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Pipe weapons are crude, low-tech, widely available... and highly modifiable. They are favored by the Commonwealth's Raider groups.Fallout 4 loading screens

The pipe gun is a weapon in Fallout 4.

Characteristics[]

A crude, homemade weapon, the pipe gun models were common in pre-War Detroit street gangs.[1] Two centuries later, it is a staple of wasteland combat, being favored by settlers, raiders and super mutants all over the Commonwealth, filling the shortages of "real" weaponry. Pipe guns are also highly modifiable, capable of turning a standard pipe pistol into a pipe .45 caliber sniper rifle.

Pipe guns can be found in large quantities throughout the entire Commonwealth. While rather weak compared to "real" weapons, they are lightweight and boast more customization options than any other weapon class in the game. Every aspect of the pipe gun up to and including its caliber can be modified and improved, allowing for an enormous number of variants to be crafted. This lets it remain viable far longer than its appearance would suggest, especially considering its proliferation and the huge amount of .38 rounds found across the Commonwealth. Furthermore, pipe weapons require the least investment in crafting perks to unlock all of their customization options; two points in Gun Nut and a single point in Science! are enough to let the Sole Survivor tailor their pipe gun to their every desire. Furthermore, even fully modded pipe weapons are rather light, never surpassing 8 lbs.

Despite all these advantages, pipe guns eventually become largely obsolete once more advanced and powerful weapons become available.

