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The double-barrel shotgun is a weapon in Fallout 4.

Characteristics[]

The double-barrel shotgun is a two-handed weapon that uses 12-gauge shotgun shells as ammunition. Intended for use at close range, the double-barrel shotgun deals a large amount of damage and is useful against any enemy in close range to the shooter. Later modifications will increase its damage in line with more advanced weapons and also modify its range, accuracy and recoil.

The biggest downside to this weapon is its low fixed capacity of two shells. This necessitates frequent and somewhat lengthy reload times that leave the player character vulnerable. Legendary modifiers might come in handy to compensate for the slow reload animation and low ammo capacity, especially those which provide bonuses to base damage, such as "Explosive" or "Mighty." It can also become extremely powerful with the "Never Ending" legendary prefix, especially when coupled with an advanced receiver and heavy investment in the "Rifleman" and "Bloody Mess" perks, due to the shotgun's very high fire rate and damage per shot.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandardGears x1
Oil x2
Screw x1
Steel x2
Light frame receiverLighter weight. Reduced damage.-25% AP cost
-5% aiming speed
-5% iron sights transition
-4Adhesive x1
Aluminum x2
Gears x1
Oil x2
Screw x1
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+25% AP cost
+5% iron sights transition
+4Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x3
Calibrated receiver
(Calibrated)
Better critical shot damage.+100% critical damage+7Adhesive x1
Gears x2
Oil x2
Screw x1
Steel x3
Hardened receiver
(Hardened)
Better damage.+11Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
Hair trigger receiver
(Hair trigger)
More sensitive trigger. Better rate of fire.-10% AP cost+145-5Gun Nut: 1 to craftAdhesive x3
Aluminum x4
Oil x2
Screw x2
Spring x3
Powerful receiver
(Powerful)
Superior damage.+22Gun Nut: 1 to craftAdhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+100% critical damage+22+7Gun Nut: 2 to craftAdhesive x2
Aluminum x5
Gears x3
Oil x3
Screw x3
Advanced receiver
(Advanced)
Exceptional damage. More sensitive trigger. Better rate of fire.+33+145-5Gun Nut: 2 to craftAdhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x4
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Short barrel
(Short)
Standard.-10% AP cost
+25% hipfire accuracy
-10% recoil
Adhesive x1
Screw x2
Steel x4
Sawed-off barrel
(Sawed-off)
Superior critical shot damage. Inferior range. Wide spread.+200% critical damage
-15% AP cost
-3% iron sights transition
-12-13Adhesive x2
Screw x2
Steel x2
Long barrelSuperior range. Better recoil. Narrow spread.+10% AP cost
+50% hipfire accuracy
-15% recoil
+24+18Adhesive x2
Screw x2
Steel x6
Stock
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Short stockStandard.+5% iron sights transition
+7% stability
-15% recoil
Adhesive x1
Screw x2
Wood x2
Full stockBetter recoil.+20% AP cost
+10% iron sights transition
+7% stability
-20% recoil
+1Gun Nut: 2 to craftAdhesive x4
Screw x4
Wood x5
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x1
Glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.+10% sighted accuracy+5Adhesive x2
Nuclear material x2
Steel x2
Reflex sight (dot)
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
+13Adhesive x3
Glass x4
Nuclear material x3
Screw x3
Reflex sight (circle)
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
+13Adhesive x3
Glass x4
Nuclear material x3
Screw x3
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.-20% recoil-18+11Gun Nut: 2 to craftAdhesive x3
Aluminum x4
Spiked muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range.+20% bash damage
-20% recoil
-18+11Gun Nut: 2 to craftAdhesive x4
Aluminum x5

Locations[]

Notes[]

  • The sawed-off barrel mod retains a bead sight when affixed.
  • The variants equipped by Cait and Hancock fire only five projectiles per shell, rather than the usual eight.

Gallery[]

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