1.19.20 is a minor update to Bedrock Edition released on August 9, 2022, which brought more parity with Java Edition, and fixes bugs.[1]
Changes[]
Blocks[]
- Now drops 5 XP instead of 20 XP.
- Renamed to "Block of Amethyst" to match Java Edition.
- Can no longer catch on fire or be destroyed by fire.
- Renamed to "End Portal Frame" to match Java Edition.
- Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
- Removed the word "Wood" from their names.
- Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
- Removed the word "Wood" from their names.
- Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
- Removed the word "Wood" from their names.
Mobs[]
- Can no longer destroy crying obsidians, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.
- Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.
Gameplay[]
- Vibration
- Vibration listeners such as sculk sensors, sculk shriekers, and wardens now listen to the closest vibration instead of the first vibration in the tick.
Fixes[]
- Performance / Stability
- The game no longer crashes when browsing the Marketplace
- Fixed a crash related to spawn eggs (MCPE-159302)
- Prevent client/server portal travel desync on low render distance settings (MCPE-158167)
- Fix potential crash when returning to the Overworld from the Nether or The End
- The game no longer crashes when entering Coin Starter bundle screen
- Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
- Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)
- Fixed a crash that could occur when connected devices, like gamepads, were missing
- Fixed a crash that was caused by a villager changing its profession while trading. The trade screen will now close if the villager changes professions mid trade
- Fixed a crash that could occur when pistons were extending or retracting near moveable blocks and arrows
- Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
- Fixed a crash that could occur when teleporting and killing an entity in the same tick
- Gameplay
- The wandering trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)
- Fixed a bug where Bows could fail to shoot an arrow the first time they were used, this also affected crossbows and tridents (MCPE-159467)
- Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
- Fixed an issue that prevented fisherman villagers from offering to buy boats at max level
- The secret door that leads to the redstone room in the center of an ancient city now opens/closes properly (MCPE-156718)
- Lava buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
- Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)
- Fixed volume level of amethyst step chime sound when walked on by a mob
- Fixed an issue where some items with durability would fail to be created from the Creative inventory
- Ancient cities have more frequent sculk patch generation (MCPE-154229)
- Player no longer takes damage from entering a nether portal if it is placed at Y=-21 or below (MCPE-154888)
- Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)
- Fixed a bug where fishing hooks would drop loot when killed with the
/kill
command (MCPE-142329) - Player’s Soul Speed is now properly activated and de-activated on soul sand (MCPE-157152)
- Fixed a bug causing
health_boost
to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying - When trading, the villager plays the correct sound based on the item in the input slot (MCPE-152555)
- Skulls in ancient cities now better match the orientation they have in Java Edition (MCPE-153547)
- Enable event filters in the root definition to be evaluated independent of sequence or randomize when a
format_version
of 1.19.20 or higher is specified - Fixed issue with health boost extra life not staying (MCPE-153504)
- Mobs
- Polar bears no longer panic when attacked
- Tadpoles flopping while on land now more closely match Java Edition and fishes in speed (MCPE-154316)
- Piglins will now stop attacking if the player puts on gold armor (MCPE-65516)
- Jobless zombie villagers are no longer unable to ride Minecarts or Boats (MCPE-76831)
- Ravagers are now able to destroy mangrove leaves, azaleas, azalea leaves, cave vines, dripleaves, spore blossoms, and hanging roots (MCPE-156551, MCPE-125322)
- Releasing a bucketed custom mob now spawns the correct type of mob
- Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
- Allays can now pick up and drop items at their owner when in a boat (MCPE-156377)
- Allay can now always pick up dropped scaffolding blocks (MCPE-157512)
- Allay now correctly stops dancing when music from jukebox ends
- Allays now look at targets such as players (MCPE-158222)
- Fish do not shake anymore when placed in an isolated water block
- Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
- Fixed a bug that could cause witches to stop spawning. The witch hut structure is now set as a surface spawner for Witches (MCPE-60552)
