Fallout中文維基
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Fallout中文維基
本文介紹的是the Fallout and Fallout 2 character. 關於the consumable item in Fallout 3 and Fallout: New Vegas,參見Dog meat
關於the Fallout 3 companion character,參見Dogmeat
關於the Fallout 4 companion,參見Dogmeat (Fallout 4)

 
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I wouldn't trust that beast if I were you. That thing is a killer.Phil

狗肉是隻可以在2161年的垃圾鎮遇见的,当时这条小东西正堵在居民Phil的门口,龇牙低吼不让老头进屋。放逐者可以把狗肉哄走,并招徕它加入队伍。

背景[]

狗肉的前任主人在放逐者到来的一个月前,已经被Gizmo雇佣的Skulz杀害。在放逐者自传里阐述了狗肉撞上马里波萨军事基地里一张力场死去(雖然如果玩家有足够的AP点数且Science技能够高,就有可能把狗肉封闭在一个力场房间里不让它出来,这样就能让它活到游戏结束)。

Dogmeat is also a special non-player character who can be located and recruited in Fallout 2. He can be found in the special encounter "The Café of Broken Dreams", though this is an easter egg and should not be considered canon.

與玩家的互動[]

Fallout[]

互動一覽[]

互动
Paving the Way
此角色是一位永久的同伴
25 Strictly Business
此角色是一位临时的同伴
Icon talkinghead
此角色有一个面部特写
Icon quest starter
此角色开启任务

-

FO76 ui icon quest
此角色参与任务

Solve Phil's Canine Conundrum

FO76 vaultboy firstaid
此角色是一个医生
FO76 ui trading team
该角色是一名商人 卖: -
40 Weaponsmith
此角色可以修改武器

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其他互動[]

  • 如果放逐者身上有烤蜥蜴肉串或穿上一件皮夹克(这样会使牠误以为以前的主人回来了),就可以把狗肉哄走。
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, 玩家無法和牠进行有效对话,无法让牠离开或等待,也不能向牠指示攻击方向或攻击对象。如果你想甩掉牠,除了让牠去死别无他法。

Fallout 2[]

互動一覽[]

互动
Paving the Way
此角色是一位永久的同伴
25 Strictly Business
此角色是一位临时的同伴
Icon talkinghead
此角色有一个面部特写
Icon quest starter
此角色开启任务

-

FO76 ui icon quest
此角色参与任务

-

FO76 vaultboy firstaid
此角色是一个医生
FO76 ui trading team
该角色是一名商人 卖: -
40 Weaponsmith
此角色可以修改武器

-

其他互動[]

  • 特殊事件碎梦咖啡厅里只要露出13号避难所的制服让狗肉看到,之后与牠对话就可以招募了。狗肉会想起初代主角放逐者,就此直接加入你的队伍。当没有和玩家一起冒险时,狗肉会为新加州共和国战斗。如果玩家与NCR的关系很差,再见到狗肉时牠也许会攻击你。
  • 与上一代比起来实力有了飞跃式的进步:首先,2代的狗肉拥有了一个普通NPC的脚本,这使得玩家可以与它对话,并给它下达各种战斗和随行命令;其次,SPECIAL得到了很大的提升,这使得成型后的狗肉接近敌人之后一回合就能攻击5-6次。

Statistics[]

+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Strength 06 06 06 07 07 07
Perception 06 06 06 07 07 07
Endurance 07 07 07 07 07 07
Charisma 03 03 03 02 02 02
Intelligence 02 02 02 03 03 03
Agility 06 06 07 08 09 10
Luck 03 04 05 06 07 08


+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Hit Points 108 118 128 141 151 168
Armor Class 16 16 17 23 24 25
Action Points 15 15 15 16 16 17
Carry Weight 175 175 175 200 200 200
Melee Damage 14 15 16 18 19 20
Sequence 13 13 13 16 16 16
Healing Rate 2 2 2 2 2 2


+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Unarmed 100% 125% 135% 145% 155% 165%

Notes[]

  • Dogmeat can be obtained as a follower in both games regardless of the player character's Karma.
  • Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player character and has a Damage Resistance & Damage Threshold equal to that of leather armor.
  • Phil and the dog were used before in Scrapheap.
  • If Katja and Dogmeat are both following the Vault Dweller, Katja will say "I hate dogs" repeatedly.

Appearances[]

The first Dogmeat appears only in Fallout and Fallout 2.

Behind the scenes[]

  • Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
    • Phil confirms the point above when he describes Dogmeat's former owner in the original Fallout: "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun." The description matches all of Max's characteristics in Mad Max 2.
  • Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.[1]
  • The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.

See also[]

References[]

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