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1.20.10 (1.20.11 on Xbox) is a minor update to Bedrock Edition released on July 11, 2023, which brings more parity from Java Edition and fixes bugs.[1]

Additions[]

General[]

Experiments
  • Added "Crawling" experimental toggle.
    • Allow players crawl under 1 block gaps.
  • Added "Recipe Unlocking" experimental toggle.
Options
  • Added the slider "GUI Scale Modifier" to the accessibility section.
  • Added "Extra Large GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
Splashes
  • Added a new splash text:
    • Joule is neat too!

Technical[]

JSON
  • Released the following components out of experimental in JSON formats 1.20.10 and higher:
    • minecraft:cooldown item component.
    • minecraft:repairable item component.
    • minecraft:max_stack_size item component.
    • minecraft:block_placer item component.
    • minecraft:record item component.
    • minecraft:shooter item component.
    • minecraft:throwable item component.
    • minecraft:projectile item component.
    • minecraft:can_destroy_in_creative item component.
    • minecraft:hover_text_color item component.
  • Added unlock field to the recipe JSON format.

Changes[]

Blocks[]

Barrel
Concrete
  • The IDs of concrete have now been split up into their own IDs.
Decorated Pot
Note Block
  • Now produces the "harp" sound instead of "snare" using soul soil.
Packed Mud
  • Can no longer mine faster with a shovel.
Sculk Sensor
Shulker Box
  • The IDs of shulker_box have now been split up into their own IDs.

Command format[]

Block states
  • Now "equals" (=) are used instead of "colons" (:) to match Java Edition.
    • Example: oak_log["pillar_axis":"x"] -> oak_log["pillar_axis"="x"]
Observer
  • Now uses the minecraft:facing_direction block state instead of facing_direction.
    • minecraft:facing_direction has six values ["down", "up", "north", "south", "east", "west"].

Gameplay[]

Sneaking
  • Sneak under 1.5 blocks tall is now available without the "Short Sneaking/Short Sneaking and Crawling" experimental toggle.
  • Players can now be forced into sneak state while flying.
Sound
  • Camera position is now used for audio listening and ambient sounds.
    • Previously the player position and rotation were sometimes used for audio listening.
Rendering engine
  • Rendering of snow or rain is now based on camera position instead of player position.

General[]

Experiments
  • Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ("Removed/Changed" later in beta/preview 1.20.10.23)
    • Now also contains the ability to crawl.
Fog
  • Underwater and fog effects are now based on camera position rather than player position.
Options
  • "Chat message duration" accessibility option is now set to 10 seconds by default.
  • "Text to Speech" narrator now reads item names when selecting items in the hotbar and the "/" button in the chat screen.

Items[]

Boats
Cobweb

Mobs[]

Horse, Mule, and Donkey
Llama
Magma Cube

World generation[]

Chiseled Deepslate and Polished Basalt
  • Can no longer be replaced by sculk.
Polished Deepslate
  • Can now be replaced by sculk.
Falling Trees

Technical[]

Bedrock Editor
  • Resolved an issue where the selection cursor was causing the glass block to render invisible.
  • Added "Log Panel" for "Tool Mode" to display log messages. It can be accessed from the "View Menu" or by using the CTRL + H shortcut.
  • Fixed a bug that prevented additional servers to be added from "Servers Tab" in "Editor mode".
  • Fixed a bug that caused the gizmo to be hidden in "Crosshair Mode".
  • Converted "properties" to "states" for custom blocks.
  • Fixed a crash that could occur when attempting to change a mob’s scale while it was colliding with blocks.
  • /scriptevent can now be used in the editor without the need to enable the "Beta APIs" experimental toggle.
JSON
  • Added deprecation error message for the part_visibility component.
  • Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash.
  • Updated the minecraft:geometry block component to allow bone visibility to be defined with a molang expression.
  • Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way.
  • Invalid JSON objects within the entity component minecraft:behavior.nearest_attackable_target will no longer crash the game.

Experimental[]

These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", "Beta APIs", and "Experimental Cameras" experimental toggles.

Additions[]

Command format[]

/recipe
  • A new command that gives or takes (unlocks or locks) recipes for a player.
  • Syntax:
    • /recipe <victim: target> give <recipe: string>
      • Gives (unlocks) a specified recipe to a player.
    • /recipe <victim: target> take <recipe: string>
      • Takes (locks) a specified recipe from a player.
    • If * is specified in <recipe: string>, it will unlock or lock all recipes for the player.

