Fallout中文維基
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Fallout中文維基
關於an overview of deathclaw variants,參見deathclaw

 
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The Deathclaw is the most evil thing to rise out of the ashes after the war. Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm. It's some kind of demon that found its way here when the world was engulfed in fire.Beth's dialogue file, Fallout

Deathclaws are mutated creatures in Fallout and Fallout 2. They are a large, agile, and strong species of mutant horned Jackson's chameleon.[1]

Background[]

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Characteristics[]

Biology[]

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Gameplay attributes[]

In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly.

Fallout
Fallout 2

There are two varieties of deathclaw in Fallout 2. One is the regular variety, like those found in Fallout. These are found in random encounters across the wasteland, often in groups of two to five, sometimes including young and baby deathclaws.

The other variety of deathclaw are the intelligent deathclaws occupying Vault 13, the experiments of the Enclave, mentioned above. Goris, the son of the Vault 13 pack leader Gruthar, is also a recruitable companion.

Variants[]

Deathclaw[]

Deathclaw fo1

Regular adult deathclaws are truly forces to be reckoned with. Their powerful claws can rend a man asunder, and their tough hide can shrug off gunfire with remarkable ease.

名称 (Proto ID)数据DT/DR能力
Deathclaw Fallout
00000051
Experience Points
1000
Hit Point
225
Healing Rate
3
Armor Class
10
Sequence
26
Action Points
10
Melee Damage
19
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
6-25%
Damage Threshold/Damage Resistance: Laser
4-10%
Damage Threshold/Damage Resistance: Fire
4-20%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
4-20%
Damage Threshold/Damage Resistance: Explosive
6-20%
Damage Threshold/Damage Resistance: EMP
0-500%
Deathclaw Fallout 2
00000007
00000008
Experience Points
250
Hit Point
50
Healing Rate
2
Armor Class
5
Sequence
12
Action Points
7
Melee Damage
8
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
2-15%
Damage Threshold/Damage Resistance: Laser
2-15%
Damage Threshold/Damage Resistance: Fire
2-15%
Damage Threshold/Damage Resistance: Plasma
0-15%
Damage Threshold/Damage Resistance: Electrical
0-15%
Damage Threshold/Damage Resistance: Explosive
2-15%
Damage Threshold/Damage Resistance: EMP
0-500%
Deathclaw Fallout 2
00000084
Experience Points
1000
Hit Point
225
Healing Rate
3
Armor Class
10
Sequence
26
Action Points
11
Melee Damage
19
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
6-25%
Damage Threshold/Damage Resistance: Laser
4-10%
Damage Threshold/Damage Resistance: Fire
4-20%
Damage Threshold/Damage Resistance: Plasma
4-20%
Damage Threshold/Damage Resistance: Electrical
4-20%
Damage Threshold/Damage Resistance: Explosive
6-20%
Damage Threshold/Damage Resistance: EMP
0-500%

Deathclaw spawn[]

Deathclaw fo1

Deathclaw spawn are the hatchlings of the deathclaw mother, many times smaller than an adult but still vicious and dangerous to unprepared travellers. The real danger, though, is in the form of their mother, who will furiously protect her young.

名称 (Proto ID)数据DT/DR能力
Deathclaw spawn Fallout
00000165
Experience Points
300
Hit Point
60
Healing Rate
2
Armor Class
28
Sequence
17
Action Points
11
Melee Damage
13
Critical Chance
3%
Damage Threshold/Damage Resistance: Normal
0-20%
Damage Threshold/Damage Resistance: Laser
0-20%
Damage Threshold/Damage Resistance: Fire
0-20%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-10%
Damage Threshold/Damage Resistance: EMP
0-500%
Deathclaw spawn Fallout 2
00000085
Experience Points
300
Hit Point
60
Healing Rate
2
Armor Class
8
Sequence
17
Action Points
9
Melee Damage
13
Critical Chance
3%
Damage Threshold/Damage Resistance: Normal
0-20%
Damage Threshold/Damage Resistance: Laser
0-20%
Damage Threshold/Damage Resistance: Fire
0-20%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-10%
Damage Threshold/Damage Resistance: EMP
0-500%

Tough deathclaw[]

Deathclaw fo1

If normal deathclaws are terrible monsters in their own right, the tough deathclaws are horror incarnate. A tough deathclaw can weather outstanding amounts of damage before succumbing to their wounds, and a single sweep of its claws can end the lives of its enemies.

