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This feature is exclusive to Bedrock Edition. 

Modifies player's camera view.

Syntax[]

/camera <players: target> . . .
  • clear
  • fade . . .
    • … color <red: int> <green: int> <blue: int>
    • … time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> . . .
      • … color <red: int> <green: int> <blue: int>
  • set <preset: string> . . .
    • … [default: default]
    • … facing . . .
      • … <lookAtEntity: target>
      • … <lookAtPosition: x y z>
    • … pos <position: x y z> . . .
      • … facing . . .
        • … <lookAtEntity: target>
        • … <lookAtPosition: x y z>
      • … rot <xRot: value> <yRot: value>
    • … rot <xRot: value> <yRot: value>
    • … ease <easeTime: float> <easeType: Easing> . . .
      • … [default: default]
      • … facing . . .
        • … <lookAtEntity: target>
        • … <lookAtPosition: x y z>
      • … pos <position: x y z> . . .
        • … facing . . .
          • … <lookAtEntity: target>
          • … <lookAtPosition: x y z>
        • … rot <xRot: value> <yRot: value>
      • … rot <xRot: value> <yRot: value>
Syntax displayed in various ways

Arguments[]

players: target: CommandSelector<Player>

[more information needed]
Must be a player name or a target selector.

red: int: int, green: int: int, and blue: int: int

[more information needed]
Must be a 32-bit integer number. And must be between 0 and 255.

fadeInSeconds: float: float, holdSeconds: float: float, and fadeOutSeconds: float: float

Specifies the camera fade in, hold, and fade out duration.
Must be a Single-precision floating-point format number. And must be between 0.0 and 10.0 (seconds).

preset: string: basic_string

A camera view/preset.
Must be one of minecraft:free, minecraft:first_person, minecraft:third_person, minecraft:third_person_front, example:example_free, example:example_player_effects, and example:example_player_listener.

easeTime: float: float

Specifies the duration of the easing.
Must be a Single-precision floating-point format number.

easeType: Easing: enum

Specifies an easing function/type to use for the camera.
Must be one of linear, spring, in_quad, out_quad, in_out_quad, in_cubic, out_cubic, in_out_cubic, in_quart, out_quart, in_out_quart, in_quint, out_quint, in_out_quint, in_sine, out_sine, in_out_sine, in_expo, out_expo, in_out_expo, in_circ, out_circ, in_out_circ, in_bounce, out_bounce, in_out_bounce, in_back, out_back, in_out_back, in_elastic, out_elastic, and in_out_elastic.

default: default: basic_string

[more information needed]
Must be a string. And it must be a single word that has no space or a quoted string.

lookAtEntity: target: CommandSelector<Actor>

Specifies the entity to make the camera facing to.
Must be a player name or a target selector.

lookAtPosition: x y z: CommandPositionFloat

Specifies the coordinates to make the camera facing to.
Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.

position: x y z: CommandPosition

Specifies the camera position.
Must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.

xRot: value: RelativeFloat and yRot: value: RelativeFloat

Specifies the camera rotation.
Must be a rotation with float number elements, including yaw and pitch, measured in degrees.
  • For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
  • For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
Tilde notation can be used to specify a rotation relative to the execution rotation.

Result[]

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Output[]

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Examples[]

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Please expand the section to include this information. Further details may exist on the talk page.
  • /camera @s set minecraft:free ease 5 in_out_circ pos ~ ~5 ~ rot 90 0

History[]

Bedrock Edition
??Added /camera as a developer command.
Experimental Cameras
(Experimental)
beta 1.20.0.22/camera is now behind the "Experimental Cameras" experimental toggle.
beta 1.20.10.20Added example:example_player_listener camera preset.
The color fade values are now integers between 0 and 255 instead of 0.0 to 1.0.
The camera fade in, hold, and fade out duration must be between 0.0 and 10.0 seconds.
beta 1.20.10.23Added facing option.
Added example:example_player_effects camera preset.
1.20.30beta 1.20.20.22/camera is now available without using the "Experimental Cameras" experimental toggle.
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