Gameplay[]

Crawling
  • Added the ability to crawl.
    • Created new player crawling animation.
    • Players will now begin crawling when in a 1 block gap, similar to sneaking.
    • Crawling is the same speed as sneaking.
    • Players will automatically stand up or begin sneaking if they leave the 1 block gap.
  • Players can now be forced into crawl state while flying.

Changes[]

Command format[]

/camera
  • Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values.
  • Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds.
  • Ensuring camera pitch can only be between -90 and 90 degrees.
  • Added example:example_player_listener camera preset.
  • Added example:example_player_effects camera preset.
  • Rendering of experimental minecraft:free camera no longer affected by player state like night vision.

Gameplay[]

Recipe book
  • Recipes are now unlocked when the player collect materials for it.
    • Picking up an item teaches the player how to craft that item.
  • A new notification appears when the player find a new crafting material.

Technical[]

API
  • Dynamic properties can now optionally have default values.
  • Increased dynamic property registration limits:
    • Actors: ~1KB -> 128KB
    • World: ~10KB -> 1MB
  • ScreenDisplay
    • Removed clearTitle()- Use setTitle with an empty string to clear the title.
    • Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks).
    • Updated setTitle to reset the times per each new title.
    • Added RawMessage support for setTitle, updateSubtitle, and setActionBar.
  • Entity
    • Added read-only property isGliding- Returns whether the player is gliding with elytra.
    • Added read-only property isJumping- Returns whether the player is using the jump action.
    • Added read-only property sFlying- Returns whether the player is flying (e.g. creative or spectator mode).
    • Added read-only property isSprinting- Returns whether the entity is sprinting.
    • Added read-only property isSwimming- Returns whether the entity is swimming.
    • Added read-only property isClimbing- Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
    • Added read-only property isOnGround- Returns whether the entity is on the ground.
    • Added read-only property isInWater- Returns whether the entity is in water.
    • Added read-only property isFalling- Returns whether the entity is falling.
    • Added read-only property fallDistance- Returns the current fall distance (used for calculating fall damage).
    • Added function fly- Makes the player fly (e.g. creative or spectator mode).
    • Added function stopFlying- Makes the player stop flying (e.g. creative or spectator mode).
    • Added function glide- Makes the player glide with elytra.
    • Added function stopGliding- Makes the player stop gliding with elytra.
    • Added function swim- Makes the player swim.
    • Added function stopSwimming- Makes the player stop swimming.
  • Entity effects
    • Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds.
    • Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist.
    • Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist.
  • BlockEvents
    • Added events PressurePlatePushEvent, PressurePlatePopEvent, TargetBlockHitEvent, and TripWireTripEvent.
  • ContainerSlot
    • Removed function clone-.
  • EntityHealableComponent
    • Removed filters: FilterGroupproperty.
  • EntityAttributeComponent
    • Added effectiveMin: number Returns the minimum possible value for the component.
    • Added effectiveMax: number Return the maximum possible value for the component.
    • Renamed value property to defaultValue.
    • Renamed current property to currentValue.
    • Renamed setCurrent method to setCurrentValue.
  • Added EntityHealthChangedAfterEvent It is triggered when any health change happens for an entity.
  • System
    • Replaced events with system.beforeEvents and system.afterEvents.
    • Renamed event beforeWatchdogTerminate to watchdogTerminate and moved it to beforeEvents.
    • Moved scriptEventReceive to afterEvents.
  • MessageReceiveAfterEvent
    • Removed property sourceType.
  • ScriptEventSource
    • Replaced enum MessageSourceTypewith a new enum ScriptEventSource.
  • ScriptEventCommandMessageAfterEvent
    • Changed property sourceType from MessageSourceType to ScriptEventSource.
    • Increased maximum message length from 256 to 2048 characters.
  • Dynamic Property identifiers are now limited to 1024 characters.
  • Removed MinecraftEffectTypes defined in @minecraft/server.
  • Moved several APIs to stable 1.30.
    • Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 3.0.
    • Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 3.0.
    • Moved function getComponent to 3.0.
    • Moved world event PlayerJoinAfterEvent to 3.0.
    • Moved world event PlayerLeaveAfterEvent to 3.0.
