For an overview of 10mm pistol models, see 10mm pistol. |
The 10mm pistol is a weapon in Fallout 4.
Background[]
The 10mm pistol is a semi-automatic sidearm created before the Great War, known for its ubiquity and versatility.[1] While it is a different design from the N99, it can be transformed into something similar.[Non-game 1] One of the key differences is a slide release lever, automatically locking the slide back when the weapon runs dry.[2]
Available to both government and civilian clients, the 10mm pistol could be fitted with an automatic receiver to be made into a machine pistol, as well as a variety of optics (including high-tech recon scopes), suppressors, and other accessories to improve its performance.[3]
Characteristics[]
The 10mm pistol is one of the first weapons found inside Vault 111 (after the security baton), located in the overseer's office. The pre-War pistol does reasonable damage.[4] It also allows for a fair amount of modifications that further emphasizes its versatility. However, despite being provided with a substantial amount of ammunition in Vault 111, ammunition in the early portions of the game afterward is rare.
Weapon modifications[]
The AP modifiers seen below may be deceptive: the weapon's base AP cost is 28, but because it is impossible to modify this by less than 20% (-10% each from grip and barrel), the standard gun will never obey this. However, any modifiers to AP are relative to 28, so ex. a net 25% AP reduction results in a 21 AP cost gun.
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard receiver | Standard | – | – | – | – | – | – | – | +0.075 | +1.125 | – | Gears x1 Oil x2 Screw x1 Steel x2 | 001A8A43 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light frame receiver (Light) | Lighter weight. Reduced damage. | – | -1.8 | – | – | – | -5% | -7 | -1.5 | +4.5 | – | Adhesive x1 Aluminum x2 Gears x1 Oil x2 Screw x1 | 0015BD70 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy frame receiver (Heavy) | Heavier weight. Improved damage. | – | +1.8 | – | – | – | +5% | +7 | +1.5 | +6.75 | – | Adhesive x2 Gears x2 Oil x2 Screw x2 Steel x3 | 0015BD6F | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated receiver (Calibrated) | Better critical shot damage. | +100% critical damage | – | – | – | +1 | – | – | +0.3 | +11.25 | – | Adhesive x3 Gears x3 Oil x3 Screw x3 Steel x5 | 0015BD6D | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened receiver (Hardened) | Better damage. | – | +4.5 | – | – | – | – | – | +0.45 | +15.75 | – | Adhesive x3 Gears x4 Oil x3 Screw x4 Steel x6 | 0015E92A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Automatic receiver (Auto) | Improved rate of fire. Inferior damage and range. | Fully automatic | -4.5 | +80.61 | -11.95 | -12 | – | +7 | +0.6 | +18 | – | Adhesive x4 Gears x5 Oil x3 Screw x4 Steel x6 | 0015E928 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor piercing automatic receiver (Armor piercing auto) | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | Fully automatic +40% Armor penetration | -4.5 | +80.61 | -10.76 | -12 | – | +7 | +0.75 | +20.25 | Gun Nut: 1 to craft | Adhesive x4 Gears x5 Oil x3 Screw x4 Steel x5 | 0015BD6A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hair trigger receiver (Hair trigger) | More sensitive trigger. Better rate of fire. | – | – | +23.3 | – | -4 | – | -2.8 | +0.15 | +24.75 | Gun Nut: 1 to craft | Adhesive x5 Oil x5 Screw x5 Spring x6 Steel x7 | 0015BD6E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful receiver (Powerful) | Superior damage. | – | +9 | – | – | – | – | – | +0.75 | +24.75 | Gun Nut: 1 to craft | Adhesive x5 Aluminum x7 Gears x5 Oil x5 Screw x5 | 0015E92B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened automatic receiver (Hardened auto) | Improved rate of fire. Reduced damage. Inferior range. | Fully automatic | – | +80.61 | -11.95 | -12 | – | +7 | +0.9 | +27 | Gun Nut: 1 to craft | Adhesive x4 Gears x5 Oil x3 Screw x5 Steel x6 | 0015FA2C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rapid automatic receiver (Rapid) | Superior rate of fire. Inferior range. Inferior damage. | Fully automatic | -4 | +112.43 | -11.95 | -12 | – | +7 | +0.9 | +29.25 | Gun Nut: 2 to craft | Adhesive x5 Aluminum x7 Gears x5 Oil x4 Screw x5 | 0015BD69 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated powerful receiver (Calibrated powerful) | Superior damage. Better critical shot damage and accuracy. | +100% critical damage | +9 | – | – | +1 | – | – | +1.05 | +31.5 | Gun Nut: 2 to craft | Adhesive x3 Aluminum x3 Gears x2 Oil x3 Screw x2 | 00161D09 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened piercing auto receiver (Hardened piercing auto) | Improved rate of fire and armor penetration. Reduced damage and range. | Fully automatic +40% Armor penetration | – | +80.61 | -10.76 | -12 | – | +9.8 | +1.2 | +36 | Gun Nut: 2 to craft | Adhesive x6 Aluminum x8 Gears x5 Oil x5 Screw x6 | 00161D19 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced receiver (Advanced) | Exceptional damage. More sensitive trigger. Better rate of fire. | – | +13.5 | +23.3 | – | -4 | – | -2.8 | +1.35 | +38.25 | Gun Nut: 2 to craft | Adhesive x6 Aluminum x9 Gears x6 Oil x6 Screw x6 | 