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Track down Duchess' missing people.

Strength in Numbers is a main quest in the Fallout 76 update Wastelanders.

Background[]

After the Vault Dweller has dealt with the Free Radicals, Duchess needs the residents' help to find her missing guards. It is up to the residents of Vault 76 to find them, if they're still alive.

Walkthrough[]

Find Duchess' people[]

After speaking to Duchess, tune in to the Transmitter Signal radio station. A map marker will then be placed on Gauley Mine. Near the mine's exit will be the scene of a battle, with Scorched corpses and ash piles scattered around what looks to be an Assaultron arm, indicating that some of the Scorched were disintegrated by an Assaultron's head laser. Upon searching the Scorched corpses for clues, one of them will have the Gauley Mine production log on their body, read it to continue the quest. Alternatively, the player character may enter Gauley Mine after receiving the transmitter signal to locate Sol and Polly in any order, thereby skipping the investigation part of the quest.

Head inside the mine through the entrance, and be ready to fight leveled Scorched appropriate to the player character's level. Upon entering the mine and past the second bend, at the tunnel entrance will be a wounded man, speak to him. The player character has the option to give Sol a stimpak, or to lie to him that they can't help him. After talking to Sol, he will start to make his way back to the Wayward. With one guard found alive, next is to find the other missing guard. Continue deeper into the mine, until one reaches the mine's end with a large cavern room with water, and an overturned mine cart with a robot head on top. The robot head will yell at the player character to come closer, wishing to speak to them. Speak to the Assaultron head. Polly will suggest that the player character use her head laser to wipe out the Scorched. Polly's head will then auto-equip as a weapon. Three waves of Scorched will arrive, and must be defeated to progress. With fifty worn fusion cells, use Polly's head to defeat the Scorched. A boss type Scorched foreman will arrive in the last wave. Defeat all remaining Scorched in the room to continue. Exit Gauley Mine either through the nearby exit, or through the front entrance, and return to the Wayward inn. Once outside the mine, take note that the worn fusion cells Polly's head uses will corrode, depleting all ammunition for the quest weapon.

Some alternatives exist in the mine situation.

  • Defeating the three waves of Scorched is not required. The player character can simply run past them, exit the mine, and continue on with the quest.
  • The player character may first speak to Polly near the exit, rescue her from the Scorched, and speak to Sol afterwards in Gauley Mine. Speaking to both guards is required to complete the quest. Carrying Polly's head will result in some unique dialogue when speaking to Sol for the first time.

Once back at the Wayward, make sure Polly's Assaultron head is equipped in the Pip-Boy and draw it. Polly will need a temporary replacement for a body. Place her head on the moonshine jug on the bar counter. Duchess and Polly will then ask and plead the player character to help them find a new body for Polly, with Sol knowing where to find a new pristine Assaultron body. The player character will have to accept the crew's request to continue the quest. Speak to Duchess to accept. Duchess will then hand over Sol's transmitter, and Sol will also give the Duncan & Duncan entrance card to the player character.

Find a new body for Polly[]

After speaking to Duchess and accepting the new objective, travel to Summersville along the main road towards the end of town, and enter Duncan & Duncan Robotics through the green door which is hardly blocked. Blood Eagles inhabit the town and may attempt to stop the player character if they are detected. Once inside the Duncan & Duncan Robotics building, speak to Skinner at the front desk. Skinner will mention the pristine robots on display are all spoken for, the player character will need to convince Skinner to let them access the showrooms. This is possible through persuasion or at the price of buying an access card:

  • If the player character has achieved the rank of General in the Whitespring bunker, a new dialogue option appears to bypass the need to buy an access card or sneak through the showrooms, allowing easy access to the Assaultron showroom. Regardless, laser grids and laser turrets will surround the pristine robot models. Skinner may yell at the player character that the showrooms are for paying customers only, but he will not stop them.
  • If the player character has graduated from Camp McClintock, there is a dialogue option to claim a robot body in the name of the U.S. military. Skinner will then hand out a pass card for the upstairs showroom.

