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"Skeleton Horseman" redirects here. For the mob in Minecraft Dungeons, see MCD:Skeleton Horseman.

A skeleton horse is an undead neutral variant of the horse. It sometimes spawns when lightning strikes.

Spawning[]

SkeletonRiderGroup

A group of skeleton horsemen spawned by a "skeleton trap" horse.

Skeleton Trap

A skeleton horseman consisting of a skeleton and a skeleton horse.

A “skeleton trap horse” is a neutral skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered.

The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.

The skeleton will be equipped with an enchanted iron helmet and an enchanted bow. In Java Edition both the horse and horseman have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and horseman are always immune to lightning.

Trap skeleton horse can be spawned in Java Edition using the command /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}.

Drops[]

Upon death, a skeleton horse drops:

  • 0–2 Bones. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.

If saddled, it drops a saddle.‌[Java Edition only]

Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience.

Usage[]

See also: Transportation

Skeleton horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. When ridden, they can also be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).

They can be ridden in water in any depth. Skeleton horses sink in the water and can be ridden along the ocean or river floor.

Skeleton horses can be pulled using a lead.

Equipment[]

Skeleton Horse GUI

GUI of a skeleton horse.‌[JE only]

Java Edition

Skeleton horses have the following slot available:

  • Saddle Slot: For equipping a saddle.

Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.

Baby skeleton horses cannot be equipped.

Bedrock Edition

A skeleton horse does not have an inventory and cannot be equipped with a saddle or armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.

Riding[]

Main article: Riding

In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. However, in Java Edition, skeleton horses can be equipped with a saddle and then controlled. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a skeleton horse.

The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.

Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horses can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.

Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.

Behavior[]

The skeleton horse is an undead mob that is initially neutral, but become passive after their rider is killed. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.

Unlike other animal mobs, skeleton horses slowly regenerate health evident by their health bar while the player rides it. This is the same case for normal horses.

Skeleton horses cannot be bred or fed.

Skeleton horses, in common with other undead mobs, take damage when affected by a Potion of Healing and are healed by a Potion of Harming. They are also affected by the Smite enchantment.

Other notes:

  • In Java Edition, the skeleton horse in a naturally spawned skeleton horseman jockey is tamed. In Bedrock Edition, the skeleton horse is always tamed.
  • The skeleton horses are passive if the player kills the skeleton rider.
  • The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
  • The skeleton's bow and helmet are enchanted as if on an enchantment table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
  • The skeleton trap horse and the skeleton horse in a jockey are always adult. In Bedrock Edition, the skeleton trap horse is not an adult nor a baby, though it looks like an adult.
  • The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
  • A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
  • A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
  • The skeleton drops more experience orbs.
  • If the difficulty is set to Peaceful, the skeleton riders disappear but the horses remain.
  • The skeleton does not shoot any mob that attacks the skeleton horse.
  • In Bedrock Edition, skeleton horses will be killed by the Conduit like any regular hostile mob, despite being tamed.

Statistics[]

See also: Tutorials/Horses

All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health[]

A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed[]

Skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

See transportation to compare the speeds of various transportation methods.

Jump strength[]

Jump strength ranges from 0.4–1.0, averaging 0.7.

A jump strength of 0.5 is enough to clear 1 1932 blocks, while 1.0 is enough to clear 5 932 blocks.

The jump strengths required to clear several block heights are:

Jump Strength Blocks
0.967 5.00
0.848 4.00
0.716 3.00
0.565 2.00
0.431 1.25 (player's jump height)

Sounds[]

Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb.
Java Edition:
Skeleton horses use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Skeleton Horse criesFriendly CreaturesRandomly while in airentity.skeleton_horse.ambientsubtitles.entity.skeleton_horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
Skeleton Horse criesFriendly CreaturesRandomly while in waterentity.skeleton_horse.ambient_watersubtitles.entity.skeleton_horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
Skeleton Horse diesFriendly CreaturesWhen a skeleton horse diesentity.skeleton_horse.deathsubtitles.entity.skeleton_horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse gallopsFriendly CreaturesWhile a skeleton horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-DependentBlock-Dependent16
Horse gallopsFriendly CreaturesWhile a skeleton horse is galloping on blocks in waterentity.skeleton_horse.gallop_watersubtitles.entity.horse.gallop0.150.6-1.416
Skeleton Horse hurtsFriendly CreaturesWhen a skeleton horse is damagedentity.skeleton_horse.hurtsubtitles.entity.skeleton_horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse jumpsFriendly CreaturesWhen a skeleton horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
None[sound 1]Friendly CreaturesWhen a skeleton horse attempts to begin a leap in waterentity.skeleton_horse.jump_waterNone[sound 1]0.321.016
Something fellFriendly CreaturesWhen a skeleton horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
Skeleton Horse swimsFriendly CreaturesRandomly while a skeleton horse is moving through waterentity.skeleton_horse.swimsubtitles.entity.skeleton_horse.swim[sound 2]0.6-1.416
FootstepsFriendly CreaturesWhile a skeleton horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
None[sound 3]Friendly CreaturesWhile a skeleton horse is walking in waterentity.skeleton_horse.step_waterNone[sound 3]0.180.6-1.416
Saddle equipsFriendly CreaturesWhen a saddle is equipped to a skeleton horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
  1. a b MC-177091
  2. The precise equation is as follows:

    (whichever is smaller) 0.1 or ( if being ridden and if not)
  3. a b MC-177090

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.skeleton.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor0.61.0 (Baby: 1.5)
Friendly CreaturesUnused sound event[sound 2]mob.horse.armor1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound eventmob.horse.breath0.71.0 (Baby: 1.5)
Friendly CreaturesWhen a skeleton horse diesmob.horse.skeleton.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a skeleton horse is galloping while in airmob.horse.gallop0.450.9-1.1
Friendly CreaturesWhen a skeleton horse is damagedmob.horse.skeleton.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a skeleton horse begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a skeleton horse falls from more than 1 blockmob.horse.land0.41.0 (Baby: 1.5)
Friendly CreaturesWhile a skeleton horse is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a skeleton horse is walking on wood[sound 3] or is being riddenmob.horse.wood0.450.9-1.1
Friendly CreaturesUnused sound eventmob.horse.leather0.61.0
  1. This sound event would occur if skeleton horses could have armor equipped.
  2. This sound event would occur if skeleton horses could have a chest equipped.
  3. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Skeleton Horseskeleton_horseentity.minecraft.skeleton_horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Skeleton Horseskeleton_horse26entity.skeleton_horse.name

Entity data[]

Skeleton horses have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses
    •  SkeletonTrap: 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
    •  SkeletonTrapTime: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst

History[]

Java Edition
4 April 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aSkeleton Horse Revision 1 Baby Skeleton Horse Revision 1 Added skeleton horses.
The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[1]
Skeleton horses are not available yet without the use of third party commands.
13w21aAdded new GUI for horses, including skeleton horses; to control saddles, armor and inventories.
13w22aAdded new sound effects for skeleton horses.
1.7.213w36aSkeleton horses are now available without third-party tools, with the introduction of the /summon command.
1.915w38aSkeleton Trap Revision 1 Added "skeleton trap" horses.
There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse.
15w43a44bThe drops of skeleton horses have been changed several times. The end result is that skeleton horses now always drop one bone, not affected by Looting.
1.1016w20aAdded spawn eggs for skeleton horses.
pre2The spawn eggs for skeleton horses have been removed.
1.1116w32aHorses now have separate IDs and the ID for skeleton horses has been changed to skeleton_horse.
The spawn egg for skeleton horses has been re-added.
Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 15 of what it was.
16w38aSkeleton horses now drop 0–2 of bones or rotten flesh, affected by Looting.
1.1317w45aSkeleton Horse 17w45a Baby Skeleton Horse 17w45a The models of skeleton horses have been changed.
17w46aSkeleton Horse 17w46a Baby Skeleton Horse 17w46a The new models for skeleton horses have been slightly tweaked.
18w03aSkeleton Horse Revision 2 Baby Skeleton Horse Revision 2 The models of skeleton horses have been updated again and the textures have been slightly altered.
18w19aSkeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[2]
The player can now ride skeleton horses when underwater.
pre2The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from Skeleton Horse 1.13 Z-fighting to Skeleton Horse 1.13 pre2 Z-fighting fixed.[3]
1.1419w08aSkeleton Horse Baby Skeleton Horse The textures of skeleton horses have been changed.
Skeleton Trap The textures of "skeleton trap" horses have been changed.
1.1620w09aSkeleton horses can now be leashed.[4]
1.19.423w03aThe texture of the skeleton horse has been changed.
Pocket Edition Alpha
v0.15.0build 1Skeleton Trap Revision 1 Added "skeleton trap" horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse.
Bedrock Edition
1.2.6beta 1.2.6.2Skeleton Horse 17w45a Baby Skeleton Horse 17w45a The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
1.5.0beta 1.5.0.0Skeleton horses can now be ridden underwater.
1.8.0beta 1.8.0.8Skeleton horse foals now have a chance of being spawned using a spawn egg.
1.10.0beta 1.10.0.3Skeleton Horse Baby Skeleton Horse The textures of skeleton horses have been changed.
Skeleton Trap The textures of "skeleton trap" horses have been changed.
Legacy Console Edition
TU46CU36 1.38 Patch 15Skeleton Trap Revision 1 Added "skeleton trap" horses.
TU54CU44 1.52 Patch 241.0.4Skeleton Horse Revision 1 Baby Skeleton Horse Revision 1 Skeleton horses are now able to be spawned with a spawn egg found in the creative inventory.
TU57CU49 1.56 Patch 271.0.7Skeleton horses can now be tamed and leashed.
TU60CU51 1.64 Patch 30Skeleton Horse 17w45a Baby Skeleton Horse 17w45a The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
PlayStation 4 Edition
1.90Skeleton Horse Baby Skeleton Horse The textures of skeleton horses have been changed.
Skeleton Trap The textures of "skeleton trap" horses have been changed.
New Nintendo 3DS Edition
0.1.0Skeleton Trap Revision 1 Added "skeleton trap" horses.

Issues[]

Issues relating to "Skeleton horse" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses, including skeleton horses.
  • In Bedrock Edition, skeleton horses can be transported in a boat by riding the skeleton horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player being mounted on the horse again rather than being placed inside the boat to pilot it.

Gallery[]

Screenshots[]

In other media[]

See also[]

References[]


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