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Overview

"Hidden Words; Stray Dreams"

Levania, also known as the Dark Monster or just the Monster, is one of the protagonists of NieR Reincarnation's first story arc, The Girl and the Monster alongside the Girl of Light, Fio. He is a gruff and short-tempered individual, driven by his instinctual desire to consume dreams.

Appearance[]

Levania resembles a black armored knight with insect-like traits—including a set of antenna and pair of wings. His large, chained, four-digit hands appear to be a form of gauntlet, housing much smaller hands within.

Mama Spoiler Alert Heads up! Important plot details for NieR Reincarnation may follow. Read at your own risk! Route(s)
The Girl and the Monster

Levania's human form is identical to Fio, save that he wears black clothes while she wears white.

Story[]

"To return it to where it is supposed to be—to how it is meant to be..."
— The Dark Fool's lament

Levania's story is explored in Chapter 6: Inscriptions in Stone (Redemption: Black)

A strange monster roaming a strange land, Levania is a Dream Eater who's only desire is to consume human dreams. There are many other Dream Eaters, all driven by a common instinctual desire to become human.

Not much is known about Levania's past, or the origins of the Dream Eaters. When meeting Fio he is initially cold, not interested in her other than the dreams she provides. Over time they form a bond, Levania eventually learning to care for her well being and happiness, and he vows to become her friend when he is able to become human.

Mama Spoiler Alert Heads up! Important plot details for NieR Reincarnation may follow. Read at your own risk! Route(s)
The Girl and the Monster

It is discovered that the player character in the first half of The Girl and the Monster arc is not Fio, but actually Levania who acquired Fio's human body after successfully devouring her dreams. During this time Fio takes the form of a Dark Monster, and appears to be exploring on her own.

Levania roams The Cage with Mama, determined to return Fio to her human self after being wracked with guilt because of what he had done. Slowly he regains his lost memories and senses, eventually restoring them both to their original selves.

Character Story[]

Bg00120001

Images of outlandish scenery race through my mind. Where am I? Why am I here? I can't remember anything. My memory has abandoned me. I had something I needed to do, right? I definitely had something I needed to do. I find it difficult to gather my thoughts. Suddenly, a voice appears in my consciousness.

"I'm afraid this all comes at a cost. You're going to lose your voice, your senses, your—"
"Are you certain?" A voice...

That's right. I lost it all. My will. My speech. My hope. Everything. This girl in white...
Pain constricts my chest. Stirs my empty memory. I know that girl. She was... She was my... Argh, I can't remember! Who am I, anyway!?

Bg00120004

These hands. These legs. This body. Am I... human? No. I'm not human. I wasn't human. I got this body when I accomplished my objective. In this bleak world, I ate the dreams of people and desired to become human above all else.... But why is it so damn painful? I'm finally the human I wished to be, so why?

"You need to collect more dreams, dear."
That voice echoes in my head again. Now that I'm human, why do I have to do this? Fragments of memories pierce my heart like thorns. An impatience I don't understand drives me forward. The girl in white. Me, a human. I have to do something. Otherwise there's no turning back. That's all I know.

Bg00120007

I want to be human. I want to be human. I want to be human.

That should have been my only goal in life. But now that I've accomplished it, not only am I not happy... I don't even understand these feelings of guilt roiling inside me. I wander the darkness with no destination. I have no way to tell what happened to my face. But this slender physique... This fluffy hair... The collar and manacles that clamp down on me... Oh yes, I know exactly who I am. The girl in white—I can't get her out of my head. Who is she? Why do I look like her? What did I do to her? What did she do to me? I hear the sound of water splashing in the darkness.

"Hey, Mr. Monster?"
"When you become human, will you still be my friend?"

I know she said... Yes! She did say something! My scattered fragments of memories slowly come together...

Bg00120010

How long have I been asleep? I sit up in discomfort and stand on the cold stone floor. I dreamt of the girl over and over again. What precious times we spent together. All my memories came back in my long sleep. Once again, I stand in The Cage. I need to go back to her as soon as I can; I need to give back what I have stolen.

"Well! Look who's finally up." An odd object floats up and speaks to me, pretending it has no idea what's happening. I can't imagine anything more audacious, but I will have to rely on the thing for now. I've lost so much—so much—but at least I have my memories. I retrace my steps through The Cage in order to save her. Once she's back to normal, I will reply to the question I had left unanswered. And I will say... Yes. I will be your friend.

Other Stories[]

LevaniaDM1

A Man in Life Part 1[]

The shadow of an alien creature flickers against a dirt wall. Deep in a mine that was sealed off centuries ago, he waits in perfect silence. Before him is an ancient dragon—an exceptionally diabolical creature. The dragon notices the intruder and gives a mighty roar that causes the mineshaft to shudder violently. A moment later, its throat begins to grow red with fire. The battle has finally begun. Two hours later...

MISSION COMPLETE!

Golden letters flash on the monitor. As the dragon lies motionless on the ground, the adventurers raise their swords and staves high.

The fanfare is accompanied by a blizzard of dazzling particle effects. Inside a dimly-lit room, the effects reflect off the glasses of a man facing his computer. He is deep into a raid in an MMO. It is an incredibly popular title, with a player base nearing almost one million members. The man and his fellow party members have vanquished the Ancient Dragon—which the most recent patched dropped as the game's newest, most powerful enemy. The group chat is flying with exclamations of his online friends. Everyone is reveling in their victory.

nice work all
sry I died so many times
This was our first time seeing this, so it's okay!!!
we won so its fine LOL
it was pretty much just Levania taking the stage tho haha

The man's avatar is an alien creature named Levania. It is, of course, only his character's name—not his own. The man types a message out to the party.

For me, this isn't a game.

They retort with their own good-natured jabs.

YUP there it is! He said it!

What the man—no, what Levania said—was just an act for his friends. The party has been raiding together for some time, and they have an easy camaraderie among themselves. Theirs is a relationship of inside jokes among informal friends. But everyone knows the man had been the key figure in taking down the dragon. Without him, they likely would not have been victorious.

As the hands of the clock tick past one in the morning, his friends slowly begin returning to the real world.

alright I'm out
night!
i've gotta get up at 6 lol
I'm going to bed too!
later!

The man types "See you tomorrow," and logs out. Regardless of how hard he works in the game, reality always claws its way back. The man gleefully crawls into bed and removes his glasses.

The next morning... The man stands on the train, moving his tired, empty eyes across the crowd packed in around him. I'm sleepy, he thinks. I'm tired. I want to go home. As these thoughts cycle through his head, the train pulls up to the station near his office. The man works as a mid-level engineer for a start-up IT venture called Dull, Inc.—the same job he's held for the past four years. Each department holds a team huddle before starting the day. The meetings are an excuse for bosses to talk, check in on progress, announce schedule changes, and so forth. As the man's boss drones on and on, he tunes him out and thinks back to the raid of the night before. He wonders what his actions in battle looked like to his friends. Had he successfully played the part of Levania?

Whenever he plays him, his personality changes. Levania is a leader who takes initiative; one who cracks wise with a keen sense of humor. Someone his companions can be honest with; a person both trustworthy and charismatic. But this person—this role—only exists in the game. In reality, the man is Levania's exact opposite. He is introverted, stoic, and lacks even one true friend. He communicates only as much as necessary to get by in society, and has no desire to take any of his relationships deeper. Additionally, he is plagued by a vague, smoldering dissatisfaction of how unfair and irrational modern society is. The only thing that brings him joy are games. Whether he is playing the work of another or crafting his own, it is the only time his ever experiences happiness. His own game—which he's been working on in his spare time—was reaching completion. It is an old-fashioned RPG where the player takes on the role of hero to save a princess captured by the demon king. And of course, the hero's name is Levania.

LevaniaDM2

A Man in Life Part 2[]

"Hey! You listening!?" The man suddenly snaps back to reality. The team huddle is still going on. He sputters out a half—whispered apology for daydreaming, but it falls on deaf ears. Instead, the boss takes the opportunity to berate him.

"You know, you could stand to be a lot more productive."
"Hell, we've got people with half your experience that are doing twice the work!"

The youngest member of the team graduated from college a mere two years ago, yet the boss misses no chance to praise him for his work ethic.

"But sir," says the junior member suddenly, "he does a lot, too."
"I have a lot to learn, but he's always patient."
"And he's willing to help with whatever I need."

Rather than easing off at this, the man's boss doubles down.

"Do you see that!?" he roars.
"That kind of humble attitude is exactly what we need around here! Am I making myself clear!?"
The man glances at his coworker and sees his mouth twist into a sneer. Gotcha!, it seems to say.

Though the junior employee presents a humble, helpful front, he actually only takes assignments that are sure to earn him praise—leaving the dirty, difficult work to the man. He knows he's the boss's favorite, and uses this fact to his full advantage. And the boss thinks he's found a new lackey, so he's willing to let his sneaky attitude slide. The man knows what they both think of him: He is a target—a lump to be misused however they wish.

Lunchtime arrives. The man sits in the corner break area munching on a vending-machine pastry. A stout coworker approaches with a can of coffee in hand and gives it to the man.
"Rough morning, huh?" he says.

This stout man is an engineer who joined the company at the same time as him and now works on his team. Though not close enough to call each other friends, the man does not find his coworker's thoughtfulness unpleasant. But he also knows him to be the type who tries to please everyone and avoid making waves.

"Anyway, hope it all works put."
The stout man stands there awkwardly for a moment before shuffling back to his desk.

The day comes to a close. As the man is packing up to leave his boss approaches. He wonders dispassionately if he is in for another scolding. It turns out he is: his boss immediately tears into him for one thing or another. But no matter what he says, it will never resonate with the man. This is just a job. It pays for food and a roof over my head. That's all. The man repeats this to himself as he waits for his boss to tire himself out.

Eventually, he finds himself standing on the train home. It's full, but not uncomfortably so, and he has room to scroll through his phone as he rides. As he peruses his usual gaming news sites, an advertisement catches his eye. The game-development company that makes his MMO is looking for an engineer. He typically scrolls through advertisements almost unconsciously, but this one seizes his attention immediately and refuses to let go.

