Fallout Wiki
Advertisement
Fallout Wiki

Lucky is a unique weapon in Fallout: New Vegas.

Characteristics[]

Lucky blown up

Lucky expanded

Compared to the standard .357 Magnum revolver, Lucky deals higher damage, has a higher rate of fire which equals a higher damage per second (DPS) value, and a higher critical chance multiplier while costing less AP when using V.A.T.S.

In terms of appearance, the barrel, frame, and cylinder are made of a smooth black metal decorated with ornate gold etchings, with a polished ivory handle. The entire gun (excluding the hammer) is inlaid with gambling motifs. The word "Lucky" is engraved on the silver plate of the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky, though it does come with the long barrel modification pre-installed. It is considered an improved holdout weapon.

Durability[]

Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JFP1120187
.38 special1495250

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

Location[]

Lucky is found in a Hard-locked floor safe inside the Bison Steve Hotel in Primm. To find it, enter the hotel through the main front entrance and proceed through the doorway ahead. Enter the gift shop immediately on the left where the safe is behind the cash register with a copy of Tales of a Junktown Jerky Vendor lying on top of it.

Notes[]

  • The Collector's Edition guide of the Fallout: New Vegas Official Game Guide incorrectly lists the weapon as being obtainable in the Vikki and Vance Casino floor safe while in-game it is in a floor safe in the Bison Steve Hotel.
  • Lucky and That Gun have the second highest potential critical hit chance of all one-handed ballistic weapons, behind the silenced .22 pistol.
  • Lucky can be seen on the cover of the Fallout: New Vegas game guide.
  • Along with several other items, there is a version of Lucky located within the test cell TestMap01.

Behind the scenes[]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 When the player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If the weapon is equipped by Cass, Raul, or Boone, it will appear as a standard .357 revolver. When it is equipped by Veronica, however, it shows the correct texture of the revolver. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This revolver can be used to do the reload dash glitch. This glitch can be used to obtain the highest possible running speed and to reach otherwise unreachable locations in vanilla Fallout: New Vegas.

Gallery[]

References[]

Advertisement