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The pipe revolver is a weapon in Fallout 4. Variants include pipe revolver pistol, pipe revolver rifle, and pipe revolver sniper rifle.

Characteristics[]

The pipe revolver weapon frame, being chambered for .45 rounds by default (with every 6 rounds loaded at a time via moon clips), packs quite a punch; while having a low rate of fire. Unlike semi-automatic pipe weapons, it lacks any ammo capacity modifications. However, it can be converted into a rifle by attaching a stock. It features about the same amount of barrel options as its other pipe counterparts, making it a highly versatile weapon system that can be obtained very early in the game, but lacks potential due to its low rate of fire and lackluster damage beyond mid-game.

Weapon modifications[]

While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires.

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
Light frame receiver
(Light)
Lighter weight. Reduced damage.-25% AP cost
-5% aiming speed
-5% iron sights transition
-2Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+25% AP cost
+5% iron sights transition
+2Adhesive x1
Gears x1
Screw x2
Steel x3
Calibrated receiver
(Calibrated)
Better critical shot damage.+100% critical damage+2Adhesive x3
Gears x3
Oil x2
Screw x3
Steel x3
Hardened receiver
(Hardened)
Better damage.+6Adhesive x3
Gears x4
Oil x3
Screw x3
Steel
Powerful receiver
(Powerful)
Superior damage.+12Gun Nut 2 to craftAdhesive x3
Aluminum x4
Gears x3
Oil x3
Screw x4
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+100% critical damage+12+2Gun Nut 3 to craftAdhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x4
.38 receiver
(.38)
Reduced damage. Changes ammo type to .38 Caliber.-6Gun Nut 3 to craftAdhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
.308 receiver
(.308)
Exceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire.+25% reload speed+18+1Gun Nut 3 to craftAdhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.-15% AP cost
+25% accuracy
-10% recoil
Screw x1
Steel x1
Short barrel
(Short)
Standard.-10% AP cost
+10% accuracy
-10% recoil
+36+2Adhesive x1
Screw x1
Steel x2
Short light barrel
(Short)
Improved hip-fire accuracy.-15% AP cost
-3% iron sights transition
+10% accuracy
-10% recoil
+36+2Adhesive x2
Copper x2
Screw x1
Long barrel
(Long)
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
+120+1Adhesive x2
Screw x2
Steel x4
Long light barrel
(Long)
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
+120+2Gun Nut 1 to craftAdhesive x3
Copper x4
Screw x3
Short ported barrel
(Ported)
Superior recoil.-10% AP cost
-3% iron sights transition
+10% sighted accuracy
-25% recoil
+36+3Gun Nut 2 to craftAdhesive x3
Copper x5
Screw x3
Long ported barrel
(Ported)
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-25% recoil
+120+2Gun Nut 2 to craftAdhesive x4
Copper x5
Screw x3
Long finned barrel
(Finned)
No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Aim cone doesn't increase while firing
+120+1Gun Nut 2 to craftAdhesive x5
Aluminum x3
Copper x6
Screw x4
Grip
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard grip
[Pistol]
Standard.-10% AP costScrew x1
Steel x1
Comfort grip
(Comfort grip)[Pistol]
Improved recoil and hip-fire accuracy.-10% AP cost
+5% hipfire accuracy
-5% recoil
+5Adhesive x1
Screw x1
Steel x1
Standard stock
[Rifle]
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-20% recoil
+9Adhesive x3
Copper x4
Screw x3
Sharpshooter's grip
(Sharpshooter's)[Pistol]
Better recoil and hip-fire accuracy.-15% AP cost
+15% hipfire accuracy
-15% recoil
+6Gun Nut 1 to craftAdhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
Markman's stock
(Marksman's)[Rifle]
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.+20% AP cost
+10% iron sights transition
+9% stability
+40% sighted accuracy
-25% recoil
+9Gun Nut 2 to craftAdhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
Recoil compensating stock
(Recoil compensated)[Rifle]
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-30% recoil
+10Gun Nut 3 to craftAdhesive x5
Copper x5
Cork x2
Rubber x4
Screw x4
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x1
Glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.+10% sighted accuracy+2Adhesive x1
Nuclear material x1
Steel x1
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
+16Adhesive x1
Glass x1
Screw x1
Steel x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
+7Adhesive x2
Aluminum x3
Screw x2
Glow reflex sight
(Tactical)
Better focus and sighted accuracy.-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
+7Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
Medium scope
(Scoped)
Better magnification. Superior sighted accuracy.-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
+23Gun Nut 1 to craftAdhesive x2
Aluminum x3
Glass x2
Screw x1
Long scope
(Scoped)
Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sight transition
10x scope
+20% sighted accuracy
+36Gun Nut 2 to craftAdhesive x3
Aluminum x4
Glass x4
Screw x2
Short night vision scope
(Night-vision)
Night vision. Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
+16Gun Nut 2
Science! 1 to craft
Adhesive x1
Glass x2
Nuclear material x1
Screw x2
Silver x2
Medium night vision scope
(Night-vision)
Night vision. Better magnification. Superior sighted accuracy.-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
+23Gun Nut 2
Science! 1 to craft
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
Long night vision scope
(Night-vision)
Night vision. Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sight transition
10x scope
+20% sighted accuracy
+36Gun Nut 3
Science! 1 to craft
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
Short recon scope
(Recon)
Tracks targets. Improved magnification. Superior sighted accuracy.-20% base stability
+30% AP cost
+10% iron sight transition
4x scope (monochrome, target tracking)
+20% sighted accuracy
+16Gun Nut 3
Science! 1 to craft
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Long recon scope
(Recon)
Tracks targets. Superior magnification and sighted accuracy.-20% base stability
+50% AP cost
+20% iron sight transition
10x scope (monochrome, target tracking)
+20% sighted accuracy
+36Gun Nut 3
Science! 1 to craft
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Small bayonet
(Bayoneted)
Better bash. Reduced range.+50% bash damage-12Adhesive x1
Screw x1
Steel x3
Large bayonet
(Bayoneted)
Superior bash. Inferior range.+100% bash damage-18Adhesive x2
Screw x2
Steel x4
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.+15% better recoil per shot
+75% better recoil arc
-12+5Gun Nut 1 to craftAdhesive x3
Screw x2
Steel x3
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.+20% better recoil per shot-18+6Gun Nut 2 to craftAdhesive x3
Aluminum x4
Screw x3
Suppressor
(Suppressed)
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.+25% better recoil per shot
Weapon is suppressed
-30+5Gun Nut 3 to craftAdhesive x4
Aluminum x5
Plastic x4
Screw x4