Later, the man sits down in front of his computer. Morning. He types a joking greeting in the group chat., and several people immediately respond.

morning
did you just wake up? lol its night already
yay Levania's here!!!

He vaguely wonders why he feels so at home with these online strangers who he has never met, then sets the question aside. For the next few hours, the man and his friends run raids together.

But their attempts go miserably. The party is disjointed and out of sorts, and they end up failing apart at the end. The man apologizes for his poor leadership, and suggests a new strategy for their next encounter. His teammates are aware the loss is not the man's fault, so they listen to his plan and offer up occasional suggestions or tweaks. It is a very constructive discussion. Eventually, as always, he must return to reality. His friends log off one after the other, their names disappearing from the screen. Then, one of them offers a parting remark.

I bet you're really helpful irl too, Levania

It's a compliment, the kind of casual thing people exchange a dozen times a day. But it causes a terrible sense of guilt to rise up in the man. I'm fooling them. Lying to them. I'm nothing like Levania in real life. But if I could, I would love to be just like him...

Though his body cries out for sleep, the man logs out of the game and opens his internet browser. He arrives at the game developer's website and navigates to the section on open positions. He doesn't want his online friends to know what he's like in reality. He doesn't want them to be disappointed. But if he ever wants to change that, he will need to make a greater change to himself, stop drifting through life, and take some initiative. Levania would know what to do and put a plan in motion right away. In fact... After a brief moment of hesitation, he attaches his resume and sends it off.

LevaniaDM3

A Man in Life Part 3[]

The man's smartphone lights up as he receives a notification. He has an email from the game company congratulating him on passing their initial screening. Though the man hardly ever shows emotion, he smiles as he reads the email again and again.

Several months later, the man finds himself entering the doors of the company in his finest suit. He has spent the last few months burning the candles at both ends in order to complete his game and use it as a sample of his work. They were clearly impressed, because they invited him in for a face-to-face interview. Interviews have never been the man's forte, but he has a plan: He will assume the role of Levania in his mind during the entire process. As they fire question after question at him, he tries to react as if it was another boss battle. It works better than he could have imagined, and his answers are both positive and proactive. As the interview ends, they compliment him again on his answers and his game, and he leaves the building floating on air. He heads towards the train station. The sky above him is a cloudless, brilliant blue. I think I aced that interview. I really do. If I get the job, I'll be reborn. I can be like Levania in my real life. Then maybe I can be my true self around my online friends... As the man sets off for home, his face is alight with hope.

The next day... When the man arrives to work at Dull, Inc., he comes across the stout coworker and junior teammate having a serious conversation. Though he doesn't like to eavesdrop, he finds he can't help himself. Their hushed voices still carry across the empty office. It seems the junior employee has made a serious error in some of his work. Scared of how their boss will react, he tried to bury it. But he now realizes he will not be able to keep it hidden forever. Backed into a corner, he finally decided to seek out the other man for advice. After hearing the story, the stout man leans back in his chair and knits his fingers together.

"You have to tell the boss," he says.
"Do it today."
"The longer you put it off, the worst it's going to be."

Clearly dejected, the young man wanders off in a daze.

Later that afternoon... The stout employee is called into the boss's office. The man can't hear things clearly, but it's obvious from the tone that the boss is chewing him out. A few words drift through the closed door, enough for the man to realize his coworker is being blamed for the junior employee's mistake. Why is he taking the blame? It wasn't even his fault. He glances around the room, and sees the junior employee and a couple of his friends looking over at the boss's office and snickering behind their hands. I am going to kill this guy. He feels himself suddenly overwhelmed by terribly dark emotions. The man suddenly realizes what happened: The junior teammate had pinned the mistake on his coworker. He did so knowing full well their boss would never question the word of his favorite employee. Unable to stand it a second more, he pushes his chair back and begins walking toward the boss's office. Grant me your courage, Levania. Just this once. As he nears the office, the conversation grows increasingly clear.

"You two were over there whispering earlier!" says the boss.
"Don't deny it!"

The man knows exactly how this will play out. In the end, his poor coworker will take the blame. The man readies himself and opens the door.

"I'm busy here!" cries the boss.
"Can't you see that!?"

The man pauses, takes a deep breath, and begins to tell his side of the story. After a few moments, his boss interrupts.

"I see. You're in on this too."
"Enough. Back to your desks, both of you."
"I'll figure out what to do with you later."

When he hears this, the man feels his willpower drain out of him. Though he swore to be a stronger person like Levania, he's still himself at the end of the day. He can't even help a single coworker. I've had enough of this company. I've had enough of me. I wonder if this fight would be too much even for Levania? The man has no answer. But he knows one thing: Trying to fight a boss like him is pointless.

Several weeks later... The man receives a letter. It is a formal offer of the employment from the game company.

LevaniaDM4

A Man in Life Part 4[]

The man receives a formal offer of employment from the game company. The next day, the man walks into his boss's office and hands him a letter. It is his two-week notice. But it is also notice that he plans to take the rest of those two weeks off as vacation, and will only come back for his final day of work. He will still leave the job with far more vacation than he can ever use, but he doesn't care. He simply wants to get out. His boss receives the letter coolly, showing no particular sorrow or surprise.

He then informs the team of his departure during the morning huddle. Soon, word spreads to the rest of the office. After the meeting, the stout coworker approaches the man and places a hand on his shoulder. "Thanks for all your hard work—and for trying."

They both know what he is referring to: After the incident with the junior coworker, each of the men received a reduction in salary. The fact he was punished for the fault of another upset the man greatly. But there was nothing to be done. The stout coworker, never one to make waves, simply accepted the pay cut without a word and continued on.

That night... For the first time ever, the man and his coworker head out for a night on the town. Though his team held occasional drinking parties, he had never attended one. He never had a reason to. But this time, his falsely accused coworker had invited him, and they both understood it would be the first and last time such a thing ever happened.

At the bar... Alcohol works its dark magic and the man begins to open up. He talks about his favorite games, his next job, and his hopes and dreams for the future. He speaks of his desire to change himself. He has never laid himself bare like this; it is both liberating and terrifying. His tipsy coworker listens for a long time before finally responding, "I'll be so lonely with you gone."

Two weeks later... It's the man's last day at work. He leaves his house with a spring in his step. The thought of never entering Dull, Inc. again makes the packed train feel like a vacation. All he has to do today is finish some paperwork and sign a couple of documents. Once he turns in his security badge, he will walk out the front door for the very last time. Before he reports to security, he wanders the office looking for the stout coworker so he can say goodbye. But he can't find him anywhere. He asks the junior teammate if he's seen him and the man responds, "That guy? How should I know?"

Yet again, he feels his blood begin to run cold as rage overwhelms him. Perhaps his coworker called in sick. Perhaps he had a planned day off. With no other choice, the man finishes his paperwork and leaves.

He then makes his way to the station. He stands at the center of the platform, waiting for his train to arrive. It's early, and the station is relatively empty. Tomorrow, he will begin a new life at a new company. He will never have to set foot in this station again. It is another in a series of goodbyes. A momentary feeling of loneliness quickly transforms into one of excitement. Starting tomorrow, I'll be reborn in a new world—one where no one knows me. I'll be strong and reliable, just like Levania. The light of hope shines brightly on the man's heart.

A voice echoes through the station announcing the arrival of the next train.

......
............
..................

Suddenly, something collides with the man from behind. He stumbles forward and goes flying onto the tracks.
What happened?
Where are my glasses?
Oh god, I need to get back!
But the man finds himself frozen in confusion and fear. A lone figure looks down on him from the platform. It is muttering something.

"With you gone..." The man's head snaps up. Standing before him was the coworker the man had tried to protect.

"With you gone..."
"I'll be the one they bully!"
"I can't stand that!"
"I can't stand the thought of you being happier than me!"
"But with you gone—"

The shrill sound of a train whistle drowns out the rest of the thought. All sound stops. In a silent vortex of darkness, a few thoughts swirl:
I don't want to die. I want to keep living.
Dreams... Hope...
Re...born...

I... I... I...

I...am...

Levania!

Bg0130183

Playtime With the Monster, Part 1[]

A teacher's monotone voice drones on in the late afternoon heat. Another joyous summer vacation has come to an end. And for the children now set free of its grip, math class is impossibly dull.

A boy sits near the window, head drooped in gloom as his pencil travels lazy circles across the page.
The students around him are loud despite class being in session. They pass notes. Talk to each other.
Beads of sweat drop from the boy's forehead. Irritated, he musters his courage and turns to his classmates. "Be quiet".

But the mischievous children pay his order no mind.
Instead, they make fun of him, exchanging glances and giggles.

The boy bites his lip and hides his hands under the desk, his fingers moving over an object that is not there. He pretends to hold the controller of a game console.
He uses this trick to calm himself whenever something unpleasant is happening.

First, he pictures the character selection screen.
He always chooses to play as Levania.
Levania is the name of a character in his action game—one who looks the part of a gallant hero.

Only when Levania is slaughtering enemies in a dungeon does the boy feel any sense of power in his own life. He feels the possibility of becoming a hero.
Of his classmates ceasing their endless taunts.
For the boy, playing as Levania is the only time he ever feels peace.

The bell rings, signaling the end of the day.
Orange light pours through the halls as gaggles of children race by with heavy packs upon their backs. The building is filled with the clamor of their voices.
As they talk and laugh about various after-school plans, the boy drags his feet, alone.

Suddenly, others boys from his class come rushing down the hall behind him.
As they are about to pass, they slam into him, catching the Levania keychain dangling from his backpack on a bag of their own.
The boy is spun around and sent crashing to the floor.

He lifts his head in disgust. The classmate that ran into him glances down, but offers no word of apology or concern.
Instead, he laughs and rushes away to join his friends.

"Are you okay?"
The voice belongs to a girl from his class⁠—one who has seen the entire event transpire. She rushes over to him with concern on her features.
But the boy ignores her as he climbs to his feet.

