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This article is about the block. For the note block instrument, see Note Block § Instruments.

A bell is a transparent, animated block entity that produces a sound when used. Unlike most utility blocks, bells cannot be crafted.

Obtaining[]

Natural generation[]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Breaking[]

A bell can be mined by hand or with any tool, but using a pickaxe is fastest.

Block Bell
Hardness 5
Tool
Breaking time[A]
Default 25
Wooden 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Netherite 0.85
Golden 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Bell Ruined portal Chest 1 1.5%
Bedrock Edition
Bell Ruined portal Chest 1 1.5%

Trading[]

In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.

In Bedrock Edition, apprentice-level armorer villagers have a 13 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

Usage[]

When a bell is placed near a claimed bed, the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village. If the bell is broken, angry particles will appear above the village leader's head.

When the side of a bell is used, it produces a sound as well as a "swaying" animation. A bell can be rung using a redstone signal, by any projectile, by right clicking, or by dropping an item on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.

If a player rings a bell, the villagers run to their houses even if there is no raid.

Raid[]

When the bell is rung, villagers within a distance of 32 blocks run into their houses immediately.

When a raid's first wave appears, in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.

Glowing effect[]

Additionally, in Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete. The raid mobs don't have to be actively participating in a raid to receive the Glowing effect: the effect applies to illagers in woodland mansions, or witches that naturally spawns in the Overworld.

Piglins[]

Piglins admire bells as golden items. However, breaking a bell does not aggravate them.[1]

Redstone[]

When a bell is rung (either by a player or villager), it produces a Sculk Sensor vibration with a frequency of 11.

With the use of a Calibrated Sculk Sensor, it is possible to make a device which automatically detects when a raid starts by having a villager ring a bell.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.anvil.breaksubtitles.block.generic.break0.650.816
Block placedBlocksWhen the block is placedblock.anvil.placesubtitles.block.generic.place0.650.816
Block breakingBlocksWhile the block is in the process of being brokenblock.anvil.hitsubtitles.block.generic.hit0.16250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.anvil.fallNone[sound 1]0.150.7516
FootstepsEntity-DependentWalking on the blockblock.anvil.stepsubtitles.block.generic.footsteps0.0451.016
  1. a b MC-177082

Bedrock Edition: [sound 1]

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.01.1-1.2
BlocksWhen the block is placeduse.stone1.01.2-1.25
BlocksWhile the block is in the process of being brokenhit.stone0.30.75
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.351.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0
  1. MCPE-140091 — Bell makes incorrect sounds when placed

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Bell ringsBlocksWhen a bell is hitblock.bell.usesubtitles.block.bell.use24.0varies [sound 1]16
Bell resonatesBlocksWhen a bell is rung and raiders are nearbyblock.bell.resonatesubtitles.block.bell.resonate1.0varies [sound 2]16
  1. Can be 0.93, 0.95, or 0.97 for each sound
  2. Can be 0.85, 0.9, or 1.0 for each sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a bell is hitblock.bell.hit1.0varies [sound 1]
  1. Can be 0.93, 0.95, or 0.97 for each sound

Data values[]

ID[]

Java Edition:

NameIdentifierFormItem tagsTranslation key
BellbellBlock & Itempiglin_lovedblock.minecraft.bell
NameIdentifier
Block entitybell

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Bellbell461Block & Giveable Item[i 2]Identical[i 3]tile.bell.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.
NameSavegame ID
Block entityBell

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the bell is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the bell is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing bell
  • 1: West facing bell
  • 2: North facing bell
  • 3: East facing bell
toggle_bit0x10falsefalse
true
0
1
Each time the bell is rung, this value toggles between true and false.

Block data[]

A bell has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item while it is aggressive toward the player.30GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawOh Shiny
Distract Piglins with gold NetherWhile aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag: Other gold-related items do not distract the piglin and do not trigger this advancement.nether/distract_piglin

History[]

For a history of changes to textures and models for each block state, see /Asset history

Java Edition
1.1418w44aFloor Bell (N) JE1 Wall Bell (N) JE1 Ceiling Bell (N) JE1 Bell (item) JE1 BE1 Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and has no model.
18w47aFloor Bell (N) JE2 Ceiling Bell (N) JE2 Planks textures have been updated, changing the appearance of bells.
18w48aBells now generate in the updated plains villages.
18w49aBells now generate in the updated savanna villages and the new snowy tundra villages.
18w50aFloor Bell (N) JE3 Ceiling Bell (N) JE3 The models for floor and ceiling bells have chaged, likely to match Bedrock Edition in the former case.
Wall Bell (N) JE2 Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa).
Double Wall Bell (N) JE1 Bells with two wall attachments have also been added.
Bells now generate in the updated desert and taiga villages.
Added sounds for bells.
Bells now have a shaking animation when hit.
The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall.
19w03aMore cullface arguments have been added to bell model.
19w11aBells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable.
Bells now ring when hit by a projectile.[more information needed]
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Floor Bell (N) JE4 Wall Bell (N) JE3 Double Wall Bell (N) JE2 Ceiling Bell (N) JE4 The models of bells has been changed.
1.1519w36aBells now ring if powered with a redstone signal.
1.1620w11aBells now ring when hit by any projectile.
20w16aBells now generate in ruined portal chests.
20w22aBells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[2]
Bedrock Edition
1.9.0beta 1.9.0.2Bell BE1 Bell (item) JE1 BE1 Added bells.
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
Granite Bell Polished Granite Bell Diorite Bell There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values corresponding to the stone variants from which it pulled textures.
1.10.0beta 1.10.0.3Various bells, including the bell with unused side textures, can now generate in the new villages.
1.11.0beta 1.11.0.1Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
beta 1.11.0.4Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
The bells with granite, polished granite and diorite textures have been removed.
1.16.0beta 1.16.0.57Bells now generate in ruined portal chests.
1.19.20beta 1.19.20.22Bells can no longer catch on fire or be destroyed by fire.
PlayStation 4 Edition
1.91Bell BE1 Bell (item) JE1 BE1 Added bells.

Issues[]

Issues relating to "Bell" are maintained on the bug tracker. Report issues there.

Trivia[]

  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • In Bedrock Edition, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.[3]
  • If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.‌[Bedrock Edition only]

Gallery[]

References[]

  1. MC-179104 — "Piglins don't mind players mining bells near them" — resolved as "Works As Intended".
  2. MC-169683
  3. MCPE-56968
  4. "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!"@_LadyAgnes (Agnes Larsson) on X, November 23, 2018
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