%

Usage[]

To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 (🍗🍗) hunger and 3.6 hunger saturation.

Farming[]

See also: Crop farming

Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.

Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

If /gamerule mobGriefing is true, rabbits will find mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

Breeding[]

Carrots can also be used to breed and attract pigs and rabbits.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

Trading[]

Novice-level Farmer villagers have a 25% (14)‌[Bedrock Edition only] or 40% (25)‌[Java Edition only] chance to buy 22 carrots for an emerald.

Crafting ingredient[]

Name Ingredients Crafting recipe Description
Carrot on a Stick Fishing Rod or
Damaged Fishing Rod +
Carrot

The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
Golden Carrot Gold Nugget +
Carrot

Rabbit Stew Cooked Rabbit +
Carrot +
Baked Potato +
Any Mushroom +
Bowl

Composting[]

Placing a carrot into a composter has a 65% chance of raising the compost level by 1.

Sounds[]

Block[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.crop.breaksubtitles.block.generic.break0.90.816
Block placedBlocksWhen the block is placeditem.crop.plant[sound 1]subtitles.block.generic.place0.45varies [sound 2]16
Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
None[sound 3]Entity-DependentFalling on the block with fall damageblock.grass.fallNone[sound 3]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. Unlike all other block placement sound events, these are listed under items. Confirmed to be intentional by Mojang, see MC-177459
  2. Can be 1.2 or 0.96 for each sound
  3. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.grass0.70.8-1.0
BlocksWhen the block is placeddig.grass0.80.8-1.0
BlocksWhile the block is in the process of being brokenhit.grass0.30.5
PlayersFalling on the block with fall damagefall.grass0.41.0
PlayersWalking on the blockstep.grass0.31.0
PlayersJumping from the blockjump.grass0.111.0
PlayersFalling on the block without fall damageland.grass0.211.0

Item[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eatvaries [sound 1]0.8-1.216
EatingFriendly CreaturesWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat1.00.6-1.416
BurpPlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp0.50.9-1.016
  1. Can be 0.5, 1.0, or 1.5

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhile a player is eating somethingrandom.eat0.5-1.10.8-1.2
PlayersWhen a player finishes eating somethingrandom.burp0.50.9-1.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsTranslation key
CarrotscarrotsBlockbee_growables
crops
block.minecraft.carrots
CarrotcarrotItemitem.minecraft.carrot

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Carrotscarrots141Block & Ungiveable Item[i 2]Identical[i 3]
Carrotcarrot279Itemitem.carrot.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct item form has the same id as the block.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3
4
5
6
7 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
2
3
2
3
4
5
6
4
5
6
77 Fully grown.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawHusbandry
The world is full of friends and food Consume anything that can be consumed.husbandry/root
Advancement-fancy-rawA Balanced Diet
Eat everything that is edible, even if it's not good for you A Seedy PlaceEat each of these 40 foods: Other foods and consumables can be eaten, but are ignored for this advancement.husbandry/balanced_diet

History[]