She is a good student with excellent grades and a bright, cheerful personality. The teachers love her, as do the other students. She inhabits her own perfect world, far away from scorn or question. The complete opposite of the boy.
And her worry only makes him more miserable.
He quietly moves to leave.
But⁠ then...

"Oh! Levania!"
The boy freezes.
The girl reaches out to touch the Levania keychain on his backpack, her wide eyes glimmering.
When he realizes she knows his game—perhaps even enjoys it—the wariness with which he shields himself suddenly melts away.

"I'm home", says the boy quietly.
The rusty apartment door creaks open.
He slips off his shoes and steps into the house, followed by the cheerful girl.
The Levania keychain has proven a way for them to connect with one another. After the girl proposed they play the game together, they both headed back to the boy's abode.

The apartment is quiet as death. The boy's father works from early morning until late into the night, while his mother is in the hospital. The home is empty save for the two children.

The boys flips on the game console. He attaches two controllers and hands one to the girl.
When the character select screen appears, the boy chooses Levania, as always.
But the girl?

The girl chooses the monster. It is a horrifying, eyeless creature clad in black armor and sprouting hideous insect wings.
It has no name. No identity. It is simply called "the monster."

"You really want to play as the monster?" asks the boy.
He thinks perhaps she chose her character by mistake.
But the girl simply nods once and presses the start button.
"Wow. I've never met anyone who mains the monster."
"Really? I love Mr. Monster. He's so strong."

The boy hums. This is unexpected.
He assumed she would pick the hero. Or the knight. Or the princess. And yet...
Tense music drifts through the dusty apartment. The afternoon sun is hot; the girl occasionally wipes sweat away from her brow with her long sleeves.
Together, hero and monster—their characters—proceed through a cave.
They must defeat all the enemies in the dungeon to complete the game.

As the screen flickers and a battle begins, they both grip their controllers tightly.
The boy's character, Levania, swiftly cuts down all of his foes.
Beside him, the girl's character—the monster—writhes and rampages, obliterating its enemies in the most violent of ways.

The girl presses buttons with wild abandon.
She does not play with strategy. She cares not a whit for the story or the adventure of the thing. She plays purely by instinct.
After a few moments, the boy stops. His gaze shifts to look at the girl.
Her expression is frozen, her eyes transfixed as she slaughters her enemies one after the next.

The game on the screen is the same one he has long enjoyed. But the girl's frenzied way of playing is something wholly unfamiliar.
The screen is soaked in crimson. Wet chunks of flesh and viscera fly. The eerie battle cry of the monster causes unease to stir in the boy's heart.
It is a terrible sight—one that could be either reality or fantasy.
The sky grows dark. The sun sets.


But the girl pays no mind to her curfew, instead focusing all that she is on the game in front of her.

Bg0130186

Playtime With the Monster, Part 2[]

The bell rings, signaling the start of the midday break.
The moment it sounds, classmates swarm the boy's desk by the window.
The tallest among them takes a step forward, peering at the boy's drooping face. The tall boy is known for being bossy and tyrannical, essentially ruling over the grade⁠ as their king.
He has brought several other students to the boy, causing him to tense in his seat.

"I heard about you," says the king.
A grin oozes across his face as he begins.
"You're good at games, right?"
"Uh, what?"
The boy looks up, surprised.

"That's what she told me," says the king, waving to the girl sitting on the other side of the room. "Isn't that right?"
Sure is, the smiling girl chimes in.

She and the boy had hit it off the moment they discovered their shared hobby.
Every day since, they visited the boy's house after school to play the game.
And unbeknownst to him, she has begun spreading word of his skill to the rest of the students.

His classmates marvel as he tells them how to clear dungeons.
It is the boy's first time having anyone actually listen to him. And though it's embarrassing, it's not nearly as bad as he long feared it might be.
From that day forward, the boy's life changes.

School transforms from a march of drudgery to something he actually enjoys.
The summer heat that enveloped the boy and girl when they first met fades into autumn, and eventually the calendar on the classroom wall flips to an illustration of a snowman.

This morning begins as they all do. The homeroom teacher calls out names as he takes attendance.
As the boy rubs his hands together against the cold, his eyes drift to the girl's seat on the opposite side of the room⁠. The girl's empty seat. Her grades are impeccable. Her absences few. He cannot remember the last time she didn't attend class.
Guess we won't be playing today, the boy thinks to himself.
A voice comes as the boy's gaze drops in sadness.

It belongs to another girl who sits next to him.
"Did you hear the news? She was arrested for shoplifting."
"Shoplifting?"
The boy blurts out the word in spite of himself. The girl is so cheerful. So kind. So capable. Everyone likes her. The idea she might engage in a criminal activity boggles his mind.

"Yeah, apparently they caught her stealing bread or something? And when they questioned her, they found out all the games she owns were ALSO stolen!"
The boy falls into dumbfounded shock. He honestly cannot believe what he is hearing.

He then thinks of how she acts whenever they play together.
How quiet she is when she controls the ferocious monster. How silent she sits as she slaughters foes without mercy.

The boy returns home and flicks on his console; it has been a long time since he played by himself. With his father at work and his mother in the hospital, the girl was his lone balm against the pain of loneliness.
But she is not here today. There is only him, the game, and the screen.
As the game flickers to life, he chooses the hero Levania for himself.

He then begins to play, losing himself in the action until well after sunset. Suddenly, the doorbell rings.
The boy looks out the peephole and sees the girl.
She seems paler than usual, but still smiles at him through the glass.

Wordlessly the boy invites her in and they begin to play.
Hero and monster⁠ mow down foes together.
But the silence between the players is awkward. Finally, the boy sharply inhales and turns to his friend.

"Is it true? What I heard about you, I mean?"
The rumors at school. Stolen bread. Stolen games.
Was it true. Could it be? His question is hesitant, as is the reply.

"...Yeah. It's true."
With a faint voice, the girl admits her guilt.
"My mom... She won't buy me anything."
A new battle begins on the screen. The girl's thumbs fly across the controller.

Crunch crunch crunch. She slaughters foes with perfect precision. Chunks of flesh cruelly ripped away dye the screen red.
The crimson screen illuminates her face, showing a faint smile as she enacts her massacre.
And between gaps in her sleeves, the boy catches glimpses of skin covered in bruises.

He always thought it strange⁠ that she wore long-sleeved shirts at all times. Even in the hot summer. Even in gym class.
Somewhere in the back of his mind he knew she was hiding something, but a terrible feeling in his gut convinced him not to think about it. So he always looked away from the occasional glimpses of skin beneath her hems.
But now, he must face it. She wears long sleeves to hide her bruises. Bruises that have been given to her by...

The girl smiles every time the monster's claws and fangs rend her enemies.
A moment later, the game informs them they've completed their mission.
She stares at the screen, making a small, satisfied sigh.
"Isn't Mr. Monster great?"
Her voice is hoarse. Her smile fades.

"I wish I could be just as strong as him. I wish I could destroy everything."


Her eyes curse the very world as they fixate on the screen.

Bg0130190

Playtime With the Monster, Part 3[]

Once again, the boy's classmates gather around his desk by the window. They excitedly chat amongst themselves whenever the boy brings up strategies for games.
As he speaks, his gaze drifts to the seat on the opposite side of the classroom. The girl sits alone, her head low.

Once, the boy had no place at home or school. But after meeting the girl, his life drastically changed.
Every day, they played video games in his room. And once the girl learned of his talent for it, word spread among his classmates.
This is how the boy who was once an outcast suddenly became popular.

But the girl, on the other hand... She has lost her place; switched positions with the boy.
One week prior, she stole bread from a shop, an act which brought to light a whole string of other thefts.
And though she has resumed coming to school, everyone now regards her coldly. Just a week prior, she had been considered an exemplary student. But such times are gone now.

And yet, once school is over, the girl comes to the boy's house so they might resume their play.
She controls her terrifying monster with a smile.
By destroying everything in the game—violently, viscerally—she relieves herself of her daily resentment. All while bruises peek from the sleeves on her arms.
When the boy's father returns from work, gloom returns to girl's face as she departs.

Now alone in his room, the boy stands and thinks.
There must be a reason why she did what she did.
She'd said her mother buys nothing for her, not even food.
Add to that to the wounds beneath her clothes, and there is no doubt the girl is in a terrible situation.

"I wish I could be just as strong as him. I wish I could destroy everything."
The boy recalls what she said: how she wanted to be the monster.

I want to help her.
Her friendship is the only reason his life has turned around.
And now it is his turn to help her.
He cannot stand by and do nothing. So once the boy knows his father is asleep, he slips out into the nighttime city alone.

Garbage is piled everywhere. White fluorescent light illuminates a room so disorganized that there is no path to walk.
In the corner, the girl huddles against a wall, attending to her homework.
A woman languidly nurses a drink beside her⁠: her mother.

The room reeks of alcohol. Sadness. Regret. When the girl coughs softly, the woman glares daggers.
She's going to hit me, thinks the girl as she cowers instinctively from the blow she is sure will come.

But then, the bell rings. The woman clicks her tongue and glares at the door. Who could be visiting so late at night?
She decides to ignore it.
But it rings again. And again. And again. And again.
Unable to bear the noise, the woman flings the door wide.
Only to find the boy standing in the doorway.

Vexed, the woman narrows her eyes at him. Why has a child come to her house so late at night? A moment later, the blood drains from her face. For the boy carries a metal pipe in his hand.
Before her stands a child—his voice likely still unchanged. Yet with such a weapon, even a child could very well have the strength to kill. The woman takes a trembling step back.
The boy raises the pipe in an attempt to intimidate, stepping on garbage as he follows her deeper into the room.
When he finally locates the dazed girl in the corner, he hurries to her side.
"Come on," he says. "Let's go."
He extends his hand.

"We'll be like the monster. We'll destroy everything."
She looks up in surprise for a moment—but only a moment. Seconds later, a small smile crosses her face.

