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Not to be confused with Structure Block.

A structure void is an invisible block that allows existing blocks to remain unchanged rather than be overridden when using the structure block to load a structure.

Obtaining[]

Structure voids are available only using the /setblock, /fill, or /give commands.

In Java Edition, they are also available in the creative inventory if cheats are enabled.

Usage[]

Shown Invisible Blocks

The difference between air (top left) and structure void (top right) when "show invisible blocks" is enabled.

Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.

In Java Edition, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode inside a Structure Block. Blocks can also replace structure voids similarly to snow and grass. A piston can move a structure void, but the structure void pushed by the piston will turn into air.

In Bedrock Edition, structure void block's hitboxes are the same as a full block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as signs, torches, rails and redstone wire. A piston cannot move a structure void.

As there is no collision box, entities can pass through, although liquids cannot.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.27 [sound 1]0.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0
  1. MCPE-169612 — Many blocks make very slightly different sounds to stone

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Structure Voidstructure_voidBlock & Itemblock.minecraft.structure_void

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Structure Voidstructure_void217Block & Giveable Item[i 2]Identical[i 3]tile.structure_void.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Block states[]

See also: Block states

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
structure_void_type0x1voidair1 Structure Air
void0 Structure Void

History[]

Java Edition
1.1016w20aStructure Void (shown) JE1Structure Void Outline Box (shown) JE1 Structure Void (item) JE1 Added structure voids. Originally, developers used barrier blocks for their purpose.
pre1Structure voids are no longer indestructible.
The blast resistance of structure voids has been reduced to 0 (was 18,000,003).
1.1317w47aPrior to The Flattening, this block's numeral ID was 217.
Can now be directly replaced.
1.1418w43aStructure Void (item) JE2 The item texture of structure voids has been changed.
1.1519w39aStructure Void (shown) JE2Structure Void Outline Box (shown) JE2 Outlines of Structure Void shown by "show invisible blocks" by a Structure Block no longer have black outlines.
1.1721w20aStructure Void (shown) JE3Structure Void Outline Box (shown) JE3 Structure voids shown by structure blocks now appear pink rather than red.
Structure void rarity color was changed from common to epic.
1.19.322w42aStructure voids no longer emit block particles when broken.[1]
22w44aStructure voids are now available in the creative inventory, but only if cheats are enabled.
22w45aMoved structure voids behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.
Pocket Edition
1.0.0alpha 0.17.0.1"Added" structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game.
Bedrock Edition
1.13.0beta 1.13.0.1Structure Void (held) BE1 Added structure voids.
Structure voids are currently available only through Experimental Gameplay.
beta 1.13.0.4Structure Void (held) BE2 All faces now have the same lighting.
beta 1.13.0.6Structure Void (held) BE3 All faces are brighter.
1.16.0beta 1.16.0.57The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay.

Issues[]

Issues relating to "Structure Void" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If Classic Textures are used, structure voids appear like Structure Void BE Classic Textures instead of Structure Void BE.‌[Bedrock Edition only]
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