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See also: Moon
Sun

The sun.

The sun is a celestial body that provides light for the Overworld.

Daytime[]

Main article: Daylight cycle
Sunrise

Example of the sun rising on the horizon.

The sun and moon rise in the east and set in the west.

When the player creates a new world, the time is set to dawn and the sun starts on the horizon. As time passes, it slowly moves across the sky. As the sun sets, the moon rises. Overall, daytime lasts 10 minutes (in real-time).

Sunlight[]

Sunlight refers to the light, particularly sky light, which illuminates all blocks directly below the sky, and which do not have a shadow cast over them by an opaque block or by inclement weather. Clouds themselves do not cast shadows; however, during inclement weather (rain and snow), the sky darkens and reduces the amount of sunlight in the world. During these storms, the ambient light value during the day is reduced to 12 from the usual 15, and in thunderstorms the light level is reduced to 10 although treated as 5, allowing hostile mobs to spawn.

When the sun rises and sets, blocks exposed to sunlight change their light level depending on the angle of the sun, giving the effect of gradually getting lighter at dawn and gradually getting darker at dusk. However, shadows of blocks are not affected by the position of the sun in the sky, making sundials impossible.

Illumination decreases with depth underground until ultimately there is no illumination all. A gap or a vertical shaft in the ceiling of a cavern allows sunlight to filter in.

Sunlight can be used to turn dirt blocks into grass blocks, as long as there is an illuminated grass block adjacent to the dirt. Grass blocks spread quickest when exposed to sunlight at the high-point of the day (time 6000).

Effects on mobs[]

Zombie Death

Some hostile undead mobs, such as zombies, burn up in sunlight.

Sunlight affects how certain mobs spawn.

Except for bats, which require light level 4 or lower to spawn, passive mobs require a minimum light level of 9 (in Java Edition) or 12 (mooshrooms, polar bears, and rabbits in Bedrock Edition) or 7 (all other land animals in Bedrock Edition) to spawn; therefore, they do not spawn at night.

Hostile mobs, in contrast, do not spawn in sky light level 8 or above (See: Spawn#Spawn_cycle). Skeletons, zombies, zombie villagers, strays, drowned and phantoms are set on fire for 160 ticks upon entering an area fully illuminated by sunlight, and they try to avoid such areas. They do not burn while in water, in the rain, wearing a helmet, or in the shade. Spiders become neutral while in direct sunlight, until attacked by the player. Endermen teleport away from players in sunlight. All other hostile mobs, such as creepers, slimes, and silverfish, are completely unaffected by sunlight.

Boss mobs do not take damage from sunlight; they spawn regardless of the light level.

History[]

Sun of 1

Example of sunset with a “round” sun before Beta 1.9 pre-release 6.

A picture of a sunset over a redwood forest in modern minecraft.

The modern sunset

Java Edition Indev
20100211Added day/night cycle with the addition of the sun and the moon.
The sun used to rise in the north, not in the east, and it was used to set in the south, not in the west.[1] This was a bug, but was left in the game for quite a while.[2]
Java Edition Alpha
v1.2.0?Foreglow and afterglow now occur at sunrise and sunset.
Java Edition
1.0.0Beta 1.9 Prerelease 4The sun now rises in the east, and sets in the west.[3]
The sun was changed from being square to have a more rounded look to it.[4]
Beta 1.9 Prerelease 6The sun is now square-shaped again.
1.513w02aPreviously, the sun textures used to be in /terrain in the minecraft.jar. They are now contained in /environment.
Pocket Edition Alpha
v0.7.3Added the sun.
v0.8.0build 1Entities and shadows are affected by the position of the sun.
v0.10.0build 1The sun is now larger.
The sun now sets in creative mode.
Sunrises and sunsets no longer require chunk updates.
build 7The clouds and the terrain are now tinted red during sunset.
Pocket Edition
1.1.0?The sun and moon now rise in the east and set in the west.
Legacy Console Edition
TU1CU1 1.0 Patch 1Added the sun.
TU5Improved sunrise and sunset.

Issues[]

Issues relating to "Sun" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The sun is visibly larger during sunrise and sunset.
  • If the player is underwater or underground and looks at the sun, it appears the same as the sun at sunset. This is due to the way the sun is rendered when exposed to the sky.
  • Standing or flying at a height above the terrain of approximately 1.4× the render distance, the sun appears opposite to the moon in the sky, making it seem almost as if the player is in space.

Gallery[]

References[]

  1. "yes :("@notch (Markus Persson) on X, July 5, 2011
  2. "It's actually a bug.. ;) We just left it in."@notch (Markus Persson) on X, September 18, 2011
  3. "Aaaand now the sun rises in the east. #breakallthesunrises"@notch (Markus Persson) on X, October 13, 2011
  4. "I'm making the moon and the sun round. I am very sorry."@notch (Markus Persson) on X, October 13, 2011


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