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This feature is exclusive to Bedrock Edition. 

A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. Spawn events are used in commands such as /summon and /event.

List of spawn events[]

Event Explanation Can be applied to
abort_sheltering Entity is no longer seeking shelter
admire_item_started_event Entity starts admiring item
admire_item_stopped_event Entity stops admiring item
ageable_grow_up –
attack_cooldown_complete_event Entity has completed attack cooldown
attacked Entity is attacked
become_angry –
become_angry_event Entity has become angry
become_calm_event Entity has become calm
become_cow The entity becomes a cow.
become_pregnant –
become_stray_event –
become_witch The entity becomes a witch.
become_zombie The entity becomes a zombie.
become_zombie_event Entity is transforming into zombified version
calmed_down Entity has calmed down
change_to_skeleton The entity changes to a skeleton.
collected_nectar Entity has collected nectar
countdown_to_perish_event Countdown to entity perishing
dried_out Entity has dried out.
enter_water –
escaped_event Entity has escaped
find_flower_timeout Timeout for entity finding flower
find_hive_event Entity has found hive
find_hive_timeout Timeout for entity finding hive
from_egg Entity is from an egg.
from_explosion The entity got triggered by an explosion.
from_village –
go_back_to_spawn_failed –
got_in_powder_snow –
got_out_of_powder_snow –
grow_up The entity spawns as an adult.
hive_destroyed Entity's hive has been destoyed
important_block_destroyed_event Entity has noticed an important block has been destroyed
in_desert The entity spawns in a desert skin.
in_snow The entity spawns in a snow skin.
killed_enemy_event –
laid_egg –
minecraft:add_attributes –
minecraft:add_biome_and_skin –
minecraft:ageable_grow_up Entity has grown up (entity is an adult).
minecraft:ageable_set_baby The entity is a baby.
minecraft:ambient_night Entity is displaying behavior for ambient sleep.
minecraft:ambient_normal Entity is displaying behavior for ambient normal.
minecraft:ambient_sleep Entity is displaying behavior for ambient sleep.
minecraft:as_adult Entity is an adult.
minecraft:as_baby Entity is a baby.
minecraft:ate_allium –
minecraft:ate_bluet –
minecraft:ate_cornflower –
minecraft:ate_daisy –
minecraft:ate_dandelion –
minecraft:ate_lily –
minecraft:ate_orchid –
minecraft:ate_poppy –
minecraft:ate_rose –
minecraft:ate_tulip –
minecraft:baby_on_calm The entity is a baby and calm.
minecraft:become_aggressive The entity becomes aggressive.
minecraft:become_aggro The entity becomes aggro.
minecraft:become_anenonme The entity becomes an anenonme.
minecraft:become_angry Entity has become angry.
minecraft:become_armorer The entity becomes an armorer.
minecraft:become_black_tang The entity becomes a black tang.
minecraft:become_blue_dory The entity becomes a blue dory.
minecraft:become_brown –
minecraft:become_brown_adult –
minecraft:become_butcher The entity becomes a butcher.
minecraft:become_butterfly_fish The entity becomes a butterfly fish.
minecraft:become_calm The entity becomes calm.
minecraft:become_cartographer The entity becomes a cartographer.
minecraft:become_cc_betta The entity becomes a cc betta.
minecraft:become_charged Entity has become charged.
minecraft:become_cichlid The entity becomes a cichlid.
minecraft:become_cleric The entity becomes a cleric.
minecraft:become_clownfish The entity becomes a clownfish.
minecraft:become_dog_fish The entity becomes a dog fish.
minecraft:become_e_red_snapper The entity becomes a e red snapper.
minecraft:become_farmer The entity becomes a farmer.
minecraft:become_fisherman The entity becomes a fisherman.
minecraft:become_fletcher The entity becomes a fletcher.
minecraft:become_goat_fish The entity becomes a goat fish.
minecraft:become_hostile Entity is becoming hostile.
minecraft:become_leatherworker The entity becomes a leatherworker.
minecraft:become_librarian The entity becomes a librarian.
