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For the artifact in Minecraft Dungeons, see MCD:Lightning Rod.

A lightning rod is a block used to divert lightning strikes.

Obtaining[]

Breaking[]

A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing.

Block Lightning Rod
Hardness 3
Tool
Breaking time[A]
Default 15
Wooden 7.5
Stone 1.15
Iron 0.75
Diamond 0.6
Netherite 0.5
Golden 1.25
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[]

Ingredients Crafting recipe
Copper Ingot

Usage[]

Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.

Lightning can also strike a lightning rod hit by a trident enchanted with Channeling during a thunderstorm, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent (sky light level 15 at rod position). Lightning rods do not divert the lightning created by a Channeling trident thrown at an entity, or the lightning summoned by commands.

Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.

Lightning strikes on lightning rods cannot summon skeleton trap horses.

A lightning rod and the block it's attached to emit a redstone signal for 8 game ticks when struck by lightning.

Lightning diverted by a lightning rod can still start fires nearby (quickly extinguished on non-flammable blocks or by rain) and inflicts lightning damage on mobs within a 6×12×6 box centered 4 blocks above the bottom center of the lightning rod block (that is extending 2 below and 9 above). Adjacent blocks can ignite even if the lightning rod is mounted on a non-flammable block.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.copper.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.copper.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.copper.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.copper.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.copper.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.copper1.00.8-1.0
BlocksWhen the block is placeddig.copper1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.copper0.30.5
PlayersFalling on the block with fall damagefall.copper0.41.0
PlayersWalking on the blockstep.copper0.31.0
PlayersJumping from the blockstep.copper0.121.0
PlayersFalling on the block without fall damagestep.copper0.221.0

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Trident thunder cracksWeatherWhen a trident with Channeling strikes a lightning roditem.trident.thundersubtitles.item.trident.thunder5.01.016

Bedrock Edition: None[1]

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Lightning Rodlightning_rodBlock & Itemblock.minecraft.lightning_rod

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Lightning Rodlightning_rod567Block & Giveable Item[i 2]Identical[i 3]tile.lightning_rod.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.


Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingupup
down
north
south
east
west
The direction that the lightning rod is facing, determined by its anchoring.
poweredfalsefalse
true
Whether or not the lightning rod is powered.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this lightning rod.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported00
1
2
3
4
5
UnsupportedThe direction the lightning rod faces.
  • 0: Down
  • 1: Up
  • 2: North
  • 3: South
  • 4: West
  • 5: East

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawSurge Protector
Protect a Villager from an undesired shock without starting a fire AdventureBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.adventure/lightning_rod_with_villager_no_fire

History[]

October 3, 2020Lightning Rod (U) JE1 Lightning rods are revealed at Minecraft Live 2020.
Lightning Rod (inventory) pre-release Inventory model was different.
October 20, 2020Lightning Rod (S) JE1 LadyAgnes shows a lightning rod can be placed in different positions, and can emit a redstone signal.
Java Edition
1.1720w45aLightning Rod (U) JE1 Lightning Rod (D) JE1 Lightning Rod (N) JE1 Lightning Rod (E) JE1 Lightning Rod (S) JE1 Lightning Rod (W) JE1 Added lightning rods.
20w46aLightning Rod (U) JE2 BE1 Lightning Rod (D) JE2 Lightning Rod (N) JE2 Lightning Rod (E) JE2 Lightning Rod (S) JE2 Lightning Rod (W) JE2 The texture of lightning rods has been changed to match copper blocks.
The range of lightning rods has been increased from 16 blocks to 32 blocks.
21w05aLightning Rod (U) JE3 Lightning Rod (D) JE3 Lightning Rod (N) JE3 Lightning Rod (E) JE3 Lightning Rod (S) JE3 Lightning Rod (W) JE3 Lightning rods are now shaded properly.[2]
21w10aChangelog states they can now be waterlogged, though this is not the case.
21w11aPowered Lightning Rod (U) JE1 Powered Lightning Rod (D) JE1 Powered Lightning Rod (N) JE1 Powered Lightning Rod (E) JE1 Powered Lightning Rod (S) JE1 Powered Lightning Rod (W) JE1 When lightning strikes, the lightning rod turns white due to its new blockstate, powered.
Lightning rods can now be waterlogged.
Lightning emits particles during thunderstorms as an indicator.
21w13aLightning Rod (D) JE4 Lightning Rod (N) JE4 Lightning Rod (W) JE4 The model of the lightning rod has been changed that the underside texture is corrected.
Bedrock Edition
Caves & Cliffs (experimental)beta 1.16.210.57Lightning Rod (U) JE2 BE1 Lightning Rod (D) BE1 Lightning Rod (N) BE1 Lightning Rod (E) BE1 Lightning Rod (S) BE1 Lightning Rod (W) BE1 Added lightning rods under the Caves and Cliffs experimental gameplay toggle.
Lightning Rod (inventory) BE1 It also has a broken texture in the inventory.
beta 1.16.220.52Lightning rods can now be waterlogged.
Now emits particles when in contact with rain.
1.17.0beta 1.17.0.50Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.
beta 1.17.0.52Lightning Rods are no longer available only through Experimental Gameplay.

Issues[]

Issues relating to "Lightning Rod" are maintained on the bug tracker. Report issues there.

Trivia[]

  • According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his wooden house.[3]
  • In Minecraft Dungeons, there are lightning rod blocks as well. These generate on the roof of the Woodland Mansion Ancient Hunt to charge creepers.
  • If /item replace is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.‌[Java Edition only]
  • In china edtion,lightning strikes are the only way to set your defaulted pet on fire,
  • this doesn't kill them because they are immortal.
  • Lightning rods turn white upon being struck, which causes release of end rod particles and redstone power.

Gallery[]

Renders[]

Screenshots[]

References[]

  1. MCPE-173931 — Tridents don't make channeling sounds when striking a lightning rod
  2. MC-204446 - fixed in 21w05a despite that being an affects version; see comments
  3. "Minecraft Live: Caves & Cliffs - First Look @ 29:53" – Minecraft on YouTube, October 3, 2020
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