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This article is about the mob. For other uses, see Rabbit (disambiguation).

A rabbit is an uncommon passive mob and is a source of rabbit's foot, rabbit hide, and raw rabbit.

Spawning[]

Rabbits spawn above grass, snow blocks, or sand. They generate individually after the generation of the world.

Rabbits of the following colors spawn in the following biomes:

Creamy rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Default rabbit colors such as brown, black and salt and pepper spawn naturally in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.

In Bedrock Edition, up to three kits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

In Java Edition, rabbits can also be found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the /summon command, although it is exclusive to Java Edition.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome Desert Flower forest Taiga
Old growth taiga[JE only]
Snowy taiga
Frozen river
Legacy frozen ocean[BE only]
Snowy beach[BE only]
Frozen ocean[BE only]
All snowy plains variants Meadow
Grove
Snowy slopes

Drops[]

When killed, an adult rabbit drops:

  • 0–1 rabbit hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit (cooked rabbit if killed while on fire).‌[Bedrock Edition only] The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 1 raw rabbit (cooked rabbit if killed while on fire).‌[Java Edition only] The maximum amount is increased by 1 per level of Looting, for a maximum of 1-4 with Looting III.
  • There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior[]

Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They don't follow the players that hold carrot on a stick although pigs do.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding[]

Rabbits can be bred using carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

In Bedrock Edition and Minecraft Education, baby rabbits follow their parents; this behavior is absent in Java Edition.[2]

Variations[]

Six Rabbit Types

The six natural types of rabbits.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, the Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny[]

Information icon
This feature is exclusive to Java Edition. 
Killer Bunny

The current killer bunny texture

The killer bunny is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players, foxes, and wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves, including tamed wolves. These mobs, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast[]

"Toast" redirects here. For messages displayed on-screen, see Toasts, Advancements, Recipes, or Tutorial hints. For Bread, see Bread.
Toast Rabbit

The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds[]

Java Edition:
Regular rabbits use the Friendly Creatures sound category for entity-dependent sound events. Killer bunnies use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Rabbit squeaksFriendly Creatures(normal)
Hostile Creatures(killer)
Randomlyentity.rabbit.ambientsubtitles.entity.rabbit.ambient0.250.8-1.2
(Baby: 1.3-1.7)
16
Rabbit attacksHostile CreaturesWhen the killer bunny attacks somethingentity.rabbit.attacksubtitles.entity.rabbit.attack1.00.8-1.216
Rabbit diesFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit diesentity.rabbit.deathsubtitles.entity.rabbit.death0.50.8-1.2
(Baby: 1.3-1.7)
16
Rabbit hurtsFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit is damagedentity.rabbit.hurtsubtitles.entity.rabbit.hurt0.50.8-1.2
(Baby: 1.3-1.7)
16
Rabbit hopsFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit hopsentity.rabbit.jumpsubtitles.entity.rabbit.jump0.10.64-0.9616

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.rabbit.idle0.20.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a rabbit diesmob.rabbit.death0.40.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a rabbit is damagedmob.rabbit.hurt0.40.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound eventmob.rabbit.hop0.11.0

Data values[]

ID[]

Java Edition:

NameIdentifierEntity tags (JE)Translation key
Rabbitrabbitpowder_snow_walkable_mobsentity.minecraft.rabbit

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Rabbitrabbit18entity.rabbit.name

Entity data[]

Rabbits have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Variant

Main article: Rabbit/DV
[edit]

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Rabbit SeasonCook and Eat Rabbit Meat15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video[]

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.


History[]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny (pre-release) Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aBrown Rabbit Revision 1 Albino Rabbit Revision 1 Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Actual Revision 1 Toast Rabbit Revision 1 Killer Bunny Actual Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby Albino Rabbit Revision 1 Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Actual Revision 1 Baby Toast Rabbit Revision 1 Baby Killer Bunny Actual Revision 1 Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in peaceful difficulty.
14w31aRabbits now have sounds.
Killer Bunny Revision 2 Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
Killer Bunny Revision 3 Baby Killer Bunny Revision 3 The texture of hostile rabbits has been changed.
"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4]
Black & White Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Black and white mottled fur rabbit's eye color has been changed from pink to black.
pre1Killer Bunny Revision 4 Baby Killer Bunny Revision 4 The textures of the killer bunny has been changed, the blood has been removed
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10♥♥♥♥♥ to 3♥♥.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded killer rabbit attack sounds.
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which flee from rabbits.
Brown Rabbit Albino Rabbit Black Rabbit Gold Rabbit Salt & Pepper Rabbit Black & White Rabbit Toast Rabbit Killer Bunny The textures of rabbits have been changed.
Baby Brown Rabbit Baby Albino Rabbit Baby Black Rabbit Baby Gold Rabbit Baby Salt & Pepper Rabbit Baby Black & White Rabbit Baby Toast Rabbit Baby Killer Bunny The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[5]
1.18Experimental Snapshot 1Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2Rabbits now spawn more frequently in meadows.
21w37aRabbits can now spawn on snow blocks.
1.19.322w42aRabbits now have a 100% chance to drop raw rabbit when killed.[6]
1.20
(Experimental)
23w07aRabbits now spawn in cherry groves.
Pocket Edition Alpha
v0.13.0build 1Brown Rabbit Revision 1 White Rabbit Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Baby Brown Rabbit Revision 1 Baby White Rabbit Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0build 1Toast Rabbit Revision 1 Baby Toast Rabbit Revision 1 Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3Brown Rabbit Black Rabbit Gold Rabbit Salt & Pepper Rabbit Black & White Rabbit Toast Rabbit The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from White Rabbit to Albino Rabbit.
Baby Brown Rabbit Baby Albino Rabbit Baby Black Rabbit Baby Gold Rabbit Baby Salt & Pepper Rabbit Baby Black & White Rabbit Baby Toast Rabbit The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
Caves & Cliffs (experimental)beta 1.16.220.50Rabbits now spawn in mountain groves.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Brown Rabbit Revision 1 Albino Rabbit Revision 1 Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Toast Rabbit Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby Albino Rabbit Revision 1 Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Added baby rabbits.
New Nintendo 3DS Edition
0.1.0Brown Rabbit Revision 1 White Rabbit Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Toast Rabbit Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby White Rabbit Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Baby Toast Rabbit Revision 1 Added baby rabbits.

Issues[]

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia[]

Gallery[]

Animations[]

Screenshots[]

In other media[]

Textures[]

References[]

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