    • Moved world event PlayerSpawnAfterEvent to 3.0.
    • Moved EntityComponent EntityHealableComponent to 3.0.
    • Moved EntityComponent EntityHealthComponent to 3.0.
    • Moved class FeedItem to 3.0.
    • Moved class FeedItemEffect to 3.0.
    • Moved addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 3.0.
    • Moved getEffect(effectType: string | EffectType) to 3.0.
    • Moved getEffects to 3.0.
    • Moved removeEffect(effectType: string | EffectType) to 3.0.
    • AfterEvents
      • Moved ButtonPushEvent to 3.0.
      • Moved LeverActivateEvent to 3.0.
    • Moved function spawnEntity to 3.0.
    • Moved function spawnItem to 3.0.
  • Spawnpoint updates
    • Removed function clearSpawn.
    • Removed property spawnDimension.
    • Added function getSpawnPoint: DimensionLocation | undefined - Returns the player's spawn point.
    • Added function setSpawnPoint(spawnPoint?: DimensionLocation): void - Sets the player's spawn point, or clears it if spawnPoint is undefined.
    • Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation.
    • Renamed function setDefaultSpawn to setDefaultSpawnLocation.
    • DimensionLocation
      • Added new interface DimensionLocation - Represents a location in a dimension.
    • Added hasParticipantfunction to ScoreboardObjective.
    • The following functions in ScoreboardObjective can now accept Entity or string types as participants:
      • getScore
      • setScore
    • removeParticipant
    • Removed getScore, setScore from ScoreboardIdentity and Scoreboard.
  • Removed the removeFromObjective function from ScoreboardIdentity.
  • Raycasting
    • Changed function getBlockFromRay.
      • Changed return type from Block to BlockRaycastHit | undefined.
    • Changed function getEntitiesFromRay.
      • Changed return type from Entity[] to EntityRaycastHit[].
    • Changed function getBlockFromViewDirection.
      • Changed return type from Blockto BlockRaycastHit | undefined.
    • Changed function getEntitiesFromViewDirection.
      • Changed return type from Entity[] to EntityRaycastHit[].
    • Added interface BlockRaycastHit.
    • Added interface EntityRaycastHit.
  • Renamed leverActivate after event to leverAction.
    • Removed class EntityHitAfterEvent.
    • Added class EntityHitBlockAfterEvent.
    • Added class EntityHitEntityAfterEvent.
    • Class WorldAfterEvents.
      • Removed property entityHit.
      • Added property entityHitBlock.
      • Added property entityHitEntity.
    • Added helper function isValid to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
      • Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking).
      • Container (checks the relevent container inventory exists and is valid).
      • Effect (checks the owning entity is valid and the effect exists on that entity).
      • ScreenDisplay (checks the owning player is valid).
      • ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard).
      • Entity (checks that the entity exists in the world. Will return true if the entity is dead).
        • Player
        • SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValid will return true long after they are dead).
      • ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds).
        • Already existed as a readonly property, changed to a method for consistency.
      • Component
        • EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity).
        • BlockLiquidContainerComponent (checks block exists and is a valid cauldron type).
          • Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid).
        • EntityComponent (checks the owning entity exists).
        • ItemComponent (checks the owning item exists).
  • World
    • Renamed getTime to getTimeOfDay.
    • Renamed setTime to setTimeOfDay.
    • setTimeOfDay now accepts a TimeOfDay enum as an argument.
    • The timeOfDay argument for setTime must now be within 0-23999 (inclusive).
    • Added getDay.
  • Updated the following enums' values to be PascalCase instead of camelCase.
    • ClipboardMirrorAxis
    • ClipboardRotation
    • HttpRequestMethod
    • FormCancelationReason
    • Direction
    • DisplaySlotId
    • EntityLifetimeState
    • FluidType
    • ObjectiveSortOrder
    • ScoreboardIdentityType
    • ScriptEventSource
    • SignSide
    • WatchdogTerminateReason
    • WeatherType
JSON
  • Items with the minecraft:block_placer component will now place blocks with correct orientation.
  • Items in format version 1.20.10 and above with the minecraft:throwable component will trigger "item use" events when thrown.
  • Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location.
  • Changed minecraft:shooter to only consume ammo when charging the item if charge_on_draw is set true.
  • Deprecate minecraft:render_offsets component in JSON formats 1.20.10 and higher.