Java Edition
1.4.212w34aCarrot JE1 Added carrots.
Carrots Age 0-1 JE1 Carrots Age 2-3 JE1 Carrots Age 4-6 JE1 Carrots Age 7 JE1 Added carrot crops.
Carrots can be obtained only as a rare drop from zombies.
August 28, 2012Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[1] but Dinnerbone eventually decided on carrots.[2]
12w34aCarrots can now be used to craft golden carrots.
12w36aCarrots can now be found in villages.
Carrots are now used to breed pigs.
Carrots are now used to craft carrot on a stick.
12w37aCarrot JE2 BE1 The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.
1.513w04aBone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same.
1.814w02aCarrots now restore 3 (🍗🍗) points and 3.6 hunger saturation, instead of 4 (🍗🍗) and 4.8 hunger saturation.
Farmer villagers now buy 15–19 carrots for 1 emerald.
14w04aFarmer (profession) villagers now harvest fully grown carrots.
Villagers can now be made willing using 12 carrots.
14w06aCarrots Age 0-1 JE2 Carrots Age 2-3 JE2 Carrots Age 4-6 JE2 Carrots Age 7 JE2 Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.
14w10aMissing Model JE2 Missing Model JE2 Missing Model JE2 Missing Model JE2
Missing Model (anisotropic filtering) JE2 Missing Model (anisotropic filtering) JE2 Missing Model (anisotropic filtering) JE2 Missing Model (anisotropic filtering) JE2
Carrot crops of all stages no longer have a model.
14w10bCarrots Age 0-1 JE4 Carrots Age 2-3 JE4 Carrots Age 4-6 JE4 Carrots Age 7 JE4 Carrot crops now have models again.[3] In addition, they are now offset downwards by one pixel once more.[4]
14w25aCarrots Age 0-1 JE5 Carrots Age 2-3 JE5 Carrots Age 4-6 JE5 Carrots Age 7 JE5 Carrot crops are now darker and subject to directional shading.
14w27aCarrots Age 0-1 JE6 Carrots Age 2-3 JE6 Carrots Age 4-6 JE6 Carrots Age 7 JE6 Carrot crops are no longer subject to directional shading.
Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.
Carrots are now used to craft rabbit stew.
14w34aRabbits can no longer be tamed.
1.915w38aThe drop chances have now been slightly improved from an average of 2 35 per crop harvested to 2 57.
1.1317w47aPrior to The Flattening, this block's numeral ID was 141, and the item's 391.
18w11aCarrots can now generate in the chests of shipwrecks.
1.1418w43aCarrot JE3 BE2 The texture of carrots has now been changed.
Carrots Age 0-1 JE7 Carrots Age 2-3 JE7 Carrots Age 4-6 JE7 Carrots Age 7 JE7 The textures of carrot crops have now been changed.
18w47aCarrots can now generate in the chests of pillager outposts.
19w03aPlacement and breaking sounds have now been added to carrots.
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1.
19w05aCarrots now have a 65% chance of increasing the compost level in a composter by 1.
1.1519w34aBees can now pollinate carrot crops.
1.1721w13aCarrots Age 0-1 JE8 Carrots Age 2-3 JE8 Carrots Age 4-6 JE8 Carrots Age 7 JE8 The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.[5]
1.18Pre-release 5Carrots Age 7 JE9 A stray dark pixel has been removed from the texture of fully-grown carrots.[6]
Pocket Edition Alpha
v0.8.0build 1Carrot JE2 BE1 Added carrots.
Carrots Age 0-1 JE6 BE1 Carrots Age 2-3 JE6 BE1 Carrots Age 4-6 JE6 BE1 Carrots Age 7 JE6 BE1[verify] Added carrot crops.
Carrots can be obtained by killing zombies.
build 3Carrots now have a chance to drop when tilling grass blocks.
build 4Carrots are no longer dropped by tilling grass blocks.
v0.9.0build 1Carrot crops now naturally spawn in villages.
Carrot now used to breed pigs.
v0.12.1build 1Carrots now restore hunger instead of health.
Brown robed villagers can now harvest fully grown carrot crops.
Carrots can now be used to craft golden carrots.
v0.13.0build 1Carrots can now be used to breed rabbits.
Carrots can now be used to craft rabbit stew.
v0.15.0build 1Carrots are now used to craft carrot on a stick.
v0.16.2Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages.
Pocket Edition
1.0.4alpha 1.0.4.0Farmer villagers now buy 15–19 carrots for 1 emerald.
Carrots can now be picked up by villagers and become willing.
Bedrock Edition
1.2.0beta 1.2.0.2Carrots can now be found inside of bonus chests.
1.4.0beta 1.2.14.2Carrots can now be found inside shipwreck chests.
1.10.0beta 1.10.0.3Carrots can be found in the new pillager outposts.
Carrot JE3 BE2 The texture of carrots has now been changed.
Carrots Age 0-1 JE7 Carrots Age 2-3 JE7 Carrots Age 4-6 JE7 Carrots Age 7 JE7[verify] The textures of carrot crops have now been changed.
1.11.0beta 1.11.0.1Carrots can now be used to fill up composters.
beta 1.11.0.4Trading has now been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald.
1.14.0beta 1.14.0.1Bees can now pollinate carrot crops.
?Carrots Age 0-1 BE Carrots Age 2-3 BE Carrots Age 4-6 BE Carrots Age 7 BE Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.[7]
Legacy Console Edition
TU14CU1 1.04 Patch 11.0.1Carrot JE2 BE1 Added carrots.
Carrots Age 0-1 JE6 BE1 Carrots Age 2-3 JE6 BE1 Carrots Age 4-6 JE6 BE1 Carrots Age 7 JE6 BE1[verify] Added carrot crops.
1.90 Carrot JE3 BE2 The texture of carrots has now been changed.
Carrots Age 0-1 JE7 Carrots Age 2-3 JE7 Carrots Age 4-6 JE7 Carrots Age 7 JE7[verify] The textures of carrot crops have now been changed.
1.91 Carrots can now be used to fill up composters.
New Nintendo 3DS Edition
0.1.0Carrot JE2 BE1 Added carrots.
Carrots Age 0-1 JE6 BE1 Carrots Age 2-3 JE6 BE1 Carrots Age 4-6 JE6 BE1 Carrots Age 7 JE6 BE1[verify] Added carrot crops.

Carrots "item"[]

The following content is transcluded from Technical blocks/Carrots.
Java Edition
1.4.212w34aCarrots have an extra, unobtainable item form corresponding to its block ID. It can be obtained via the /give command or inventory editors with numeric item ID 141.
Unlike the proper carrot item, it had a placement sound, and was capable of directly replacing replaceable blocks such as grass provided it would result in a valid placement.
1.814w25aThe direct item form of carrots has been removed from the game. It can no longer exist as an item in any way, only as a placed block.
Pocket Edition Alpha
?Carrots exist as an item.

Appearances[]

Java Edition
1.4.212w34aRoot Vegetables Age 0 (texture) JE1 BE1 The carrots item uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.

Names[]

Java Edition
  • 12w34a - 14w21b: Carrots

Issues[]

Issues relating to "Carrot" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]

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