- The ender dragon can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, border blocks, and jigsaw blocks (MCPE-158343)
- Fixed a bug causing baby mobs with the
minecraft:behavior.sleep
goal to have a shrunken hitbox (MCPE-46040) - Allays and bees are now less likely to get stuck in non-full blocks (MCPE-155777)
- Wardens can now detect a player sneaking on top of a sculk sensor (MCPE-155804)
- Wardens can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
- Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)
- Entities that die completely now have their data removed from the world file (MCPE-155283)
- Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
- Blocks
- Removed "Wood" from the names of mangrove wood planks, stairs, and slabs (MCPE-156791)
- Twisting vines and weeping vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)
- Hanging mangrove propagules no longer drop a propagule item when silk touched if not at max growth (MCPE-156821)
- Muddy mangrove roots can now be placed sideways (MCPE-153721)
- Hanging mangrove propagules no longer changes color when certain blocks are placed nearby (MCPE-156570)
- End portal frame block is now named "End Portal Frame" instead of "End Portal" (MCPE-76821)
- Amethyst block has been renamed to "Block of Amethyst" (MCPE-125821)
- Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal (MCPE-157271)
- Campfires can once again be stacked correctly (MCPE-159398)
- Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm (MCPE-158314)
- Sounds of the smithing table when a villager is working are now the same as sounds when the player uses the table (MCPE-79716)
- Bells can no longer catch on fire or be destroyed by fire
- Mangrove and azalea leaves no longer prevent tree growth (MCPE-154980)
- Sculk Blocks
- If two vibrations are emitted at the same time, sculk sensors will now react to the closest one (MCPE-155793)
- If two vibrations are emitted at the same time and at the same distance, sculk sensors will now react to the one with the highest frequency
- Sculk sensors now detect a creeper exploding with a frequency of 15
- Sculk sensors now detect an end crystal exploding with a frequency of 15 (MCPE-153733)
- Sculk sensors now detect a fish being let out of a bucket with a frequency of 12
- Sculk sensors now detect a TNT being fired out of a dispenser with a frequency of 12
- Vibration particles are now always oriented towards the target sculk sensor (MCPE-156648)
- Sculk catalysts now play the blooming sound effect when blooming (MCPE-153562)
- Sculk catalysts do not spread sculk anymore on players' death if the Keep Inventory game rule is set to True (MCPE-157884)
- Sculk catalysts do not get covered in sculk veins anymore if a mob dies on top of them
- Sculk catalyst now blooms when a mob with no experience dies next to it
- Sculk sensors can now also detect bees, chickens, allays, phantoms, and ender dragons flying (MCPE-153725, MCPE-154055)
- Sculk sensors can now emit the whole range of redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1 or 15
- Sculk sensors no longer detect boats staying still in water (MCPE-155368)
- Reduced sculk catalyst experience drop from 20 to 5
- Sculk patch features can now be placed on additional block types (MCPE-156669)
- Graphical
- Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
- With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
- Fixed x-ray vision when top snow falls on top of the player so it now behaves as a solid block when top snow covers player's vision (MCPE-150709)
- Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)
- User Interface
- The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
- Saddled pig's tooltip changed to "Ride" instead of "Mount"
- Added content warnings for large icons for texture tessellation (e.g. objects in hand)
- Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
- Hover text for
can_place_on
blocks for items in inventory is now in a consistent order between game saves (MCPE-153516) - Removed the controller settings tab for Oculus
- Goat horn sound is now placed in the jukebox/note blocks sound category in Settings (MCPE-154885)
- Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)
- Realms
- Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)
- Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
- The Realms feed screenshot button is now available for VR platforms
- Spectator Mode (Experimental)
- Removed emotes functionality while in spectator mode
- Player can now place blocks where spectator is hovering
- Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
- Spectators’ heads are now properly rendered as semi-transparent
- Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in spectator mode
- Capes and animated back items are no longer rendered while in spectator mode (MCPE-156929)
- Spectators can no longer use or get affected by portals (MCPE-156684)
References[]
- ↑ "Minecraft - 1.19.20 (Bedrock)" – Minecraft Feedback, August 9, 2022.