Select a pristine robot body to interact with. The choices are a Protectron, a Mr. Handy, or an Assaultron body. The player character may need to sneak around the showrooms as to not trigger the laser grids, or to alert the laser turrets, and to open the locked doors to navigate the area easier.

  • Climbing up to the attic through a hole in the Mr. Handy Showroom wall will allow the player to find an apologetic note, mentioning an address, and a holotape of the ranting of the mad former proprietor, who mentions that his brother set the passcode to a certain address. This number (88888) can be used on the keypad to access the Assaultron Showroom.
  • A small hallway behind the Assaultron body is available to safely plant the transmitter signal through a hole in the back wall, without needing to enter combat.
  • One may also just pick the lock to the Assaultron Showroom, though it requires Picklock level 3.

Once a pristine robot body has been selected, return to the Wayward. Polly will want to know what kind of body she has to look forward to, as will Duchess. When the player character arrives at the Wayward inn, speak to Polly. Tell her the good or bad news about her new body. Duchess will then remark that it is time to talk about Crane.

Talk to Duchess[]

Speak to Duchess again. She will ask that the player character follow her upstairs. Sol will be at the top of the stairs, apparently minding his own business. The quest will complete once Duchess walks upstairs; follow her to learn the truth about Crane.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
? Tune to your Pip-Boy Radio to "Transmitter Signal" to track the guardsTo find Duchess's missing guards, I'll need to tune my Pip-Boy radio to the "Transmitter Signal" station. That should get me pointed in the right direction.
? Use the signal to find Duchess's guards
? Search the area for clues to the whereabouts of Duchess's guardsI found the source of the transmitter signal - a severed robot arm - but there's no one here. I should look around for any clues to their whereabouts.
? Search Gauley Mine for Duchess's guardsI found a note on one of the Scorched corpses suggesting they came from Gauley Mine. Maybe Duchess's people are there.
? Find the other missing guard
? Speak to the wounded manI found a man - alive but wounded - inside Gauley Mine. Could this be Sol? I should speak to him.
(If Polly is rescued first) I took care of the Scorched. Now I just need to rescue Duchess's other guard, Sol.
? Find PollyI spoke to Sol and sent him on his way back to the Wayward. Now I just have to find Duchess's other guard, Polly.
? Talk to the headI think that severed robot head is yelling at me. Is that Polly? Only one way to find out.
? Wipe out the ScorchedI've found Polly, but it sounds like the Scorched Polly was pursuing have regrouped. We can put them out of their misery together.
? Return to DuchessI've collected all of Duchess's people. I should head back and speak to Duchess.
? Draw "Polly's Assaultron Head"
? Place Polly in the moonshine jugDuchess suggested I place Polly's head in the moonshine jug sitting on In-game spelling, punctuation and/or grammar bar. I can now add that to the growing list of sentences that vault training never prepared me to write.
? Listen to the crewI've deposited Polly's head in the moonshine jug. Seems Duchess, Sol, and Polly might still want my help, though. I should listen to what they have to say.
? Attach Sol's transmitter to a pristine Assaultron bodyI've agreed to help find Polly a pristine Assaultron body. There's a shop in Summersville where Sol believes I might be able to find one.
? (Optional) Attach Sol's transmitter to any pristine robot
? Return to The WaywardI've tagged a body for Polly. I should head back to the Wayward and let Duchess and crew know how it went.
? Speak to Polly
? Learn about Crane from Duchess
?Quest finished

Notes[]

  • If the player selects either the Protectron or the Mr. Handy frame, Polly's voice will remain the same but will entirely embody those models with no visual modifications.
  • If the player selects either the Protectron or the Mr. Handy frame, Polly will threaten the player with violence (with either their protectron claws or their Mr. Handy pincers) if they don't explain themselves. However, there are no dialog options that will trigger violence from Polly.


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