Together, they dash out into the midnight city.
Whenever they find something they don't like, they smash it with their pipes.
The car the girl's mother uses to bring mean people to their home. The sign for the store that disparaged the girl for stealing bread. The windows of the school, a place ruled by useless teachers who did not even realize she needed help.

The girl destroys everything she hates, then gazes upon it and laughs wildly.
But it is not enough.
She lends herself to impulse, swinging her pipe at all she sees.

When the boy rolls up on a bicycle he found parked by the side of the road, the girl leaps on behind him. And then, they fly.
The nighttime wind cools their feverish skin, and they scream in delight.

After pedaling for a long time, the pair eventually comes across a road they do not know.
"I think we'll see the ocean soon!" cries the boy.
But the moment he speaks... The sound of a siren tears a hole in the night.
A red light flashes atop the car that rounds the corner, illuminating the pair in crimson light.

The boy's face pales; he knows the occupants of the car mean to arrest them.
We need to get out of here. If they are brought back, the girl will only find more suffering at the hands of adults.
The boy pedals with all that he is. But a child on a bicycle has no hopes of outrunning a car.

Before long, they are corralled into a dead end.


There is nowhere left to run.

Bg0130195

Playtime With the Monster, Part 4[]

The boy's father works from dawn to dusk. His mother is ill in the hospital. He has no parents. No friends.
But his gloomy life changes the day he meets the girl. They hit it off over a shared love of a video game—one they begin to play every day.
The girl is a star pupil with a bright personality, liked by all.
Yet when a series of thefts come to light, the boy learns the true circumstances of her life.
Her mother abuses her to the point where she must steal her own food to survive.
Hoping to save her, the boy breaks into the girl's home and steals her away. The race through the nocturne city, smashing everything with metal pipes.

The travel a seemingly impossible distance in the space of a single night. They thought they were almost near the ocean—a distance far enough away they would only ever see it on a field trip.
But when the adults catch them and throw them in the police car, understanding dawns:
They had not come far at all.
The car returns to the city in no time.
Adults pepper the boy and the girl with questions.
They ask why two children were playing so late at night. Why they were breaking so many things.
And though the adults appear sympathetic when they learn of the girl's plight, this does not make them kind. Instead, they only double down on their scolding.
When their teachers hear of it, they scold. When the boy's father hears of it, he scolds.
Part of the boy knows he deserves it; he ran through the city smashing things, after all. And yet, frustration weighs heavy on his heart.
None of them understand him. None of them understand the girl.

But life goes on. Though they attend school, no one speaks to them.
Once his classmates find out what he did, the boy becomes a pariah.
It is a familiar sort of existence, one he settles into easily.

Days pass. Winter vacation approaches.
The final homeroom of the day begins. But then, a surprise: The homeroom teacher calls the girl up to the front of the class.
She stands before the blackboard, eyes fixed on the floor. The boy has a terrible feeling, and his already frayed nerves begin to split even further.

The teacher announces that the girl will be transferring schools.
In that moment, the boy's world goes dark.
The bell rings, signaling the end of the school day. The children bid goodbye to each other.
It's all so, so far away.

When the teacher and students leave, the boy remains in his seat. Across the room, the girl waits in her own.
The boy sits by the wall with the windows; the girl by the wall against the corridor. They are alone in in a cold, dark silence.

"I'm sorry."
The girl breaks the still first. From her distant seat, she slowly explains.
After the incident, relatives learned her mother was abusing her and decided to take her in. She is going to live in a city far away from her mother—and from the boy.
But the boy suppresses the swell of emptiness surging inside him and says:
"Good. I'm glad."
And he is glad, because now she can live a life without pain. She no longer needs to steal. She no longer has to suffer at the hands of her mother.
But the girl feels differently.
"I wish...we could have run away together."
Her voice is a whisper.
She does not want to move. Because once she does, it will mean the end of their time playing games together.
Deep down, they are of the same heart. Yet the boy knows there is nothing he can do in this situation.
They are children; they lack the power to go where they please.

The apartment is dark and cold. Light from the TV screen casts the boy's shadow across the floor.
He plays alone.
On the screen, the monster rages. Though the boy once always played the hero, he now chooses the role of monster.
The girl's favorite⁠ character. Her inspiration to grow stronger—and to destroy everything.
Sounds of slaughter burst from the speakers.
It gives him strange comfort.
He closes his eyes and imagines.

And now... He stands in a darkened nighttime street. But he is no longer human. He is the monster. He has the power to destroy.
The boy⁠ wails. The monster wails. Its voice causes the ground to shudder, rendering all to dust.

The school. His apartment. Park fences. Cars. Street signs. Distant buildings. Everything he can see. Everything. Everything. His scream destroys it all.
One after another, the lights in the city wink out.

Splatters of blood splash across the sky as the monster roars and roars and roars. Bricks dance in the air, creating a storm. The overflowing river swallows the city entire.
He takes everything in this world and destroys it. Everything but himself and the girl.
When his screams have ruined all, this planet is rendered into nothing.

The monster leaps into the air. His unsightly wings flap, carrying him across the ruined earth below.
And amidst the starlit wastelands, he finds the person he is looking for.
The girl is waiting for her monster with a smile.

Thus does he dream.
Alone in his dark room, thus does he pray.
If I am ever reborn, I want to be a powerful creature like the monster.


I want the strength to save the people that matter to me.

LevaniaHidden1

Ch. 1: Memories[]

I breathe in the dusty air of the arcade. Synthesized sound pulses from tiny speakers on the cabinet. The display before me gives a colorful flicker, and the game begins.

A musical note appears on the screen, along with a blast of song. I being to dance, stomping my feet on the correct panels in time with the symbol. I concentrate on the game as my feet fly, riding the waves of the synthesizer with my entire being. I forget everything happening at home. Everything that happened at school. I dance.

When the music comes to an end. I pause to catch my breath. Fervor seeps from my body, quickly pulling back to reality. The screen shows the score for a player whose username is "LEVANIA." It isn't a bad score, but no one competes against me anymore; there are only a handful of arcades now that even have outdated games like this, much less people who want to play them.

My gaze darts to the corner, where a cabinet of the same game sits dark and alone. They used to rest side-by-side so people could play and compete for a high score together. But now it's covered in dust. Like a stone. Like a grave.

A long time ago, Mom would have been on the other machine.

When I was much younger, I'd often dance with Mom after my afternoon lessons. She was awkward in general—and especially terrible at dancing—and we'd always laugh when she stumbled. It was a good way to pass the time while we waited for Dad to pick us up in the car.

But she isn't around anymore. Six months ago, the illness that had been plaguing her for years finally set her free.

I stand there and space out, letting a flood of images roll through my mind. Eventually, a staff member comes and tells to go home; city law states that anyone under the age of 20 needs to leave the arcades by six. Nodding, I grab my school bag and head out.

Dad's there when I get back to the apartment. He usually works late into the night, so it's unusual to see him home.

"Welcome back!" he calls out as he busies himself preparing dinner in our cramped kitchen.

"Tell me if you're gonna be home early," I say—and in case my annoyance isn't clear, I slam my shopping bag on the table with a loud thud. "I wouldn't have gone out of my way to buy dinner if I knew you'd be making something."

"You were at the arcade," says Dad, conveniently ignoring my annoyance. "Your teacher said you're not allowed to go there after school anymore, remember?"

I ignore him and go to the portrait of Mom sitting in the corner. I close my eyes and begin to speak, telling her everything I did today. It's something I do every evening, but this time, I barely get started before Dad interrupts.

"Are you listening to me? This is for your sake, you know. Your mother would be worried too."

"Shut up when I'm talking to her!" I snap without opening my eyes. He doesn't know anything about me. All he does is nag, and every little thing he says is irritating.

Why did this have to happen? We got along so well back when Mom was alive.

Hey, Mom. Everyone's annoying me. Dad. The people at school. Everybody. I wish they'd all just go to sleep forever.

A loud thud cases my eyes to snap open. I whip my head around toward the kitchen and see Dad sprawled across the floor. Even though he'd been nagging me just moments before, he now lies there in silence—no matter how many times I scream his name.

                   *                   *                   *


They take Dad to the hospital. The doctors say he's fine. Just...asleep. But that doesn't make me feel even a little bit better. I know about the sleeping sickness that's been causing panic across the city lately. People fall asleep, even though there's nothing particularly wrong with them.

They never wake up.

There's no cure.

And now Dad has it.

I visit him in the hospital the next day after school. I know nothing will have changed—he'll still just be sleeping—but I can't leave him there alone.

The hall smells of medicine as I make my way down the hall to his room. The setting rays of the sun pour in, filling it with an ashy light. But when I get to the door, I see Dad standing next to his bed.

He's awake. He's awake.

I call out to him, my voice a mixture of shock and joy and nerves. But as the words dissipate in the air, I realize something is very, very wrong.

"...Dad?"

He's facing the wall, a pen in his hand. He's scribbling on them over and over. Turning them black. Like a child might.

When I look closer, I realize the mass of black looks like the kind of monster I'd see in games back when I was a kid. A dark monster that resembles nothing more than a mass of thick, wiry hair.

This isn't normal. Scribbling on walls isn't normal. But no matter how many times I call out, he never replies.

That's when I realize his eyes are closed. He's still asleep, dreaming some unknowable thing as he scribbles darkness onto the white hospital walls.

Creating monsters.

LevaniaHidden2

Ch. 2: City in Daydreams[]

Two weeks ago, Dad caught the disease that's been ravaging the city. It's called "the sleeping sickness," and people who get it suddenly fall asleep and never wake up again. No one knows what causes it—or how to treat it. And since my mom died six months ago, I suddenly found myself alone. But a few relatives reached out to help, so I kept going to school like a normal kid—except that I ended every day by visiting my father in a hospital.

But one day, I found him out of bed and scribbling a picture of a monster on the wall—even though he was still asleep. The doctors said they wanted to keep the drawing "for research," so now I have to look at this black, horrible creature every day when I visit.

And I feel like it's watching me.

                   *                   *                   *


I hear the other students singing off in the music room. There's a school-wide choir competition next month, and all the classes are practicing for their part. But I'm not singing—instead, I'm standing outside as my class president and his lackeys pelt me with questions.