Fixes[]

70 issues fixed
From released versions before v1.20.10
  • MCPE-46795 – Cannot move items if "Quick Move" isn't canceled.
  • MCPE-54294 – Jump boost has no effect on magma cubes.
  • MCPE-122663 – Player model isn't centered when swimming.
  • MCPE-123608 – Transparent leaves overlap with opaque leaves.
  • MCPE-138333 – Fallen trees do not spawn with mushroom anymore
  • MCPE-142918 – Holding two shields in RTX only shows you one.
  • MCPE-152002hasitem doesn't check items in the cursor, unlike /clear.
  • MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera.
  • MCPE-155371 – Sculk sensor doesn't detect composter changes.
  • MCPE-155372 – Placing an eye of ender doesn't produce a vibration.
  • MCPE-156199 – Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
  • MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar.
  • MCPE-156575 – Xbox: On screen keyboard won't move and is in front of the sign and chat.
  • MCPE-157409 – Sculk sensors do not detect respawn anchors charging.
  • MCPE-160189 – Item drop location for inventory contents of storage entities is offset to the southeast.
  • MCPE-160238 – Sculk patches don't replace polished deepslate upon world gen inside ancient city.
  • MCPE-161207 – Packed mud can be mined faster with a shovel.
  • MCPE-162785 – Blocks are placed upwards when continuing to build.
  • MCPE-163670 – Zombie villagers don't drop armor or held items when converting to a regular villager.
  • MCPE-164064 – Camel's dash sound continues playing.
  • MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical.
  • MCPE-166411 – Blocks push the player when automatically initiated to sneaking.
  • MCPE-166566 – Camels don't play their walking animations when they are damaged.
  • MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block.
  • MCPE-166741 – Sculk sensors do not detect item frame & glow item frame interactions.
  • MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected.
  • MCPE-168054 – Block state autocomplete does not work unless you put a space between block name and first bracket.
  • MCPE-168056 – Block state values don't autocomplete unless you type a space after the colon.
  • MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound.
  • MCPE-168129 – Invalid objects in entitiy component minecraft:behavior.nearest_attackable crash the game.
  • MCPE-168368/inputpermission doesn't send you successful messages after executing it.
  • MCPE-169313 – Freshly generated chunks cause boats and chestboats to disappear when riding in them.
  • MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side.
  • MCPE-169693 – Sniffers can still dig when using levitation status effect.
  • MCPE-169732 – Conduit is black.
  • MCPE-169758 – Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
  • MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions.
  • MCPE-169937 – Decorated Pot combined with pottery sherds doesn't have additional information in the description.
  • MCPE-169974/execute positioned gets syntax error after 1.19.80 update.
  • MCPE-170031 – Sniffers continue digging after their target block is destroyed.
  • MCPE-170208 – 30 second despawn immunity is broken again.
  • MCPE-170427 – When water is put in the cauldron, the water looks like lava.
  • MCPE-170610 – Forced crouch interacts with entities as if the sneak button was being held.
  • MCPE-170613 – Player is able to crouch while riding a camel.
  • MCPE-170645 – Game crashes when changing a mob's scale would make it collide with blocks.
  • MCPE-170814 – P2P/SIG: no_session(Expired Auth from Discovery).
  • MCPE-170885 – Crawl speed does not increase with swift sneak enchantment.
  • MCPE-171429 – Pressure plates have become broken and inconsistent.
  • MCPE-171798 – Mobs dismount from chest boats.
Others
  • Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
  • Loyalty tridents will always return to the player's camera.
  • Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
  • Players will no longer suffocate when short sneaking in certain scenarios.
  • Players without permission to open/close containers can no longer interact with chiseled bookshelves.
  • Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
  • Shields no longer flicker when held in both hands on RTX.
  • Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
  • Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
  • Command positions will now use the current position/rotation when running mcfunctions via execute.
  • The paper doll will now show up properly when crawling.
  • Suspicious blocks now display correctly on maps.
  • Shield no longer clips inside the armor stand model while in the riposte pose.
  • Sniffer can no longer dig up seeds in the air.
  • Fixed a crash that could happen when running the go_and_give_items_to_noteblock goal.
  • Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location.
  • Fixed /camerashake command to shake camera without also shaking player.
  • Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
  • Fixed an issue where legacy crawling was not working correctly with the sneak and crawl toggle turned off.
  • Fixed bug where scoreboard values would not be updated on the client when updated from script.
  • Fixed a crash.

References[]

  1. "Minecraft - 1.20.10 (Bedrock)" – Minecraft Feedback, July 11, 2023.
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