0015BD67 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful automatic receiver (Powerful auto) | Improved damage and rate of fire. Inferior range. | Fully automatic | +4.5 | +80.61 | -11.95 | -12 | – | +7 | +1.5 | +40.5 | Gun Nut 3 to craft | Adhesive x7 Aluminum x9 Gears x6 Oil x6 Screw x7 | 0015FA31 |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel | Improved hip-fire accuracy. Inferior range and sighted accuracy. | -15% AP cost -3% iron sight transition | – | – | – | – | – | – | – | – | – | Adhesive x1 Screw x2 Steel x2 | 001A8A40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel (Long) | Standard. | -10% AP cost -3% iron sight transition | – | +36 | +1 | – | – | – | +0.7 | +3 | – | Adhesive x2 Screw x3 Steel x3 | 0015BD57 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long light barrel (Long) | Improved hip-fire accuracy. | -15% AP cost -3% iron sight transition | – | +34 | +2 | – | – | – | – | +5 | Gun Nut: 1 to craft | Adhesive x3 Screw x2 Steel x4 | 0015BD58 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long ported barrel (Ported) | Superior recoil. | -10% AP cost -3% iron sight transition -25% recoil | – | +36 | +2 | – | – | – | +0.7 | +12 | Gun Nut: 2 to craft | Adhesive x5 Aluminum x6 Screw x4 | 0015BD5A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long light ported barrel (Ported) | Improved hip-fire and recoil. | -15% AP cost -3% iron sight transition -25% recoil | – | +36 | +3 | – | – | – | – | +14 | Gun Nut: 2 to craft | Adhesive x5 Aluminum x6 Screw x5 | 0015BD59 |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard. | +50% bash damage -10% AP cost | – | – | – | – | – | – | – | Screw x1 Steel x1 | 001A8A41 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Comfort grip (Comfort grip) | Improved recoil and hip-fire accuracy. | +50% bash damage -10% AP cost | +5 | – | – | – | +0.1 | +3 | – | Adhesive x1 Screw x2 Wood x3 | 0015E926 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpshooter's grip (Sharpshooter's) | Better recoil and hip-fire accuracy. | +50% bash damage -15% AP cost | +7 | – | – | – | +0.2 | +10 | Gun Nut: 1 to craft | Adhesive x4 Rubber x3 Screw x2 Steel x4 | 0015E927 |
Magazine[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard magazine | Standard. | – | – | – | – | – | – | – | Adhesive x1 Screw x1 Spring x2 Steel x2 | 001A8A42 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large magazine (High capacity) | Better ammo capacity. Inferior reload speed. | +10% AP cost +3% iron sights transition | – | +12 | – | +0.3 | +8 | Gun Nut: 1 to craft | Adhesive x3 Screw x2 Spring x4 Steel x4 | 0015BD60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick eject mag (Quick) | Better reload speed. | -5% AP cost | – | – | – | +0.1 | +14 | Gun Nut: 1 to craft | Adhesive x2 Aluminum x2 Oil x2 Screw x1 Spring x5 | 0015BD63 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large quick eject mag (Quick high capacity) | Better ammo capacity. Improved reload speed. | +3% iron sights transition | – | +12 | – | +0.4 | +23 | Gun Nut: 2 to craft | Adhesive x4 Aluminum x5 Oil x2 Screw x2 Spring x6 | 0015BD61 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | Adhesive x1 Steel x1 | 001A8A44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Glow sights (Glow-sighted) | Improved focus and better sighted accuracy. | -7.5% AP cost -5% sighted transition | +1 | – | – | – | +3 | – | Adhesive x1 Nuclear material x1 Steel x1 | 0015BD78 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | -15% AP cost 1.5x zoom | +7 | – | – | +0.2 | +10 | – | Adhesive x2 Aluminum x3 Glass x3 Nuclear material x2 Screw x2 | 0015BD76 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (circle) (Tactical) | Better focus and sighted accuracy. | -15% AP cost 1.5x zoom | +7 | – | – | +0.2 | +10 | – | Adhesive x2 Aluminum x3 Glass x3 Nuclear material x2 Screw x2 | 0015BD77 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recon scope (Recon) | Tracks targets. Better magnification. Superior sighted accuracy. | -20% stability +40% AP cost +10% iron sights transition 2x zoom (monochrome/target tracking) | +9 | – | – | +1 | +44 | Gun Nut: 2 Science!: 1 to craft | Adhesive x5 Aluminum x6 Circuitry x3 Crystal x6 Fiber optics x2 Nuclear material x4 Screw x4 | 00184C58 |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compensator (Compensated) | Improved per-shot recoil. Improved recoil control. Reduced range. | +15% better recoil per shot +75% better recoil arc | -12 | +6 | – | +0.6 | +22 | Gun Nut: 1 to craft | Adhesive x3 Aluminum x4 | 0015BD64 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muzzle brake (Muzzled) | Exceptional recoil control. Better per-shot recoil. Inferior range. | +20% better recoil per shot | -18 | +7 | – | +0.6 | +33 | Gun Nut: 2 to craft | Adhesive x4 Aluminum x5 | 0015BD65 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suppressor (Suppressed) | Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | +25% better recoil per shot Weapon suppressed | -30 | +5 | – | +0.7 | +45 | Gun Nut: 2 to craft | Adhesive x5 Aluminum x6 Plastic x4 Screw x3 | 0015BD66 |
Variants[]
Locations[]
- Can be bought from most weapon vendors and usually from general traders.