minecraft:become_mason The entity becomes a mason.
minecraft:become_moorish_idol The entity becomes a moorish idol.
minecraft:become_neutral Entity is becoming neutral.
minecraft:become_ornate_butterfly The entity becomes an ornate butterfly.
minecraft:become_parrot_fish The entity becomes a parrot fish.
minecraft:become_pregnant The entity becomes pregnant.
minecraft:become_queen_angel_fish The entity becomes a queen angel fish.
minecraft:become_red –
minecraft:become_red_adult –
minecraft:become_red_cichlid The entity becomes a red cichlid.
minecraft:become_red_lipped_benny The entity becomes a red lipped benny.
minecraft:become_red_snapper The entity becomes a red snapper.
minecraft:become_scared The entity becomes scared.
minecraft:become_sheperd The entity becomes a shepherd.
minecraft:become_stunned The entity becomes stunned.
minecraft:become_threadfin The entity becomes a threadfin.
minecraft:become_tomato_clown The entity becomes a tomato clown.
minecraft:become_toolsmith The entity becomes a toolsmith.
minecraft:become_triggerfish The entity becomes a triggerfish.
minecraft:become_unskilled The entity becomes unskilled.
minecraft:become_weaponsmith The entity becomes a weaponsmith.
minecraft:become_yellow_tail_parrot The entity becomes a yellow tail parrot.
minecraft:become_yellow_tang The entity becomes a yellow tang.
minecraft:born_default Entity spawn as a normal goat.
minecraft:born_screamer Entity spawn as a screaming goat.
minecraft:calm –
minecraft:cat_gifted_owner Entity has gifted the owner.
minecraft:clear_add_bad_omen The entity stops getting bad omen.
minecraft:command_block_activate Activates the command block from entity.
minecraft:command_block_deactivate Deactivates the command block from entity.
minecraft:convert_to_drowned Starts to transform the entity to a drowned.
minecraft:convert_to_zombie –
minecraft:crystal_explode The entity explodes.
minecraft:defend_wandering_trader –
minecraft:donkey_saddled Entity is saddled.
minecraft:donkey_unsaddled Entity is not saddled.
minecraft:emerged –
minecraft:end_roar The entity ends its roar.
minecraft:entered_bubble_column_down –
minecraft:entered_bubble_column_up –
minecraft:entity_born Entity has been born (entity is a baby). If it is an axolotl it will turn blue. If it is a wolf it becomes dyeable[verify].
minecraft:entity_born_wild The entity is born wild.
minecraft:entity_spawned Entity has spawned.
minecraft:entity_transformed Entity has transformed.
minecraft:exited_bubble_column –
minecraft:exited_disturbed_hive Entity has exited a disturbed hive
minecraft:exited_hive Entity has exited hive
minecraft:exited_hive_on_fire Entity has exited hive that is on fire
minecraft:explode Exploding entity.
minecraft:flowerless –
minecraft:fox_configure_day Entity has day behavior.
minecraft:fox_configure_defending Entity is defending.
minecraft:fox_configure_docile_day Entity is docile (day).
minecraft:fox_configure_docile_night Entity is docile (night).
minecraft:fox_configure_night Entity has night behavior.
minecraft:fox_configure_thunderstorm Entity has thunderstorm behavior.
minecraft:from_full_puff –
minecraft:from_player The entity is from a player.
minecraft:from_village The entity is from a village.
minecraft:from_wandering_trader The entity is from a wandering trader.
minecraft:gain_bad_omen The entity gains bad omen.
minecraft:go_lay_egg The entity goes to lay an egg.
minecraft:has_target Entity has a target.
minecraft:hive_full Entity's hive is full
minecraft:hopper_activate The entity spawns with an activated hopper.
minecraft:hopper_deactivate The entity spawns with a deactivated hopper.
minecraft:horse_saddled The entity is saddled.
minecraft:horse_unsaddled The entity is not saddled.
minecraft:join_caravan The entity joins a caravan.
minecraft:laid_egg The entity laid an egg.
minecraft:leave_caravan The entity leaves a caravan.