Out of all the parts that can be seen, upon scrapping, the player character cannot salvage most if not any of the aforementioned components. With Rank 1 of the Scrapper perk, a basic pipe pistol can be scrapped for four pieces of steel, while a basic pipe rifle yields three pieces of steel. Rank 2 of the perk adds one screw and one piece of copper to the salvage. Rank 3 changes this, sometimes getting gears, springs and even items like nuclear material for guns that have advanced mods like the recon sights.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
Light frame receiver
(Light)
Lighter weight. Reduced damage.-1-7.5Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
Heavy frame receiver
(Heavy)
Heavier weight. Improved damage.+1+7.5Adhesive x1
Gears x2
Oil x2
Screw x2
Steel x3
Calibrated receiver
(Calibrated)
Better critical shot damage.+100% critical damage+1Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
Hardened receiver
(Hardened)
Better damage.+3Adhesive x2
Gears x2
Oil x2
Screw x3
Steel x4
Automatic receiver
(Auto)
Improved rate of fire. Inferior damage and range.Fully automatic-3+72-12-11+7.5Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
Armor piercing automatic receiver
(Armor piercing, auto)
Improved rate of fire and armor penetration. Reduced range. Inferior damage.Fully automatic
+40% Armor Penetration
-3+72-10-11+7.5Gun Nut 1 to craftAdhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
Hair trigger receiver
(Hair trigger)
More sensitive trigger. Better rate of fire.+28-5-3Gun Nut 1 to craftAdhesive x4
Oil x3
Screw x2
Spring x3
Steel x5
Powerful receiver
(Powerful)
Superior damage.+6Gun Nut 1 to craftAdhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x3
Hardened automatic receiver
(Hardened, auto)
Improved rate of fire. Reduced damage. Inferior range.Fully automatic+72-12-11+7.5Gun Nut 1 to craftAdhesive x3
Gears x3
Oil x3
Screw x4
Steel x5
Rapid automatic receiver
(Rapid)
Superior rate of fire. Inferior Range. Inferior damage.Fully automatic-3+95-12-11+7.5Gun Nut 2 to craftAdhesive x4
Aluminum x5
Gears x4
Oil x3
Screw x4
Calibrated powerful receiver
(Calibrated powerful)
Superior damage. Better critical shot damage and accuracy.+100% critical damage+6+1Gun Nut 2 to craftAdhesive x5
Aluminum x6
Gears x4
Oil x4
Screw x4
Hardened piercing auto receiver
(Hardened piercing, auto)
Improved rate of fire and armor penetration. Reduced damage and range.Fully automatic
+40% Armor Penetration
+72-10-11+10.5Gun Nut 2 to craftAdhesive x4
Aluminum x6
Gears x5
Oil x4
Screw x5
Powerful automatic receiver
(Powerful, auto)
Improved damage and rate of fire. Inferior Range.Fully automatic+3+72-12-11+7.5Gun Nut 2 to craftAdhesive x6
Aluminum x7
Gears x5
Oil x6
Screw x5
.45 receiver
(.45)
Exceptional damage. Changed ammo type to .45 Caliber. More sensitive trigger. Better rate of fire.Ammo changed to .45 rounds+9+28-5-3Gun Nut 2 to craftAdhesive x6
Aluminum x7
Gears x5
Oil x5
Screw x6
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.+10% sighted cone
-25% min hip-fire cone
-36-1-1.5Screw x1
Steel x1
Short barrelStandard.Adhesive x1
Screw x1
Steel x2
Short light barrelImproved hip-fire accuracy.-25% min hip-fire cone+1-1.5Adhesive x2
Copper x2
Screw x1
Short ported barrel
(Ported)
Superior recoil.+2Gun Nut 1 to craftAdhesive x3
Copper x5
Screw x3
Long barrel
(Long)
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.-30% sighted cone
+100% min hip-fire cone
+50% max hip-fire cone
+84-1+6Adhesive x2
Screw x2
Steel x4
Long light barrel
(Long)
Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.-30% sighted cone
+20% min hip-fire cone
+50% max hip-fire cone
+84+2+3Gun Nut 1 to craftAdhesive x3
Copper x4
Screw x3
Long ported barrel
(Ported)
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.-30% sighted cone
+100% min hip-fire cone
+50% max hip-fire cone
+84+6Gun Nut 1 to craftAdhesive x4
Copper x5
Screw x3
Long finned barrel
(Finned)
No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.-30% sighted cone
+100% min hip-fire cone
+50% max hip-fire cone
Aim cone doesn't increase while firing
+84-1+6Gun Nut 2 to craftAdhesive x5
Aluminum x3
Copper x6
Screw x4
Grip
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard grip
[Pistol]
Standard.+50% bash damageScrew x1
Steel x1
Comfort grip
(Comfort grip)[Pistol]
Improved recoil and hip-fire accuracy.-5% hip-fire cone
+50% bash damage
+6Adhesive x1
Screw x1
Steel x2
Sharpshooter's grip
(Sharpshooter's)[Pistol]
Better recoil and hip-fire accuracy.-15% hip-fire cone
+50% bash damage
+8-1.5Gun Nut 1 to craftAdhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
Standard stock
[Rifle]
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.-40% sighted cone
+7% stability
+100% bash damage
+11+9Adhesive x3
Copper x4
Screw x3
Marksman's stock
