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The anti-materiel rifle is a weapon in the Fallout 4 Creation Club content "Anti-Materiel Rifle."

Background[]

The raider Zane somehow acquired an anti-materiel rifle thanks to his "paper mirror" book. However, it was stolen by his subordinate Connor, who felt that Zane had become weak and planned to start his own raider gang. This particular AMR has the words "New California Republic" and two-headed bear icons engraved on it, suggesting that it once belonged to the NCR before making its way to the Commonwealth.

Characteristics[]

The anti-materiel rifle is a left-handed, bolt-action rifle that uses .50 caliber rounds. It has a high damage output per round, but low rate of fire due to the action type. While the anti-materiel rifle can be modified with enhanced magazines, it does not have the option of being modified with quick eject magazines, so the AP usage will increase when modifying the magazines. This rifle can be modified to fire the more common .38 round, but cannot be modified to accept .308 rounds.

While the crafting of the .38 receiver requires Gun Nut to be Rank 3, anti-materiel rifles with the .38 receiver attached will be sold by weapon vendors at lower levels; the cost will rarely be over 500 caps, even without a high Charisma stat or bartering perks.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Gears x1
Oil x2
Screw x2
Spring x2
Steel x6
Light frame receiver
(Light)
Lighter weight. Reduced damage.-5Adhesive x1
Aluminum x3
Gears x1
Oil x2
Screw x2
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+5Adhesive x1
Gears x1
Oil x2
Screw x2
Steel x6
Tuned receiver
(Tuned)
Improved rate of fire.+1Adhesive x3
Oil x4
Screw x2
Steel x5
Calibrated receiver
(Calibrated)
Better critical shot damage.+1Adhesive x3
Gears x4
Oil x3
Screw x3
Steel x6
Hardened receiver
(Hardened)
Better damage.+12Gun Nut 1 to craftAdhesive x4
Gears x2
Oil x3
Screw x3
Steel x5
Powerful receiver
(Powerful)
Superior damage.+25Gun Nut 1 to craftAdhesive x5
Aluminum x8
Gears x3
Oil x4
Screw x6
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+25+1Gun Nut 2 to craftAdhesive x6
Aluminum x9
Gears x4
Oil x5
Screw x7
.38 receiver
(.38)
Reduced damage. Changes ammo type to .38 Caliber.-12Gun Nut 3 to craftAdhesive x7
Aluminum x10
Gears x4
Oil x5
Screw x8
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Short barrel
(Short)
Standard.Adhesive x1
Screw x3
Steel x3
Medium barrel
(Short)
Improved range, recoil, and sighted accuracy.+42Adhesive x3
Screw x5
Steel x5
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+3Adhesive x3
Screw x6
Steel x6
Short encased barrel
(Short)
Improved range. Reduced damage.-5+12Adhesive x4
Screw x7
Steel x7
Medium encased barrel
(Short)
Better range and sighted accuracy. Improved recoil. Reduced damage.-5+42+1Adhesive x3
Screw x5
Steel x5
Long encased barrelExceptional sighted accuracy. Superior range. Better recoil. Poor hip-fire accuracy. Reduced Damage.-5+84+5Adhesive x5
Screw x8
Steel x8
Stock
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Short stockStandard.Adhesive x2
Screw x5
Wood x5
Full stockBetter recoil.Gun Nut 1 to craftAdhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x3
Wood x8
Markman's stock
(Marksman's)
Superior recoil. Better aim with scopes.Gun Nut 1 to craftAdhesive x4
Aluminum x8
Rubber x2
Screw x8
Spring x3
Marksman's light stock
(Marksman's)
Superior recoil. Better aim with scopes. Reduced weight.Gun Nut 2 to craftAdhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x2
Wood x6
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changePerk requirementsComponents
Small magazineSmall magazine, faster reload speeds.Spring x2
Steel x2
Medium magazineStandard.+2Adhesive x1
Screw x3
Spring x3
Steel x3
Large magazine
(High capacity)
Superior ammo capacity. Inferior reload speed.+7Gun Nut 1 to craftAdhesive x4
Screw x4
Spring x5
Steel x5
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x2
Steel x3
Glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.+2Adhesive x3
Nuclear material x3
Steel x4
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+17Adhesive x2
Glass x2
Screw x2
Steel x2
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Medium scope
(Scoped)
Better magnification. Superior sighted accuracy.+23Gun Nut 1 to craftAdhesive x3
Glass x4
Screw x3
Steel x3
Long scope
(Scoped)
Superior magnification and sighted accuracy.+37Gun Nut 2 to craftAdhesive x4
Aluminum x5
Glass x5
Screw x3
Short night vision scope
(Scoped)
Night vision. Improved magnification. Superior sighted accuracy.+17Gun Nut 2
Science! 1 to craft
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x3
Screw x4
Silver x3
Medium night vision scope
(Scoped)
Night vision. Better magnification. Superior sighted accuracy.+23Gun Nut 2
Science! 1 to craft
Adhesive x5
Aluminum x7
Circuitry x3
Fiber optics x4
Glass x6
Nuclear material x3
Screw x4
Silver x3
Long night vision scope
(Scoped)
Night vision. Superior magnification and sighted accuracy.+37Gun Nut 3
Science! 1 to craft
Adhesive x6
Aluminum x8
Circuitry x4
Fiber optics x4
Glass x6
Nuclear material x4
Screw x5
Silver x3
Short recon scope
(Recon)
Tracks targets. Improved magnification. Superior sighted accuracy.+17Gun Nut 3
Science! 1 to craft
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Long recon scope
(Recon)
Tracks targets. Superior magnification and sighted accuracy.+37Gun Nut 3
Science! 1 to craft
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.-12+1Gun Nut 2 to craftAdhesive x3
Aluminum x3
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.-18+1Gun Nut 2 to craftAdhesive x4
Aluminum x4
Suppressor
(Suppressed)
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.-30+1Gun Nut 3 to craftAdhesive x4
Aluminum x6
Plastic x4
Screw x2
Bolt
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changePerk requirementsComponents
Standard boltStandard.Spring x2
Steel x5
Custom BoltBetter rate of fire.+1Silver x2
Spring x2
Steel x5

Locations[]

Related quest[]

Notes[]

  • The NCR engraving is unique to the rifle carried by Connor in the Paper Mirror quest. It does not appear on anti-materiel rifles purchased from vendors or spawned by console commands.
  • The legendary anti-materiel rifle sold by Daisy in Goodneighbor features a unique texture on its receiver. The bottom half of it is rusted, there's more wear and tear and the section near the bolt features an engraving that reads "BIG MONSTER KILLING MACHINE" and a kill tally etched into the metal. Like the NCR engraving, it doesn't appear on other variants of the anti-materiel rifle.
  • Although by definition, "anti-materiel rifles" refer to a strong, heavy caliber rifle, this weapon can be rechambered for the weaker .38 round.

Gallery[]

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