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How high can they jump?[]

Steffeoboy (talk) 08:37, 24 January 2015 (UTC)

Same height as a normal mob, 1 block. That can be increased using a splash potion of leaping though. KnightMiner (t·c) 15:03, 24 January 2015 (UTC)
This can't be true. I'd have them jump over fences just today, regular bunnies (& babies), it may have to do with players being nearby. They also don't seem to purposely jump over fences, they just jump into & over them.
I was in version 10.2. --83.162.224.163 08:13, 10 August 2016 (UTC)
It seems that when agitated by a nearby player rabbits jump so quickly that they can actually walljump, jumping just after hitting a wall but before falling to the floor. Sometimes, this is enough for them to escape a fenced area. The solution is to always hold a carrot when nearing a rabbit farm. 176.193.131.255 02:18, 12 October 2017 (UTC)
I can swear only the Baby Bunnies /Bunny, Rabbits can - as you put it - "walljump" since they seem to be the only ones which ever get out of the 1 1 /2 Block-high Fencing, around (more testing needed). I usually solve this with 2-Fences on top of each other (2 1 /2 Blocks-high), Including the Fence Gates (which can be done for other reasons - involving different neighboring within-3 or-so Block heights - too. 108.215.209.201 04:50, 6 February 2018 (UTC) Yilante.
Tested in java singleplayer: rabbits will jump over 1 slab + 1 block + 1 trapdoor = 1.6875 blocks but not over 1 block + 1 enchanting table = 1.75 blocks. 193.32.127.231 06:15, 1 April 2022 (UTC)

Contradictory Drop information[]

on this page it says drops can be increased with the looting enchantment but the pages for raw rabbit says drop rate isnt effected by looting enchantment; which one is correct? 66.222.6.245 15:25, 6 February 2015 (UTC)

The rabbit hide drop is affected by Looting, the rabbit meat drop isn't. Looting also affects the foot drop as usual (1 percentage point increase in chance per level). Anomie x (talk) 20:20, 6 February 2015 (UTC)

Coming soon[]

Yay! Rabbits are coming soon into the console edition! How come it is not written in the history marked as "Upcoming Console Edition"? -|Pika Party|- 98.216.47.99 13:33, 24 October 2015 (UTC)

MCW:FUTURE. -BDJP (t|c) 13:40, 24 October 2015 (UTC)
BDJP is right: the thing with Console Edition is they don't have development versions, so there's no way they can be put in an 'upcoming' section. If rabbits were mentioned by a dev, you can put that kind of thing in Console Edition mentioned features. That's about it! Yay for rabbits though – Sealbudsman talk/contr 13:57, 24 October 2015 (UTC)

Are the Killer bunnies unused[]

It says on this wiki on the mob page that killer bunnies are removed, because their in the unused section, but it doesn't say anything about that here! Please help. -|Pika Party|- 98.216.47.99 13:39, 24 October 2015 (UTC)

Good call, I put notes about Killer Bunny and Toast not spawning naturally, under their sections. Thanks, – Sealbudsman talk/contr 14:01, 24 October 2015 (UTC)

Rabbits respawning in already generated chunks[]

Since the 1.9 update, I have been seeing rabbits spawning back in places they could not possibly get to, on grass tiles. Specifically, I'm building a structure in a superflat desert biome, and inside the structure is a completely enclosed garden. More than once now, rabbits have randomly spawned in this garden. I kill them and they come back. There are other rabbits in the viscinity and under the structure, but they would have to pass through lava, obsidian, and multiple layers of stone to get to the garden going vertically straight up.

Does anyone know if automatic rabbit reproduction is now a thing as of 1.9? Does this only happen when other rabbits are around, or can it happen anywhere with grass blocks? –Preceding unsigned comment was added by Thelink225 (talkcontribs) at 16:52, 14 March 2016 (UTC). Please sign your posts with ~~~~

Passive mobs can spawn much like hostile mobs do. But since the cap is lower, the rate is slower, and they don't naturally despawn, this hardly ever comes into play because the passive mobs in the spawn chunks usually fill the cap. Anomie x (talk) 02:06, 15 March 2016 (UTC)

I have a question[]

I think Killer Bunny should be Killer Rabbit! 22zhuyansong (talk) 08:37, 24 November 2017 (UTC)22zhuyansong

It's the name assigned by the community (and maybe even Mojang). You can still call it so if you want. Lê Duy Quang (Make some words | Contributions) at 10h37:42 | 10/11/2018 (UTC)

Killer Bunny 1.13 Command[]

Should there be the command to spawn the Killer Bunny in Java 1.13 onward? The command only works for Java 1.12.2 and before. When you don't succeed, just give up -- Doghead0307 (talk) 10:53, 29 November 2018 (UTC)

I literally just copy pasted the command in 1.13.2 and it works fine, it's the killer bunny. You probably mistyped something. FVbico (talk) 11:29, 29 November 2018 (UTC)

"Rabbits will not jump on a slime block."[]

I laid out a 3 X 3 floor grid amid a 6 X 3 floor-space. Got in: the Rabbits kept Jumping /bouncing around nonstop; got out (behind 2-high inner-set of Fence Gates), and they quieted.

