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The assault rifle is a weapon in Fallout 4.

Background[]

A common sight in the Commonwealth, this assault rifle is used by higher-ranking raiders, Gunners officers and some super mutants.

Characteristics[]

This section is transcluded from Assault rifle. To change it, please edit the transcluded page.

This heavy assault rifle[1], originally built for use by troops in power armor[2], is a long, cylindrical-barrel design which appears to share more characteristics with light machine guns than any other firearm.[3][Non-game 1] It features a side-fed magazine which houses 30 rounds of 5.56mm ammunition (can be upgraded to hold up to 80) and has select fire capability in either semi-automatic or fully automatic. It offers immense recoil control and remains very easy to keep under control, even when fully automatic.

The assault rifle starts off semi-automatic but can be modded or found with an automatic receiver at the expense of significant damage reduction. A regular, semi-automatic assault rifle with all of the highest level mods equipped deals around 99 damage with all of the Rifleman perks. This damage can be increased by finding a legendary variant with the mighty/powerful prefix. The weapon is heavy for an assault rifle, weighing 13.1 pounds (5.9 kg) unmodified with a short barrel, and when modified can weigh as much as 26 pounds.

The assault rifle has low recoil and high accuracy even when fitted with an automatic receiver. Any modification requires investment in the Gun Nut perk, and some investment in the Science! perk for its advanced optical sights. At higher levels, modified assault rifles may appear as loot.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Adhesive x1
Gears x1
Oil x1
Screw x2
Spring x1
Steel x3
Light frame receiver
(Light)
Lighter weight. Reduced damage.-25% AP cost
-5% aiming speed
-5% iron sights transition
-3Adhesive x1
Aluminum x5
Gears x2
Oil x3
Screw x2
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+25% AP cost
+5% iron sights transition
+3Adhesive x1
Gears x2
Oil x3
Screw x2
Steel x8
Calibrated receiver
(Calibrated)
Better critical shot damage.+100% critical damage+1Adhesive x4
Gears x4
Oil x4
Screw x5
Steel x8
Hardened receiver
(Hardened)
Better damage.+7Adhesive x4
Gears x4
Oil x4
Screw x5
Steel x9
Automatic receiver
(Automatic)
Improved rate of fire. Inferior damage and range.+25% AP cost-10+73-12-1Gun Nut: 2 to craftAdhesive x2
Gears x5
Oil x6
Screw x6
Steel x10
Armor piercing automatic receiver
(Armor piercing automatic)
Improved rate of fire and armor penetration. Reduced range. Inferior damage.+25% AP cost
Penetrates armor (-40 DR)
-10+73-10-1Gun Nut: 3 to craftAdhesive x5
Aluminum x9
Gears x5
Oil x6
Screw x7
Hair trigger receiver
(Hair trigger)
More sensitive trigger. Better rate of fire.-10% AP cost+19Gun Nut: 3 to craftAdhesive x5
Aluminum x10
Gears x5
Oil x5
Screw x5
Powerful receiver
(Powerful)
Superior damage.+15Gun Nut: 3 to craftAdhesive x5
Aluminum x10
Gears x5
Oil x6
Screw x6
Hardened automatic receiver
(Hardened automatic)
Improved rate of fire. Reduced damage. Inferior range.+25% AP cost-3+73-12-1Gun Nut: 3 to craftAdhesive x6
Aluminum x11
Gears x6
Oil x6
Screw x6
Rapid automatic receiver
(Rapid)
Superior rate of fire. Inferior damage and range.+25% AP cost-11+96-12-1Gun Nut: 4 to craftAdhesive x6
Aluminum x12
Gears x6
Oil x7
Screw x7
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+100% critical damage+15+1Gun Nut: 4 to craftAdhesive x7
Aluminum x13
Gears x8
Oil x6
Screw x7
Hardened piercing auto receiver
(Hardened piercing automatic)
Improved rate of fire and armor penetration. Reduced damage. Inferior range.+35% AP cost
Penetrates armor (-40 DR)
-3+73-10-1Gun Nut: 4 to craftAdhesive x7
Aluminum x14
Gears x9
Oil x6
Screw x11
Advanced receiver
(Advanced)
Exceptional damage. More sensitive trigger. Better rate of fire.+22+19Gun Nut 4 to craftAdhesive x9
Aluminum x15
Gears x7
Oil x6
Screw x10
Powerful automatic receiver
(Powerful automatic)
Improved damage and rate of fire. Inferior Range.+25% AP cost+4+73-12-1Gun Nut: 4 to craftAdhesive x9
Aluminum x16
Gears x8
Oil x7
Screw x10
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Short barrel
(Short)
Standard.Adhesive x1
Screw x6
Steel x4
Long barrel
(Long)
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+30% sighted accuracy
-50% hipfire accuracy
+84+2+6.4Adhesive x2
Screw x10
Steel x8
Ported barrel
(Ported)
Superior recoil.Gun Nut: 4 to craftAdhesive x5
Aluminum x8
