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This article is about the status effect. For the hidden statistic closely linked to hunger, see Hunger § Mechanics.

Saturation is an instant status effect that reduces the need for eating. It also prevents death by hunger if the player has no food.

Effect[]

The Saturation effect instantly replenishes 1 (🍗) × level and 2 × level points of saturation.

If the effect lasts longer than one tick, the player continues gaining hunger and saturation points 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the hunger bar. Negative levels decrease hunger and saturation.

Causes[]

Cause Potency Length Notes
Suspicious Stew I 0.30 seconds (6 ticks)‌[Bedrock Edition only]
0.35 seconds (7 ticks)‌[Java Edition only]
Must be crafted with Blue Orchid or Dandelion

Notes[]

All foods replenish food saturation, but none actually add the Saturation status effect, with the exception of suspicious stew crafted with a dandelion or blue orchid.

Data values[]

ID[]

Java Edition:

NameIdentifierNumeric ID Translation key
Saturationsaturation23effect.minecraft.saturation

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Saturationsaturation23potion.saturation

History[]

This section is missing information about Legacy Console Edition. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.6.1releaseAdded Saturation.
1.1418w43aSaturation is now caused by suspicious stew.
1.14.3Pre-Release 2Saturation is no longer required for the "How Did We Get Here?" advancement.
1.1519w41aSaturation JE1 Added effect icon texture for Saturation.
Pocket Edition Alpha
v0.11.0build 1Added Saturation.

Issues[]

Issues relating to "Saturation" are maintained on the bug tracker. Report issues there.


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