“The Deathclaw is the most evil thing to rise out of the ashes after the war. Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm. It's some kind of demon that found its way here when the world was engulfed in fire.”— Beth's dialogue file, Fallout
In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly.
Fallout
Deathclaws are not affected by the Animal Friend perk.
The deathclaw located in the deathclaw's lair has 250 HP and grants 1000 XP.
The mother deathclaw located in the basement of the deathclaw warehouse in the Boneyard has 320 HP and grants 1500 XP.
Fallout 2
There are two varieties of deathclaw in Fallout 2. One is the regular variety, like those found in Fallout. These are found in random encounters across the wasteland, often in groups of two to five, sometimes including young and baby deathclaws.
The other variety of deathclaw are the intelligent deathclaws occupying Vault 13, the experiments of the Enclave, mentioned above. Goris, the son of the Vault 13 pack leader Gruthar, is also a recruitable companion.
Variants[]
Deathclaw[]
Regular adult deathclaws are truly forces to be reckoned with. Their powerful claws can rend a man asunder, and their tough hide can shrug off gunfire with remarkable ease.
名称 (Proto ID)
数据
DT/DR
能力
Deathclaw 00000051
1000
225
3
10
26
10
19
5%
6-
25%
4-
10%
4-
20%
4-
20%
4-
20%
6-
20%
0-
500%
Deathclaw 00000007 00000008
250
50
2
5
12
7
8
5%
2-
15%
2-
15%
2-
15%
0-
15%
0-
15%
2-
15%
0-
500%
Deathclaw 00000084
1000
225
3
10
26
11
19
5%
6-
25%
4-
10%
4-
20%
4-
20%
4-
20%
6-
20%
0-
500%
Deathclaw spawn[]
Deathclaw spawn are the hatchlings of the deathclaw mother, many times smaller than an adult but still vicious and dangerous to unprepared travellers. The real danger, though, is in the form of their mother, who will furiously protect her young.
名称 (Proto ID)
数据
DT/DR
能力
Deathclaw spawn 00000165
300
60
2
28
17
11
13
3%
0-
20%
0-
20%
0-
20%
0-
10%
0-
30%
0-
10%
0-
500%
Deathclaw spawn 00000085
300
60
2
8
17
9
13
3%
0-
20%
0-
20%
0-
20%
0-
10%
0-
30%
0-
10%
0-
500%
Tough deathclaw[]
If normal deathclaws are terrible monsters in their own right, the tough deathclaws are horror incarnate. A tough deathclaw can weather outstanding amounts of damage before succumbing to their wounds, and a single sweep of its claws can end the lives of its enemies.
名称 (Proto ID)
数据
DT/DR
能力
Sm tough deathclaw 00000244
750
170
2
27
19
10
8
25%
4-
40%
4-
40%
3-
50%
3-
20%
3-
60%
4-
20%
0-
500%
Tough deathclaw 00000245
1750
310
2
40
22
12
19
25%
10-
50%
8-
20%
8-
40%
8-
40%
8-
40%
12-
40%
0-
500%
Mother deathclaw[]
A mother deathclaw is truly a creature to be feared, for not only is she a deathclaw, she is also a mother protecting her young. She is a powerful enemy, and in Fallout a mother deathclaw must be killed in order to stop her from hatching more of her young; the only way of eliminating the deathclaws from the Boneyard.
名称 (Proto ID)
数据
DT/DR
能力
Mother deathclaw 00000309
1500
320
3
30
27
13
27
30%
8-
40%
8-
60%
2-
30%
10-
50%
8-
50%
8-
40%
10-
500%
Mother deathclaw 00000275
2000
310
3
35
30
12
25
30%
12-
40%
12-
40%
12-
60%
10-
40%
12-
40%
20-
50%
15-
500%
Appearances[]
The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.
↑The Chosen One: "{131}{}{What can you tell me about the deathclaws?}" Joseph: "{146}{}{Well, let's see... Deathclaws appear to be mutated Jackson's Chameleons, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning.}" "{160}{}{Although they do not have vocal chords, the deathclaws seem to mimic human speech much the same as a parrot does. I have yet to discover the exact mechanism behind this, so I am unable to say more at this time. Socially, they are pack animals with a very rigid code of ethics. They are led by an 'alpha male' who rules with the mutual consent of the pack. They appear to be extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families as humans do.}" "{161}{}{Their sense of right and wrong is very well defined. They do follow a code of ethics that is enforced by the pack as a whole. Violence is never used as a solution to a problem among the pack as far as I can see. There have been no 'capital crimes' committed here, so I can't say how those are handled. Hmmm. That's about all I can think of for now. I hope this helps you.}" (Joseph's dialogue) Deathclaws communicate with each other in a pack using growls and body language, though they are also capable of mimicking human voices like a parrot if their intelligence is artificially increased.