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Bug to note[]

Bug that just occurred playing on XBOX1, while playing as the female character she referred to Dog by the name "Dogmeat" even though Mama Murphy hasn't told her the name yet. It occurred when opening the trade menu. figured I'd drop that note here for when somebody comes by to finish this page. 71.88.175.221 17:45, November 11, 2015 (UTC)

I can confirm this on the PC version as well. Also asking to trade as the male character can result in him saying, "Mind if we swap some things around, Dogmeat?" Some video proof: https://www.youtube.com/watch?v=TjXvYTpFIaI
Radionactive (talk) 05:39, January 14, 2016 (UTC)

Official confirmation[]

In case anyone's wondering where I got this: http://i.imgur.com/K05HKT8.jpg DRAEVAN13 14:56, June 15, 2015 (UTC)

It DOES NOT say Dogmeat in the E3 presentation it says "Dog" See here: https://youtu.be/cii0ckqyrb4 this title needs changing.

+1 98.233.35.252 19:59, June 15, 2015 (UTC)
It says both "Dog" and "Dogmeat", conflicting information. http://i.imgur.com/LDFnzC1.jpg DRAEVAN13 20:01, June 15, 2015 (UTC)
The dogs default name is "dog" so the article should be called dog. Greentoast11 23:37, June 16, 2015 (GMT)
Source? DRAEVAN13 22:42, June 16, 2015 (UTC)

His name is DOG! (and customizable)[]

Ok i know others have said this but in the e3 presentation his name is dog, later in the piece with the minutemen his name is dogmeat, so his name is dog upon discover and obviously can be customized.!!!!! --Masterire (talk) 11:58, June 19, 2015 (UTC)

So far we have Bethesda calling the dog both "Dog" [1] and "Dogmeat" [2], we should probably wait for release. DRAEVAN13 12:03, June 19, 2015 (UTC)

Recommending we recreate a page for this character[]

Based on all the evidence we have, it seems pretty clear to me that we have no reason to ASSUME this dog's name is "Dogmeat". In recognition of this, I am recommending that we create a new page with all references to "Dogmeat" being removed, including the title, and instead refer to it as either "Dog" or "the dog (fallout 4)". To appease those insisting that is MUST be named "Dogmeat", I suggest we keep some of the information in trivia section that explains the confusion. --Pvt sleepy (talk) 19:25, June 23, 2015 (UTC)

I'd agree if not for my character in game specifically calling Dogmeat by name 71.88.175.221 17:47, November 11, 2015 (UTC)

Name[]

Shouldn't the name of the page be "Dog companion (Fallout 4)" since it appears that the dog's name is customizable? 71.220.183.142 06:37, June 25, 2015 (UTC)

I believe the official name was confirmed by Beth somewhere and we should have it sourced if so, but I'm not sure. --The Ever Ruler (talk) 06:51, June 25, 2015 (UTC)

Healing[]

I've had negative experiences with public Fallout wiki's in the past, so I'm going to leave this here and let someone else decide if its relevant.

I wanted to drop a mention in here that when the dog gets injured (from a fall etc), it may request that you heal the dog with a stimpak as part of the mini-tutorial system. However, if you are not in a battle, the dog will self-heal, no notification is raised, and no stimpak option becomes available.

As a result, you may find yourself searching for a way to heal the dog (when in fact, it cannot die, and no healing is required). 216.129.84.78

Todd Howard confirms the dog's name is Dogmeat[]

Source: https://www.youtube.com/watch?v=uonUCBk70JA DRAEVAN13 20:40, September 21, 2015 (UTC)

Name not changed correctly - possible bug[]

There seems to be a glitch in the scripts that take care of the name change. When skipping talking to Mama Murphy in Concorde, the conversation tree root does not appear in her conversation menu when talking to her later in Sanctuary Hills. Dogmeat is called "Dog" for the rest of the game. (witnessed in the german version, fwiw) --130.180.103.198 18:43, November 11, 2015 (UTC)

Former Owners[]

In the trailer, you can see Dogmeat walking through a house, as it fades between pre-war and post-war as if he knows the house.--Tayd0gta (talk) 12:06, November 12, 2015 (UTC)

The house in that trailer is the The House of Tomorrow, and unless the house had occupants before the Minutemen and Sole Survivor arrive he is ownerless. The trailer was probably purely theatrical.Olofstrom (talk)

Gender Confirmation?[]

I'm noticing some of the parts of the article reference Dogmeat as female, I haven't found any evidence of such in-game. Could someone make the proper edits, or provide a source for this info?

Ditto here. I just noticed that while going through the notes. Will make the changes now. (Philbert) 72.128.208.82 03:26, November 17, 2015 (UTC)
Note the "behind the scenes" mention of dogmeat being based on a female german shepherd owned by one of the Bethesda programmers. A bit arbitrary but OK. Nonetheless, the main page text referenced our favorite mutt as a male so I changed the Notes section to reflect that. It doesn't matter to me one way or the other but ALL of the page should reflect the same gender, not parts male and parts female. (Philbert) 72.128.208.82 03:34, November 17, 2015 (UTC)

Unless there is conflicting evidence, the fact that Dogmeat is modeled after a feamle dog suggest Dogmeat should be assmed to be female, and the text changed to reflect that.