"Why didn't you come to practice yesterday?"

I tell him I skipped practice to see my dad, but they don't care. Other kids have parents with the sleeping sickness, and apparently they're still willing to come sing a bunch of stupid songs, so I should just suck it up.

It's all BS. My mom is dead, and my dad is apparently going to sleep until he dies too. I'm unhappy enough at home; I sure as hell don't need people giving me grief at school.

As the class president continues to berate me, I close my eyes and scream inside my mind as loud as I can:

I WISH YOU'D ALL JUST SLEEP FOREVER!

There's a loud thud, then two more. When I open my eyes, the class president and his goons lying on the floor—the same way Dad did two weeks ago when he collapsed.

But then it gets worse. Way worse. Like someone pressed a switch, a continuous series of thuds and crashes ring out as people start dropping all around me. Students walking the halls. Teachers lecturing at blackboards. The janitor and his mop. Even the sounds of singing suddenly cut off, replaced by a cacophony of thumps as bodies meet earth.

I start running through the halls in a panic. Everyone is asleep. Everyone. The entire school has apparently caught the sleeping sickness at the exact same time. I run to the office and pick up the phone to call for help, but no one answers. Not the hospital. Not the police. No one.

Shaking, I run down the hall and burst out the door into a completely silent city. Everyone is down. Old people out shopping. Men and women in business suits. Kids. As far as I can tell, I'm the only person awake in the entire world.

I wander the city in a daze; it feels like walking through a weird, dark forest. With no idea what to do, I make my way to the shopping center, figuring there has to be someone who's still awake. And the moment I passed through the district arch, I see a tall, thin shadow at the end of the street.

Someone's awake! I think as I start waving frantically. But then my arm slows and slowly drops to my side as I take a single step backward.

Because the thing at the end of the street isn't a person.

It's a monster.

It looks a lot like the character in a game I used to play—and exactly like the thing Dad drew on the wall.

I have to be dreaming. This can't be real. I look down for a second to clear my head, then look up again.

The monster is still there.

And then it sees me.

The moment I catch its attention, it trills a pair of huge insect wings and rushes toward me. I should run. I should scream. But fear is my entire world, and my body has decided that shutting down is the best thing to do right now.

The monster lurches to a halt in front of me, staring down at my shaking, quivering form.

And then? It talks.

"I want to...eat dreams... I ate...everyone else's... I want to eat your dreams."

Its voice is coarse, like vocal cords being scraped over a cheese grater, but I can still understand the horrible things it's saying.

"M-my dreams?" I whisper.

"Your dreams. All dreams. When I eat all dreams, I will become human."

My body finally decides to let me have a modicum of control, and I take a step back, trying to put distance between us. But then, a thought appears in my head:

The monster said it eats dreams. Is that why everyone is asleep? Is this thing the reason for the sleeping sickness?

It's an insane idea, and I wonder briefly if thinking it means I've lost my mind. But then I remember there's a monster standing in front of me, and figure concepts like "sanity" have probably gone right out the window.

"Um, is no one's waking up because you ate their dreams?"

I'm clinging to this idea fiercely now, because if the monster caused everyone to fall asleep, maybe it could reverse the process.

"...Give them back. Give them BACK! GIVE MY DAD'S DREAMS BACK RIGHT NOW!"

The words come out of me in the loudest voice of my life, and the monster leaps away and begins to run. I don't even hesitate—I run after it, pumping limbs with newfound fury.

I have to get my dad's dreams back.

I have to wake him up.

I have to.

Because If I don't, my mom—the person that loved him with all her heart—would be devastated.

LevaniaHidden3

Ch. 3: Unforgettable Visage[]

I run down the eerily quiet main street of the shopping district in pursuit of the monster.

All my classmates had collapsed into a deep sleep. It was an illness that had been getting a lot of attention in town recently⁠—one where those who fell asleep never reawakened. The same illness that claimed my dad.

But students weren't the only new victims of the disease. Everyone was asleep now. Everyone except for me.

At the far end of the downtown shopping district, where I'd come in search of other waking people, I'd found a dark monster that looked like it stepped out of a video game. "I ate everyone's dreams," it said, and I was sure that was why everyone was asleep. But when I tried to scare the monster into giving the dreams back, it whirled around and fled. So I gave chase, because I wasn't going to let it escape until it returned Dad's dreams and made him whole.

I dash down the street, making sure not to step on any of the people sleeping in the middle of the road. Ahead, the monster runs with ferocious speed, occasionally pausing to look back at me, almost like it wants me to follow.

I eventually enter a run-down building on the outskirts of downtown. With a start, I realize it's the arcade where I used to spend so much of my time. As I follow the monster through a set of broken, sagging doors, the eerie silence of the city falls away, and soon my ears thrum with the noises of arcade machines.

I make my way forward, searching for the monster. Eventually, I find it standing in the furthest corner of the room, right in front of a darkened and forgotten two-player rhythm game.

I know this game: It's the one I used to play with Mom when I was a kid. And in the six months since her passing, I'd played it over and over, looking for a shadow of her memory in its brilliant lights.

Upbeat dance music suddenly blares out of a speaker as the machine springs to life. The monster stares at the neon screen and tilts its head, a human-like gesture without a hint of terror.

"This game's a lot of fun," I say, speaking to the monster before I even realize what I'm doing. It looks at me, gives a small nod, and timidly reaches out for the screen. But its hands are bulky and awkward, and I realize I'm going to have to take the lead. I drop a pair of coins into the machine—two coins for two players. Then we pick a song from the list. I doubt the monster can understand human music, so I choose for it—a song Mom and I used to play all the time.

The screen explodes with light as the game begins. Notes fly across the screen in tandem with upbeat music. Our task is to step on the correct panels at our feet, and as I move my body, I feel genuine joy start to bubble up from deep inside me. It's so strange⁠, but even with a monster standing beside me, I'm somehow enjoying myself.

As I dance, I glance at the neighboring screen. The monster is hesitant, stepping on panels with clumsy, awkward haste.

"You're so bad at this!" I chuckle. And it's true: The monster is dancing like a clown, and I can't help but laugh.

The monster makes something like a frown then, and begins moving its feet as quickly as possible. But the harder it concentrates, the more it loses its rhythm, and soon any kind of coordination has gone out the window in favor of flailing arms and legs about wildly.

As I watch the monster's awkward movements, I feel something well up in my chest⁠: A nostalgic yearning for a time that had slipped away from me so, so long ago.

The next thing I know, I'm standing in perfect stillness. I've never given up in the middle of a game before, but I can't tear my eyes away from the monster dancing next to me. It's so bad, yet its steps are filled with pure joy—a child suddenly presented with some new and unexpected toy.

It all reminds me of something. I know these movements. I know who the monster is.

"...Mom?"

What the hell am I saying? I wonder. I want to laugh and cry at the same time, but I can't help but think of the monster as my mom. I watched her dance like this countless times as a kid, and relived those memories countless times over the past six months.

The monster stops dancing and turns its eyeless face to me. There's a pause, an eternity filled only with the sounds of unending electronic music. Then the monster opens its mouth and murmurs my name in a dry, scratchy voice.

The name my mom gave me.

LevaniaHidden4

Ch. 4: Dancing With You[]

Everyone in town was asleep. My dad, the students at school, the people walking down the street⁠—everyone but me. It was all the result of a strange illness that caused people to suddenly fall asleep and never wake up.

Then a monster appeared before me, one the color of an abyss. It told me it ate everyone's dreams, which I knew was the cause of the illness. Then it ran off to the old arcade where Mom and I used to hang out before she died. We played a dancing rhythm game together, and I suddenly called the monster "Mom."

And the monster replied with my name. It used my name. The same one mom had given me.

Now, as I stand here stunned, it repeats my name under its breath over and over again. Like it's trying to remember something—or maybe confirm it. It then slowly walks over to me and reaches out to brush my cheek with a malformed hand.

"I...want to be human," it says. "I can be human if I eat everyone's dreams. And then I can see you again."

The monster⁠—my mother—is speaking to me. I can tell she feels terrible for leaving me behind⁠, and I don't blame her. I'm stubborn, impulsive, and terrible with people, and she'd always worried about me. But now, she's returned in the form of a monster.

I pull my mom into a hug. Even though the armor on her body looks like it would be cold, it holds a human warmth. I'm so happy to see her—and yeah, maybe that happiness is all just a dream, but you know what? I don't care. I just want to stay like this forever.

But I know Mom will worry even more if I say that out loud, which is why I have to find a way to tell her I can go on.

"I'm okay, Mom," I whisper. "I'm gonna be fine. But please give everyone's dreams back. Give Dad's dreams back."

When I say that, Mom wordlessly unwinds me from her arms. The next thing I know, her darkened form emits a soft, faint light that sort of...fades away into the air. Worried that she's about to vanish, my vision starts to blur with tears.

But to my surprise, Mom's fading hands reach down and select a new song on the arcade machine. Electronic music pulses. Without a word, she begins to stomp her feet on the buttons, her fading body moving with awkward, uninhibited joy.

She looks over at me. I can't read the expression on her blank monster face, but I can tell she wants me to join her. So I do. We dance together, giving in to childlike glee—just as we did when I was little. And while my heart aches to watch her vanish, that emotion is no match for the exhilaration I feel dancing with her.

Finally, the music ends. My feet stop. When I turn to look beside me, Mom is gone. There's no trace of the monster.

I feel like I'm in a dream. But when I look at the score on the screen—a score for two—I know she was here.

                   *                   *                   *


When I step out of the arcade, the sleeping people are all sitting up, their eyes wide and bewildered.

The monster⁠—my mom—has given everyone's dreams back.

I run to the hospital and discover that Dad is also awake. When I burst into his room, he's busy cleaning up the drawings he'd scribbled on the wall while asleep—drawings of a monster that looks very, very familiar.

"Kind of creepy I was drawing all this in my sleep," he murmurs. "It reminds me of a fairy tale I once heard—one where people who die are reborn as dream-eating monsters."

