1.19.10 is a minor update to Bedrock Edition released on July 12, 2022, which brought more parity with Java Edition and fixes bugs.[1]
Additions[]
Items[]
- Added trader llama spawn egg.
Command format[]
- Added
/locate biome
, which can look for specific biomes.
General[]
- Added the following splash text for pride and for the commemoration of Technoblade:
- "You are valid!"
- "I'm glad you're here!"
- "You are welcome here!"
- "Your gender is valid!"
- "Contains infinite genders!"
- "Technoblade never dies!"
Changes[]
Blocks[]
- Renamed to "Flowering Azalea Leaves" to match Java Edition.
- Renamed to "Block of Lapis Lazuli".
- Now drop XP only when destroyed by a pickaxe.
- Can now be placed on the top of mud, muddy mangrove roots, and rooted dirt.
Items[]
- Now dropped when a goat rams mangrove logs as well.
- Changed "Feel" sound to match Java Edition.
- Renamed "Resist" sound variant to "Dream".
- Decreased its poison level from IV to II.
Mobs[]
- Can now dance when a nearby jukebox is playing.
- If an allay is given an amethyst shard while dancing, it can "duplicate", creating another allay and consuming the shard.
- It has a 5 minute cooldown between each duplication.
- Now have less health from 6 to 3 to match Java Edition.
- Are now separate from normal llamas.
- When day comes, they will drink milk to clear the invisibility potion effect.
- Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as Protection.
- Now despawn when stuck in a liquid instead of digging away.
Command format[]
- Locating structures now use
/locate structure
instead of/locate
- The original
/locate
still exists however.
- The original
General[]
- Added Bluetooth mouse and keyboard support on iOS and iPadOS.
- Death messages are now displayed on the death screen as well as in the chat.
- Changed and revamped the screen to be similar to Java Edition's death screen.
- Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.
- Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.
- Sound
- Equipping armor using the inventory now plays a sound.
- Placing items that aren't armor (such as pumpkins and skulls) in the headwear slot now plays a generic equip sound.
Fixes[]
- Performance / Stability
- Fixed a crash that could occur when boats are unloaded from the world
- Fixed a crash that could occur when a wither is loaded into the world
- Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
- Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals (MCPE-154161)
- Fixed a crash that could occur when players died while affected with the Wither effect
- The game no longer crashes when entering the coin starter bundle screen
- Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled
- Gameplay
- Players are no longer pushed by doors as they close (MCPE-154734)
- Items now stack properly in the offhand when inventory is full (MCPE-34959)
- Equipping items in armor slots through inventory screen now produces sounds (MCPE-46939)
- Players can now hear each other equipping items in armor slots
- Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) (MCPE-154779)
- Fixed a bug that reset the player's vertical camera angle upon entering a boat (MCPE-152762)
- Advanced pick block now copies the items inside when used on a boat with chest (MCPE-153410)
- Resistance effect is no longer one level weaker than it should be (MCPE-156012)
- Haste I will now properly increase the player's mining speed (MCPE-102237)
- Conduit Power I now grants the effect of Haste I instead of Haste II
- Fixed an issue with extra health from Health Boost not persisting after exiting the world (MCPE-153504)
- Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
- The player no longer endlessly jumps after entering a boat while holding down the jump button (MCPE-155774)
- Fixed a bug causing player hitboxes to not reset if they die while swimming (MCPE-155232)
- Fixed an issue where new users given Operator permissions by default were not able to use operator commands
- Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
- Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content
- World Generation
- Fixed a bug where upgrading old worlds could result in water columns below y=0
- Mangrove swamps are now denser to more closely match Java Edition (MCPE-153748)
- Grass blocks in mangrove swamps now have dirt blocks underneath them (MCPE-155414)
- Clay patches now correctly generate in mangrove swamps
- Campground structures now generate correctly in ancient cities (MCPE-156084)
- Updated ancient city structures to match Java Edition
- Sculk vein feature can now generate within the same height-span as the sculk patch feature (MCPE-156074)
- Mobs
- Fixed issues with mobs disappearing after going through nether portals (MCPE-155678)
- Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world (MCPE-88322)
- Villagers now spawn as swamp villagers in mangrove swamp (MCPE-153731)
- Villagers will now flee from zoglins (MCPE-74974)
- Parrots are once again poisoned by cookies (MCPE-151671)
- The trader llama now has the correct name displayed when opening its inventory (MCPE-47165)
- Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader (MCPE-94996)
- The wandering trader will now flee from zoglins
- The wandering trader will now drink milk to clear its Invisibility effect (MCPE-44605)
- Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
- Breaking a boat with chest or minecart with chest will now anger nearby piglins (MCPE-153393)
- Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
- Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 (MCPE-119396)
- Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs (MCPE-153502)
- Wither now breaks obsidian when attacked by players (MCPE-64630)
- Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
- Entities entering nether portals exit in same relative position and rotation to the portal (MCPE-139835)
- Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching Java Edition
- Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
- Frog
- Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
- Frogs no longer lay frogspawn on shallow, flowing water (MCPE-152559)
- Allay
- Allays can now follow players through nether portals (MCPE-155678)
- Taking a stackable item from an allay now correctly adds the item to existing stacks (MCPE-153540)
- Taking a stackable item from an allay no longer cause item duplication
- Allay pickup range is changed from 64 to 32 blocks to match Java Edition (MCPE-251766)
- Allay now retains information about the vibration it is reacting to through save and load
- Items held by allays now glow in darkness (MCPE-153533)
- Warden
- Warden can now path through lava (MCPE-153582)
- Warden can now pass through water (MCPE-153602)
- Warden is no longer pushable while emerging or digging
- If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound (MCPE-155706)
- Warden now always chases a nuisance after it roars at it
- Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
- There are no longer graphical artifacts from the warden’s emerge or dig particle effects (MCPE-153580)
- Warden's hurt animation no longer differs between Bedrock Edition and Java Edition (MCPE-153967)
- Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires (MCPE-155821)
- Warden now retains information about the vibration it is reacting to through save and load
- Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection (MCPE-156282)
- Blocks
- Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
- Froglight walk sound volume is now more similar as other blocks walk sound volume (MCPE-154879)
- Monster spawners now drop XP only when destroyed by a pickaxe
- Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside (MCPE-98938)
- Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
- Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" (MCPE-105452)
- Cut copper slab and its variants can now be placed on the top half of a block on the first attempt (MCPE-154302)
- Campfires can now provide full-faced bottom support to other blocks
- Lecterns can now provide full-faced bottom support to other blocks
- Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support (MCPE-153083, MCPE-104717)
- Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
- Bell now rings when hit by any type of projectile
- Hit sound is now played when amethyst block is hit by projectiles (MCPE-137090)
- Amethyst clusters are no longer destroyed if attached to a sculk sensor
- Structure blocks can no longer be waterlogged (MCPE-59566)
- Mangrove and mud blocks
- Muddy mangrove roots are now broken fastest with a shovel (MCPE-153710)
- Mangrove roots are now broken fastest with an axe (MCPE-155606)
- Mangrove leaves are no longer collected into different stacks when using Silk Touch (MCPE-153786)
- Mangrove leaves are no longer collected into separate stacks when using shears
- Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood (MCPE-155365)
- Mangrove log is now included in bonus chest loot tables (MCPE-153924)
- Mangrove propagules are no longer blocked to grow by Leaves (MCPE-154928)
- Mangrove propagules now render correctly when placed in flower pots (MCPE-155528)
- Mangrove propagules now use grass sounds
- Mangrove propagules are no longer destroyed by flowing water (MCPE-154011)
- Mangrove signs now use mangrove plank textures for breaking particles (MCPE-156568)
- Mangrove propagule is now placed at a random offset (MCPE-153735)
- Iron bars and glass panes now connect to mangrove roots (MCPE-153871)
- Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt (MCPE-153916)
- Sculk Blocks
- A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
- Sculk catalyst can now spread sculk through mud and muddy mangrove roots (MCPE-153924)
- When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
- The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
- Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
- Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
- Sculk shriekers now detect players when riding any type of entity (MCPE-153814)
- Sculk shriekers now activate repeatedly while players are standing on them (50%) (MCPE-153818)
- Sculk shriekers now implicate the player that provokes it from afar
- Sculk shrieker now retains information about the vibration it is reacting to through save and load
- A sculk shrieker can no longer summon a warden underwater (MCPE-15379)
- Sculk shrieker particles are now correctly rendered from behind (MCPE-153591)
- Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas (MCPE-153814)
- The sculk sensor now correctly detects when a big dripleaf block changes its tilting state (MCPE-153115)
- The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe (MCPE-153734)
- Sculk sensors cannot detect a player equipping a handheld item anymore (MCPE-153971)
- Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from (MCPE-153815)
- Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore (MCPE-153956)
- Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore (MCPE-152998)
- Sculk sensor now retains information about the vibration it is reacting to through save and load
- Sculk sensors can now detect a boat with chest having its chest opened and closed (MCPE-156199)
- Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
- Sculk sensors can now detect a player drinking milk
- Sculk sensors can now detect a player picking up powder snow via bucket (MCPE-153817)
- Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
- Sculk sensors cannot detect an entity standing still in scaffolding anymore (MCPE-118454)
- Sculk sensors can now detect an entity moving in powder snow and cobwebs (MCPE-153105)
- Sculk sensors can now detect items being placed in the hand of an armor stand
- Sculk sensors cannot detect any more items being equipped on mobs at spawn time
- Items
- Goat horn now correctly drops when goats ram mangrove logs (MCPE-154912)
- Goat horn now has the same sound for the “Call” variant as Java Edition (MCPE-154886)
- The last sound for goat horn was renamed from “Resist” to “Dream” to match Java Edition (MCPE-155059)
- Fixed bottles being not usable on water and boats not placeable on water (MCPE-156451)
- Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks (MCPE-153808)
- Smelting gold and iron tools and weapons into nuggets now rewards XP (MCPE-136467)
- Shields that are disabled when struck by an axe or by warden now plays broken item sound (MCPE-153315)
- Items in off-hand are once again rendered properly
- Pufferfish now gives Poison II effect instead of Poison IV when consumed (MCPE-105392)
- Graphical
- Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. (MCPE-100259)
- Darkness effect now works in the Nether and the End dimensions
- Lava and powder snow fogs now take priority over Darkness and Blindness fogs (MCPE-154928)
- Fixed animation system issues for players in split-screen situations
- Fixed crossbow, trident, and shield rendering for other players (MCPE-118528)
- Fixed split-screen render position when sleeping in a bed (MCPE-65705)
- Fixed elytra's animation during split-screen
- Fix attached lead position when second player is using first person perspective
- Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen (MCPE-152645)
- Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
- Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks (MCPE-152995)
- Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
- Fixed an issue with underground light sources being generated when breaking or placing a block (MCPE-155808)
- User Interface
- Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area (MCPE-156103)
- Infinite loading should no longer occur when entering the Dressing Room (MCPE-156209)
- Fixed up some of the text for the emote wheel so it would fit inside the box
- Added settings to change duration of notifications
- Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
- On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
- Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)
- On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
- Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
- Added correct death message when dying from sweet berry bush (MCPE-103583)
- Added a minimum size to yellow splash screen text
- Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
- Fixed "Crafting" word above the crafting slots in the inventory on Classic UI (MCPE-152697)
- Worlds created with a template will now always disable achievements
- Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
- Fixed an issue where some paragraphs of text in modals were misaligned (MCPE-153789)
- Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 (MCPE-106320)
- Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
- Player can now continuously jump while holding down the jump button (MCPE-117045)
- Player can now descend from the top of scaffolding with the new touch controls (MCPE-154309)
- Realms
- Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
- Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages (REALMS-7242)
- Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
- Added a popup to notify players on Google Play about holds on Realms subscriptions
- Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm
- Spectator Mode (Experimental)
- Players in spectator mode no longer get effects from gameplay
- Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
- While in spectator mode, actors in other chunks are no longer culled away
- Players in spectator mode can now breathe anywhere
- Players in spectator mode can no longer be pushed by pistons
- Spectators will be ignored for sleeping rules to skip the night
- Moving around as a spectator will no longer affect player's hunger level
- Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
- Player's insomnia timer stops ticking once the player switches to spectator mode
- The head only renders for other players in spectator mode
- Players in spectator now render semi-transparently to other players in spectator mode
- Projectiles such as arrows, tridents, fireballs will now shoot through spectators
- Spectators playing with gamepad no longer are shown unusable tooltips
References[]
- ↑ "Minecraft - 1.19.10 (Bedrock)" – feedback.minecraft.net, July 12, 2022.