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Rainyclouds

Rain in forest.

Rain is a type of weather that occurs occasionally in Minecraft.

Behavior[]

Rain is a semi-common temporary, global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. No rain occurs in warmer biomes such as the desert and the savanna, as well as in other dimensions.

The average rainfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between rains. Rain has a small chance to worsen into thunderstorms.

Rainy weather always clears at sunrise after sleeping in a bed. Otherwise, it stops after a random duration of time.

In Bedrock Edition, rain can fall tilted,[verify] and snow particles can fall twisting, bending, and moving around. In Java Edition rain and snow fall straight down.

Effects[]

Beta Rain

A heavy rain obscuring the distance.

Rain in a small lake in a desert

Rain in an oasis in a desert

Afterglow of the Sun

The sun is not visible during rain although the sunrise afterglow is visible.

Rainfalls darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. The clouds darken from white to a light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.

Rain extinguishes fires (including flaming arrows[3]), although it does not extinguish lit campfires or fires on netherrack or magma blocks.[4] Rain does not solidify lava, and does not empty lava cauldrons. Mobs on fire are quenched on contact with rain, preventing skeletons, strays, zombies, zombie villagers, drowned, and phantoms from burning during the day. During rain, drowned can leave bodies of water when chasing a target, as if it were night time. Endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1♥ per half second. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld also take damage on contact with rain.

At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. The temperature drops by 0.0016 per meter above sea level, so at high elevations, it can be cold enough to snow despite there normally being rain instead.

Other effects caused by rain:

  • While fishing, there is a shorter wait time on average to get a bite during rain.[5]
  • Wolves shake themselves dry if they are not moving (certain versions only).
  • Farmland becomes hydrated if it is not already.[6]
  • Rain fills up cauldrons with water, albeit slowly.
  • Tridents enchanted with Riptide can be used on land.
  • Tridents with the Impaling enchantment deals more damage during rain.‌[Bedrock Edition only]
  • Villagers enter houses and stop their daily schedule.‌[Bedrock Edition only]
  • Bees that are outside return to their hives.
  • Players are granted the Conduit Power status effect when within a conduit's range without having to be in the same body of water.
  • Axolotls and dolphins can survive outside of water.

Rain particles[]

Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting particles to "Minimal" in the video settings menu.‌[Java Edition only] Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Note that raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At y=1 and below, rain does not generate particles and the associated sound event.

List of blocks that can let rain go through[]

  1. Also works for snowfall.
  2. MC-203542
  3. MC-205442
  4. MC-226976
  5. a b MC-259109
  6. MCPE-38138 — resolved as "Won't Fix".
  7. MC-50555 — resolved as "Works As Intended".
  8. MC-258779
  9. a b MC-248299

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Rain fallsWeatherWhen rain is falling on a blockweather.rainsubtitles.weather.rain0.21.016
Rain fallsWeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerweather.rain.abovesubtitles.weather.rain0.10.516

Bedrock Edition

SoundSourceDescriptionResource locationVolumePitch
WeatherWhen rain is falling on a blockambient.weather.rain0.021.0
WeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerambient.weather.rain0.02?

History[]

Java Edition Classic
October 22, 2009Rain was showcased.
October 22, 2009Rain shown to be made thinner.
0.26 SURVIVAL TESTRain introduced purely for cosmetic purposes. The mechanics were simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key.
Java Edition Indev
20100218F5 no longer toggles rain.
Java Edition Infdev
20100413F5 once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person.
The rain effects are broken however, as only the splash particles appear, and they are always located at sea level.
Java Edition Alpha
v1.0.4Rain splash particles once again appear on top of the highest block, instead of always at sea level.
v1.0.5F5 no longer toggles rain.
Java Edition Beta
1.5April 08, 2011Rain and falling snow were implemented after a teaser video was released.
Rain now has sounds.
Java Edition
1.3.112w22aRain now fills cauldrons with water.
1.7.213w36aRain now becomes snow in some biomes above certain altitudes.
1.916w04aRain sounds updated. Now more ambient/quieter and sound more 'realistic'.
1.1821w44aSleeping now only resets the weather cycle during rain or a thunderstorm.[7] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.
Pocket Edition Alpha
v0.12.1build 1Added rain.
build 9Rain is now visible from under water.
Rain should cause less lag.
Pocket Edition
1.0.0?Rain can now be skipped by sleeping.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Added rain.
TU5Improved the rain edges (when looking up in rain).

Issues[]

Issues relating to "Rain" are maintained on the bug tracker. Report issues there.

Trivia[]

Void Rain

Rain falling into the void.

  • Rain falls one block into the void (layer -64). This can be seen in creative mode by floating in the void. Note that no particles are emitted from the rain, due to the absence of a block below it.
  • Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[8]
  • Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.

Gallery[]

References[]

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