minecraft:lost_target Entity lost the target.
minecraft:mad_at_wolf The entity is mad at a wolf.
minecraft:make_black Makes the entity a black color.
minecraft:make_brown Makes the entity a brown color.
minecraft:make_chestnut Makes the entity a chestnut color.
minecraft:make_creamy Makes the entity a creamy color.
minecraft:make_darkbrown Makes the entity a darkbrown color.
minecraft:make_gray Makes the entity a gray color.
minecraft:make_white Makes the entity a white color.
minecraft:melee_mode The entity goes into melee mode.
minecraft:mule_saddled The entity is saddled.
minecraft:mule_unsaddled The entity is not saddled.
minecraft:on_anger –
minecraft:on_calm Entity is calm.
minecraft:on_chest Entity is wearing a chest.
minecraft:on_deflate The entity gets deflated.
minecraft:on_eat_block The entity eats a block.
minecraft:on_full_puff –
minecraft:on_half_puff –
minecraft:on_hurt_event –
minecraft:on_instant_prime The entity spawns instantly primed.
minecraft:on_leash The entity is leashed.
minecraft:on_normal_puff –
minecraft:on_not_riding_player –
minecraft:on_prime The entity spawns primed.
minecraft:on_riding_player –
minecraft:on_saddled The entity is saddled.
minecraft:on_scared –
minecraft:on_sheared The entity is sheared.
minecraft:on_tame Entity is tame.

Note: When used on a wolf the wolf will become dyeable.

minecraft:on_trust The entity is trusting.
minecraft:on_unleash The entity is unleashed.
minecraft:panda_aggressive The entity is aggressive.
minecraft:panda_brown The entity is brown.
minecraft:panda_lazy The entity is lazy.
minecraft:panda_playful The entity is playful.
minecraft:panda_weak The entity is weak.
minecraft:panda_worried The entity is worried.
minecraft:pet_slept_with_owner Entity has slept with owner.
minecraft:promote_to_illager_captain The entity gets promoted to illager captain.
minecraft:promote_to_patrol_captain The entity gets promoted to patrol captain.
minecraft:raid_expired –
minecraft:ranged_mode The entity goes into ranged mode.
minecraft:remove_persistence –
minecraft:remove_raid_trigger The "trigger raid" event gets removed from the entity.
minecraft:resupply_trades The entity resupplies its trades.
minecraft:schedule_bed_villager The entity schedules a bed villager.
minecraft:schedule_gather_villager The entity schedules a gather villager.
minecraft:schedule_home_villager The entity schedules a home villager.
minecraft:schedule_play_villager The entity schedules a play villager.
minecraft:schedule_wander_villager The entity schedules a wander villager.
minecraft:schedule_work_farmer The entity schedules a work farmer villager.
minecraft:schedule_work_fisher The entity schedules a work fisher.
minecraft:schedule_work_librarian The entity schedules a work librarian.
minecraft:schedule_work_pro_villager The entity schedules a work pro villager.
minecraft:scheduled The entity schedules.
minecraft:set_trap The entity sets a trap.
minecraft:sink –
minecraft:spawn_adult –
minecraft:spawn_armorer The entity spawns as an armorer.
minecraft:spawn_as_illager_captain The entity spawns as an illager captain.
minecraft:spawn_as_patrol_follower The entity spawns as a patrol follower.
minecraft:spawn_as_strider_jockey –
minecraft:spawn_baby –
minecraft:spawn_butcher The entity spawns as a butcher.
minecraft:spawn_cleric The entity spawns as a cleric.
minecraft:spawn_emerging –
minecraft:spawn_farmer The entity spawns as a farmer.
minecraft:spawn_for_raid Entity has spawned for a raid.
minecraft:spawn_for_raid_with_evoker_rider The entity spawns for a raid with an evoker rider.
minecraft:spawn_for_raid_with_pillager_rider The entity spawns for a raid with a pillager rider.
minecraft:spawn_from_village Entity has spawned from a village.
minecraft:spawn_librarian The entity spawns as a librarian.
