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|affiliation =[[New Khans]] |
|affiliation =[[New Khans]] |
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|role =Guard |
|role =Guard |
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− | |location =[[ |
+ | |location =[[ encampment]] |
|quests =[[Rescue Chrissy]] |
|quests =[[Rescue Chrissy]] |
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|dialogue =[[Bcphil.msg]] |
|dialogue =[[Bcphil.msg]] |
Latest revision as of 20:11, 10 July 2024
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For other characters named Phil, see Phil. |
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“I should shoot you dead, but I'm kind of curious about what you could possibly have to say to me.”
Phil is a member of the New Khans in 2241.
Background
A heavily armed, tough-looking young man in metal armor,[1] Phil is one of the New Khans who kidnapped Chrissy outside Vault 15 in order to have "fun" with her. He also holds the key to her room.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is involved in quests. |
Quests
Rescue Chrissy: With a high enough Speech skill, the Chosen One can convince Phil to release Chrissy; otherwise he will take this offer as a challenge and attack.
Inventory
Apparel | Weapon | Other items |
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Metal armor | Combat knife Spiked knuckles |
Vault 15 shack key $20 Stimpak |
Appearances
Phil appears only in Fallout 2.
References
- ↑ Phil's character description: "{102}{}{You see a tough-looking young man in metal armor. He is heavily armed.}"
(Phil's dialogue)
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