1.17.40 is a minor update to Bedrock Edition released on October 19, 2021, which brought new features behind the experimental toggle and fixed bugs.[1]
Changes[]
General[]
- Now available on Windows 10 ARM-based PCs.
- Raised cloud level from 128 to 192.
Technical[]
- Data-Driven Blocks
- Updated documentation for the Block Rotation component.
- Updated documentation for 'BlockExplosionResistance'.
- Added required toggles to documentation and to content error for block components.
- Graphical
- Added a content error for using a material but not providing the required number of textures to the render controller.
- Molang
- Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30).
- Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lanterns (MCPE-67893).
- Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
Experimental[]
These additions and changes are accessible by enabling the "Caves & Cliffs" and "Enable GameTest Framework" experimental toggle.
Mobs[]
- Can now spawn in meadow biome.
- Can now spawn in grove biome.
- Now only spawn in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biomes.
- Can now spawn in meadow and snowy slopes biome.
World generation[]
- Re-added ice spikes, eroded badlands, jungle edge, and savanna plateau.
- The cavern now generates in 2 layers of different stone bases depending on the depth.
- In world generation, grass is replaced with stone (if generated near grass).
- Meadows sometimes spawn a lone oak or birch, often with a bee nest.
- Infested stone now generate in the new mountain biomes.
![1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/b/b1/1.18_Experimental_Snapshot_1_approximate_ore_distribution.jpg/revision/latest/scale-to-width-down/300?cb=20210713174849)
The new ore generation behind the experimental toggle.
- Ore distribution
- Tweaked ore distribution to match in parity with Java Edition.
- Now generate in all the new mountain biomes.
- A new mountains biome that is a variant of lofty/snowcapped peaks that uses stone and strips of gravel, instead of snow and ice.
- Is used to avoid temperature clashes.
- Sometimes generate layers (strips) of gravel.
- Now generate in meadows.
- General
- Tweaked biome placement, river size, and terrain shapes for a better overworld experience.
- Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle.
- Chunks previously upgraded with Bedrock underneath will not see this change.
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
Technical[]
- GameTest Framework
- Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
- Identifier strings returned from property idnow include the item's namespace
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
- Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
- mojang-minecraft components
- Component inventory now works with Player inventories
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- GameTestSequence
- Removed method thenWaitWithDelay
- Added method thenWaitAfter(delayTicks: number, callback: () => undefined) - After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution
- Player
- Fixed a bug where the location property would return an incorrect height for players
- Added property id
- Block
- Replaced method getLocationwith property location
- Replaced method getPermutationwith property permutation
- Replaced method getTypewith property type
- Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged
- Replaced method getBlockDatawith property permutation
- Replaced method isEmptywith property isEmpty
- Removed property canBeWaterlogged
- BlockType
- Replaced method getNamewith property id
- Replaced method canBeWaterloggedwith property canBeWaterlogged
- BlockPermutation
- Replaced method getTypewith property type
Fixes[]
- Performance / Stability
- Fixed a crash that could occur when using Character Creator
- Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost
- General
- Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
- World settings are now carried over on to Realms when replacing worlds
- Gameplay
- Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (MCPE-28765)
- Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs (MCPE-128372)
- Players can no longer eat food at full hunger in Survival mode (MCPE-60807)
- Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals (MCPE-129861, MCPE-128799)
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)
- Mobs
- Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them (MCPE-137158)
- Bees now spawn properly in the world (MCPE-132195)
- Mobs no longer casually stroll into open flames (MCPE-23835)
- Villagers can no longer spam doors open and closed (MCPE-28055)
- Cartographers now more consistently give new maps on all platforms
- Improved mob pathing around partial blocks (MCPE-127381)
- Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects (MCPE-74242)
- Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs (MCPE-123229)
- More mobs will now spawn underground in the Overworld
- Fixed failure to render Leads when attached to mobs out of view (MCPE-63931)
- Iron Golems now spawn only on solid blocks (MCPE-140145)
- Blocks
- Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox (MCPE-132772)
- Beehives now generate in the world facing South
- Trapdoors now rotate correctly when loaded from a Structure Block (MCPE-66933)
- Powder Snow no longer disappears when looking at it from a distance (MCPE-127565)
- Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659, MCPE-140660)
- User Interface
- Riding an animal now displays the correct button prompt when playing with non-touch controls
- Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
- Altered the message that is displayed when players change skins in-game (MCPE-92772)
- Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface (MCPE-132826)
- Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled (MCPE-132269)
- Fixed an issue where an obscure game rule was added to Settings (MCPE-139025)
- The sign in text on the main menu no longer overlaps the Marketplace button
- Added space between tab title and the word 'Tab' for text-to-speech on Settings screen
- Added a "More Info" button to the sign in error screen
- Several seeds have been removed from the seed picker in preparation for the 1.18 release, which introduces significant changes to terrain generation.
- Realms
- All changes to settings made on new worlds before creation are now transferred to the world after creation
- Character Creator
- In Character Creator, tweaked color tint for the default Steve skin to match default Steve (MCPE-120818)
- Back appearance pieces will no longer cover the left and right arrows in the profile screen
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)
- Skins that are equipped from Marketplace while in-game now apply to the player’s character
- Commands
- Education Edition items are no longer shown as an option when using @e[type=] (MCPE-78363)
- Command Blocks with 'Needs Redstone' and a non-zero 'Delay in Ticks' will now execute only if they remain powered for the delay duration (MCPE-74281)
- Fixed alignment of the sidebar display from the '/scoreboard' command when text length changes
- Fixed the ability to summon experience orbs via the '/summon' command (MCPE-130835)
- Technical
- Fixed display only entity destruction in chunk discard scenarios
- Fixed a bug that caused animations to be restarted when changing render controllers
- Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
- Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lanterns (MCPE-67893)
- Fixed a bug where property id would return "Unknown" for custom entities (MCPE-137786)
References[]
- ↑ "Minecraft - 1.17.40 (Bedrock)" – feedback.minecraft.net, October 19, 2021.