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This article is about the Minecraft passive mob that collects items. For the hostile mob summoned by evokers, see Vex. For the mob in Minecraft Dungeons that inspired the allay, see MCD:Wisp. For the mob in Minecraft Legends, see MCL:Allay.

The allay ( /əˈleɪ/ uh-ʟᴀʏ) is a flying passive mob that collects and delivers items for any player that gives it something or any note block it hears recently playing.

Spawning[]

Two Allays Pillager Outpost

Two allays in a cage near a pillager outpost.

Allays can be found surrounding pillager outposts, confined inside dark oak cages. One to three allays can spawn in each cage. They have a 50% chance of spawning here.

Two allays

Two allays inside a woodland mansion cell.

Allays can also spawn inside jail cells within woodland mansions. One to three allays can spawn in each cell. They have a 50% chance of spawning here.


Duplication/Breeding[]

Allay can be duplicated/bred by playing a Music Disk in a Jukebox with Allay nearby and then clicking the Allay with a Amethyst Shard while they are dancing. Unlike other mobs only 1 allay is needed for breeding/duplication and they have no baby variant.

Behavior[]

The allay's luminous texture allows it to be seen clearly in the dark, although it doesn't illuminate its surroundings.

The allay is small, peaceful and flies aimlessly until a player gives it an item with their use key. The allay starts following the player and seeks out dropped versions of the same item to deliver them to its player. The allay returns to wandering around if any player takes its item back by using an empty hand on it.

The allay locks onto the player that last gave it an item. This allay follows the player from up to a 64-block cubic area away and seeks items up to a 32-block cubic area away from the player. After delivering items, the allay has a delay of three seconds until it can seek items again. An allay has a single inventory slot to hold a stack of items (usually 64 items) in addition to the item it got from the player. While the allay does not discern enchantments, special item names or items in shulker boxes when it seeks, it still carries such items in separate trips.

Allays don't pick up any items if the game rule /gamerule mobGriefing is set to false, but the player can still give the allay items with the use key.

If the allay hears a note block play within 16 blocks of its location while delivering items, it will instead deliver its items to the note block and then spend 30 seconds around that particular note block, seeking items around it and returning them to it instead of its player. The allay returns to targeting its player after 30 seconds. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. Because the allay and the note block interact via a vibration particle, placing wool between the note block and the allay can prevent this sound interaction.

The allay can pick up items within a radius of about 1.3 blocks from itself and drop items up to 3 blocks away from its player or note block.

An allay performs a dance animation when there is a nearby jukebox playing. If the jukebox stops playing or if the allay gets too far away from the jukebox, it stops dancing. If the allay is given an amethyst shard while dancing, it plays a small amethyst sound, makes a heart animation and duplicates into another allay. After that duplication, both allays have a five minute cooldown before being able to duplicate again.

The allay cannot enter water, although it attempts to gather items that are under water.

Allays cannot be harmed by their interacted owners. If they are harmed by another source, they fly away for a few seconds. When killed, allays drop the items they were holding. If an allay dies while holding a totem of undying, it instead returns to full health and the totem is destroyed, as with any mob holding a totem of undying. Allays naturally regenerate 2♥ per second if damaged.

In Java Edition, using a lead or a named name tag performs the item's normal function, instead of giving it to the allay.

Teleportation[]

Information icon
This feature is exclusive to Bedrock Edition. 
Allays in the End

Allays in the End.

When a player teleports through a nether portal, the player's allay teleports also, even if it does not enter the portal.

When a player teleports through an end portal, the allay teleports to the End only if a player gives the allay an item before teleporting and must be nearby the player as they teleport.

Allays holding an item follow the player through a portal if they are 21 blocks horizontally to the player or if they are within 22 blocks vertically of the player's legs. Allays do not travel through portals regardless of how close they are if they are tethered to a fence with a lead.

Sounds[]

Java Edition: Allays use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Allay seeksFriendly CreaturesRandomly while holding an itementity.allay.ambient_with_itemsubtitles.entity.allay.ambient_with_item0.121.0-1.516
Allay yearnsFriendly CreaturesRandomly while not holding an itementity.allay.ambient_without_itemsubtitles.entity.allay.ambient_without_item0.10.8-1.216
Allay diesFriendly CreaturesWhen an allay diesentity.allay.deathsubtitles.entity.allay.death0.240.8-1.216
Allay hurtsFriendly CreaturesWhen an allay is damagedentity.allay.hurtsubtitles.entity.allay.hurt0.321.2-1.816
Allay chortlesFriendly CreaturesWhen an allay is given an item from a playerentity.allay.item_givensubtitles.entity.allay.item_given0.21.016
Allay allaysFriendly CreaturesWhen an allay's item is removed by a playerentity.allay.item_takensubtitles.entity.allay.item_taken0.21.2516
Allay tossesFriendly CreaturesWhen an allay throws an itementity.allay.item_thrownsubtitles.entity.allay.item_thrown0.25varies [sound 1]16
Amethyst chimesFriendly CreaturesWhen an allay is duplicatedblock.amethyst_block.chimesubtitles.block.amethyst_block.chime0.41.016
  1. Can be 0.5625, 0.625, 0.75, 0.375, 1.0, 1.0, 1.125, 1.25, 1.5, 1.875, 2.0, or 2.25

