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There is an extremely low chance (10<sup>-12</sup> or 10<sup>-10</sup>% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
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There is an extremely low chance (10<sup>-12</sup> or 10<sup>-10</sup>% or one in ) for all twelve end portal frames to be filled in strongholds.
   
 
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
 
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).

Revision as of 15:14, 6 July 2024

This article is about the block. For the structure, see End portal.

An end portal frame is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.

Obtaining

End portal frames, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the Creative inventory or commands.

Natural generation

End Portal generation design

12 end portal frames generate naturally to form the end portal in each stronghold end portal room, over a pool of lava with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each end portal frame generates facing inward, with a 10% chance of containing an eye of ender.

Each stronghold contains an end portal in Java Edition, while in Bedrock Edition only some strongholds have a portal.[1][more information needed] In Java Edition, each world contains exactly 128 strongholds, so a total of 1,536 end portal frames are generated. In Bedrock Edition, there is an unlimited amount of strongholds in each world, so the amount of end portal frames that may generate is unlimited. In Legacy Console Edition, there was only one end portal per world, so 12 end portal frames were generated.

There is an extremely low chance (10-12 or 10-10% or one in 1 quadrillion) for all twelve end portal frames to be filled in strongholds.

The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).

End Portal Frame Generation
Frames filled Probability Probability ≥
0 28.24 % 1 : 3.54 100 % 1 : 1
1 37.66 % 1 : 2.66 71.76 % 1 : 1.39
2 23.01 % 1 : 4.35 34.10 % 1 : 2.93
3 8.52 % 1 : 11.7 11.09 % 1 : 9.02
4 2.13 % 1 : 46.9 2.56 % 1 : 39
5 0.38 % 1 : 264 0.43 % 1 : 231
6 4.91⨯10-4 1 : 2,036 5.41⨯10-4 1 : 1,848
7 4.68⨯10-5 1 : 21,383 5.02⨯10-5 1 : 19,928
8 3.25⨯10-6 1 : 307,911 3.41⨯10-6 1 : 292,952
9 1.60⨯10-7 1 : 6,235,191 1.66⨯10-7 1 : 6,030,090
10 5.35⨯10-9 1 : 187,055,743 5.45⨯10-9 1 : 183,318,064
11 1.08⨯10-10 1 : 9,259,259,259 1.09⨯10-10 1 : 9,174,327,988
12 10-12 1 : 1,000,000,000,000 10-12 1 : 1,000,000,000,000

Usage

Using eyes of ender on end portal frames inserts them to the top of the frame if it is not inserted previously.

An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frames must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.

If an end portal is built in the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.

Redstone

End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source

End portals frames emit a light level of 1.

Note Blocks

End portals frames can be placed under note blocks to produce "bass drum" sound.

Piston interactivity

End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds

Generic

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.glass.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.glass.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.glass.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.glass.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.glass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenrandom.glass1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.40.6
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0


Unique

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Eye of Ender attachesBlocksWhen an eye of ender is placed in an end portal frameblock.end_portal_frame.fillsubtitles.block.end_portal_frame.fill1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen an eye of ender is placed in an end portal frameblock.end_portal_frame.fill0.3varies [sound 1]
  1. Can be 1.0, 0.9, or 1.1

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsTranslation key
End Portal Frameend_portal_frameBlock & Itemdragon_immune
wither_immune
block.minecraft.end_portal_frame

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
End Portal Frameend_portal_frame120Block & Giveable Item[i 2]Identical[i 3]tile.end_portal_frame.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction that the end portal frame block is facing.
  • 0: South
  • 1: West
  • 2: North
  • 3: East
end_portal_eye_bit0x4falsefalse
true
0
1
If the portal frame block contains an eye of ender.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