But I couldn't see any difference between Slime - tried SoulSand, too - and the rest of Sand /Cobble(Stone). So how's this work, exactly (and does it - maybe? - require Another layer of Other-Slowing, Blocks, underneath??)?

They did not-even seem to Bounce /jiggle much because of the Slime Blocks. Is 9 not enough..?! (doubt it, of course) Yilante 12 /30 /18 8:09 a.m. 76.209.248.192 16:09, 30 December 2018 (UTC)

Tested in latest version (1.13.2) with the same kind of setup for ease:
  • Rabbits may walk onto or jump onto slime blocks.
    • a regular jump will result in almost no bounce.
    • luring a rabbit with a carrot has a slightly higher jump, resulting in a (single) small bounce.
  • Rabbits will not jump when on a slime block.
Off topic - other reasons for them to jump on the slime block -They will also do this when not on a slime block-
in an eg. 2 block space over-crammed with entities, where they start on a non-slime block and are split onto the other block.
being pushed onto a 'dry' slimeblock by water (as the water stream is higher than the 'dry' slimeblock)
being pushed against a wall by water
being hurt...
  • Rabbits will bounce on a slime block when eg. spawned with a spawn egg against a block above the slime block or when pushed onto a 'dry' slimeblock by water as they start higher than the 'dry' slimeblock.
  • I am not sure what you meant with all the other (slowing) blocks and fence gate magic. Adding any/no block below a slimeblock has no effect on jump/bounce. TheLOLxd2 (talk) 17:18, 30 December 2018 (UTC)

Tested in Java 1.18.2, and rabbits currently jump on slime (and honey) just fine, sometimes even up a 1.5 block ledge. Could someone check how the jumping currently is in the bedrock version, and remove/update the Trivia section on the slime block page? 193.32.127.231 07:54, 1 April 2022 (UTC)

Is it a bug that rabbits don't hop in Bedrock Edition?[]

The rabbits don't appear to hop properly in Bedrock. They just move slowly and it doesn't look normal. --Superwill771 (talk) 14:41, 1 December 2020 (UTC)

Last time I saw rabbits in Bedrock, they scurried around pretty fast. I don't recall ever seeing them hop into the air, though. Amatulic (talk) 23:16, 3 December 2020 (UTC)

Killer Bunny translation key[]

What is the translation key for the killer bunny? I'm curious -FezEmerald Leather Cap (item) Talk to meWater BottleSee what I've been up to Emerald 03:54, 5 February 2021 (UTC)

To clarify, I mean the name tag above the mob. -FezEmerald Leather Cap (item) Talk to meWater BottleSee what I've been up to Emerald 03:56, 5 February 2021 (UTC)

Contraditory Spawn information[]

On this page it says "The Killer Bunny does not spawn naturally and must instead be spawned using the /summon command", but the changelog for version 14w28a says: "The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500." How the killer rabbit can have "spawn rate" if it does not "spawn naturally"? – Unsigned comment added by 179.70.18.2 (contribs) at 16:27, 28 April 2021 (UTC). Sign comments with ~~~~

It is not contradictory. Historical information is historical, and in addition, the killer bunny does not spawn naturally as of 14w34a. Keep in mind that the information you are citing is from 2014. BDJP (t|c) 16:34, 28 April 2021 (UTC)

Killing rabbits with fire aspect only drops cooked rabbit sometimes[]

I am playing in Java Edition and killed 2 rabbits with a fire aspect sword, but I noticed that they drop raw rabbit instead of cooked rabbit, and I found the reference that killing rabbits with fire aspect only drops cooked rabbit sometimes. (https://bugs.mojang.com/browse/MC-137018)

Possible they always drop cooked rabbits in Bedrock Edition? 99.225.26.102 15:43, 7 September 2021 (UTC)

In Bedrock Edition it works perfectly fine, it's only a Java bug -- MetalManiacMc at your service fellow human! (talk) 16:06, 7 September 2021 (UTC)
Why would you kill the rabbit? Also it´s well known bug, because they have only few HP, meaning good sword would kill them instantly and the game sometimes doesn´t have to time to register the sword has Fire Aspect enchant on it. --Goro488 (talk) 16:47, 7 September 2021 (UTC)
In Bedrock Edition it has time, and the bug can't be considered intended. -- MetalManiacMc at your service fellow human! (talk) 05:08, 8 September 2021 (UTC)
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