"Hey boy" is what the Sole Survivor says to the dog in the initial encounter. Hence male, actually. ☢ Energy X ☣ 20:48, November 23, 2015 (UTC)

Not to mention, the whole part where both Mama Murphy and Valentine refer to Dogmeat as male, with Mama Murphy actually calling Dogmeat "his own man" in an missable early dialogue. The artistic source for his design being female has zero effect on his sex. ~Virtue (Axelskox) User Axelskox talk 09:12, October 3, 2016 (UTC)

Question[]

Can it sniff out mines and other explosives and enemies? --Walker Enemies yes. As to mines/explosives/traps, she's more likely to set them off in your face instead. Also, while she will sneak with me, I have sneak 3, an agility of 7, and 2 covert ops magazines read and it's not uncommon for me to still be hidden and suddenly have her come under fire from someone.

Dealing with apparent "rage" edits[]

This page seems to be getting lots of edits where anonymous users just want to insert their biased opinions, can someone please restrict its editing to registered users? --Breakin'Benny (talk) 18:03, November 24, 2015 (UTC)

Dogmeat not equiping items.[]

I put a dog collar, Light Dog Armor, and Welding Goggles in Dogmeat's inventory, but he's not equipping them.Ryker61Ryker61 (talk) 03:38, December 1, 2015 (UTC)7:38pm 11/30/2015

While in Dogmeat's inventory, there will be a button displayed to make him equip items. Displayed in the bar along the bottom of the screen. Great Mara (talk) 03:41, December 1, 2015 (UTC)

Dogmeat and Codsworth[]

Is it possible to have both Codsworth and Dogmeat as I have read multiple conflicting accounts and want clarification.

Only through mods. It is not possible to have more than one actual companion at a time in the vanilla game. Perioud. --Brigand231 (talk) 18:42, January 1, 2016 (UTC)

Possible bug (Reunions, Xbox)[]

After leading me to Fort Hagen, Dogmeat just sits outside the blocked main entrance, and does not move unless ordered to; when I tell him to follow me, he just goes back to that spot. --94.5.89.69 17:41, January 10, 2016 (UTC)

Probably not a bug. Did you "Find a way to get into Fort Hagen"? Tito151 (talk) 22:28, January 11, 2016 (UTC)

IMO this should be treated as a bug since the game gives no indication that Dogmeat won't be following any "move to settlement" order while the quest is still active, but if at least some people disagree I won't create a new "Bugs" section just for that. However, I'm still adding this in the "Notes" section: Reunions is a main quest with significant consequences and it's likely that some players will want to delay it as I did. And trust me, you'll eventually forget about this and basically assume Dogmeat got lost in the Glitch Void. I had to use the console to move him to me, then follow him all the way in God Mode just to understand where he went and why. 62.4.152.251 20:19, February 4, 2016 (UTC)

I've made the edit, now I'm not exactly sure what are the conditions for this to happen and I didn't keep a save before starting Reunions (like I said, some time passed since then). If someone could check exactly when it starts and when it ends and make the changes on the main page that'd be nice. In the meantime I wrote I think is the most likely: after finding Fort Hagen and before the ending the quest. 62.4.152.251 20:30, February 4, 2016 (UTC)

Most likely due to the last of the four AI packages added to Dogmeat via his quest alias.
000e52d7 MQ106DogmeatEscorttoFortHagen
00147c01 MQ106DogmeatInvestigationSitesPKG
00167a6f Mq106DogmeatToFortHagenDoorPackage
00220fbc Mq106DogmeatStayNearFortHagenPackage
These AI packages will only apply as long as the quest is active, so this issue should end once the quest is completed. However, since this behavior was clearly included in the game data, it's arguably not a bug. Aya42 (talk) 21:00, February 4, 2016 (UTC)

Yes, it's more a case of the developer expecting the player to do things in the way and order that they want the player to than a bug. The game is full of examples of this. --Brigand231 (talk) 22:22, February 4, 2016 (UTC)

Text from game data[]

Found this in one of the string tables. Seems to be the text from the "Help" menu. Parts of it might be useful to include in the article...

Dogmeat is a special companion who can accompany you as you travel across the Commonwealth.

Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him.

You may only have one companion at any given time.

Combat
While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies.

Companion Menu
With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him.

For more info on how standard companions work, see the "Companions" entry.

Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can:

- [MultiActivateY] - command Dogmeat to search the area for items
- [MultiActivateA] - have Dogmeat perform a trick
- [MultiActivateX] - dismiss Dogmeat

When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.