(Marksman's)[Rifle]
Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.-40% sighted cone
+9% stability
+100% bash damage
+11+9Gun Nut 1 to craftAdhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
Recoil compensating stock
(Recoil compensated)[Rifle]
Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.-40% sighted cone
+7% stability
+100% bash damage
+13+9Gun Nut 2 to craftAdhesive x5
Copper x6
Cork x2
Rubber x4
Screw x4
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changePerk requirementsComponents
Standard magazineStandard.Spring x1
Steel x1
Large magazine
(High capacity)
Superior ammo capacity. Inferior reload speed.-10% reload speed+12+3Adhesive x1
Screw x1
Spring x2
Steel x2
Drum magazine
(Maximum capacity)
Exceptional ammo capacity. Inferior reload speed.-10% reload speed+36+3Gun Nut 1 to craftAdhesive x2
Screw x2
Spring x3
Steel x4
Quick eject mag
(Quick)
Superior reload speed.+20% reload speed-1.5Adhesive x3
Oil x2
Screw x3
Spring x2
Steel x4
Large quick eject mag
(Quick high capacity)
Superior ammo capacity. Improved reload speed.+10% reload speed+12Gun Nut 1 to craftAdhesive x3
Oil x3
Screw 2
Spring x4
Steel x5
Quick eject drum mag
(Quick maximum capacity)
Exceptional ammo capacity. Improved reload speed.+10% reload speed+36Gun Nut 2 to craftAdhesive x4
Aluminum x6
Oil x3
Screw x3
Spring x4
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x1
Glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.-10% sighted cone+1-2.25Adhesive x1
Nuclear material x1
Steel x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.-15% sighted cone
1.5x zoom
+7-4.5Adhesive x2
Aluminum x3
Screw x2
Glow reflex sight
(Tactical)
Better focus and sighted accuracy.-15% sighted cone
1.5x zoom
+7-4.5Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
Short scope
(Scoped)[Sniper]
Improved magnification. Superior sighted accuracy.-20% sighted cone
-20% stability
4x zoom
+16+9Adhesive x1
Glass x1
Screw x1
Steel x1
Medium scope
(Scoped)[Sniper]
Better magnification. Superior sighted accuracy.-20% sighted cone
-20% stability
6x zoom
+23+12Gun Nut 1 to craftAdhesive x2
Aluminum x3
Glass x2
Screw x1
Long scope
(Scoped)[Sniper]
Superior magnification and sighted accuracy.-20% sighted cone
-20% stability
10x zoom
+36+15Gun Nut 1 to craftAdhesive x3
Aluminum x4
Glass x4
Screw x2
Short night vision scope
(Night-vision)[Sniper]
Night vision. Improved magnification. Superior sighted accuracy.-20% sighted cone
-20% stability
4x zoom
+16+9Gun Nut 1
Science! 1 to craft
Adhesive x3
Glass x2
Nuclear material x1
Screw x2
Silver x2
Medium night vision scope
(Night-vision)[Sniper]
Night vision. Better magnification. Superior sighted accuracy.-20% sighted cone
-20% stability
6x zoom
+23+12Gun Nut 1
Science! 1 to craft
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
Long night vision scope
(Night-vision)[Sniper]
Night vision. Superior magnification and sighted accuracy.-20% sighted cone
-20% stability
10x zoom
+36+15Gun Nut 2
Science! 1 to craft
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
Silver x4
Short recon scope
(Recon)[Sniper]
Tracks targets. Improved magnification. Superior sighted accuracy.-20% sighted cone
-20% stability
4x zoom (monochrome/target tracking)
+16+9Gun Nut 2
Science! 1 to craft
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
Long recon scope
(Recon)[Sniper]
Tracks targets. Superior magnification and sighted accuracy.-20% sighted cone
-20% stability
10x zoom (monochrome/target tracking)
+36+15Gun Nut 2
Science! 1 to craft
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Small bayonet
(Bayoneted)
Better bash. Reduced range.+50% bash damage-12Adhesive x1
Screw x1
Steel x3
Large bayonet
(Bayoneted)
Superior bash. Inferior range.+100% bash damage-18Adhesive x2
Screw x2
Steel x4
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.+75% better recoil arc-12+7Gun Nut 1 to craftAdhesive x3
Screw x2
Steel x3
Muzzle brake
(Muzzled)
Exceptional recoil control. Better per-shot recoil. Inferior range.-18+8Gun Nut 1 to craftAdhesive x3
Screw x3
Steel x4
Suppressor
(Suppressed)
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Weapon is suppressed-30+6Gun Nut 2 to craftAdhesive x4
Aluminum x5
Plastic x4
Screw x4

Locations[]

Bugs[]

Playstation 4Playstation 4 While in a rifle variant, firing and then swimming will cause the weapon to be held like a bat and prevent the firing of the weapon.[verified]

  • To fix it, just unequip and re-equip the rifle.
  • This can also happen while using unique or legendary variants of the rifle.

Behind the scenes[]

An untextured receiver mod would have allowed for a pipe gun to be turned into a shotgun. It is possible that this was reused for the handmade shotgun in the Creation Club.

Gallery[]

References[]

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