minecraft:spawn_midnight_cat Entity has spawned black in color.
minecraft:spawn_skilled_adult –
minecraft:spawn_with_pillager_captain_rider The entity spawns with a pillager captain rider.
minecraft:spawn_with_pillager_rider The entity spawns with a pillager rider.
minecraft:spawn_with_vindicator_captain_rider The entity spawns with a vindicator captain rider.
minecraft:spawn_with_vindicator_rider The entity spawns with a vindicator rider.
minecraft:spring_trap The entity turns into a spring trap.
minecraft:start_celebrating –
minecraft:start_death Entity initiates death behavior.
minecraft:start_despawn The entity starts despawning.
minecraft:start_exploding Entity has started to explode.
minecraft:start_exploding_forced Entity has started to force explode.
minecraft:start_fly Entity is starting to fly.
minecraft:start_full_puff –
minecraft:start_half_puff –
minecraft:start_johnny The entity starts being johnny.
minecraft:start_land Entity is starting to land.
minecraft:start_roar The entity starts its roar.
minecraft:start_transforming Starts to transform the entity.
minecraft:stop_aggro The entity stops being aggro.
minecraft:stop_celebrating –
minecraft:stop_exploding Entity has stopped exploding.
minecraft:stop_johnny The entity stops being johnny.
minecraft:stop_transforming Stops to transform the entity.
minecraft:switch_to_melee Entity switches to melee.
minecraft:switch_to_ranged Entity switches to ranged.
minecraft:target_far_enough The target is far enough for the entity.
minecraft:target_too_close The target is too close for the entity.
minecraft:to_full_puff –
minecraft:trigger_raid The entity triggers a raid.
minecraft:turn_black The entity turns black.
minecraft:turn_blue The entity turns blue.
minecraft:turn_brown The entity turns brown.
minecraft:turn_cyan The entity turns cyan.
minecraft:turn_gray The entity turns gray.
minecraft:turn_green The entity turns green.
minecraft:turn_light_blue The entity turns light blue.
minecraft:turn_lime The entity turns lime.
minecraft:turn_magenta The entity turns magenta.
minecraft:turn_orange The entity turns orange.
minecraft:turn_pink The entity turns pink.
minecraft:turn_purple The entity turns purple.
minecraft:turn_red The entity turns red.
minecraft:turn_silver The entity turns silver.
minecraft:turn_white The entity turns white.
minecraft:turn_yellow The entity turns yellow.
navigation_off_land Entity is navigating off land.
navigation_on_land Entity is navigating on land.
on_calm –
on_digging_event –
perish_event Entity is perishing
pickup_item_delay –
pickup_item_delay_complete –
recover_after_dried_out –
seek_shelter Entity is seeking shelter
spawn_adult Entity spawns as an adult
spawn_adult_melee Entity spawns as adult in melee mode
spawn_adult_melee_no_hunting Entity spawns as adult in melee mode that won't hunt
spawn_adult_no_hunting Entity spawns that won't hunt
spawn_adult_parent_jockey Entity is spawned as an adult with it's child riding it
spawn_adult_piglin_jockey Entity is spawned as an adult with a piglin riding it
spawn_adult_ranged Entity spawn as adult in ranged mode
spawn_adult_ranged_no_hunting Entity spawns as adult in ranged mode that won't hunt
spawn_adult_unhuntable Entity spawn as an unhuntable adult
spawn_baby Entity spawns as a baby
spawn_cold –
spawn_large –
spawn_medium –
spawn_small –
spawn_temperate –
spawn_warm –
start_drying_out –
start_dryingout Entity is starting to dry out.
start_event –
start_suffocating Entity starts suffocating
start_zombification_event Entity starts zombification
stop_drying_out –
stop_dryingout Entity is stopping to dry out.
stop_panicking_after_fire Entity has stopped panicking after fire
stop_suffocating Entity stops suffocating
stop_zombification_event Entity stops zombification
switch_to_melee –
switch_to_ranged –
villager_converted The entity gets converted to a villager.
wololo The entity spawns red.
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