Screw x6
Vented barrel
(Vented)
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.+30% sighted accuracy
-50% hipfire accuracy
+84+2+6.4Gun Nut: 4 to craftAdhesive x6
Aluminum x10
Screw x8
Steel x5
Stock
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Short stockStandard.+5% iron sights transition
+7% stability
+40% sighted accuracy
-15% recoil
Adhesive x2
Screw x7
Steel x6
Full stockBetter recoil.+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-20% recoil
Gun Nut: 3 to craftAdhesive x4
Screw x8
Steel x8
Marksman's stock
(Marksman's)
Superior recoil. Better aim with scopes.+20% AP cost
+10% iron sights transition
+9% stability
+40% sighted accuracy
-25% recoil
Gun Nut: 4 to craftAdhesive x5
Aluminum x8
Rubber x2
Screw x10
Spring x5
Recoil compensating stock
(Recoil compensated)
Exceptional recoil.+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-30% recoil
Gun Nut: 4 to craftAdhesive x6
Aluminum x9
Rubber x3
Screw x12
Spring x8
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changePerk requirementsComponents
Standard magazineStandard.+3% iron sights transitionAdhesive x3
Screw x4
Spring x4
Steel x4
Drum magazine
(Maximum capacity)
Exceptional ammo capacity. Inferior reload speed.+10% AP cost
+3% iron sights transition
+50Gun Nut: 3 to craftAdhesive x4
Screw x6
Spring x6
Steel x6
Quick eject mag
(Quick)
Better reload speed.-5% AP costGun Nut: 4 to craftAdhesive x5
Aluminum x4
Oil x3
Screw x4
Spring x8
Quick eject drum mag
(Quick maximum capacity)
Exceptional ammo capacity. Improved reload speed.+3% iron sights transition+50Gun Nut: 4 to craftAdhesive x6
Aluminum x6
Oil x5
Screw x6
Spring x10
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x2
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sights transition
4x scope
+20% sighted accuracy
+16Adhesive x2
Glass x1
Screw x2
Steel x3
Reflex sight
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sights transition
1.5x scope
+15% sighted accuracy
+5Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
Reflex sight (circle)
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sights transition
1.5x scope
+15% sighted accuracy
+7Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
Medium scope
(Scoped)
Better magnification. Superior sighted accuracy.-20% base stability
+40% AP cost
+15% iron sights transition
6x scope
+20% sighted accuracy
+23Gun Nut: 3 to craftAdhesive x3
Glass x2
Screw x2
Steel x4
Long scope
(Scoped)
Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sights transition
10x scope
+20% sighted accuracy
+38Gun Nut: 4 to craftAdhesive x4
Glass x4
Screw x4
Steel x5
Short night vision scope
(Night-vision)
Night vision. Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sights transition
4x scope
+20% sighted accuracy
+16Gun Nut: 4
Science!: 1 to craft
Adhesive x4
Aluminum x5
Circuitry x2
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium night vision scope
(Night-vision)
Night vision. Better magnification. Superior sighted accuracy.-20% base stability
+40% AP cost
+15% iron sights transition
6x scope
+20% sighted accuracy
+23Gun Nut: 4
Science!: 1 to craft
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x2
Glass x4
Nuclear material x4
Screw x2
Silver x2
Long night vision scope
(Night-vision)
Night vision. Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sights transition
10x scope
+20% sighted accuracy
+38Gun Nut: 4
Science!: 1 to craft
Adhesive x5
Aluminum x7
Circuitry x4
Fiber optics x2
Glass x5
Nuclear material x6
Screw x4
Short recon scope
(Recon)
Tracks targets. Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sights transition
4x scope (monochrome, target tracking)
+20% sighted accuracy
+16Gun Nut: 4
Science!: 1 to craft
Aluminum x8
Circuitry x4
Crystal x4
Fiber optics x3
Nuclear material x7
Screw x6
Long recon scope
(Recon)
Tracks targets. Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sights transition
10x scope (monochrome, target tracking)
+20% sighted accuracy
+36Gun Nut: 4
Science!: 1 to craft
Adhesive x5
Aluminum x8
Circuitry x4
Crystal x6
Fiber optics x3
Nuclear material x7
Screw x6
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.+15% better recoil per shot
+75% better recoil arc
-12Gun Nut: 3 to craftAdhesive x3
Aluminum x5
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.+20% better recoil per shot-18Gun Nut: 4 to craftAdhesive x4
Aluminum x6
Suppressor
(Suppressed)
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.+25% better recoil per shot-30Gun Nut: 4 to craftAdhesive x5
Aluminum x8
Plastic x4
Screw x4