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomly while holding an itemmob.allay.idle_holding0.251.25
Friendly CreaturesRandomly while not holding an itemmob.allay.idle0.121.0
Friendly CreaturesWhen an allay diesmob.allay.death0.51.0
Friendly CreaturesWhen an allay is damagedmob.allay.hurt0.51.0
Friendly CreaturesWhen an allay is given an item from a playermob.allay.item_given0.11.0
Friendly CreaturesWhen an allay's item is removed by a playermob.allay.item_taken0.11.25
Friendly CreaturesWhen an allay throws an itemmob.allay.item_throw0.3varies [sound 1]
BlocksWhen an allay is duplicatedchime.amethyst_block1.00.5-1.7
  1. Can be 0.5, 0.5625, 0.625, 0.75, 0.9375, 1, 1.125, 1.25, 1.5, 1.875, 2, 2.25, 2.5, 3, 3.75, or 4

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Allayallayentity.minecraft.allay

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Allayallay134entity.allay.name

Entity data[]

Allays have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  CanDuplicate: 1 or 0 (true/false) – true if the allay can duplicate. This is set to false when the allay duplicates, and true when DuplicationCooldown reaches 0.
    •  DuplicationCooldown: The allay's duplication cooldown in ticks. This is set to 6000 game ticks (5 minutes) when the allay duplicates.
    •  Inventory: List of items the allay has picked up. This list can contain at most one compound tag. The item given by the player to the allay is stored in its HandItems[0] tag, not here.
      • Tags common to all items
    •  listener: The vibration event listener of this allay.
      •  distance: Nonnegative integer.
      •  event: Optional.
        •  distance: Nonnegative integer.
        •  game_event: A resource location of the game event.
        •  pos: Three doubles representing the X, Y, and Z coordinates.
        •  projectile_owner: Optional. The projectile owner's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
        •  source: Optional. The source entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
      •  event_delay: Nonnegative integer.
      •  event_distance: Nonnegative integer.
      •  range: Nonnegative integer.
      •  source: Position source.
        •  type: A resource location of the position source type.
        • For type block
          •  pos: X, Y, and Z coordinates.
        • For type entity
          •  source_entity: The entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
          •  y_offset:

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Birthday songHave an Allay drop a cake at a noteblockTame an allay by giving it a cake while having dropped cake items and play a noteblock nearby.10GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawYou've Got a Friend in Me
Have an Allay deliver items to you HusbandryGive an allay an item and then have it return to the player with more of that item.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/allay_deliver_item_to_player
Advancement-plain-rawBirthday Song
Have an Allay drop a Cake at a Note Block You've Got a Friend in MeGive an allay a cake and then use a note block to make the allay drop the cake at a note block.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/allay_deliver_cake_to_note_block

History[]

October 12, 2021AllayPixelThe allay is announced as part of the mob vote for Minecraft Live 2021.
Clarifications on the allay's behavior were made, revealing that they don't actually duplicate items or take items from chests.[1][2]
October 16, 2021The allay wins the mob vote at Minecraft Live 2021.
Java Edition
1.1922w13aAllay JE1 BE1 Added allays.
22w15aAllays now have natural regeneration, at a rate of 2♥ per second.
22w16aIncreased the health of allays from 10♥♥♥♥♥ to 20♥ × 10.
Allays now drop the item they are holding upon death.
1.19.122w24aAllays now dance near jukeboxes that are playing music.
Allays can be duplicated by using an amethyst shard on a dancing allay.
The duplication cooldown for allays is now 212 minutes.
Pre-release 1The duplication cooldown for allays has been increased to 5 minutes.
1.19.322w42aAllay JE2 The texture of allay has been changed. The bottom of body and bottom of wings are now translucent.
Bedrock Edition
1.18.10beta 1.18.10.26allay and allay_spawn_egg IDs are added to the game and referenced in the Bedrock Beta Addons Documentation.
1.18.30beta 1.18.30.20Added feature_cage_with_allays and updated 2x2_a1 structure components to pillager outposts and woodland mansions respectively. They do not yet generate.
Wild Update (experimental)beta 1.18.30.22Allay JE1 BE1 Added allays. Currently, allays make no idle sounds.
When they are hit, they make the same sound as the player.
beta 1.18.30.28Allays are now immune to damage from their owner.
Allays no longer pick up item variants, although they do pick up identical items with different NBT data.
1.19.0beta 1.19.0.20Allays are now available without enabling experimental gameplay.
Allays can be leashed with a lead and nametagged with a name tag while holding an item.
beta 1.19.0.24Increased the health of allays from 16♥ × 8 to 20♥ × 10.
Allays now have natural regeneration, going at a rate of 2 HP per second.
1.19.10beta 1.19.10.20Pickup range is changed from 64 to 32 blocks.
beta 1.19.10.22Added allay duplication, making it possible to duplicate an allay with an amethyst shard and a jukebox.
beta 1.19.10.24Allays now have a 5 minute duplication cooldown.

Issues[]

Issues relating to "Allay" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The allay was originally planned for the Nether Update.[3]
  • Some previous names considered for the allay were the wisp and the pixie.[3]
  • The allays were created to solve the problem of how players would build structures and collect resources in Minecraft Legends while focusing on defending the overworld.[4]
  • The reason why allay duplication uses amethyst shards is because the item is renewable, has a musical sound that fits with the allay, and it adds more value to amethyst geodes.[5][6]
  • According to the "meet the allay" article on Minecraft.net, the reason why allays can be tamed by players is because they form a "magical connection" when that player gives it an item. This bond is what prevents players from accidentally harming their allay.[7]
  • Originally, Mojang considered having allays naturally spawn within forest biomes. However, the reason they went with pillager outposts and woodland mansions, was because they wanted to highlight the companionship aspect.[8]
    • It has also been theorized that the reason for why Illagers capture Allays in the first place is likely because of their connection with the Vexes.
  • Despite that they are flying mobs, allays can destroy turtle eggs when on top of them.[9]

Video[]

Gallery[]

Animations[]

Screenshots[]

Developer Images[]

Concepts[]

In other media[]

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See also[]

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External Links[]

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