He pauses, embarrassed. He doesn't want to finish the thought and admit that maybe Mom died, become a dream-eating monster, and came to see us.

But I knew the truth: Mom did become a dream-eating monster and she did come to see us.

But I don't tell Dad that. I don't tell him tell the truth, because I feel like everything that happened to me is barely hanging on to reality. And if I tell a single person about it, it's going to slip from reality to a dream. So instead of telling him, I join him at the wall and help him clean away the scribbles.

"I hope you've been keeping your room tidy," he says to me at one point. "You don't get a pass on chores just because I've been in the hospital and couldn't remind you."

Okay, seriously? Nagging already?

But this time, I decide not to talk back, because I know Mom will worry if we started fighting.

I mull everything over in my mind as I watch the monster doodles slow vanish from the walls. I doubt the loneliness I feel from Mom's passing will ever go away. But now I know she lives on as a dream-eating monster somewhere. I know she's watching me from afar. And that's why I have to keep walking. Why I have to keep going forward.

Because I don't want to worry her anymore.

LevaniaHidden5

The Monster's Instincts[]

"The dream-eating monster is a species that instinctually devours dreams in an attempt to secure a human form. This particular monster, however, chose to turn the girl back into a human rather than keeping the form for himself."

"Then he's acting against his instincts? How kind! It must be love."

Goodness, but those two are such a bother. Carrier always speaks in such a condescending manner, while his substitute just mumbles under his breath.

I know, I know—if Mama can't say anything nice about them, perhaps I shouldn't say anything at all. Still, I find our conversations so unpleasant!

"Why do these monsters want to become human, anyway? I mean, they're sturdy enough as is—far more admirable creatures than those human meatbags."

"How can you say such things considering all the knowledge you have on the matter?"

"Oh, but I don't know as much as you, my dear! Perhaps you'd be willing to teach me more about them, mmm?"

"...teach...more..."

"Well, how can I say no to that face?"

Carrier is right: I know far more about the monsters, which is why I understand just how much of a miracle his sacrifice is—and how close to destiny it flies.

Not that Mama would teach that rapscallion a single thing!

LevaniaHidden6

With Love, From Carrier[]

"Hey, Carrier. Is she here yet?"

Silence, you incessant boob! It's always she this, she that with you!

"Goodness me! That is a bit worrying, isn't it?"

Does this fool even remember why he's walking around like this in the first place?
Well, better do my job and remind the oaf that this is no playdate.

"When you eat the young miss's dreams, you will become human."

"...I know."

"But of course you did! You are so clever after all, Master Levania!"

Good god, now I have to flatter this dunce just to keep him on track. You're working for ME, pal! ME!
And I'M the one using YOU! You ain't worth SQUAT without me, and don't you forget it!

...All right, that's enough internal screaming for one day. Best settle into work mode for the day and keep my darling idiots on the straight and narrow!

"Now then, I believe the young miss should be here soon."

"Hurry up."

"And...here we go!"

LevaniaHidden7

The Monstrous Trio[]

Gloomy Monster: This dream...tastes bad...

Shallow Monster: Mine's great. I really hit gold this time!

Doubtful Monster: QUIET, YOU. TASTE DOESN'T MATTER.

SM: Don't be such a stick in the mud. Hey, you agree with me, right?

GM: You...are annoying...

DM: SEE? IF YOU WOULD BE SO KIND AS TO SHUT UP WHEN YOU GET THE HINT.

SM: Aww, that hurts! This is why all of you are a miserable bunch of monsters.

DM: I'M FINE BEING MISERABLE. DON'T YOU AGREE?

GM: I want to be...more cheerful...

DM: HAH. LIKE THAT COULD EVER HAPPEN TO YOU.

GM: How do I...be cheerful?

SM: Think of what a delightful future you'll have once you become human.

GM: Delightful...future?

DM: AND WHAT DELIGHT IS THERE IN BECOMING HUMAN?

SM: Oh, that's easy! It's... Actually, I have no idea.

DM: THEN WHY DO WE WANT TO BE HUMAN?

SM: No idea.

GM: Then why...are we alive?

LevaniaHidden8

Promise for Another Day[]

Two figures stand atop red leaves blanketing the cold stone floor. One is the dark monster, the other the girl who follows close behind.

"There are so many things I want to do with you when you turn human, Mister Monster!" says the excited girl.

"Like what?" asks the monster without turning around.

"First I want to look at flowers with you. Next. I want to eat cake with you. Then, I want to study with you so we can learn lots and LOTS of fun things together!"

"What nonsense."

Though the monster immediately dismisses the girl's ideas, the strides which had kept him slightly ahead of her slow to a stop. After a moment, he peers down at her and says gruffly, "Just let me eat more of your dreams. Then maybe we can do some of those things."

A smile blooms on the girl's face. "Okay, Mister Monster! It's a promise!"

LevaniaHS09

The Path to Monsterhood[]

A silent girl stands on the dusty stone path and stares at a closed door. She holds thoughts of the dark monster in her heart—the one with willful eyes that appeared before her and Mama and then vanished. Though they pursued the monster, they eventually lost sight of it. However, there can be no doubt it now lies beyond the closed door.

The dark monster stands on the precipice of despair. Unable to understand human emotion, perhaps she will never comprehend the meaning behind the child's pain. The monster hates this thought, and curses her own powerlessness. But she also knows she can be the child's friend—and stay with her.

"I know how you feel, but let's keep going."

Mama's voice comes from behind the girl, gently urging her forward. And she's right—they have no time to stand about. They must restore the warped tales within the memories, collect the weapons, and take back the lost fragments.

All so they might save that child.

LevaniaHidden10

Let's Be Friends[]

"You didn't get to be human, Mr. Monster?"

"It is...all right."

Amidst their struggles and clashing emotions, monster and girl at last assume their original forms. Their hands intertwine. They stand together in the light. And as he basks in the girl's warmth, the monster comes to a realization.

He thought he wanted to become human, and so followed his instinct to consume dreams. He believed that was his sole purpose in life. But now, as he looks at her smiling face, he realizes his purpose is to be her friend.

At long last, he has found the answer he was searching for.

Scar and Sin[]


Once upon a time, there was a scary monster who
loved to eat human dreams.
He ate and ate the dreams so he could become human.
And when a little girl gave him her dreams, he ate those as well.
After a time, the monster decided that once he turned human,
he would become the girl's friend.
But when he did turn human, the girl became a monster in
exchange and went somewhere far, far away. The End.

Entwined Hands[]


A dark monster finds a sad girl in The Cage. Wanting to become
human, he offers to eat her dreams—though he did not know
why he wants to be human.
As they move deeper into The Cage, the girl chatters on. It
annoys the monster at first, but he slowly finds himself opening
up to her innocent ways.
After eating her dreams, the monster and girl switch forms. To
restore her, the monster starts collecting dreams again, for he
now has found his answer.
Finally, the monster finishes his task and switches forms again.
And when the girl asks why he wasn't able to become human,
he says "It is all right."

Hungering Arms[]


How many times have I heard the dying screams of monsters?
I've no interest in torturing weaklings.
I killed every monster that attacked me.
Unlike weaklings, I can survive without a pack. Alone.
The human I met in The Cage is helpless. ■■■■.
But she always smiled, and I found myself
■■■■■■■ ■■■■■■■ to our meetings.
It was the first time I'd ever ■■■■ ■■■■ ■■■.
The user and the ■■■■—that was ■■.
It wasn't ■■■■ me to ■■■■■ over such a tiny ■■■■■.
I will eat ■■■ ■■■■■■ and become ■■■■■.
That was ■■■■■■■■ to be ■■ ■■■■ wish.
Will ■■■ come today? I try to re■■■■er ■■■ ■■■■■ and
see only black wings. The s■■■■ of win■■ fills ■y mind.
I am pla■■ed by a ■■■■■■■■ sense of starvation.

Recurring Sin[]


I first forgot my speech.
No. Not forgotten. I discarded it.
As I need no one but myself,
speech was useless to me.
I next discarded my desire.
No. Not discarded.
Instead, I had so much desire that I lost sight of it.
It ruled my entire being.
I next lost sight of my emotions.
No. I did not lose sight. They died.
That was the price for my choice to
remain alone.
All that was left was my empty soul.
Before I knew it, I had nothing.
I was too weak to live in this world.

Karmic Sin[]


The dream-eating monster. Black armored body.
Revolting insect wings.
All have seen this creature as they sleep.
All forget they have seen this monster in dreams.
Yet in a dark corner of their memory, he exists.
Though they never recall him, they all know him.
In eras across time, in lands across space,
people unconsciously bring the monster to life.
In fairy tales, picturebooks, and video games,
they tell his tale. Perhaps they secretly hope to meet him.
The monster lurks in your dreams.
Even if you are alone, he is ever with you.
Thus, we are never truly alone.

2 Records match the category selection:

Banner Title Event Character Other Character Duration(s)
RecordOriginalSinsDoorBanner Original Sin's Door Levania Carrier 6/12/2022-6/20/2022
1/22/2023-2/12/2023
RecordTowerOfBeginningsBanner Tower of Beginnings Mama Levania 6/29/2023-8/6/2023

Anecdote: Judgment Side 1[]

Is this fulfillment of ambition, or an atonement of sins? Was he given a rare moment of joy, or subjected to a cruel trick? What does he see along his path? But a single soul exists in the gloom. It glimmers dim. No form. No clarity. Yet it guides the monster as he wanders the cold stone towers in the void.

Anecdote: Judgment Side 2[]

Is this redemption for failure, or for successful aspirations? Had he taken the girl's small hands, or the talons of a vile demon? How does he feel about this outcome that he has so long wished for? But a single soul exists in the world. It is his armor. His blade. His might. One found amidst towers of the void.