名称 (Proto ID)数据DT/DR能力
Sm tough deathclaw Fallout 2
00000244
Experience Points
750
Hit Point
170
Healing Rate
2
Armor Class
27
Sequence
19
Action Points
10
Melee Damage
8
Critical Chance
25%
Damage Threshold/Damage Resistance: Normal
4-40%
Damage Threshold/Damage Resistance: Laser
4-40%
Damage Threshold/Damage Resistance: Fire
3-50%
Damage Threshold/Damage Resistance: Plasma
3-20%
Damage Threshold/Damage Resistance: Electrical
3-60%
Damage Threshold/Damage Resistance: Explosive
4-20%
Damage Threshold/Damage Resistance: EMP
0-500%
Tough deathclaw Fallout 2
00000245
Experience Points
1750
Hit Point
310
Healing Rate
2
Armor Class
40
Sequence
22
Action Points
12
Melee Damage
19
Critical Chance
25%
Damage Threshold/Damage Resistance: Normal
10-50%
Damage Threshold/Damage Resistance: Laser
8-20%
Damage Threshold/Damage Resistance: Fire
8-40%
Damage Threshold/Damage Resistance: Plasma
8-40%
Damage Threshold/Damage Resistance: Electrical
8-40%
Damage Threshold/Damage Resistance: Explosive
12-40%
Damage Threshold/Damage Resistance: EMP
0-500%

Mother deathclaw[]

Deathclaw fo1

A mother deathclaw is truly a creature to be feared, for not only is she a deathclaw, she is also a mother protecting her young. She is a powerful enemy, and in Fallout a mother deathclaw must be killed in order to stop her from hatching more of her young; the only way of eliminating the deathclaws from the Boneyard.

名称 (Proto ID)数据DT/DR能力
Mother deathclaw Fallout
00000309
Experience Points
1500
Hit Point
320
Healing Rate
3
Armor Class
30
Sequence
27
Action Points
13
Melee Damage
27
Critical Chance
30%
Damage Threshold/Damage Resistance: Normal
8-40%
Damage Threshold/Damage Resistance: Laser
8-60%
Damage Threshold/Damage Resistance: Fire
2-30%
Damage Threshold/Damage Resistance: Plasma
10-50%
Damage Threshold/Damage Resistance: Electrical
8-50%
Damage Threshold/Damage Resistance: Explosive
8-40%
Damage Threshold/Damage Resistance: EMP
10-500%
Mother deathclaw Fallout 2
00000275
Experience Points
2000
Hit Point
310
Healing Rate
3
Armor Class
35
Sequence
30
Action Points
12
Melee Damage
25
Critical Chance
30%
Damage Threshold/Damage Resistance: Normal
12-40%
Damage Threshold/Damage Resistance: Laser
12-40%
Damage Threshold/Damage Resistance: Fire
12-60%
Damage Threshold/Damage Resistance: Plasma
10-40%
Damage Threshold/Damage Resistance: Electrical
12-40%
Damage Threshold/Damage Resistance: Explosive
20-50%
Damage Threshold/Damage Resistance: EMP
15-500%

Appearances[]

The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.

Gallery[]

References[]

  1. The Chosen One: "{131}{}{What can you tell me about the deathclaws?}"
    Joseph: "{146}{}{Well, let's see... Deathclaws appear to be mutated Jackson's Chameleons, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning.}"
    "{160}{}{Although they do not have vocal chords, the deathclaws seem to mimic human speech much the same as a parrot does. I have yet to discover the exact mechanism behind this, so I am unable to say more at this time. Socially, they are pack animals with a very rigid code of ethics. They are led by an 'alpha male' who rules with the mutual consent of the pack. They appear to be extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families as humans do.}"
    "{161}{}{Their sense of right and wrong is very well defined. They do follow a code of ethics that is enforced by the pack as a whole. Violence is never used as a solution to a problem among the pack as far as I can see. There have been no 'capital crimes' committed here, so I can't say how those are handled. Hmmm. That's about all I can think of for now. I hope this helps you.}"
    (Joseph's dialogue) Deathclaws communicate with each other in a pack using growls and body language, though they are also capable of mimicking human voices like a parrot if their intelligence is artificially increased.
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