Locations[]

  • A pipe revolver pistol can be found on the floor, in front of the desk, on the second floor of the wooden building at Bedford Station.
  • A glow-sighted heavy pistol version can be found on a storage closet shelf on the ground floor of ArcJet Systems.
  • Nick Valentine carries a pipe revolver pistol as his personal weapon.
  • One may be carried by Doc Crocker in Diamond City.
  • Occasionally carried by low level raiders, Minutemen and super mutants (the super mutants only carry them in a rifle configuration)
  • Can be found in certain containers as random loot by low level player characters.

Notes[]

  • The pipe revolver has a bugged mod, the tuned receiver, which is uncraftable in the weapons workshop but can be rarely found already attached to pipe revolvers. As with other mods, the tuned receiver can be detached and attached freely to other weapons. However, the option do so will only appear if the mod is in the player's inventory.
  • The long finned barrel mod taken off of pipe revolvers found in the wasteland cannot be reapplied to pipe revolvers; the detached mod instead fits the bolt-action pipe gun.
  • The Guns and Bullets magazine "Street Guns of Detroit" shows a pipe revolver on the cover, implying that pipe weapons were made and used by criminal organizations prior to the Great War.
  • As with the pipe bolt-action, the type of ammunition seen when reloading the pipe revolver implies the weapon was originally intended to use the same .38 caliber ammunition as the more common variant of pipe gun, but was changed last-minute to the less abundant .45 round.
  • When modified with a stock, the player's hand will clip through the stock's frame when pulling back the revolver's hammer.
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