Regarding the world of the girl in white[]

Letter bg 03

Found in The People and the World Overture III: Emerald (Patched Emotions)

As a rich man strolls through a dilapidated
ruin outside the city,
he stumbles upon a young Goat Person
hovering near the brink of death.
Though he mocks her internally,
he offers her a small heel of bread on a whim,
but the girl shakes her head weakly and refuses.
Curious now, the man holds out a handful of coin,
but she does not accept this gift either.
With this, his bemusement turns to irritation.
He is a man of money and status—and a man
with everything a person could possibly desire.
So how can this...this
Goat Person possibly refuse him!?

"What is it you want, Goat?"
he asks. After a moment,
she lifts her head and says in a trembling voice:

"I...want you to stay with me."

With that, she breathes her last.
The man stares at her
for a bit before turning on his
heel and heading home.
But that night, the man has a dream
wherein a terrible monster
that oozes malice stands before him.

"What is it you want?" growls the beast.

"My life!" cries the man.
"I don't need anything so long as I have that!"

Without hesitation, the monster
lifts its fearsome claws and
tears the man in half, only to find him
completely empty inside.

Remnants: After the Dream[]

Obtained after completing The People and the World Overture I: Indigo (The Beginning of Everything)

...Well, in that prison of mine, I guess you could say
I was dreaming a very long dream. It was a nightmare
in which I wander darkness for all of eternity, and from
which there is no exit.

In that dream, I battled against dark foes,
fighting to stop their invasion of a place called The Cage.
My body was burned by the flames of combat time and again.
Unable to endure the pain, I cried out in agony time and again.

Despite it all, I had a reason to fight: There was a child—
someone precious to me—who I wanted to protect.
I vowed to go on fighting, even if it reduced my body to ash.

But when I woke from that dream, I had forgotten all about
that child. I had lost my memory of something I had wanted
so desperately to protect.

...Did I truly forget everything?
If so, what is this feeling that consumes me whenever
I gaze upon her? The human who saved me from my prison...
This warm feeling I get when I look at her is something that
seems most familiar...

Costumes[]

Variations of characters and weapons can be unlocked through the in-game gacha system.

LevaniaHumanPortrait

Human Monster (★★)
Weapon: Scar and Sin
Default Costume

The dream-eating monster ate a girl's dreams and became human.
Aside from the color of its garments, it looked exactly like the little girl. But the monster lost so much in exchange for taking on this form.

Force: 12342

HP: 39940
Attack: 4704
Defense: 3795
Agility: 1120
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Thrash
Skill Gauge: B

Deal 80% damage to one enemy 4 times (damage increased by 40% when HP is below 50%).

Character Abilities

Vigor: Attack up by 12%.
Fleetfoot: Agility up by 12%.
Caged Vigor: Damage up by 12% when HP is below 60%.

LevaniaDefaultPortrait

Dark Monster (★★)
Weapon: Entwined Hands
Default Costume

A type of monster that devours human dreams in order to become human itself.

What drives this desire to become human, you ask? Though he had once assumed it was a compulsion born of simple instinct, he has since discovered an answer to that question that is all his own.

Force: 12277

HP: 48959
Attack: 4852
Defense: 2840
Agility: 1120
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Pummel
Skill Gauge: B

Deal 80% damage to one enemy 4 times (damage increased by 40% when HP is below 50%).

Character Abilities

Fleetfoot: Agility up by 12%.
Vigor: Attack up by 12%.
Caged Vigor: Damage up by 12% when HP is below 60%.

LevaniaGuardianPortrait

Guardian Monster (★★★)
Weapon: Deceit's Fang
Obtained through Original Sin's Door Medal Exchange

Le1:7 - Slumber's Guardian


The age of gods ended in the distant past. Humans grew arrogant and prideful, and no longer feared their gods. They are more brutal than any beast, more repulsive than any insect, and at times cause even monsters to quiver in fear. These poor humans, having forgotten how to pray, seek salvation not from gods, nor from nobility. Perhaps the realm of monsters, said to exist somewhere in the world, is their last true hope for salvation.

Force: 15760

HP: 55934
Attack: 4748
Defense: 6574
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Howl
Skill Gauge: C

Deal 60% damage to one enemy 4 times and increase your defense by 40% for 30 seconds.

Character Abilities

Aegis: Defense up by 16%.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 20%.
Vigor: Attack up by 12%.

LevaniaAbstractPortrait

Abstract Monster (★★★★)
Weapon: Aloof Gauntlets
Obtained through any Summons

"I." "Me."

There is a constant yearning inside me. A thirst that will never be quenched. It is a worm on the parched earth begging for rain; a mole in the deepest abyss straining for the sun.

"My."

I wish I could say it aloud. But I never will.

Force: 18597

HP: 66874
Attack: 7136
Defense: 4217
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Gash
Skill Gauge: C

90% damage to a single enemy 5 times. Also has a 75% chance to inflict blind for 3 turns.

Character Abilities

Caged Vigor: Damage up by 40% when HP is below 60%.
Vigor: Attack up by 20%.
Void Rush: Increases the stats of equipped dark-affinity weapons by 20%.

LevaniaBloodlessPortrait

Bloodless Monster (★★★★)
Weapon: Bones of Enticement
Obtained through any Summons

sobanahapasuto funekufugimo obsession manupomerizo
padugichisoyu envy piguewowa moruponupu malice
hidukaripazo midukoriau sochinagi shame
zupopiaojitawaka kabofuripikobero rot
gosonnzopotsusoku satodusorurinzuepajiuyuyagifu
wapokojikitohaarezogipaso cog sutegoouvukinisoku
anuhohepogo reaction desire godudusonayoruibo
heagikaifuwonuwa bosutekuiawogigo become human
aahobodi vuaromojida take eat dream shiafufuono
boupiasomodzide friend mihakoreigaruzon
pajikokirasorudoshin yuwaeripohiudosutsutean
wouvumo despair duaopinarirudoshi

Force: 18624

HP: 65159
Attack: 6890
Defense: 4222
Agility: 1000
Critical Rate: 30%
Critical Damage: 150%

Character Skill: Trample
Skill Gauge: A

Deal 150% dmg to one enemy 4 times (crit. dmg increased by 40%) and increase your atk by 15% for 30 sec.

Character Abilities

Ambush: Critical rate up by 20%.
Blaze Rush: Increases the stats of equipped fire-affinity weapons by 40%.
Vigor: Attack up by 15%.

LevaniaYulePortrait

Yuletide Monster (★★★★)
Weapon: Predilection Antler
Obtained through Yuletide Prayers Summons

"Why's your body so pale?"
"Dunno. I ate a human's dreams and then it just sort of...happened."
"Huh. Weird. What kind of human?"
"Old guy. Red outfit."
"So you ate his dreams, but didn't become human?"
"Couldn't eat 'em all—apparently the guy burdens himself with other humans' dreams."

Force: 17737

HP: 65563
Attack: 6968
Defense: 4513
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Saltate
Skill Gauge: C

Deal 70% damage to one enemy 5 times. Increase all allies' light damage dealt by 30% for 30 sec. Also increase all allies' attack by 15% for 30 seconds when own affinity is light.

Character Abilities

Valiance: All allies' attack up by 20%.
Luminous Rush: Increases the stats of equipped light-affinity weapons by 40%.
Resilience: All allies' HP up by 10%.

LevaniaBloodyPortrait

Bloody Monster (★★★★)
Weapon: Bloodsoaked Claws
Obtained through any Summons

He is conflict itself. Born of darkness.

Evil spirits resemble him, but he crushes them regardless, leaving behind a horizon bathed in blood. As pitch-black gates happen upon one another in the abyss of solitude and despair, the nightmare-eater sets off on a fool's errand.

His darkened innocence befits a gambler toying with eternity, and he prays for hope and redemption at the sad and empty towers. Alas, our beloved souls become dust and are scattered to the winds.

Force: 17837

HP: 59699
Attack: 6748
Defense: 4533
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Indignation
Skill Gauge: C

Increase own attack by 30% for 60 seconds and increase your dark damage by 30% for 60 seconds.

Character Abilities

Caged Vigor: Increases damage dealt by up to 80% when your HP is 70% or lower (damage increases the lower your HP is).
Void Rush: Increases the stats of equipped dark-affinity weapons by 40%.
Vigor: Attack up by 15%.

LevaniaAbyssalPortrait

Abyssal Monster (★★★★)
Weapon: Hungering Arms
Obtained through any Abyssal Summons

"I hate the thought of dealing with others."
Ugh. The vermin laughing as they pass hurts my ears.

"I have power. And with it, I can eat all the dreams I want."
I eat and I eat, but it's never enough. Why am I so irritated?

"I will eat dreams and become human. That is all."
Will that even happen? What am I looking for?

Force: 24821

HP: 78592
Attack: 9769
Defense: 5005
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Bore
Skill Gauge: B

Deal 120% damage to one enemy 5 times (damage dealt increases by 100% when afflicted by a status ailment).

Character Abilities

Festering Desire: Attack up by 40%. Skill cooldown time extended by 50%.
Void Acuity: Increases the attack of equipped dark-affinity weapons by 80%. Increases the HP of equipped dark-affinity weapons by 40%.
Caged Vigor: Damage up by 20% when HP is below 60%.

LevaniaLacrimaPortrait

Lacrima Monster (★★★★)
Weapon: Monster's Phosphorescence
Obtained through any Summons

Become human. Can I exist for that alone?
Eat dreams. Is this my only reason for living?
If this was         instinct, then             brush       this
            just                           I could           off
hunger.              But                                                   I
W         more          that               want             her.
   h     I                         than                                     see
      y           have                               now.
                                      to                           ?

Force:

HP:
Attack:
Defense:
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Shining
Skill Gauge: C

Decrease def of all enemies by 30% (45 secs). Increase wind dmg all enemies will receive by 30% (45 secs).

Character Abilities

Valiance: All allies' attack up by 20% for 60 seconds.
Tempest Verve: Increases the Attack of equipped wind-element weapons by 40% for whole party.
Pursuit: Damage up by 20% on chain attacks of 3 or more.

CelebratoryMonsterPortrait

Celebratory Monster (★★★★)
Weapon: Enchanting Claw
Obtained through Congratulatory Dress Summons

That would be "dreams." Human dreams shine; they are undeniably there. It's like they want us to eat them.

