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For other uses, see Desert (disambiguation).

The desert is an expansive arid biome mainly consisting of sand.

Description[]

The surface is made entirely of sand, with sandstone generating underneath the sand. Deserts are more likely to generate in areas with high erosion values, which means that the terrain in which they generate is generally flat but with occasional hills, similar to the ones found in windswept hills biomes. Deserts can also generate in lower erosions but usally as a separation between a badlands biome and the oceans. Deserts are often found bordering mangrove swamps or stony shores. Deserts can also generate at any humidity value, and at high humidities, lush caves can sometimes generate underneath deserts.

Desert biomes are quite barren. Among the animals that can spawn in the desert, only rabbits spawn in the wild, while villagers, cats, cows, sheep, pigs and camels appear in desert villages. Cactus and dead bushes generate frequently across the landscape. Sugar canes may generate along water. Lava ponds may still generate; water may still generate if the altitude dips low enough. Deserts make up for their barrenness by featuring a relatively large number of structures, such as pillager outposts, villages, desert pyramids, fossils, and desert wells. Villages and desert temples may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat paleontological find, while pillager outposts are the only source of wood on the desert surface.

Despite the structures, survival in deserts can still be difficult if one does not bring sufficient resources, as the desert has virtually no resources of its own. Wood logs can be obtained only from pillager outposts, mineshafts, or azalea trees if there's a lush cave underground, though dead bushes provide a source of sticks. Wood can also be obtained by growing a sapling, which can be bought from the wandering trader. The only desert water sources are villages, desert wells, rivers and aquifers. At night, most zombies that spawn in deserts and variants are replaced by husks, variants of zombies that inflict the hunger effect and do not burn in the sun, resulting in more hostile mobs present during daytime.

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005154
Skeleton1005154
Slime[note 1]1005154
Spider1005154
Husk805154
Zombie195154
Enderman105151–4
Witch55151
Zombie Villager15151
Ambient category
Bat18
Creature category
Rabbit12–3
Underground water creature category
Glow Squid14–6
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Husk2407352–4
Creeper1007351
Slime[note 1]1007351
Spider1007351
Zombie957352–4
Skeleton807351–2
Enderman107351–2
Witch57351
Zombie Villager57352–4
Creature category
Glow Squid10142–4
Rabbit4142–3
  1. Spawn attempt succeeds only in slime chunks.

Sounds[]

Music[]

These music tracks play while the player is in the Desert.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9
one_more_day.ogg The Overworld, further emphasized in Meadows, Snowy Slopes, and Lush Caves. "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6
crescent_dunes.ogg Badlands, Desert, and Main menu "Crescent Dunes" Minecraft: Trails & Tales (Original Game Soundtrack) No. 4

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Desertdesertbiome.minecraft.desert

Bedrock Edition:

NameIdentifierNumeric ID
[No displayed name]desert2

Video[]

History[]

Java Edition Alpha
v1.2.0previewAdded true biomes, including deserts.
Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%.
Java Edition Beta
1.3Added sandstone to deserts.
1.6Test Build 3Added dead bushes to deserts.
September 2, 2011Notch teases a screenshot of the new desert biome.
1.8Added villages to deserts.
As a result of the new world generator, deserts became larger and flatter.
Java Edition
1.112w01aAdded the DesertHills biome.
1.2.112w04aAdded desert wells to deserts.
1.3.112w19aHills in deserts are now taller.
12w21aAdded desert pyramids to deserts.
Desert villages are now made of sandstone instead of wood and cobblestone.
1.6.113w17aWater lakes no longer generate in deserts.
1.7.213w36aDesert M variant has been added, along with many other biomes.
1.1016w20aAdded husks, which replace most zombies in deserts.
Added fossils, which may generate in deserts.
1.1318w16a"DesertHills" has been renamed to "Desert Hills".
"Desert M" has been renamed to "Mutated Desert".
18w19a"Mutated Desert" has been renamed to "Desert Lakes".
pre5The ID mutated_desert has been changed to desert_lakes.
1.1418w47aAdded pillager outposts, which can spawn in desert biomes.
18w50aThe look of desert villages has been updated.
1.18Experimental Snapshot 1Deserts are now statistically rarer as a result of multinoise-based generation.
The desert hills and desert lakes biomes no longer generate naturally.
experimental snapshot 4Desert biomes are now larger and less likely to show up as "microbiomes."
21w40aThe desert hills and desert lakes biomes have been removed.
1.2023w17a"A Familiar Room" and "Crescent Dunes" can now be played in desert.
Pocket Edition Alpha
v0.1.0Added biomes, including deserts.
v0.1.3Cacti now generate in deserts.
v0.9.0build 1Added Desert M variant, along with many other biomes.
Added desert villages to deserts.
Added dead bushes to deserts.
v0.11.0build 1Added desert wells to deserts.
v0.13.0build 1Added desert pyramids to deserts.
Added rabbits, which can spawn in deserts.
v0.15.0build 1Added husks, which replace most zombies in deserts.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which may generate in deserts.
Bedrock Edition
1.10.0beta 1.10.0.3Added pillager outposts, which can spawn in desert biomes.
1.11.0beta 1.11.0.1Added illager patrols, which can spawn in deserts.
1.18.0beta 1.18.0.20Deserts are now statistically rarer as a result of multinoise-based generation.
The desert hills and desert lakes biomes no longer generate naturally.
Legacy Console Edition
TU5CU1 1.00 Patch 11.0.1Added desert biomes.
TU12Desert wells have been added to deserts.
TU14 1.04 Added desert pyramids to deserts.
Hills in deserts have been made taller.
TU19CU7 1.12 Water lakes no longer generate in deserts.
TU31CU19 1.22 Patch 3Added Desert M variant, along with many other biomes.
TU43CU33 1.36 Patch 13Added fossils, which may generate in deserts.
1.91 Added pillager outposts, which can spawn in desert biomes.
The look of desert villages has been updated.

Gallery[]

See also[]

References[]


External Links[]

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