Aya42 (talk) 17:14, February 13, 2016 (UTC)

Survival mode carry weight glitch PS4[]

I can confirm playing through PS4, on the current version 1.7 (no DLC) that when you equip certain items to Dogmeat, the carry weight changes from 25 to 150. For this, I was using the Gunner's Green Camo bandana. If the item is already equipped, the item menu won't let you go beyond 25 but if you take it from dogmeat, exit the menu, and then give it back to him and equip, you can keep adding items even though a message up top will say you can't add anymore. I was able to go all the way to 150 when it stopped. I have done this multiple times.

PC as well[]

I am not the author of the PS4 info above, however I can confirm the bug on PC. I did it with "Dog Armor", "Light Dog Armor", several Bandanas and the Chain Dog Collar...it seems that any equip-able dog items will have the effect. Jaguara333 (talk) 18:52, December 9, 2016 (UTC)

BTS Misinformation[]

In the Behind The Scenes section, it states:

Originally the Sole Survivor was going to be able to have a full-fledged companion (such as Nick Valentine) as well as Dogmeat as a companion simultaneously, for a total of 2 companions, like with Fallout 3's version or ED-E/Rex in Fallout: New Vegas. This was scrapped due to the risk of this system breaking.

The last sentence seems to be drawing from the following line in the data:

Rather than risk breaking everything by trying to unifying everything into a single alias/function call I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other

This doesn't indicate, at all, that there would've been any risk of the companion system breaking due to two companions (and indeed, when the functions have the cross-function dismissal hooks removed, it works fine). It indicates that the hooks were added in lieu of breaking things by attempting to consolidate Dogmeat into the standard companion function.

We have no information on why the ability to have Dogmeat with another companion was scrapped, and the page should reflect that, instead of being composed of aimless conjecture based on an inability to read. ~Virtue (Axelskox) User Axelskox talk 09:24, October 3, 2016 (UTC)

Fallout Shelter image?[]

As this article is specifically about Fallout 4 Dogmeat, wouldn't the Fallout Shelter image of Dogmeat belong on a new Fallout shelter Dogmeat page?

Brigand231 (talk) 13:47, March 4, 2017 (UTC)

Bad image[]

I'm not sure i would consider thive taken the bad image of as i don't agree that it is bad, but no reason why it can't discussed. Personally I am again using a full body age in this instance, as we don't use them for other characters. Secondly looking at Dogmeat (Fallout 3), having a full body shot isn't that great imo. We don't have a vanilla image of dog meat in the gallery, which is something we could do with.

That said we do have the HD pack so if someone snapped a new image with a higher resolution then I wouldn't have any complaints. Sakaratte - Talk to the cat 01:43, April 25, 2017 (UTC)

Voice clip background noise[]

Is there a variant of the "Let's go pal" voice clip from the game files? The current one has background noise. That trailer is over 2 years old. Bluerx833 13:15, June 3, 2017 (UTC)

Equipment Weight[]

Just to notice that equipped items don't weight anything on Dogmeat, however one must re-enter the trade dialogue for it to take effect.

Recommend discussing Dogmeat's abilities and utilities as a companion.[]

Basically the section to which you'd direct someone who says "He's a dog! He can't fire a gun, pick locks, or even benefit from armor! Why whould I pick this companion over, say, Preston?"Skadooshbag (talk) 05:17, January 15, 2019 (UTC)

We don't do editorials or cover strategy on this wiki.--DirtyBlue929 (talk) 21:52, January 18, 2019 (UTC)
No, that's not what I meant. Just a list of things Dog can do that other followers can;t, and things other followers can do that dog can't. Like how we list the fact that strong has a strength of 24, but can only use certain weapons and can only equip super mutant armor, or that Ada and other automotron companions will never "Like" or "dislike" any action you do. I mean, just from what's listed here as is, Dogmeat seems like a pretty cruddy companion. It doesn't even mention his ability to find items.Skadooshbag (talk) 02:04, January 19, 2019 (UTC)

Bug fixed?[]

Referring to this bug as listed on the page: In Survival mode, when Dogmeat is downed there is no quest marker to heal him as there is with other companions.

It's possible that it has been patched by 7/7/19 because I just had Dogmeat get slapped by super mutants in Survival mode and I got the quest marker to "help my companion". --L84tea Tea kettleWould you like a cup of tea? 13:27, July 7, 2019 (UTC)

Regarding Dogmeat's breed[]

I've been noticing in dialogue Dogmeat is consistently referred to as a mutt which means a mixed breed, i am a bit confused if its just a general term used to refer to any dog in this game or if Dogmeat isn't technically a pure German shepherd. Nick Valentine refers to him as a "A Commonwealth mutt" and in the first encounter with Dogmeat i recall the sole survivor has a option to call them a Mutt as well. Wolf6537 (talk) 02:17, 17 June 2023 (UTC)

In my experience "mutt" is also just general slang for a stray and/or unkempt dog among people who aren't versed in dog breeds and the relevant terminology. I wouldn't take it as evidence of much of anything. DirtyBlue929 (talk) 21:44, 17 June 2023 (UTC)
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