Is that enough of an answer? Because I'm not interested in conversing any longer.

Force: 33900

HP: 82290
Attack: 9156
Defense: 6323
Agility: 1000
Critical Rate: 35%
Critical Damage: 150%

Character Skill: Rejoice
Skill Gauge: B

Deal 380% damage to one enemy 4 times (dmg up by 50% when own affinity is fire) and increase damage of 2x or more chains by 20% for 30 sec.

Character Abilities

Ambush: Critical rate up by 25%.
Proficiency: Grants a 70% greater chance that your normal attacks will be a 3-chain (has no effect on the chance of a 4 or 5 chain).
Valiance: All allies' attack up by 10%.

FestiveMonsterPortrait

Festive Monster (★★★★)
Weapon: Singing Star
Obtained through Festive Monster Summons and Reverie's Garb Summons

Hmph. "Eat dreams," obviously—but I suppose that wouldn't be the only thing. Now is she here yet or not?

Force: 31215

HP: 173895
Attack: 5902
Defense: 6208
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Dance
Skill Gauge: A

Increase your defense by 50% (30 seconds). Enter a provoke state for 3 turn. Enter a defiance state when own affinity is water (15 seconds) (Usable from start).

Character Abilities

Toughness: HP up by 30%.
Recovery: Recover 50% HP when your HP falls below 50%. Once only.
Indomitable: Damage taken reduced 40% 5 times at the start of a wave.

LevaniaRebornPortrait

Reborn Beast (★★★★)
Weapon: Recurring Sin
Obtained through Dark Memory Quests

This is the story of when the monster was yet human.

There was once a young businessman dissatisfied with life. But though he was awkward and made mistakes at work, he shone brightly when playing games online.

One day, he found a new job at a game company—the first step to becoming his ideal self. Sadly, a jealous coworker ended his life. But his desire to change—his need to change—still wanders aimlessly, even after death.

Force: 22217

HP: 74811
Attack: 6817
Defense: 5172
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Pulverize
Skill Gauge: A

Deal 200% damage to one enemy 5 times and reduce defense by 30% for 30 seconds.

Character Abilities

Vigor: Attack up by 40% for 60 seconds.
Luminous Guard: Light damage taken down by 25%.
Aegis: Defense up by 15%.

FrozenHeartBeastPortrait

Frozen-Heart Beast (★★★★)
Weapon: Karmic Sin
Obtained through Recollections of Dusk Quests

The boy takes the hand of the injured girl and runs.
They run and they run, all so he might take her away from everything that causes her hurt.

He believes there is a place she can live without pain.
But a child's destructive urges are nothing before an adult.
They scream for help. They yell in rage.
But none of it reaches the adult's ears.
Now, alone in a dark room, the boy's imagination runs wild.
He sees himself as a monster that destroys everything.

"I'll be reborn into a monster strong enough to save my friends."

Force: 27979

HP: 76378
Attack: 9268
Defense: 6027
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Pledge
Skill Gauge: A

Deal 330% damage to one enemy 3 times. Increase all allies' attack by 20% for 30 seconds. And increase all allies' water damage by 20% for 30 seconds when own affinity is water.

Character Abilities

Valiance: All allies' attack up by 15%.
Blaze Guard: Fire damage taken down by 25%.
Bold Vigor: Damage up by 20% when HP is above 70%.

Costume Updates[]

Yuletide Monster[]

11/21/2022

  • Character Skill: Saltate
       Deal 70% damage to one enemy 5 time(s) and increase all allies' light damage dealt by 30% for 30 seconds.
           ↳ Deal 70% damage to one enemy 5 times. Increase all allies' light damage dealt by 30% for 30 sec. Also increase all allies' attack by 15% for 30 seconds when own affinity is light.
  • Character Ability: Valiance
       All allies' attack up by 15%.
           ↳ All allies' attack up by 20%.

Memoirs[]

Levania's Memoir Set[]

Memoir016
True Dreams Baal's Letters Why do humans call both a distant future they crave and the inconsequential images they see while sleeping "dreams"? Is it because the future is also a trivial, elusive mirage?


I'm not quite certain how humans understand time, but idly entrusting their fates to it is simply abandoning destiny.

"A Strange Tattered Document"

Memoir017
Prophetic Dreams Baal's Letters I should make mention that there are many types of human dreams, all of which seem to have an effect on reality. What humans call "prophetic dreams" are certainly not auguries, but they are satisfied assuming this is so.


This emotional act of inventing happy conclusions risks losing sight of important truths.

"A Strange Tattered Document"

Memoir018
Waking Dreams Baal's Letters "Hope" is often used similarly to "dreams.' It is a foolish thing, little more than a wish with a fancy name. Occasionally, however, I see a phenomenon where humans' emotional control greatly changes their expected ability.


Though this is hard for us to accept, the truth is that humans with "hope" are quite fascinating to observe.

"A Strange Tattered Document"

Other Memoirs Including Levania[]

Memoir035
My Future The Worker's Foundation Article V: Tax Revenue and Obligation of Payment


Nobles earn tax revenue from Commoners who live in their territories. Commoners must pay 40% of all wages as tax.

Goat People, classified separately from both, must pay 40% of wages to ruling Nobles and 20% to public projects.

"The Revised Lawbook of the Noble Assembly"

Voicelines (English)[]

  • ""
  • ""
  • ""

Entrance Dialogue File:EntranceFileName.ogg EntranceDialogue
New Wave File:NewWaveFileName.ogg NewWaveDialogue
Attacking File:AttackFileName01.ogg AttackDialogue
File:AttackFileName02.ogg AttackDialogue
Counter File:CounterFileName01.ogg CounterDialogue
File:CounterFileName02.ogg CounterDialogue
File:CounterFileName03.ogg CounterDialogue
Receiving Damage/Debuff
Receiving Healing/Buff File:ReceiveHealFileName01.ogg ReceiveHealDialogue
Giving Debuff File:DebuffFileName01.ogg DebuffDialogue
File:DebuffFileName02.ogg DebuffDialogue
Healing File:HealFileName01.ogg HealDialogue
File:HealFileName02.ogg HealDialogue
Giving Buff File:BuffFileName01.ogg BuffDialogue
File:BuffFileName02.ogg BuffDialogue
Companion Skill File:CompanionFileName01.ogg CompanionDialogue
File:CompanionFileName02.ogg CompanionDialogue
Revived File:ReviveFileName.ogg ReviveDialogue
Death File:DeathFileName01.ogg DeathDialogue
File:DeathFileName02.ogg DeathDialogue
Quest Complete (Unused) File:QuestCompleteFileName01.ogg QuestCompleteDialogue
File:QuestCompleteFileName02.ogg QuestCompleteDialogue
File:QuestCompleteFileName03.ogg QuestCompleteDialogue
Enhancement (Unused)

Levania also has unique voicelines that consist of just yelling or grunting.

Entrance Dialogue File:EntranceFileName.ogg EntranceDialogue
New Wave File:NewWaveFileName.ogg NewWaveDialogue
Attacking File:AttackFileName01.ogg AttackDialogue
File:AttackFileName02.ogg AttackDialogue
Counter File:CounterFileName01.ogg CounterDialogue
File:CounterFileName02.ogg CounterDialogue
File:CounterFileName03.ogg CounterDialogue
Receiving Damage/Debuff
Receiving Healing/Buff File:ReceiveHealFileName01.ogg ReceiveHealDialogue
Giving Debuff File:DebuffFileName01.ogg DebuffDialogue
File:DebuffFileName02.ogg DebuffDialogue
Healing File:HealFileName01.ogg HealDialogue
File:HealFileName02.ogg HealDialogue
Giving Buff File:BuffFileName01.ogg BuffDialogue
File:BuffFileName02.ogg BuffDialogue
Companion Skill File:CompanionFileName01.ogg CompanionDialogue
File:CompanionFileName02.ogg CompanionDialogue
Revived File:ReviveFileName.ogg ReviveDialogue
Death File:DeathFileName01.ogg DeathDialogue
File:DeathFileName02.ogg DeathDialogue
Quest Complete (Unused) File:QuestCompleteFileName01.ogg QuestCompleteDialogue
File:QuestCompleteFileName02.ogg QuestCompleteDialogue
File:QuestCompleteFileName03.ogg QuestCompleteDialogue
Enhancement (Unused)

Levania also has unique voicelines that consist of just yelling or grunting.

Trivia[]

  • Levania's name is a reference to Levania island from Johannes Kepler's novel Somnium. In this novel, the isle of Levania (an allegory of the Moon) is inhabited by dark demons, and one of them is summoned by a woman named Fiolxhilde.[3]
  • Levania's favorite food is dreams.[1]
  • Levania's hobby is eating dreams.[1]
  • Levania's special skill is perfect pitch.[1]
  • Levania is the only playable character with two unique default costumes.
  • Levania's story is similar to that of Louise from NieR Replicant and its corresponding Grimoire Nier story, The Little Mermaid.
    • Both wish to become human, Levania being a Dark Monster and Louise being a Shade.
    • Levania acts on his wish by devouring human dreams, Louise by devouring humans (Replicants).
  • In the memoir "Waking Dreams" from the memoir series "Baal's Letters", Levania can be seen holding an Emil head.
  • In Voice of Cards: The Beasts of Burden, Levania's default skin is available as a DLC costume for L'gol.
Mama Spoiler Alert Heads up! Important plot details for NieR, NieR:Automata, NieR Reincarnation, or other related media may follow. Read at your own risk!
  • While Levania's spoken dialogue exploring The Cage and in battle is extremely distorted, the dialogue in his character quests is that of a regular adult male. This is presumably his voice from when he was still human, as explored in his EX Story.

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 @NieR_Rein, Levania Character Observation, Twitter. June 18, 2022.
  2. @NieR_Rein, Fio Character Observation, Twitter. June 17, 2022.
  3. SQUARE ENIX, ニーア リィンカーネーション公式生放送#17 ~ストーリー完結スペシャル~, YouTube. March 6, 2024.

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