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This article is about zombie variant of horse. For skeleton variant, see skeleton horse.

A zombie horse is an unused variant of the regular horse. Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned and their eyes are completely black.

Spawning[]

Zombie horses may be created by the /summon command or with their spawn egg. When using a spawn egg, 20% spawn as foals.

Drops[]

Upon death, zombie horses drop:

  • 0-2 Rotten Flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.

If saddled, they drop their saddle.

Foals yield neither items nor experience.

Usage[]

See also: Transportation
Information icon
This feature is exclusive to Java Edition. 

Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences.

In Bedrock Edition, they cannot be ridden.

Equipment[]

Zombie horses have a lone equipment slot.

  • Saddle slot: For equipping a saddle.

In Bedrock Edition, they have no slot.

Riding[]

Main article: Riding

Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.

A ridden horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

Ridden saddled zombie horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled zombie horses can be made to jump and holding the control charges for a higher leap. Zombie horses are not affected by jump boost beacons or potions.

Behavior[]

The zombie horse is an undead mob that is completely passive. Zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Zombie horses can breathe in water.

Unlike other passive mobs, zombie horses slowly regenerate health. In Bedrock Edition, zombie horses will be killed by the Conduit like any regular hostile mob, despite being passive.

Zombie horses, in common with other undead mobs, take damage when affected by a Potion of Healing and are healed by a Potion of Harming. They are also affected by the Smite enchantment.

Taming[]

Zombie horses cannot be tamed. However, a tamed zombie horse can be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.‌[Java Edition only]

In Bedrock Edition, technically all zombie horses are always regarded as tamed.

Statistics[]

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength ranging from 0.4–1.0, tending toward the average 0.7.

Sounds[]

Java Edition:
Zombie horses use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Zombie Horse criesFriendly CreaturesRandomlyentity.zombie_horse.ambientsubtitles.entity.zombie_horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
Zombie Horse diesFriendly CreaturesWhen a zombie horse diesentity.zombie_horse.deathsubtitles.entity.zombie_horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
Zombie Horse hurtsFriendly CreaturesWhen a zombie horse is damagedentity.zombie_horse.hurtsubtitles.entity.zombie_horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse gallopsFriendly CreaturesWhile a zombie horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-DependentBlock-Dependent16
Horse jumpsFriendly CreaturesWhen a zombie horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
Something fellFriendly CreaturesWhen a zombie horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
FootstepsFriendly CreaturesWhile a zombie horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
FootstepsFriendly CreaturesWhile a zombie horse is walking on wood or is being riddenentity.horse.step_woodsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
Saddle equipsFriendly CreaturesWhen a saddle is equipped to a tamed zombie horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.zombie.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor0.61.0 (Baby: 1.5)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.breath0.71.0
Friendly CreaturesWhen a zombie horse diesmob.horse.zombie.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.eat0.5-1.50.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a zombie horse takes damagemob.horse.zombie.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a zombie horse begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a zombie horse falls from more than 1 blockmob.horse.land0.41.0 (Baby: 1.5)
Friendly CreaturesWhile a zombie horse is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a zombie horse is walking on wood[sound 2] or is being riddenmob.horse.wood0.450.9-1.1
Friendly CreaturesWhen a saddle is equipped to a zombie horsemob.horse.leather0.61.0
  1. a b c d These sound events were assigned to the zombie horse, but are not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Zombie Horsezombie_horseentity.minecraft.zombie_horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Zombie Horsezombie_horse27entity.zombie_horse.name

Entity data[]

See also: Entity format

Zombie horses have entity data associated with them that contain various properties.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses

History[]

Java Edition
1.6.113w16aZombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses.
Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1]
13w16bZombie horses have been made slower and have been reduced from gliding so much.
13w18aHorse saddles have been removed. Zombie horses are now ridden using the saddle.
13w21aNew GUI for zombie horses, to control the saddle, has been added.
13w22aNew sound effects for zombie horses have been added.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
1.915w43a44bThe drops of zombie horses have been changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47bSounds for zombie horses eating food given by a player have been added.
1.1016w20aAdded zombie horse spawn egg.
pre2Zombie horse spawn eggs have been removed.
1.1116w32aZombie horses now have a separate ID from horses: zombie_horse.
Re-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45aZombie Horse 17w45a Baby Zombie Horse 17w45a The model for zombie horses has been changed.
17w46aZombie Horse 17w46a Baby Zombie Horse 17w46a The new zombie horse models have been slightly tweaked. The position of the nose has been moved up to one pixel.
18w03aZombie Horse Revision 2 Baby Zombie Horse Revision 2 The models of zombie horses have been changed, once again. Also, the textures of zombie horses have been slightly altered and the nose heights have been increased by one pixel.
pre2Zombie horses now sink in water.
The model of zombie horses has been updated to fix serious Z-fighting, which has changed the model from Zombie Horse Mane 1.13 Z-fighting to Zombie Horse Mane 1.13 pre2.[2]
1.1419w08aZombie Horse Baby Zombie Horse The textures of zombie horses have been changed.
1.1620w09aZombie horses can now be leashed.
1.19.423w03aThe texture of the zombie horse has been changed.
Pocket Edition Alpha
v0.15.0build 1Zombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses has been changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9Zombie horses no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
1.10.0Zombie Horse Baby Zombie Horse The textures of zombie horses have been changed.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Zombie Horse Revision 1 Baby Zombie Horse Revision 1 Zombie horses are able to be spawned with a spawn egg found in the creative inventory.
TU57CU49 1.56 Patch 271.0.7Zombie horses can now be tamed and leashed.
New Nintendo 3DS Edition
0.1.0Zombie Horse Revision 1 Baby Zombie Horse Revision 1 Added zombie horses.

Issues[]

Zombie Horses are an unsupported mob and as such issues relating to them may not be fixed.

Trivia[]

  • Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
  • If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming at the same speed as the boat.
  • A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
  • The texture for zombie horses contains an unused saddlebag that has a different appearance from those of donkeys or mules.

Gallery[]

References[]

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