- In a house south of Back Street Apparel, top floor, next to a skeleton.
- Two in the Bridgeway Trust, next to skeletons.
- One at the Coast Guard pier, in a cabinet near the cells.
- Three in The Dig, near skeletons.
- One in a small room below the stands at Easy City Downs.
- One carried by Timothy in the Escaped Synth random encounter.
- One in the Fort Hagen Command Center, near the Fat Man.
- One in the Holy Mission Congregation, in the lectern.
- In a house north of Jamaica Plain, next to a skeleton.
- One at the Garden terrace, at the top of a scaffolding under the overpass.
- Hub 360, in the DIA cache that may be accessed from a side alley fire escape and collapsed building debris.
- One on the ground next to Hugo, in Hugo's Hole.
- On a table near the reception desk at Kendall Hospital, and one in a weapons holder.
- One in the sewer system in the west of Longneck Lukowski's Cannery.
- One on the Mass Fusion containment shed's roof.
- On the floor next to a mattress to the north inside the Massachusetts State House.
- One on a table next to the executive terminal in Med-Tek Research, another one on a table near a security terminal.
- Three in the Med-Tek sub-levels behind a locked gate opened with the cell block terminal.
- Monsignor Plaza, in a closed curio in the upstairs gun shop.
- One in what used to be a building in construction, to the north of Old Granary burying ground, on a ledge high up.
- One on a table at Nahant Sherrif's Department, next to Eddie Winter holotape 5.
- Sanctuary Hills, in the shower in the second house on the righthand side when approaching from Vault 111. Further 10mm pistols will usually be found in Sanctuary as random leveled loot.
- One in a concrete pipe to the south of Slocum's Joe Corporate HQ.
- In an Advanced locked safe in Slocum's Joe Corporate HQ.
- One on a red container floating in the water, north of Spectacle Island.
- One near a dead feral ghoul in Suffolk County Charter School, near the map's center.
- One in a room in the parking garage west of the Super Duper Mart.
- One in the University Credit Union, next to a skeleton near the entrance.
- Vault 111, in the overseer's office. One will be on the desk and another will be on a shelf next to the case containing the Cryolator.
- Two in a bottleneck area to the northwest in Vault 75.
- One on a metal table near the Gunner commander in the west area.
- One in a house with a green door, to the south in West Everett Estates.
- Two in the Yangtze's armory below decks.
- Wicked Shipping Fleet Lockup, by a skeleton in the southernmost building.
- One in the hand of a skeleton at a small barn northeast of Aldersea Day Spa.
- One in Harbor Grand Hotel, on a bed with a skeleton, near the safe room terminal. Another next to Franny's skeleton nearby.
- One in a red container on the MS Azalea.
- One in Vim! Pop factory's factory section, near the elevator to the basement.
Notes[]
- Despite the long barrel modification being considered the "standard" for the weapon, the majority of 10mm pistols spawned in the world use the short barrel, similar to the .44 pistol and the Deliverer.
- The two 10mm pistols found in Vault 111 both share a rare quality, in that whenever they are picked up, they will automatically be equipped, replacing the currently equipped weapon. This occurs even if the weapons are modded and renamed.
- The Brotherhood of Steel refers to the pistol as the "10mm combat pistol" in a supply requistion.[4]
- In the Fallout TV series, various scenes feature a live-action prop recreation of this 10mm pistol.
Bugs[]
When the standard magazine mod is detached from a weapon, that mod cannot be re-attached to any 10mm pistol (including the one it came from). In order to remove a different magazine type off a 10mm pistol, either a new standard magazine must be crafted, or a different magazine type must be swapped on to the pistol in order to obtain the desired magazine mod. [verified]
Gallery[]
References[]
- ↑ Fallout 4 loading screens: "Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell."
- ↑ Weapon appearance in Fallout 4.
- ↑ Weapon modifications in Fallout 4.
- ↑ 4.0 4.1 Boston Airport terminal entries; supply depot terminal; Outgoing Supply Order RQR-2200
Non-game
- ↑ 1.0 1.1 The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."