History

For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

Java Edition
1.0.0Beta 1.9 Prerelease 3End Portal Frame JE1 Filled End Portal Frame JE1 Added end portal frames. Frames has cross model and filled end portal frames has cube model; both have a full cube hitbox.
The block emits a light at level 15.
It can drop as an item due to explosions.
End Portal Frame (texture) JE1 The item form of the End Portal is a flat texture of the filled frame, and has an empty tooltip.
This item is one of four given to all players upon world creation or respawning in the pre-reupload.
Beta 1.9 Prerelease 4End Portal Frame (S) JE2 Filled End Portal Frame (S) JE2 The End Portal now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high eye of ender in its middle.
The End Portal now emits its light of level 1.
The End Portal can no longer be broken by explosions.
End Portal Frame (texture) JE2 BE1 The texture of the End Portal item has been changed.
1.3.112w23aThe End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'.
End Portal Frame (item) JE3 The End Portal now renders correctly as an item.
1.6.113w18aThe End Portal now gives off a redstone signal based on whether there is an eye of ender in it.
1.814w10aEnd Portal Frame (N) JE3 End Portal Frame (E) JE2 End Portal Frame (S) JE2 End Portal Frame (W) JE3 Filled End Portal Frame (N) JE3 Filled End Portal Frame (E) JE3 Filled End Portal Frame (S) JE3 Filled End Portal Frame (W) JE3 End portal frames now appear to use the incorrect textures in several places.
14w10cEnd Portal Frame (N) JE2 End Portal Frame (E) JE2 End Portal Frame (S) JE2 End Portal Frame (W) JE2 Filled End Portal Frame (N) JE2 Filled End Portal Frame (E) JE2 Filled End Portal Frame (S) JE2 Filled End Portal Frame (W) JE2 End portals now use the right textures again.[2]
1.1217w17aPutting an eye of ender in an End Portal now plays a dinging sound.
1.1317w47a"End Portal" has now been renamed to "End Portal Frame".
Prior to The Flattening, this block's numeral ID was 120.
1.1418w43aEnd Portal Frame (S) JE5 Filled End Portal Frame (S) JE5 The textures of end portal frames have now been changed.
19w03cEnd portal frames now use correct cullface arguments.
1.1922w11aEnd Portal Frame (S) JE6 BE3 Filled End Portal Frame (S) JE6 BE3 The side texture of an end portal frame has been slightly changed, to make better transition with the end stone texture.
Pocket Edition Alpha
v0.9.0build 1End Portal Frame (S) JE2 Filled End Portal Frame (S) JE2 Added end portal frames.
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects.
End Portal Frame (texture) JE2 BE1 The item form of the end portal frame is a flat texture of an unfilled frame, with the tooltip ".name<".
build 4Filled and unfilled end portal frames are now available in the creative inventory, both with the tooltip "End Portal".
End portal frames now have a collision box.
End portal frames now render correctly as an item.
build 7The filled end portal frame has been removed from the creative inventory.
v0.12.1build 11End portals now rotate based on the direction they are placed.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End, with some eye of enders filling it up.
Bedrock Edition
1.10.0beta 1.10.0.3End Portal Frame (S) JE5 Filled End Portal Frame (S) JE5 The textures of end portals have now been changed.
1.19.0beta 1.19.0.20End Portal Frame (S) JE6 BE3 Filled End Portal Frame (S) JE6 BE3 The side texture of end portal has been changed.
1.19.20beta 1.19.20.20Renamed "End Portal" to "End Portal Frame".
1.20.30beta 1.20.30.20End portal frames now use the minecraft:cardinal_direction block state instead of facing_direction.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1End Portal Frame (S) JE2 Filled End Portal Frame (S) JE2 [verify] Added end portal frames.
TU9End portal frames can now be used to access the End.
TU31CU19 1.22 Patch 3End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.[verify]
????Removed end portal frames from the custom superflat block selection menu.[more information needed]
1.90 End Portal Frame (S) JE5 Filled End Portal Frame (S) JE5 [verify] The textures of end portal frames have now been changed.
New Nintendo 3DS Edition
0.1.0End Portal Frame (S) JE2 Filled End Portal Frame (S) JE2 Added end portal frames.

Issues

Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.

Gallery

References

External Links