Locations[]

Notes[]

  • The assault rifle is the only gun in the base game that utilizes 5.56 ammunition.
  • When used for sneak attacks in V.A.T.S., the assault rifle fires only one shot per action even when upgraded with an automatic receiver, a trait that goes a long way towards making the most efficient use of its scarce ammunition type. Outside of sneak mode, it will fire several shots per burst just like any other automatic weapon.
  • After reloading, the player character does not cock the gun with the charging handle.
  • When carried by companions in power armor, their walking animation may change, causing the ground to rumble while they walk as if they had jumped and landed from a height.
  • The first concept art of the weapon appears in The Art of Fallout 4 as a machine gun.[Non-game 1]
  • The ported barrel gives the same benefits as a short ported barrel, while the vented barrel is treated like a long ported barrel.
  • Despite using 5.56mm ammunition, the suppressor attachment for the weapon has text which reads "CAL .50" printed on it.
  • In reality, the term "assault rifle" refers to a rifle with the ability to shift between fire modes by a selector switch, while the in-game weapon is incapable of this and fire modes can only be changed by building separate receiver modifications.

Behind the scenes[]

  • The assault rifle is referred to as meshes/weapons/machinegun/ in Nifskope and audio files refer to it as RifleIstvan, in reference to Bethesda art lead Istvan Pely.
  • The "Army, Atom Cats, Gunners and Vault-Tec Weapon Paint Job" and "Brotherhood of Steel, Institute, Railroad, Minutemen Weapon Paint Job" Creation Club bundles, created by community modder Skidabaa in collaboration with Bethesda, identify this weapon as the M199 assault rifle mentioned in Fallout 3. The name can be seen when the "drum magazine" modification is applied to the weapon while one of the relevant paints is applied.
Model names
  • machinegunreceiver.nif
  • mgbarrelcooled.nif
  • mgbarrelheavy.nif
  • mgbarrellong.nif
  • mgbarrelshort.nif
  • mgcompensator.nif
  • mggripmarksman.nif
  • mggriptactical.nif
  • mgmagdrum.nif
  • mgmagstraight.nif
  • mgmuzzlebreak.nif
  • mgreflex.nif
  • mgreflexcircle.nif
  • mgscope.nif
  • mgscopethermal.nif
  • mgsight.nif
  • mgstockcollapsed.nif
  • mgstockstandard.nif
  • mgsuppressor.nif

Gallery[]

References[]

  1. Named "heavy assault rifle" in the Hollywood Heroes expansion set for Fallout: Wasteland Warfare and Fallout: Factions
  2. "High caliber assault rifle built for troops in power armor."
    (BOS assault rifle description in Fallout Shelter, as of update 1.17.0
  3. Model name:
    meshes/weapons/machinegun/
    • machinegunreceiver.nif
    • mgbarrelcooled.nif
    • mgbarrelheavy.nif
    • mgbarrellong.nif
    • mgbarrelshort.nif
    • mgcompensator.nif
    • mggripmarksman.nif
    • mggriptactical.nif
    • mgmagdrum.nif
    • mgmagstraight.nif
    • mgmuzzlebreak.nif
    • mgreflex.nif
    • mgreflexcircle.nif
    • mgscope.nif
    • mgscopethermal.nif
    • mgsight.nif
    • mgstockcollapsed.nif
    • mgstockstandard.nif
    • mgsuppressor.nif

Non-game

  1. 1.0 1.1 The Art of Fallout 4, p. 20: "MACHINE GUN
    The first gun made for the game. We mainly wanted something beefy that would look right in the power armor's oversized hands. It was also a chance to explore modification and customization. We designed it to allow interchangeable barrels and magazines. At this early stage of the project, we didn't plan on giving the player too many options, but we'd go on to develop a deeper and more flexible system. This particular gun design would later become the assault rifle."
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